Mountain Thunder by Rejen
From the campaign "End Point"
v1.0
Package:
Not really important because this is a mission that will be included in a campaign and has only been separated for testing purposes.
Overview:
Could possibly use a border apart from the default cinematic borders, but it's fine as it is. The picture of the RACS soldier is a bit misleading, but you find out later where it is from and what relevance it has to the mission.
Intro:
As with The Cause, this is an excellent cinematic introduction to the mission. As others have said, the subtitles could be a little better timed with the voices as a lot of people understand English when it's written but not spoken. However, the voices were, as always, excellently done and so was the music. I only found two typos, and they were in the third scene where Captain Becker is talking to the soldiers:
"Thats what youre being paid for." => "That's what you're being paid for."
Other than that, a very fitting and well-made introduction to the mission.
Briefing:
Starts off short and simple but adds more objectives as the mission progresses. I liked the picture of the paw, does it have relevance to something in the campaign that we later find out? Or earlier, even? Guess we'll have to wait to find out.
Mission:
I liked the starting cinematic. As others have said, your voice acting is most impressive. I must admit, I like the character of Captain Becker (maybe that's because my first name's also Thomas, heh). Obviously, this mission is going to be included in a campaign but it was strange seeing my name as James Gardner in the intro and then having myself called Zipper5 in the mission. Though I'm sure you're going to change this when the campaign is released.
As said before, the "Special thanks to Sparks50" part does stay on for a while and is a little bit distracting. However, it's not a big deal. It's not like it was making us miss an important part of the mission and it was nice to see you give credit to people who helped you with the mission. The singing part was good, and how the music track tied in was even better. I only noticed one typo in one of the radio messages:
"Whats the status on our AA request?" => "What's the status on our AA request?"
The mission itself was fast paced, interesting and exciting throughout. The amount of enemies did seem never ending at times and I presume that's because you use a spawn script as you do with friendly reinforcements. The radio messages for the artillery were nice but most of the time I didn't pay much attention to them and they were some times distracting, but not often. The cinematic at the end of the mission was also well done and it was a very interesting way to end the mission. It really did make me want to play the next one. I saw that one of the guys was referring to you as James, so I presume more character development is done at some point? Or the character at least speaks to someone, heh.
Outro:
None, but as this is only one mission from an unfinished campaign not having one is not an issue.
Overall:
A fun and exciting beginning to what is looking like to be a great campaign like The Cause. You work, Rejen, is very impressive. Lots of mission makers could and should learn from what you do. I look forward to seeing future installments of both The Cause and End Point, plus any other projects you decide to do in the future. Keep it up!
Hi zipper and Johnny, thank you very much for the great feedback I am really glad you guys enjoyed the mission. :)
Mountain Thunder by Rejen
From the campaign "End Point"
v1.0
I liked the picture of the paw, does it have relevance to something in the campaign that we later find out? Or earlier, even? Guess we'll have to wait to find out.
Its kind of a play on Blackwater's logo of a bear paw (Blackwater is one of the worlds largest mercenary recruitment agencies in the world and has a massive presence in Iraq and Columbia. It recruits many foreign nationals with military experience etc). Your regiments call sign is something along the lines of Black Dog. The logo kind of represents the Russian recruitment agencies name which is Black Dog. I havn't fully gone into details in the first mission and will flesh it out eventually.
Mountain Thunder by Rejen
From the campaign "End Point"
v1.0
Mission:
it was strange seeing my name as James Gardner in the intro and then having myself called Zipper5 in the mission. Though I'm sure you're going to change this when the campaign is released.
I had thought on doing that but wasn't sure as James Gardner is your false name, technically you would use it on documents so I guess I should change that later. The French Foreign legion gives its recruits false names this was were the idea stemmed from.
Mountain Thunder by Rejen
From the campaign "End Point"
v1.0
The radio messages for the artillery were nice but most of the time I didn't pay much attention to them and they were some times distracting, but not often.
A nessesity Im afraid as when I was beta testing I would sometime walk into the artillery's line of fire. When this message comes up its best to check your map for the target marker. I think I included the dot shell marker to show where the shell was flying to.
Mountain Thunder by Rejen
From the campaign "End Point"
v1.0
Overall:
A fun and exciting beginning to what is looking like to be a great campaign like The Cause. You work, Rejen, is very impressive. Lots of mission makers could and should learn from what you do. I look forward to seeing future installments of both The Cause and End Point, plus any other projects you decide to do in the future. Keep it up!
Thanks mate :) I am glad that the missions is as well received as is :D
Wow. This mission seriously kicks ass! :good: :clap:
Mission Picture
The text "Break the silence in helping..." does not make sense to me. Maybe use "while" instead of "in". Regardless, until you play the mission, you have know idea what "Break the silence" means...
:-[ Aww shucks :) Means alot to me from fellow mission makers :D
Thats a good point about brake the silence... I kept it very general and downright vague hehe... I should have been a bit more specific but was at a loss at what to say. I think think the overview was a little rushed in hindsight... I couldn't find myself taking a decent enough picture Im afraid.
- Great start song. Is this really yours? (You say music by Rejenorst...)
- Some of the chatter text shows up on globalchat or sidechat as "Spanish unknown".
- Guys singing is another brilliant touch. How do you get more than one sound file to play simultaneously?
the music I make with fruitloops and orchestral plugins or my own sample instruments, I get alot of fun out of making my own musics :)
Spanish unknown chatter was really there for atmos and isn't extremely important, the first radio with spanish unknown is just a check on Bravo Battery's status with an answer of Bravo Battery Status yellow. Or something along those lines.
To get the guys singing simoultaneously I just had 3 x soldier say "sound" in the script so it would look like this:
soldier1 say "singing"
soldier2 say "singing"
soldier3 say "singing"
then wait a few seconds and playmusic.
Thanks again everyone for the great feedback :)
- I repared that the briefing had no subtitles. This made it be pretty boring because English is not my native language and I didn't understand anything. Smiley Like savedbygrace I looked around and... at the first try of the mission I shot the silly officer in the head just to make him shut up! Wink And hey! You even added a consequence for this (Mission failed!). Very good!
If you do any of the following during the verbal briefing you will get punished:
-shoot commander Becker (friendlies will shoot you)
-shoot a squad member (friendlies will shoot you I think... not sure if I implemented or not.)
-shoot the guard behind you (friendlies will shoot you)
-shoot the truck once or twice (friendlies will shoot you)
-walk over 30 meters from briefing area (guard will walk towards you and verbally warn you to get back in line or he'll shoot you bitch ass :))
-walk over 50 or 80 meters away from briefing area (friendlies will shoot you)