OFPEC Forum

Editors Depot - Mission Editing and Scripting => Arma2 - Editing/Scripting Multiplayer => Topic started by: unknownx9 on 08 Jun 2010, 10:55:05

Title: AI Artillery
Post by: unknownx9 on 08 Jun 2010, 10:55:05
Hello,

I am creating a mission where a group of Real players are defending an area against AI. I am having a problem with the Artillery part of it. As I am trying to create kind of an Artillery barrage on an area, I do not want to target the Players but an area that will push the defenders back and allow for the AI to advance. I can later on add triggers to stop the artillery from firing when AI are in the area, but I have no clue as to how to make the artillery fire.

I have looked at a few missions out there, but most of them either have AI as a forward observer and others are controlled by Players. All I want is to create an artillery controlled by AI and have them fire on an area that I want them to fire on.

Any help would be greatly appreciated.


Thanks,

unknownx9
Title: Re: AI Artillery
Post by: Sparticus76 on 21 Jun 2010, 12:03:42
Have you had a look here?

http://community.bistudio.com/wiki/Artillery_Module (http://community.bistudio.com/wiki/Artillery_Module)
Title: Re: AI Artillery
Post by: nominesine on 05 Jul 2010, 15:11:57
Mission with AI firing artillery on players estimated position can be found here: http://www.ofpec.com/forum/index.php?topic=34705.0

Tested and working in both SP and MP.