OFPEC Forum
Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: headshot_snipe on 24 May 2003, 13:36:48
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how do you stop units from fleeing away?
and how do you make trees topple over, i have tried to use:
object whatevanumber setdammage 1
but that command doesn't seem to work, any ideas?
tnx
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To make unit not to flee:
GroupName allowfleeing 0
If you put one units are chicken (or was it vice versa :-\)
That object number works with me. Chack that number is correct and that the object isn't bush.
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tnx sentinel, i've tried the thing for the trees and it works, but before i had put "" between the object number so thats why it didn't work. And the fleeing thing works as well.
tnx