OFPEC Forum

Addons & Mods Depot => Arma2 - Addons & Mods Beta Testing => Topic started by: Spooner on 07 Jul 2009, 03:29:35

Title: CBA: Community Base Addons v0.1.2
Post by: Spooner on 07 Jul 2009, 03:29:35
CBA v0.1.0: First public release
 
(http://img54.imageshack.us/img54/7288/cbalegoblocks42250x250.png)
 
Vision

What does the name Community Base Addons mean? It is a system that:

Key Features

The manual, functions reference and complete sources are included in the release.

Download

(Previous Discussion Thread) (http://www.ofpec.com/forum/index.php?topic=33531.0)
Title: Re: CBA: Community Base Addons v0.1.0
Post by: Sick on 08 Jul 2009, 21:40:43
CBA v0.1.1: Hotfix
 
Key Changes
Full documentation is available at DevHeaven (http://"http://dev-heaven.net/wiki/cca").
 
Download

The addons, manual, functions reference and complete sources are included in the release.
Title: Re: CBA: Community Base Addons v0.1.1
Post by: Wolfrug on 08 Jul 2009, 22:20:06
Great work! Once I get my thumb out my ass I'll upload it.

Wolfrug out.
Title: Re: CBA: Community Base Addons v0.1.2
Post by: Spooner on 13 Jul 2009, 19:07:55
CBA v0.1.2

Key Changes

  * FIXED: ALICE and SILVIE stop working when CBA is active
  * FIXED: Support for the "AnimStateChanged" event needed.
  * ADDED: JIP-persistent markers (CBA_fnc_setMarkerPersistent, CBA_fnc_getMarkerPersistent).
  * ADDED: Persistent player actions (CBA_fnc_addPlayerAction, CBA_fnc_removePlayerAction).

Full documentation is available at DevHeaven (http://dev-heaven.net/wiki/cca).

Download

The addons, manual, functions reference and complete sources are included in the release.

  * DevHeaven (http://dev-heaven.net/projects/list_files/cca)