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Author Topic: And like that...... he's gone  (Read 438 times)

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Kaliyuga

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And like that...... he's gone
« on: 09 Aug 2003, 02:01:37 »
 OK..  in theory isn't it possible to have a unit totally disappear to the AI for a short period of time?

a looping script that causes a  knowsabout 0 condition for all other units on the map? and that can be initiated and terminated multiple times?

 if so... what do you guys think would be a good path to take towards making said script...


LCD is in cuba for a month so  :help:  ;D

Offline Sui

  • Former Staff
  • ****
    • OFPEC
Re:And like that...... he's gone
« Reply #1 on: 09 Aug 2003, 05:40:10 »
Sure...

unit setcaptive true

;)
That's effectively what the setcaptive command does as far as I know...

Kaliyuga

  • Guest
Re:And like that...... he's gone
« Reply #2 on: 09 Aug 2003, 09:35:09 »
 sometimes the simplest answers are the best ones...  

I think this may work for my problem ;)
:cheers: