OFPEC Forum

Editors Depot - Mission Editing and Scripting => Arma2 - Editing/Scripting General => Topic started by: hoz on 08 Jun 2009, 14:19:36

Title: Interesting ppeffects
Post by: hoz on 08 Jun 2009, 14:19:36
Give this a try... an interesting effect with the ppeffects commands

Code: [Select]
delay = 1; "colorInversion" ppEffectEnable true;  "colorInversion" ppEffectAdjust [0,0,0]; "colorInversion" ppEffectCommit 0; nn = 0;sqf = [] spawn {while {true} do {sleep delay; "colorInversion" ppEffectAdjust [random 1,random 1,random 1]; "colorInversion" ppEffectCommit delay}}

Title: Re: Interesting ppeffects
Post by: Rommel92 on 08 Jun 2009, 14:43:14
Bahahaha... And the reasons for drugs in fArmA go on and on and on.
(http://img36.imageshack.us/img36/1879/arma22009060822453615.th.jpg) (http://img36.imageshack.us/my.php?image=arma22009060822453615.jpg)
This was a really strange experience.  :P
Title: Re: Interesting ppeffects
Post by: Wolfrug on 08 Jun 2009, 15:56:59
Predator vision!

Aweeesoooomeeee. *waits impatiently for his copy of fArmA2*

Wolfrug out.
Title: Re: Interesting ppeffects
Post by: Spooner on 08 Jun 2009, 17:36:58
RadialBlur effect works a bit like Alien vision if you also make it monochrome (though a while since I saw that particular real effect in a film, so I could be wrong)
Title: Re: Interesting ppeffects
Post by: Planck on 08 Jun 2009, 18:45:57
Effects of 'Agent Orange' methinks.


Planck
Title: Re: Interesting ppeffects
Post by: loki72 on 08 Jun 2009, 22:19:11
dare i say this might be a start to a F.L.I.R. system.. or even better.. thermal vision?

nice find.
 :)
Title: Re: Interesting ppeffects
Post by: Worldeater on 08 Jun 2009, 22:38:49
Well, FLIR is thermal vision. And yes, the UAVs in A2 already have it... ;)
Title: Re: Interesting ppeffects
Post by: loki72 on 08 Jun 2009, 23:25:37
aye they are and do.. however... flir is black and white infrared.. while thermal is colored.

http://www.x20.org/thermal/

it would be nice to have a set of NVG's with the option for thermal overlay... to find those pesky little boogers that like to hide at the end of missions.

 :)
Title: Re: Interesting ppeffects
Post by: Vigilante on 10 Jun 2009, 11:30:01
ok, maybe i am going to be anal.. BUT...

FLIR = Forward Looking InfraRed

Also, IR could be anything, black/white or green/black black/whatever ... Even 'Thermal Vision' would be 'Infrared' too ... its all about how that, otherwise invisible, infrared picture gets 'transformed' to be visible.
It depends mainly on the systems (electronics) be they CRT (Tubes) or CCD('silicone chips') or similiar...

The good thing is, the UAV already has nice IR, does somebody knows the particular settings for this effect? Still i believe it need a bit more work to be more believable/useful (fnding those boggers ;) ) ... also i think i heard the rumor that there 'might' be the ability for ThermalImaging Materials hidden somewhere...

EDIT: (nevermind, i stumbled upon them somewhere)
'UAV Thermal Imaging Effect' (sounds better than IR Effect ;) )

Code: [Select]
_ppColor = ppEffectCreate ["ColorCorrections", 1999];
_ppColor ppEffectEnable true;
_ppColor ppEffectAdjust [1, 1, 0, [1, 1, 1, 0], [1, 1, 1, 0.0], [1, 1, 1, 1.0]];
_ppColor ppEffectCommit 0;
_ppBlur = ppEffectCreate ["dynamicBlur", 505];
_ppBlur ppEffectEnable true;  
_ppBlur ppEffectAdjust [.5];
_ppBlur ppEffectCommit 0;
_ppInversion = ppEffectCreate ["colorInversion", 2555];
_ppInversion ppEffectEnable true;
_ppInversion ppEffectAdjust [1,1,1];
_ppInversion ppEffectCommit 0;
_ppGrain = ppEffectCreate ["filmGrain", 2005];
_ppGrain ppEffectEnable true;
_ppGrain ppEffectAdjust [0.02, 1, 1, 0, 1];
_ppGrain ppEffectCommit 0;