OFPEC Forum

Editors Depot - Mission Editing and Scripting => Arma2 - Editing/Scripting General => Topic started by: CaptainBravo on 26 Jun 2009, 15:57:22

Title: any way to edit the number of levels in ''High Command''
Post by: CaptainBravo on 26 Jun 2009, 15:57:22
Hi,

I have searched for ways to increase from the standard 2 level of subordinates in game to more levels reporting to commander, ie, Squad -> Platoon -> Company -> ...

This would allow more strategic larger battles.

Anyway to edit in game to have more chain of command levels?

Thanks for your help.
Title: Re: any way to edit the number of levels in ''High Command''
Post by: Spooner on 26 Jun 2009, 21:54:08
I gave examples at DevHeaven (http://dev-heaven.net/boards/37/topics/show/954#message-1178).
Title: Re: any way to edit the number of levels in ''High Command''
Post by: CaptainBravo on 27 Jun 2009, 19:40:59
Thanks Spooner, this is mostly what I was looking for.

The only question remaining is can you make it work in SP (or MP 1 vs 1 commander war) with only one human player as Company Commander? So human commander can move platoons by moving platoon leaders or even dive deeper and move squads individually through squad leaders all over map?

Thanks for your help.
Title: Re: any way to edit the number of levels in ''High Command''
Post by: Spooner on 27 Jun 2009, 19:50:11
Need to
Code: [Select]
this setVariable ["ChainOfCommand", true];
On each of the HC game logics to enable full control over AI (i.e. when subcommanders aren't players). Still a bit buggy though.
Title: Re: any way to edit the number of levels in ''High Command''
Post by: CaptainBravo on 28 Jun 2009, 17:05:42
Thanks Spooner, I got it working. It is a bit buggy as you said, as you move 3 squads, they all move into same spot and end bunching up. I hope BIS will update in next patch to make it more like the COC module where you have much more control. Or maybe a mod will come out with more detailed HC.

Thanks.