OFPEC Forum

Missions Depot => Arma2 - Multiplayer Beta Testing => Topic started by: fleepee on 12 May 2010, 13:56:40

Title: [MP coop 1-10] Dirty Job V4
Post by: fleepee on 12 May 2010, 13:56:40
Hi, beta testers!  ;)
(future campain mission 11 )
I've got some new stuff for you!
[/b]

mission author: FleePee

mission type: COOP

Number of players: 1 to 10

Game version: ARMA2 patch 1.5

Addons: none

English and french versions!

Duration: 30mn-90mn

Lobby Options:
- number of revives
- grass layer
- view distance
- time before respawn location choice
- skip/show Intro

External Scripts used:
- revive script V0.42 by Norrin (revive by all units and mobile spawn)
- Vehicle Respawn Script v1.7 by Tophe of Östgöta

Situation:
Wearing the US uniforms you gathered, you're going to enter the U.S. Base at Elektrozavodsk and steal an International Atomic Energy Agency-approved LAV!
Once you've got that vehicle, head to the abandoned factory to take the radio-active cesium sands you need to prepare a dirty bomb...
You must be nuts!


I'm waiting for your feedback, enjoy! :good:
Title: Re: [MP coop 1-10] Dirty Job V1
Post by: hoz on 17 May 2010, 15:59:31
Gave this one a go last night, we didn't sneak into to steal the lav, so that objective didn't flip as completed or failed. The first battle around where the lav was stored was great, we had lots of exciting moments and hardly died throughout the battle there.

Moving on to the quarry, this was also exciting but i think your hummers were getting hung up on thier routes. You could use some more hiddent guys in this area and possibly beef up the foot soldiers.  We never did find the barrel with the chemical in it, and gave up shortly thereafter.
Title: Re: [MP coop 1-10] Dirty Job V1
Post by: fleepee on 23 May 2010, 18:17:28
after having tested it on my dedicated server, I realized that a lot of things wasn't working... :whistle:
The LAV and the barrel weren't at the right position by example, and you certainly missed a lot of action!

V2 uploaded, it was hard to make it work on a dedi!! :P
As all my missions are part of a MP campaign that can be simply hosted, it's not a problem, but I wish that they all can also be played individually on a dedi, so...
Title: Re: [MP coop 1-10] Dirty Job V3
Post by: fleepee on 05 Jun 2010, 22:12:38
I worked again hard on it, finding a way to keep radio-active damages and visual effects, to make units still speak chernarussian (resistance units dressed like USMC) after death/revive...
Modified cutscenes and outro, and some other things I won't precise to let you the surprise... ;)
This one can be tough! :blink:
Test it and you'll know why! :whistle:

V3 uploaded!
Title: Re: [MP coop 1-10] Dirty Job V4
Post by: fleepee on 01 Aug 2010, 07:56:55
V4 :good: uploaded!