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Editors Depot - Mission Editing and Scripting => Arma2 - Editing/Scripting General => Topic started by: Inkompetent on 31 Aug 2009, 18:45:21

Title: Configuring First Aid modules?
Post by: Inkompetent on 31 Aug 2009, 18:45:21
Hallo again

I was wondering if anyone know of any source of documentation on the First Aid modules other than how to put them in a mission. I can't seem to find anything with any kind of variable-changes or whatever settings to configure for them.

The thing I want to achieve is to let everyone get the agony and bleeding states from the First Aid Simulation, but I do NOT want to give them the ability to perform first aid. I want to reserve that to the medic.

Anyone have a clue about how the above can be achieved, or that can point me in any direction?
Title: Re: Configuring First Aid modules?
Post by: Speeder on 04 Sep 2009, 17:39:11
AFAIK:
Read: http://community.bistudio.com/wiki/First_Aid

Insert the modules, and sync them to your character or the group leader.
Now you or the entire group will be able to use the modules.
Title: Re: Configuring First Aid modules?
Post by: Inkompetent on 04 Sep 2009, 23:48:48
As stated in the first post I was looking for information OTHER than how to put them in the mission and how to alter the way they work by changing variables ;)
Title: Re: Configuring First Aid modules?
Post by: Le_CuLtO on 05 Sep 2009, 19:40:02
Sorry for my english...

I found one thing in a tutorial mission:

Code: [Select]
unit setVariable ["body", 0.9]if "body" > 0.8 the unit will play the injured anim
Title: Re: Configuring First Aid modules?
Post by: Inkompetent on 07 Sep 2009, 14:32:41
Could that be like simulating setDamage, but without actually damaging the unit?
Title: Re: Configuring First Aid modules?
Post by: Le_CuLtO on 08 Sep 2009, 14:35:30
yes :)
Title: Re: Configuring First Aid modules?
Post by: Inkompetent on 08 Sep 2009, 15:21:48
Sweet! Now that's an awesome way to NOT have the wounded pilot bleed out and due during a CSAR mission :P