OFPEC Forum

Missions Depot => ArmA - Multiplayer Beta Testing => Topic started by: fleepee on 17 Mar 2009, 10:23:19

Title: [1-12 MP Coop] Afghan Patrols
Post by: fleepee on 17 Mar 2009, 10:23:19
Mission name: Afghan Patrols
Author: FleePee

Mission type: multiplayer Coop
Players Numbers: 28
Version: 3
Size: 1000 ko

AI ENABLED REVIVE SCRIPT!

patch 1.14

Required addons
Languages: english and french

Description: Today, your mission is simply to patrol in a very hostile sector... The taliban rebels are
melting with the population, try to minimize as much as possible the civil losts, it'd be better for our popularity!
Yesterday, our drones pictures of the area showed an important number of enemy troups gathering, transporting crates that could contain ammunitions or weapons.
The talibans may even try to settle a base, you have to verify that information.

Two similar missions in the zip file: one on Afghan village, the other one on Avgani...

Enjoy!!!

Installation: Copy the pbo file into your "ArmA\MPmissions" folder.

scripts:
- Random House Patrol Script v0.9 by Tophe of Östgöta
- Revive AI enabled by Norrin
- Urban Patrol Script by Kronzky
Title: Re: [1-12 MP Coop] Afghan Patrol
Post by: fleepee on 30 Apr 2009, 08:06:16
I've got that face problem apparently (from forums) because of the use of the lobos taliban pack...
Does anybody know what's the matter? :dunno:

OK, I've checked the ACE forum: it's when you select the option word= empty  in a game launcher...
Title: Re: [1-12 MP Coop] Afghan Patrol
Post by: hoz on 30 Apr 2009, 13:39:22
fleepee probably better to ask in the ED or AD sections.
Title: Re: [1-12 MP Coop] Afghan Patrol
Post by: fleepee on 30 Apr 2009, 14:16:19
Ok, I will...
I'm updating the first post with a downloadable version of two similar missions, one on Afghan village, the other one in Avgani...
Title: Re: [1-12 MP Coop] Afghan Patrols
Post by: kju on 30 Apr 2009, 14:40:19
Known ACE face melting bug. Check their site for solutions.
Title: Re: [1-12 MP Coop] Afghan Patrols
Post by: Ironman on 01 May 2009, 22:28:03
The less addons you use the more likely your mission will be beta/reviewed. I am not going to DL french units because I know it is packed with errors and it really adds nothing to the game. The taliban however adds to the environment as we know that russians do not live in Afgan villages.... lol

I also suggest taking out QG from the mission as that is something that seriously knocks out a huge ArmA population.
Title: Re: [1-12 MP Coop] Afghan Patrols
Post by: fleepee on 03 May 2009, 12:26:46
You're right about these french addons... I've suppressed them...
First post updated! :good:

Quote
I also suggest taking out QG from the mission
QG allows me to have various pickups with mounted machine guns in these missions...

Some changes:
28 players slots.
I've turned units into west side.
vehicle do not respawn anymore.
only medics can revive.