OFPEC Forum

Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: headshot_snipe on 24 May 2003, 13:36:48

Title: couple o Qs
Post by: headshot_snipe on 24 May 2003, 13:36:48
how do you stop units from fleeing away?

and how do you make trees topple over, i have tried to use:

object whatevanumber setdammage 1

but that command doesn't seem to work, any ideas?

tnx

Title: Re:couple o Qs
Post by: Sentinel on 24 May 2003, 13:39:31
To make unit not to flee:

GroupName allowfleeing 0

If you put one units are chicken (or was it vice versa  :-\)

That object number works with me. Chack that number is correct and that the object isn't bush.
Title: Re:couple o Qs
Post by: headshot_snipe on 24 May 2003, 14:29:25
tnx sentinel, i've tried the thing for the trees and it works, but before i had put "" between the object number so thats why it didn't work. And the fleeing thing works as well.

tnx