better than Chesty Puller so far;I always learn from the feedbacks! The most feedback about Chesty Puller said, the main feature of ChP is the Infantry Battle.
mortar fire is very difficult, I mean silencing the mortars on the hill; I tried many "tactics" and it is frustrating not being able to see the hair of the enemy and being wiped out in seconds!You are not alone! Other guys also feedbacked this.
Maybe we could have more support troopsIf you capture the top of the hill, you got two more support squads from the hill, and three BMP-3 (with infantry squads) from the road from Krasnostav.
provide us replacement troops, it would add realismAt weekend I worked on mission #5, it's harder and I lost the majority of my squad in tests. And I thought about what you mentioned, but I'm sure it's not realistic.
Well, in my next campaign I focused for this: no more one squad missions. Wink
Is it what you thougt it better as ChP?
(Currently there are two squads to support you in attack on the hill. Maybe you didn't wait for them? If not, I can add radioChats and suggest the player to attack WITH the othre squads.
But I'm in difficult situation, because other beta-testers said, the airport was too easy, because the other Russian squads clear the airport and didn't left targets to the player.
If you capture the top of the hill, you got two more support squads from the hill, and three BMP-3 (with infantry squads) from the road from Krasnostav.
This support troop can easily eliminate ALL enemy in the village Khelm without you. (If you use SADRAM on enemy armors, but it can be from safe distance.)
At weekend I worked on mission #5, it's harder and I lost the majority of my squad in tests. And I thought about what you mentioned, but I'm sure it's not realistic.
A regular infantry squad will never reinforced by replacements in middle of a battle. They could remove from battle, but not repleaced.
The most realistic way (but it's not, but the most) is if the player walk back to Krasnostav and requre more troopers in his squad. But it's also not fun.
awesome with the green smoke guiding assault helicoptersVery funny, but those green smoke grenades was putted for debuging (because helis land in wrong positions - there are invisible landing pads there) and I wanted check how far from the landing pad they land. But finally I found that smoke very good mood, so I left it in the mission. ;)
Yes there is two squads assisting to conquer the hill, I just did not talk about them in my first post; for me they got killed within seconds... About a way to help the player without too much modification would be adding hand grenades and/or GP25 grenades, adding another squad or too much radio talk would kill the idea at first. The two squads could attack from different angles, and start their attack at the same time of the player by synchronizing them to us.Actually the player has 6 pieces GP25s and two handgrenades. Plus he can select more handgrenade in the briefing.
By the way I noted a little "bug", when objectives are cleared, I mean done it often rest one remaining enemy in the vicinity that kill you or hurt you when you just start to rest/reorganiseYes, it's not a bug, but a feature.. :D The objective is to stop mortar bombarding. So when the three mortars stop firing, the objectives will be done. There is no "no enemy presence" trigger on the top. I hate "no enemy presence" triggers, because always left one single stupid enemy hide somewhere (probably because of an ArmA-bug: eg inside a not open building) and it's stopped the mission. So I try to avoide this trigger.
I have no more reinforcements, or you talk about the two squads supposed to help you to clear the hill?Nope. There are. They spawned on the top of the hill, when you start to climb down from the hill to Khelm. And they start to climb down to and fight for Khelm. This two teams are not the same as initial two.
The arty support is too long to take place, and absolutely not accurate (for today arty capabilities), I wanted to use it in an emergency situation, but my squad was dead by the time of hitting the target, and was 300 meters away from the designated spot.The arty is SADRAM, not HE. So it search for armors. This is why you found it unaccuracy.
Random planes/UAV.Ugh. There is no random planes and UAV in the mission #6.
Tasks seems a bit repetitive "take the village".Thanks! I'll do that.
- American encounters similar to official campaign original plot.Errrr... I don't understand these... Can you explain me?
- Russia Strong 111!
and the idea that the war is over is depressing for the player Cheesy.It's an old experience: every war has an end... :D
To me it lacks what I could label as "SecOps" like BIS call them, and were very present in OFP campaign, eg patrolling a forest, assisting or commanding a truck support column, searching for a specific guy in a village etc..This was the goal of this campaign.
Is that what you were aiming for in the mission? I feel any closer down the hill, and there would be no way of see the armor vehicles.SADRAM is good, because it "see" instead of you... :)
As soon as my squad takes over the hill, have them jump into the mortars and rain mortar shells on kelm (though, maybe the distance would be a problem).SADRAM don't kill the human enemy, just armors, and I want more fight in that mission.
I've never done a mission using Mortar and found that idea unique and fun!
First was the truck transport. It was way too slow. I disembarked about 500m before the meeting and just ran the rest of the way, getting there before the transport truck arrived.Interesting. I experienced the opposit side: the truck driver - against the usual BIS dumb AI - drive nice and fast to the meeting point. Your trucks was stucked? Or just drive slowly?
HC. Hate it. I don't care for HC. Better to make them A.I. and let them take care of themselves.Roger that! As I wrote in BIS forum, I'll avoide to use HC in the future. I found it handy (maybe I'm stupid to love the micromanagement... :) ).
I need more time keeping an eye on my own squad.
Did not know where to start on the village. North? South?Tonci also suggested to mark exactly the targets. But I thought, Chedaki is not a trained recon and their information is not exact. You have to solve this task with limited info.
Better to put an arrow on a map to show the best incursion for the village.
Also, be sure you understand that if there are armed vehicles like tanks and jeeps with machine guns, I am going to use them to help me out sweeping out the village and the next part of the mission.That's great! As I'm a veteran mission maker, I always keep in mind what the player can do. Maybe it's easier with a MG UAZ, but not necessary. Why you found too easy the rest of mission 3 with a captured vehicle?
1, Spawn a home base for the soldier with a marker, an area which he has to reach to end the mission.It's my fault, but not really understand these.
2, Cut down on the quantity (number of soldiers) and quality (T90 + 2 Vodniks + enemy squad against a single infantry squad ....WTF?) of enemy forces.
You've updated your mission. Can I download it, drop it in my missions folder and continue the game from mission #4? I don't want to have to start over again........
Your campaign actually made me planning to use HC more in my mission too. Cheesy
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