OFPEC Forum

Missions Depot => Mission Discussion => Topic started by: savedbygrace on 20 Sep 2009, 06:15:00

Title: Missions requiring large mods
Post by: savedbygrace on 20 Sep 2009, 06:15:00
Could I have a show of posts identifying who is willing to play SP missions that require mods like ACE or CWR? I would love to create some simple projects for Arma but not if there is no longer interest.
Title: Re: Missions requiring large mods
Post by: Krieg on 20 Sep 2009, 07:22:55
I have nothing against large mods. Large modifications usually give new feeling to OFP/ARMA :good: and add to gameplay a lot (Liberation 41-45 example for OFP).
Title: Re: Missions requiring large mods
Post by: savedbygrace on 20 Sep 2009, 16:50:19
I'm speaking exclusively of the above two mods for Arma. Ace brings alot of effects to the game in regards to particles, explosions and lighting and It's taking me a while to decipher their scripts for use without folks downloading the mod. I am not proficient in sqf and understanding it is slowgoing. CWR on the other hand is just not playable without the actual mod.
Title: Re: Missions requiring large mods
Post by: mathias_eichinger on 20 Sep 2009, 21:11:55
You can count me in on playing missions requiring large mods.
Title: Re: Missions requiring large mods
Post by: CH on 29 Sep 2009, 00:26:38
Sure, I'm interested...

If you decide to move forward, when do you think the first mission will be ready for beta test?
Title: Re: Missions requiring large mods
Post by: savedbygrace on 29 Sep 2009, 12:47:14
The way I move with production? Who knows. I am still trying to work out kinks in my ofp mission so I can re-release it before Thanksgiving. I've got one scenario half finished and several ideas ready for production in Arma but am placing most of my attention toward ofp for now.