OFPEC Forum

Addons & Mods Depot => ArmA - Visitor 3 and Terrain Editing => Topic started by: zonker3210 on 13 May 2009, 04:06:20

Title: Creating good shorelines...
Post by: zonker3210 on 13 May 2009, 04:06:20
Whenever I create an island, the shorelines tend to be non-existent. Instead, the edges of the island are simply cliffs that drop to sea level. Any suggestions for creating smoother transitions would be greatly appreciated. Thanks!
Title: Re: Creating good shorelines...
Post by: Gnat on 14 May 2009, 14:24:55
One of my greatest wants ..... haven't yet found a tool that will nicely clean up around the Zero meter mark to create proper shores.
I've considered making a program to filter and modify an XYZ file, but its not as simple as I first though, because it would end up making ALL shores the same .... hence you would loose cliffs etc that were meant to stay.
Title: Re: Creating good shorelines...
Post by: Planck on 14 May 2009, 19:12:36
Easiest way would be to lower the whole landscape by x amount, x being your estimated reasonable height instead of cliffs.


Planck
Title: Re: Creating good shorelines...
Post by: zonker3210 on 16 May 2009, 05:53:34
Gnat...yeah, it seems like something that everyone would be really interested in. I'm surprised there aren't more people posting about the issue. I was really starting to think that I was missing something basic.

Planck...interesting idea. Would I do that in Wilbur or in Visitor? I've tried using Wilbur's "Filter >> Height Clip..." function but it seems to just set a max & a minimum. I'd really like to cut the bottom out of the terrain so that I don't lose the hills & valleys.

Thank you both!