OFPEC Forum

Editors Depot - Mission Editing and Scripting => ArmA - Editing/Scripting General => Topic started by: laggy on 19 Apr 2009, 22:01:50

Title: Creating Environmental Sound FX
Post by: laggy on 19 Apr 2009, 22:01:50
Hi,

Does anyone know how to do that?

For some reason I can only manage to create a trigger that plays the sound if the player enters it, this is very non-immersive since the sound starts abruptly and ends abruptly. It doesn't fade over distance like a sound source. Let's say I have a sound file "city ambience", I then want the sound to exist in the city and FADE NOT STOP when you move away from the city.

What I'm looking for is something that creates sources of sound with my custom sound files and which can be placed repeatedly through triggers. I don't know how to define it in .ext or even if OGG is supported in this case.

I don't want to use an "object say sound" on a script loop. I know how to do that.

Thankful for advice.

Laggy

Title: Re: Creating Environmental Sound FX
Post by: laggy on 10 May 2009, 19:36:09
Anyone  :weeping:
Title: Re: Creating Environmental Sound FX
Post by: Walter_E_Kurtz on 11 May 2009, 00:19:03
Search the OFP & Arma Editing/Scripting threads for "CfgEnvSounds" and "CfgSFX".

You'll need Class CfgEnvSounds or class CfgSFX sections in description.ext - I can't say I understand all the parameters myself.
Title: Re: Creating Environmental Sound FX
Post by: laggy on 11 May 2009, 00:32:07
Thanks, will do  :D