Home   Help Search Login Register  

Author Topic: Road Trains - Yeeeeaaaah!!!!!  (Read 7485 times)

0 Members and 1 Guest are viewing this topic.

Offline Tomb

  • Contributing Member
  • **
  • in2 Metal? Go 2 my sig
Road Trains - Yeeeeaaaah!!!!!
« on: 12 Jun 2003, 03:11:38 »


 :D You heard me - roadtrains!  :o 8) ;D


With the amazing magic scrolls seen in the "pak 36" cannon, I was just wondering:

When will we see the first truck with a trailer attached to it  ??? :)

I wanna make smuggler missions & road block - ammo theft missions.... and SOON!!!!!!!!  8)

*and ma kiddo wanna drive a REAL truck!*


swift88

  • Guest
Re:Road Trains - Yeeeeaaaah!!!!!
« Reply #1 on: 12 Jun 2003, 11:00:08 »
is there a script for trailers

DeLiltMon

  • Guest
Re:Road Trains - Yeeeeaaaah!!!!!
« Reply #2 on: 12 Jun 2003, 11:15:28 »
Yeah there is, came with the Pak 36, works rather well too until you try to reverse and it rotates 180o so that it's facing the direction of travel, kinda like a supper market trolley wheel, if a way can be found to stop that then it'd be great to have some 18 wheelers.
10-4 to the rubber duck  ;D

asmodeus

  • Guest
Re:Road Trains - Yeeeeaaaah!!!!!
« Reply #3 on: 12 Jun 2003, 12:32:50 »
Yeah!

This is a great idea Tomby!  :thumbsup:

And it could work very well with our mod..  I'll see what the other members of the EC think...

Where can I get this pak 36 cannon?  (haven't seen it at ofp.info or the official forums!)   :o

Asmo

DeLiltMon

  • Guest

swift88

  • Guest
Re:Road Trains - Yeeeeaaaah!!!!!
« Reply #5 on: 12 Jun 2003, 15:51:04 »
if u can give me the trailer script, ill make a tank trailer and truck, to carry obviously a tank

DeLiltMon

  • Guest
Re:Road Trains - Yeeeeaaaah!!!!!
« Reply #6 on: 12 Jun 2003, 16:12:02 »
Try the link I posted, it's in with the addon, either that or have a look in the editors depot I think there may be one in there  :-\

DeLiltMon

  • Guest
Re:Road Trains - Yeeeeaaaah!!!!!
« Reply #7 on: 12 Jun 2003, 16:14:44 »
I take it you'll be doing a British one, in which case will you be doing the Scammell Commander or the older Thornycroft Antar? Although the army are supposed to be buying the American Oshkosh transporter.

swift88

  • Guest
Re:Road Trains - Yeeeeaaaah!!!!!
« Reply #8 on: 12 Jun 2003, 17:47:02 »
???????? any screen shots??? dam its  well hot 2day :-X

Yippyfn

  • Guest
Re:Road Trains - Yeeeeaaaah!!!!!
« Reply #9 on: 12 Jun 2003, 17:47:35 »
OshKosh B'Gosh!!!!!!!!???????? ;)

DeLiltMon

  • Guest
Re:Road Trains - Yeeeeaaaah!!!!!
« Reply #10 on: 12 Jun 2003, 18:51:59 »
« Last Edit: 12 Jun 2003, 18:53:14 by DeLiltMon »

swift88

  • Guest
Re:Road Trains - Yeeeeaaaah!!!!!
« Reply #11 on: 12 Jun 2003, 18:52:37 »
the commander looks better than the rest! i like the look of it

swift88

  • Guest
Re:Road Trains - Yeeeeaaaah!!!!!
« Reply #12 on: 12 Jun 2003, 19:08:10 »
ill build the commander if i have blueprints or side and front pics? But i think that the majority of the armour being moved around the uk is done by eddie stobart or a civillian carrier (i think dats right). Any way enough about that i would also think it would be cool to have a BMW police escort bike? wat u recon
« Last Edit: 12 Jun 2003, 19:16:51 by swift88 »

Mr_Shady

  • Guest
Re:Road Trains - Yeeeeaaaah!!!!!
« Reply #13 on: 12 Jun 2003, 20:07:24 »
I'm not too sure about Eddie Stobart shifting tanks around for the Army, firstly because I've only ever seen military tank transporters on the move, and secondly because 50-odd tons of tank is a bit much for even the biggest civvie lorry.

Anyway, since it's on topic in here, will someone make an Eddie Stobart truck? No reason, just for the kicks of using it to ram Trabants off road on Nogova  ;D

swift88

  • Guest
Re:Road Trains - Yeeeeaaaah!!!!!
« Reply #14 on: 12 Jun 2003, 21:40:51 »
lol gud old eddie!

swift88

  • Guest
Re:Road Trains - Yeeeeaaaah!!!!!
« Reply #15 on: 12 Jun 2003, 21:53:12 »
DeLiltMon u obviously like this vehicle, so if i build it, can u help with the modeling?and o2

BraTTy

  • Guest
Re:Road Trains - Yeeeeaaaah!!!!!
« Reply #16 on: 12 Jun 2003, 22:14:07 »
Yeah there is, came with the Pak 36, works rather well too until you try to reverse and it rotates 180o so that it's facing the direction of travel, kinda like a supper market trolley wheel, if a way can be found to stop that then it'd be great to have some 18 wheelers.
10-4 to the rubber duck  ;D


Hmmm the pak works how its supposed to.Have you ever backed up a trailer? Just the fact that the Pak has some geometry porblems and allows you to jackknike completely.Normally it would hit your vehicle and cause damage. I prolly should have fixed the geometry but wasnt my model
 
This is one of my next projects:
http://www.tamiya.com/english/products/61085f4u_mototug/f4u_mototug.htm
(The tug,I already have the Corsair almost done)

I believe AT ST Walker has trains in the works and you will be seeing some railways

Heres some of my projects:
http://bratty.freehomepage.com/index.html (warning ! popups!!!)
http://www.freewebs.com/bratz_addons/
« Last Edit: 12 Jun 2003, 22:16:38 by BraTTy »

swift88

  • Guest
Re:Road Trains - Yeeeeaaaah!!!!!
« Reply #17 on: 12 Jun 2003, 22:16:49 »
before you know it, it will become operation train point ???

swift88

  • Guest
Re:Road Trains - Yeeeeaaaah!!!!!
« Reply #18 on: 12 Jun 2003, 23:01:42 »
ive just started the commander wat u think? can i have any more screen shots?
[img removed]truck_start.jpg[/img]
« Last Edit: 12 Jun 2003, 23:03:59 by swift88 »

swift88

  • Guest
Re:Road Trains - Yeeeeaaaah!!!!!
« Reply #19 on: 13 Jun 2003, 00:37:11 »
ive finished the truck nearly, but it doesnt look right? maybe the front is too long (just a trial version yet)
[img removed]truckiii.jpg[/img]
« Last Edit: 13 Jun 2003, 11:47:05 by swift88 »

DeLiltMon

  • Guest
Re:Road Trains - Yeeeeaaaah!!!!!
« Reply #20 on: 13 Jun 2003, 08:53:07 »
Looks good, if you have any problems just ask I'll see what I can do

DeLiltMon

  • Guest
Re:Road Trains - Yeeeeaaaah!!!!!
« Reply #21 on: 13 Jun 2003, 09:02:08 »
Hmmm the pak works how its supposed to.Have you ever backed up a trailer? Just the fact that the Pak has some geometry porblems and allows you to jackknike completely.Normally it would hit your vehicle and cause damage. I prolly should have fixed the geometry but wasnt my model
 
This is one of my next projects:
http://www.tamiya.com/english/products/61085f4u_mototug/f4u_mototug.htm
(The tug,I already have the Corsair almost done)

I believe AT ST Walker has trains in the works and you will be seeing some railways

Heres some of my projects:
http://bratty.freehomepage.com/index.html (warning ! popups!!!)
http://www.freewebs.com/bratz_addons/


Cool I didn't realise it was a geo problem, I know trailers never want to go in a straight line, I thought the script was very accurate apart from the jacknifing problem.

mrukas

  • Guest
Re:Road Trains - Yeeeeaaaah!!!!!
« Reply #22 on: 13 Jun 2003, 11:30:13 »
man, a truck is what ofp needs, would be cool as roadblock and stuff...
i think im gonna try makin one

swift88

  • Guest
Re:Road Trains - Yeeeeaaaah!!!!!
« Reply #23 on: 13 Jun 2003, 16:58:00 »
DeLiltMon how do u give a transparent look on the windows, or it that a texture that u use?

swift88

  • Guest
Re:Road Trains - Yeeeeaaaah!!!!!
« Reply #24 on: 13 Jun 2003, 17:08:34 »
here is the commander again.
DeLiltMon do u want to edit the 3d thing in O2 now, ive already imported it! ive f**ked my opflashpoint disk so cant use bulldozer so i think ull be better using it! if u want the trailer to ill include that too???
plz (swifts trying to hide the fact that he cant use O2 to save his life)
[img removed]scammell_commander.jpg[/img]
« Last Edit: 13 Jun 2003, 17:55:28 by swift88 »

mrukas

  • Guest
Re:Road Trains - Yeeeeaaaah!!!!!
« Reply #25 on: 13 Jun 2003, 18:04:59 »
DeLiltMon how do u give a transparent look on the windows, or it that a texture that u use?

you didnt ask me, but i say its texture that u use, use photoshop and you could make black texture, set opacity to like 10 and it will look like toned windows

swift88

  • Guest
Re:Road Trains - Yeeeeaaaah!!!!!
« Reply #26 on: 13 Jun 2003, 18:07:27 »
ok do u know how to use o2?

mrukas

  • Guest
Re:Road Trains - Yeeeeaaaah!!!!!
« Reply #27 on: 13 Jun 2003, 19:35:55 »
ok do u know how to use o2?

if u ask me... yes, yes i do. but im still wrestling with applying textures :-\

swift88

  • Guest
Re:Road Trains - Yeeeeaaaah!!!!!
« Reply #28 on: 14 Jun 2003, 00:25:49 »
im ok with o2 but its too hard to figure out with these pansie tutorials which are about at this time.  :-\ however back to the subject................. could some one help me with the CPP?
[img removed]beast.jpg[/img]
« Last Edit: 14 Jun 2003, 00:35:12 by swift88 »

Offline Tomb

  • Contributing Member
  • **
  • in2 Metal? Go 2 my sig
Re:Road Trains - Yeeeeaaaah!!!!!
« Reply #29 on: 14 Jun 2003, 00:45:53 »
lol gud old eddie!



 :o :D That's exactly what I had in mind, matey! :thumbsup: !!!  8) ;D :tooCool:


Make it - an' I'll make ya famous, pal !!!!  :-*

( *I'd like a "Mack" truck, though.... or a "kenworth" or whatever they're called...)
yanno - the long nosed ones!  8) ::) ;D





« Last Edit: 14 Jun 2003, 00:47:12 by Tomb »

swift88

  • Guest
Re:Road Trains - Yeeeeaaaah!!!!!
« Reply #30 on: 14 Jun 2003, 00:46:59 »
how?

Offline Tomb

  • Contributing Member
  • **
  • in2 Metal? Go 2 my sig
Re:Road Trains - Yeeeeaaaah!!!!!
« Reply #31 on: 14 Jun 2003, 00:48:25 »
[img removed]beast.jpg[/img]


 :D A bit like this, but the textures gotta be super duper!!!!!!!!!  >:( ;)

« Last Edit: 14 Jun 2003, 00:48:51 by Tomb »

Offline Tomb

  • Contributing Member
  • **
  • in2 Metal? Go 2 my sig
Re:Road Trains - Yeeeeaaaah!!!!!
« Reply #32 on: 14 Jun 2003, 00:49:59 »
I can make the cpp, matey! No probby!  :-*

swift88

  • Guest
Re:Road Trains - Yeeeeaaaah!!!!!
« Reply #33 on: 14 Jun 2003, 00:50:12 »
no how will u make me famous

this by any chance
« Last Edit: 14 Jun 2003, 00:52:20 by swift88 »

Offline Tomb

  • Contributing Member
  • **
  • in2 Metal? Go 2 my sig
Re:Road Trains - Yeeeeaaaah!!!!!
« Reply #34 on: 14 Jun 2003, 00:58:25 »
I'll make ya famous by making you the first ever addon modeller who's had a truck AND Tomb's d**k up his ass while Tomb's son have MUMBO fun driving our soon-to-be-truck with trailer!!!!!!!!  8) ;D


Nah, really!  I can make the cpp and the scrolls needed, and even some textures if it's neccesary.  :)

So, go ahead - make the model and I.M. me when yer done!
Then I'll take care of the rest! :thumbsup:  ;)



swift88

  • Guest
Re:Road Trains - Yeeeeaaaah!!!!!
« Reply #35 on: 14 Jun 2003, 01:01:33 »
is it ok if u can drive the tank trailer, and then ill make u want u want?

Offline Tomb

  • Contributing Member
  • **
  • in2 Metal? Go 2 my sig
Re:Road Trains - Yeeeeaaaah!!!!!
« Reply #36 on: 14 Jun 2003, 01:08:26 »
is it ok if u can drive the tank trailer, and then ill make u want u want?


 ??? what the...  ??? ( ;D )

sorry mate, I think I lost that line of yers... try again!  (*tank trailer?!*)


I hope we talk about the same idea: a civilian (maybe also army-) truck with a trailer.  :)
wassup with this "tank" stuff?!  do ya mean a gastank trailer, like in that "Convoy" movie?!  ??? :D

I'd prefer a container type of trailer (maybe with working doors)



swift88

  • Guest
Re:Road Trains - Yeeeeaaaah!!!!!
« Reply #37 on: 14 Jun 2003, 01:10:01 »
i chatting about the pic on page two with that trailer that carrier tanks........... if u want some-thing better however ill do it?

Offline Tomb

  • Contributing Member
  • **
  • in2 Metal? Go 2 my sig
Re:Road Trains - Yeeeeaaaah!!!!!
« Reply #38 on: 14 Jun 2003, 01:15:41 »
 :D aah yea, the flat trailer there! yeah, thats a great idea, m8  :)

Then we can script real cargo crates upon the trailer - exellent idea!!!!!!


[extended]:

Actually, I'm pretty dang keen on this idea!  :D 8) To imagine a scripted-glued trailer with a scripted-glued crate upon it!  ;D 8) thats stunning stuff, man!!!!!
« Last Edit: 14 Jun 2003, 01:21:35 by Tomb »

swift88

  • Guest
Re:Road Trains - Yeeeeaaaah!!!!!
« Reply #39 on: 14 Jun 2003, 01:57:21 »
to be honest im loving it. :D however i have to say good night, because its getting late SWIFT...............................PS ONE MORE SCREEN SHOT FROM DAY 2
[img removed]beastyboy.jpg[/img]
« Last Edit: 14 Jun 2003, 01:58:48 by swift88 »

Offline Tomb

  • Contributing Member
  • **
  • in2 Metal? Go 2 my sig
Re:Road Trains - Yeeeeaaaah!!!!!
« Reply #40 on: 14 Jun 2003, 02:30:53 »
 :-X I just hope it won't blow my top now!

See, with modelling - I'm as green as Tiger frikkin Woods' balls man, and a scripted (glued) trailer is ONE thing - the other is actually managing to glue a fully functional tank/crate to the (already glued) trailer  :o :noo:  ;D

Guess we'll have to make a few dummy tanks/crates, a bit like BAS did w/ the MH47-E cargo.

Not an easy project - though easier now that we don't have to do any pioneering stuff (except from perhaps putting together  :o several object and glue them to a moving vehicle).

Interesting, and very much worth working on!  :D :)

could become quite a hit, this one.

swift88

  • Guest
Re:Road Trains - Yeeeeaaaah!!!!!
« Reply #41 on: 14 Jun 2003, 09:56:13 »
y dont we get the trailer working first , to prevt all this scripting bull . but if i send u the trailer and truck (not textured) can u get it into the game and get the trailer sorted?
[img removed]truck_and_trailer.jpg[/img]
if u do give me a PM (private message)
if u can get the struts at the back of the trailer to work, it will be the best addon ever!!!!  ;D
« Last Edit: 14 Jun 2003, 11:07:51 by swift88 »

swift88

  • Guest
Re:Road Trains - Yeeeeaaaah!!!!!
« Reply #42 on: 14 Jun 2003, 12:19:29 »
ive had this vehicle 4 ages, because its in gmax and i cant import it without milkshape......... any way cutting a long story short ! i thought because u liked containers and all, i thought i would show u my bad looking forkilift and see if u like it?
[img removed]forky.jpg[/img]
my next project will be a scania with maybe a royal mail trailer after this vehicle that im building at the momonet or the double decker bus
http://www.onnovanbraam.com/popup.php?id=./blueprints/cars/trucks/scania-2.GIF&title=&group=cars
http://www.onnovanbraam.com/popup.php?id=./blueprints/cars/trucks/setra-touring-double.GIF&title=&group=cars
« Last Edit: 14 Jun 2003, 12:24:24 by swift88 »

Offline Nano19

  • Members
  • *
  • Cingl(c) !!!
    • OFP.Info
Re:Road Trains - Yeeeeaaaah!!!!!
« Reply #43 on: 15 Jun 2003, 00:31:12 »
If you are interested, I started to work on a renault AE Magnum 2 months ago. Those textures are only made for the test.

« Last Edit: 15 Jun 2003, 00:33:56 by Nano19 »

mrukas

  • Guest
Re:Road Trains - Yeeeeaaaah!!!!!
« Reply #44 on: 15 Jun 2003, 02:40:34 »
If you are interested, I started to work on a renault AE Magnum 2 months ago. Those textures are only made for the test.



cool!

Offline Tomb

  • Contributing Member
  • **
  • in2 Metal? Go 2 my sig
Re:Road Trains - Yeeeeaaaah!!!!!
« Reply #45 on: 15 Jun 2003, 19:06:23 »
y dont we get the trailer working first , to prevt all this scripting bull . but if i send u the trailer and truck (not textured) can u get it into the game and get the trailer sorted?


I think we have a "go"  8)



swift88

  • Guest
Re:Road Trains - Yeeeeaaaah!!!!!
« Reply #46 on: 15 Jun 2003, 19:09:04 »
one problem !!! shall we have them as two seperate objects, or do we have them as a single unit?

Offline Tomb

  • Contributing Member
  • **
  • in2 Metal? Go 2 my sig
Re:Road Trains - Yeeeeaaaah!!!!!
« Reply #47 on: 15 Jun 2003, 19:11:32 »
Definately two _ i wanna be able to park the trailer  8)

but let's keep the details in our IM's - this board is new ideas not under construction   ;) 8) ;D