OFPEC Forum

Addons & Mods Depot => OFP - Addons & Mods Beta Testing => Topic started by: KevBaz on 31 Oct 2002, 23:44:56

Title: Falklands Mod Progress
Post by: KevBaz on 31 Oct 2002, 23:44:56
We have started on the new Royal Marine models, still loads left to do, and also the Mortar is ingame and working lovley :D
More pics at www.flashpoint1982.co.uk
(http://www.shauntbarry.pwp.blueyonder.co.uk/flashpoint/marine2.jpg)
(http://www.shauntbarry.pwp.blueyonder.co.uk/flashpoint/mortar1.jpg)
Title: Re:Falkalnds Marine model and mortar update
Post by: Faculty on 01 Nov 2002, 01:22:54
They look sorted good job look forward to having a go at that dude looks cool with hood too.
Title: Re:Falkalnds Marine model and mortar update
Post by: nolips71 on 08 Nov 2002, 18:22:10
nice but, err that beret is kinda shocking. who made it? im sure no royal marine would be able to walk 5 yards with that on his head without an officer saying something
Title: Re:Falkalnds Marine model and mortar update
Post by: Gastovski on 08 Nov 2002, 21:03:06
Well nolips, you need to stop this... You know that the beret was made by Kev!!! Please will you stop demoralising him and scorning his work. He is a lot of a better moddeler than you will ever be, and is a lot nicer person...

>:(
Title: Re:Falkalnds Marine model and mortar update
Post by: nolips71 on 08 Nov 2002, 21:37:12
errr what ever you say gas, all he can make are guns and hats so stop talking out of your arse
Title: Re:Falkalnds Marine model and mortar update
Post by: Ash on 08 Nov 2002, 21:45:14
Nolips.. You really need to do what your names says to be honest.. You were banned from ofpec once, you have already been thrown out of the Falklands Mod for your big mouth.

Please stop critising people's work until you have released something from yourself, instead of silly blue flying blobs.
Title: Re:Falkalnds Marine model and mortar update
Post by: Gastovski on 08 Nov 2002, 21:45:19
You are the one talking out of your arse. All you did whilst in the Falklands MOD was to make a blue blob, which was supposed to be a sea king chopper. Then whet did you do to make things worse? Update the picture, and say that you had updated the model, except all you did was change the colour scheme... The poly counts show it all... Ask anyone... Is over 5000 vertices ok for the most least detailed mode?

Then we had the other incedents which got you banned from here, and cgucked out of the MOD. Quite frankly, you are the one talking out of you fucking arse... MATE!!!
Title: Re:Falkalnds Marine model and mortar update
Post by: Vyper on 08 Nov 2002, 22:18:00
Hey guys, calm down here.....

As to the model, i like the collar a lot, its a very nice touch! Gives it more character instead of the image of a soldier we all have, you know, like a soldier 'should' be.....ok that made no sense but i like it!

have you got the mortar firing in Arcs that are realistic? If so will this be released as a seperate addon to the MOD like the A-4's, M79 etc...

Cheers

Vyper
Title: Re:Falkalnds Marine model and mortar update
Post by: Skaven on 08 Nov 2002, 22:27:55
Nolips, please don't get yourself in trouble again, there is no reason for this kind of posts, if you don't like something and don't have any constructive comments, than please don't coment  :-\
Title: Re:Falkalnds Marine model and mortar update
Post by: nolips71 on 08 Nov 2002, 23:06:40
and i notice you dont mention gas for the swearing, stop being bias
Title: Re:Falkalnds Marine model and mortar update
Post by: nolips71 on 08 Nov 2002, 23:15:06
You are the one talking out of your arse. All you did whilst in the Falklands MOD was to make a blue blob, which was supposed to be a sea king chopper. Then whet did you do to make things worse? Update the picture, and say that you had updated the model, except all you did was change the colour scheme... The poly counts show it all... Ask anyone... Is over 5000 vertices ok for the most least detailed mode?

Then we had the other incedents which got you banned from here, and cgucked out of the MOD. Quite frankly, you are the one talking out of you fucking arse... MATE!!!

errr, get your facts right, i made a learjet, blowpipe, mirage 3, m5 dagger and part of the seaking and i suggest you look near the cockpit on the latest pic you saw 2 the 1 before it
Title: Re:Falkalnds Marine model and mortar update
Post by: KevBaz on 08 Nov 2002, 23:18:52
And i guess this is how a proper beret should look????????

(http://www.kevbaz.com/andy.jpg)

Title: Re:Falkalnds Marine model and mortar update
Post by: Wolfsbane on 08 Nov 2002, 23:19:07
Quote
errr, get your facts right, i made a learjet, blowpipe, mirage 3, m5 dagger and part of the seaking and i suggest you look near the cockpit on the latest pic you saw 2 the 1 before it

And you got Banned from the OFPEC Forums.

Goodbye!

:D
Title: Re:Falkalnds Marine model and mortar update
Post by: Scorpio on 08 Nov 2002, 23:32:19
one word.....lol. :)
Title: Re:Falkalnds Marine model and mortar update
Post by: Vyper on 08 Nov 2002, 23:47:14
Whys everybody get all nasty? All you need is love, food, water, space to live, warm clothes, shelter, sexual organs (if you wish to pro-create) and some skills.....DA DA da-da-da all you need is love, food water........etc etc

Everybody needs some prozak

Vyper

P.S. Can we get back to the model now?
Title: Re:Falkalnds Marine model and mortar update
Post by: Scorpio on 08 Nov 2002, 23:52:02
Amen Brother. :)
Title: Re:Falkalnds Marine model and mortar update
Post by: Vyper on 09 Nov 2002, 00:08:22
Indeed, can we get some different angle shots of both of those models per chance?

Vyper
Title: Re:Falkalnds Marine model and mortar update
Post by: Gastovski on 09 Nov 2002, 00:22:51
Just to clear this up... We arent using nolips models, basically because they have a high poly count, and are not in the slightest detailed... Basically he aint good enough for our MOD. We want quality not quantity (nice pun i think... ;))
Title: Re:Falkalnds Marine model and mortar update
Post by: KevBaz on 09 Nov 2002, 00:23:29
Will do once the marines are textured, loads more pics then ;)
Title: Re:Falkalnds Marine model and mortar update
Post by: DeadMeatXM2 on 09 Nov 2002, 00:56:51
who's the lucky cadet eh?

an the beret (on the cadet needs to be level, an inch above the eyebrow! - get it sorted!!!)
Title: Re:Falkalnds Marine model and mortar update
Post by: woofer on 09 Nov 2002, 01:13:58
Nowt wrong with the beret (on the mod, not the child). Ref piccy attached. Nice job on the arctic smock too.

What's next?
Title: Re:Falkalnds Marine model and mortar update
Post by: ZIKAN on 09 Nov 2002, 01:15:52
Its very good indeed i like the 'Collar'.
I guess you can call it a collar, but in fact its just the hood rolled up to form an extended collar of an Artic smok issued in  the Falklands, which was 3/4 length cold weather jacket, with quilted liner. The other version is what most squaddies call a sass smok, which is shorter in length than the artic version and made from lighter material for more temperate conditions.
Nice work  :)
Title: Re:Falkalnds Marine model and mortar update
Post by: KevBaz on 09 Nov 2002, 01:17:51
well the texures have just reached beta and have yet to be applied to the units (in the pic its the normal ones from the game) the beret now own its own RM badge and proper colour and there is a few "extra" pieces of kit, there will be a big update in a few days as the textures progress
Title: Re:Falkalnds Marine model and mortar update
Post by: Gastovski on 09 Nov 2002, 14:34:17
who's the lucky cadet eh?

an the beret (on the cadet needs to be level, an inch above the eyebrow! - get it sorted!!!)

Have a guess... ;D
Title: Re:Falklands Marine model and mortar update
Post by: Ash on 09 Nov 2002, 22:47:56
Just a sneak preview of the alpha textures and models before the beta is applied..

(http://www.shauntbarry.pwp.blueyonder.co.uk/flashpoint/marinegroupalpha.jpg)

Back Row from left to right:

Bergen version, Helmet version, Bren Gunner, Radio Op with L1A1 SLR, Gpmg Gunner

Front Row from left to right:

L1A1 soldier, M79 soldier
Title: Re:Falklands Marine model and mortar update
Post by: Vyper on 09 Nov 2002, 23:24:47
YAY A BERGAN!!!!!!!! Finnally!

Can we stop with all NoLips Comments, about everything, hes been band, whatever he says is irrelivant to anybody so it doesn't matter right?

I like the textures, i'd be moderatly happy with those as release textures so if their alpha i am really looking foward to seeing your finals!

Vyper
Title: Re:Falkalnds Marine model and mortar update
Post by: woofer on 10 Nov 2002, 00:53:05
I guess you can call it a collar, but in fact its just the hood rolled up to form an extended collar of an Artic smok issued in  the Falklands, which was 3/4 length cold weather jacket, with quilted liner. The other version is what most squaddies call a sass smok, which is shorter in length than the artic version and made from lighter material for more temperate conditions.

First of all no offense intended...

woofer action "put_trainspotter_hat_on"

The Quilted parker (Cold Weather Jacket) was originally designed for armoured troops. It gained popularity among echelon troops quite quickly because of the lining and it was relatively hard wearing. It had the shoulder tags for rank slides. If you try rolling the hood of one of those you look like Quasimodo because of the quilting in the hood.

The Arctic Smock (Arctic Windproof) was designed as a combat smock for troops in the arctic, to be worn under the snow camoflage outer. It has a wired, extended hood (think Kenny from South Park), and rank slides front and rear in the middle of your chest and back (where they are on '95 pattern). It is light and quick drying, which made it popular with troops on the move. I have seen pics of Marines in the Falklands with this pattern on.

The 'SAS' Smock (I've no idea if this pattern has ever been issued as such) is an Artic Smock that has been shortened lengthwise, the back rank slide removed, the hood extension and wire removed.

Sass, or Special Air Sea Services, are perveyors of quality clothing and equipment (can I get a discount now) and do they're own branded version of the SAS type smock by adding improvements.

woofer action "take_trainspotter_hat_off"

Out of interest did RM's have tin pissers or Kevlar helmets for the conflict? I can't recall ever seeing a RM without his beret on...

Apetite now wetted, need MOD...
Title: Re:Falklands Marine model and mortar update
Post by: KevBaz on 10 Nov 2002, 01:47:26
The uniform textures you see are the BIS origionals, not the beta dpms, the kevalar helmet wasnt in service then or at least it didnt go south, so they wore the tin pot ones, yes the RM's are mainly pictured in their berets but we have a few images of them carrying and wearing their helmets, as for what they aore it was largly personal preference, they took a mixture of kit and basically wore what they preferd, the worst piece of kit they all took were their boots, trench foot became a problem as the boots were only ankle high and did not keep out the water, there were some reports of some brits taking the boots from the captured/killed argies.

Title: Re:Falklands Marine model and mortar update
Post by: Ash on 10 Nov 2002, 02:15:20
before the beta is applied..

Like it says... BEFORE the beta is applied  ;D
Title: Re:Falklands Mod Progress
Post by: Garritos on 10 Nov 2002, 04:56:04
OMG looks like I stumbled across this thread a little late  ::)  Nolips was way off base with his comments.  But I guess he is a kid with alot of problems anywho  :D  I think kev has more talent in his pinky.  speaking of the topic at hand I have tried the alpha and I must say, these are perhaps the best O2 unit models I have ever seen.  sure, they do have some flaws but the little things like the radios and headsets are amazing.  Kev, dont let that little twerp get to ya and keep up the excellent work.  I cant wait for Scorp's skins!!

BTW i cant believe you put that pic of nolips on this thread, I nearly rolled off my chair when i saw it here   ;)  GG
Title: Re:Falklands Mod Progress
Post by: NZ-PsychoKiwi on 10 Nov 2002, 23:18:07
wow alot of good comments in here about the marines  ;D

Garritos: if there is flaws in it post it on the falklands team area  ;) so that way i can fix it, how can i fix them if i don't know what they are  ;D

Thanks guys for all the comments  ;D

Title: Re:Falklands Mod Progress
Post by: Garritos on 11 Nov 2002, 05:28:18
Well, right now, as usual im having problems getting on the boards.  i was on during a brief period but as i was writing a huge post i lost the boards.  i'll try again later.  i never had a problem when i had cable but YaBB dont like 56k  >:(  the flaws are nothing major but ill shoot you an e-mail if i dont get on tonite.
Title: Re:Falklands Mod Progress
Post by: ShadowY on 11 Nov 2002, 17:12:52
hi Kev  ;D

It`s November  :P

So what`s the progress of this "MOD" ? 50%,70%, 90% ??
Help me out and tell me when this Falkland thingy will be released?

btw. nice beret  ;)
Title: Re:Falklands Mod Progress
Post by: KevBaz on 11 Nov 2002, 20:47:47
lol lo shadowy
yp its november but that was just an educated guess from ages ago, theres is a progress report bit on the site so go have a look, lets just say it wont be this side of christmas ;)
Title: Re:Falklands Mod Progress
Post by: DeLiltMon on 12 Nov 2002, 12:08:15
Good to see that you don't seem to have been affected to badly by the hacking, did you lose much from your site?
Title: Re:Falklands Mod Progress
Post by: Ash on 12 Nov 2002, 13:42:03
Just an hour of my time uploading it all back up again.. :-\
Title: Re:Falklands Mod Progress
Post by: BoNeCoLLeCToR on 12 Nov 2002, 21:51:33
Kevbaz you said it wont be this side of christmas :-\
Well wil it be before the next christmas ;D
Naaaaaa I think that is tooooooooo late well maybe I think I hope it is ready in March :D
Title: Re:Falklands Mod Progress
Post by: KevBaz on 12 Nov 2002, 23:40:08
itll be ready when its ready ;)
Title: Re:Falklands Mod Progress
Post by: Ash on 13 Nov 2002, 00:14:07
Couldn't have said it better myself m8  ;)
Title: Re:Falklands Mod Progress
Post by: BoNeCoLLeCToR on 13 Nov 2002, 03:47:43
Will you guys release first a demo just like BW Mod with a few models a beta?
Or will you guys wait test everything and than release the Full Mod?
Title: Re:Falklands Mod Progress
Post by: Ash on 13 Nov 2002, 12:28:36
We are releasing a few trailers soon, but I don't think a demo would be feasible.. We'd rather just spend more of the time making sure the mod is finished as soon as we can :)
Title: Re:Falklands Mod Progress
Post by: BoNeCoLLeCToR on 14 Nov 2002, 02:24:59
Ok thanks for info Ash now go back to work you lazy man ;D
Just kidding Ash m8 don't get me wrong ;)
Title: Re:Falklands Mod Progress
Post by: ZIKAN on 14 Nov 2002, 18:48:26
(http://www.iwm.org.uk/collections/photos/images/falklands/fkd2028.jpg)

I hope you guys can re create this famous photo and have a Royal Marine carry the Union Jack on the antenna of his radio  ;D
Title: Re:Falklands Mod Progress
Post by: Ash on 14 Nov 2002, 20:35:40
Ok thanks for info Ash now go back to work you lazy man ;D
Just kidding Ash m8 don't get me wrong ;)

heh heh  ;D

As for the famous pic.. Of course we are!! How could we NOT include that somehow?  :)

Title: Re:Falklands Mod Progress
Post by: KevBaz on 18 Nov 2002, 23:38:10
Lots of new unit pics for you and you will notice lots of new weapons loads more pics at

www.flashpoint1982.co.uk

(http://www.kevbaz.com/Falklands/marinecamo1.jpg)
(http://www.kevbaz.com/Falklands/marinecamo2.jpg)
(http://www.kevbaz.com/Falklands/marinecamo3.jpg)
(http://www.kevbaz.com/Falklands/marinecamo4.jpg)
(http://www.shauntbarry.pwp.blueyonder.co.uk/flashpoint/seaking1.jpg)
Title: Re:Falklands Mod Progress
Post by: KevBaz on 19 Nov 2002, 02:23:22
 ;D
Title: Re:Falklands Mod Progress
Post by: Dkraver on 19 Nov 2002, 02:46:29
(http://www.kevbaz.com/Falklands/marinecamo2.jpg)
(http://www.kevbaz.com/Falklands/marinecamo4.jpg)
Nice looking pictures, but the barrel on your own SLR (Lower Picture) looks a little big compared to the BIS FN-Fal (Upper Picture) . I also looked at some pictures of it and it doesnt look that big. Could be the way the screenshot are taken. Maybe you could take a screenshot of yours and the BIS one on the ground one above the other so we can see how they look compared??
3 Pictures from your site showing your SLR
http://www.shauntbarry.pwp.blueyonder.co.uk/flashpoint/marine_newl1a1.jpg (http://www.shauntbarry.pwp.blueyonder.co.uk/flashpoint/marine_newl1a1.jpg)
http://www.shauntbarry.pwp.blueyonder.co.uk/flashpoint/marine_newl1a1wood.jpg (http://www.shauntbarry.pwp.blueyonder.co.uk/flashpoint/marine_newl1a1wood.jpg)
http://www.shauntbarry.pwp.blueyonder.co.uk/flashpoint/marine_newl1a1scope.jpg (http://www.shauntbarry.pwp.blueyonder.co.uk/flashpoint/marine_newl1a1scope.jpg)
2 RL pictures of the SLR
http://www.arizonaresponsesystems.com/fal/fall1a13.jpg (http://www.arizonaresponsesystems.com/fal/fall1a13.jpg)
http://www.arizonaresponsesystems.com/fal/fall1a14.jpg (http://www.arizonaresponsesystems.com/fal/fall1a14.jpg)
Looking forward to playing with your mod.
Keep up the good work
Title: Re:Falklands Mod Progress
Post by: BoNeCoLLeCToR on 19 Nov 2002, 05:36:11
Ash m8 I saw the new pictures here and on your site I take my words back your a not lazy but you are a hard worker m8 ;D
Very impresive m8 from the screenshots loooks very good ;)
Title: Re:Falklands Mod Progress
Post by: viper172 on 19 Nov 2002, 06:43:10
tears dropping so beautifull sniff can't wait for release ;)
Title: Re:Falklands Mod Progress
Post by: KevBaz on 19 Nov 2002, 10:35:48
thanx for the feedback guys glad u like em, bear in mind these are not the final product, the SLR does seem a little long in the barrel, but just remeber the BIS model aint that great, eitherway im sure it can be shortend a bit ;D
Title: Re:Falklands Mod Progress
Post by: MadGav on 20 Nov 2002, 01:25:55
Looks good KevBaz, but most of the guns look a bit over scale, especially the new SLR in the side-on shot. The length of the real thing is about 3'9", whereas in the shot it looks more like 5'6"! (taking the solider to be 5'10" tall) FYI some other sizes I have to hand: L7A2 4'1", Bren L4 3'9", M79 2'5", Sterling L34A1 (silenced) 66/86.4cm, Sterling L2A3 48.3/69cm. I know that the standard BIS weapons are overlarge but given you're doing a complete replacement set there's the chance to fix it ;)

One  other thing, the bergen is sitting too high, the top should be about the top of your head and the bottom sits just above your arse.

Hope this is useful!
Title: Re:Falklands Mod Progress
Post by: KevBaz on 20 Nov 2002, 09:51:26
Thanx for the comments, the new SLR is still being worked on and one ting being sorted is the size of it, so dont worry its gonna be a bit smaller, as for the bergen, when the guy stands up straight the bottom is closer to his arse, even so all these pics r still work in progress ;D

There will be an update on the sea king soon aswell, there will be 4 different colour scemes for it, at the moment as you can see it has ne textures but thats being worked on now ;D
Title: Re:Falklands Mod Progress
Post by: woofer on 20 Nov 2002, 11:46:24
Looking very good  - the DPM looks to be right shade for the era.

If that is an IWS on the soldier to the left of bergen monster, wow  :o - are you intending to implement it as only available when looking through the scope?

Constructive - does look a bit 'big' for the rifle and (memory time) does the mount hold it too high - i never fitted one to a SLR but most of the mounts i have used fit the sight so it is close to the weapon at its 'biggest' part.

PM me if you want to talk about the sight picture
Title: Re:Falklands Mod Progress
Post by: KevBaz on 20 Nov 2002, 13:05:24
Yup is the starlight scope, we have alot of detailed info on it and we are going to be trying to get the NV working, itll have to work via a script but we are not at that stage yet as its still really getting made.
(http://www.staff.livjm.ac.uk/bltsbarr/falklands/eliteforces1.jpg)
Title: Re:Falklands Mod Progress
Post by: NZ-PsychoKiwi on 20 Nov 2002, 23:26:38
Ok like kevbaz said these are still wip  ;D

And most of it is being sorted.

Even if u go by the right scale of the gun, it does not always come out as the desired length u want it to be, as the scale that bis uses seems to be a bit off.

Quote
One  other thing, the bergen is sitting too high, the top should be about the top of your head and the bottom sits just above your arse.

Not all bergens are leveled to the guys head, i have pictures of the soldiers carrying them  in the falklands and some of the bergens go past the top of there head, depending on how the each soldier packs his own bergen  :)
Title: Re:Falklands Mod Progress
Post by: KevBaz on 22 Nov 2002, 16:53:05
The guns as stated are work in progress, and as expected they are gonna be slightly rescaled, the fine tuning will begin shortly
Title: Re:Falklands Mod Progress
Post by: KevBaz on 24 Nov 2002, 22:27:34
i nice piccy for ya

(http://www.ironfoot.net/~cbfasi/picsforums/Land2.jpg)
Title: Re:Falklands Mod Progress
Post by: Gogs on 25 Nov 2002, 17:47:51
Where are the ships from Kev?
Title: Re:Falklands Mod Progress
Post by: KevBaz on 25 Nov 2002, 23:05:54
erm ask cbfasi m8 he took the pic
Title: Re:Falklands Mod Progress
Post by: KevBaz on 26 Nov 2002, 00:10:19
annother teaser pic ;)


(http://www.ironfoot.net/~cbfasi/picsforums/Land3.jpg)
Title: Re:Falklands Mod Progress
Post by: Monkey Lib Front on 26 Nov 2002, 00:57:32
oooo they rowing boats i see :D very nice
Title: Re:Falklands Mod Progress
Post by: Dkraver on 26 Nov 2002, 11:05:38
Nice pictures. But shouldnt therer be a small wing on the right side of the tail on that lynx??
Title: Re:Falklands Mod Progress
Post by: Monkey Lib Front on 26 Nov 2002, 11:22:04
What camo u doing for the Seaking?

hope u include theses

(http://community.webshots.com/r1/2/2/46/5520246qqYyoQCwXD_ph.jpg)

(http://www.ipclub.ru/arsenal/officerroom/falklands/images/seaking1.jpg)

Title: Re:Falklands Mod Progress
Post by: Monkey Lib Front on 26 Nov 2002, 11:26:56
(http://www.robert-stetter.de/fairford/pics/seaking.jpg)



Title: Re:Falklands Mod Progress
Post by: Ash on 26 Nov 2002, 11:40:28
Nice pictures. But shouldnt therer be a small wing on the right side of the tail on that lynx??

That Lynx is a beta model..  ;D
It's been changed since...
Title: Re:Falklands Mod Progress
Post by: KevBaz on 26 Nov 2002, 13:38:25
The seaking is getting 4 camo scemes i believe, including the 2 you posted, and as ash said thats the beta of the lynx, alot more has been done to it scince that beta stage.
Title: Re:Falklands Mod Progress
Post by: CBFASI on 26 Nov 2002, 19:49:24
The ships in the first picture was HMS Fearless and ARA Guerrico, in the Second picture are Kayaks, HMS Endurance and ARA Guerrico again.

ARA Guerrico is fully operational and is awaiting final detailing.

HMS Endurance is also being finalized.

HMS Fearless is being rebuilt due to a model fault.

The canoes are at final beta, but like the rest of the mod will come with the mod and not before am afraid

These are but a few of what is being worked on
Title: Re:Falklands Mod Progress
Post by: TkKivi on 26 Nov 2002, 20:23:09
Awesome work guys, absolutely fantastic.
Are those snow textures on the island temporary or final?
Title: Re:Falklands Mod Progress
Post by: CBFASI on 27 Nov 2002, 00:41:12
Yes those snowy textures are final (I hope.... ;))

Due to be in the southern part of the world the Falklands campaign took place in late autumn(fall)/early winter.

In South Georgia (Location seen with Snow) the snow at this time is not deep enough to completely cover all the ground and thus some rock shows through, giving a chocalate chip effect.

Many new textures are being created for the islands, and also many new buildings as very very little of the islands infrastructure is similiar to what has already been seen.
Title: Re:Falklands Mod Progress
Post by: Monkey Lib Front on 27 Nov 2002, 13:47:26
(http://www.ironfoot.net/~cbfasi/picsforums/Land3.jpg)

as you are the mapper could i suggets u change that piece of land nxt to the ships to a more natural coastline, but if it made like by human building will ther b signs of that like a wooden fence/wall/dock thing.
Title: Re:Falklands Mod Progress
Post by: CBFASI on 27 Nov 2002, 21:18:08
According to my sources, that is actaully the natural look... in and around the dock, although I will likely do some alterations near where the canoes are and to thier right
Title: Re:Falklands Mod Progress
Post by: KevBaz on 01 Dec 2002, 17:32:46
Ok next big update, the beta of the sas is underway and also the sea kings getting textured www.flashpoint1982.co.uk

(http://www.shauntbarry.pwp.blueyonder.co.uk/flashpoint/seaking2.jpg)
(http://www.shauntbarry.pwp.blueyonder.co.uk/flashpoint/pebbleattack.jpg)
(http://www.shauntbarry.pwp.blueyonder.co.uk/flashpoint/colt-1.jpg)
(http://www.shauntbarry.pwp.blueyonder.co.uk/flashpoint/sascolt-3.jpg)
(http://www.shauntbarry.pwp.blueyonder.co.uk/flashpoint/sas2.jpg)
(http://www.shauntbarry.pwp.blueyonder.co.uk/flashpoint/sas1.jpg)
Title: Re:Falklands Mod Progress
Post by: woofer on 02 Dec 2002, 00:41:46
Ok next big update, the beta of the sas is underway and also the sea kings getting textured www.flashpoint1982.co.uk

(http://www.shauntbarry.pwp.blueyonder.co.uk/flashpoint/pebbleattack.jpg)


The reflections off the DPM is just so right. That screenie is just effing amazing. Period.
Title: Re:Falklands Mod Progress
Post by: MIG on 02 Dec 2002, 03:17:25
Realistic job and "real" impressive, specially the units! When can we play with those guys?
Title: Re:Falklands Mod Progress
Post by: Ash on 02 Dec 2002, 13:42:04

The reflections off the DPM is just so right. That screenie is just effing amazing. Period.

Thanks for the compliment.. That pic is from the Pebble Island SAS attack mission i'm working on.. Note the tail end of the Argentine Pucara, moments before it gets blown to bits  ;)

That pic really doesn't do justice to be fair.. The flares didn't show up when I took the picture.. NIce anyway though I thought  ;D

Incidentally.. Here's a nice pic of what actually took place:

(http://www.military-art.com/images/dhm_864_small.jpg)
Title: Re:Falklands Mod Progress
Post by: woofer on 02 Dec 2002, 21:35:23
Wot no Gimpies?  ;D
Title: Re:Falklands Mod Progress
Post by: KevBaz on 03 Dec 2002, 00:05:29
erm
(http://www.shauntbarry.pwp.blueyonder.co.uk/flashpoint/marine_gpmg.jpg)


oh and if ya mean for the sas, well they didnt use em on the raid as they were to heavy for a sneaky beaky attack
Title: Re:Falklands Mod Progress
Post by: Gogs on 03 Dec 2002, 17:34:26
If they had 'em, they'll have 'em. If they diddn't, they won't!  ;D
Title: Re:Falklands Mod Progress
Post by: KevBaz on 03 Dec 2002, 22:31:17
Nice one Gogs :D

On another note were thinking of releasing a addon or 2, if ya check the site and then give feedback in our forum (prefrably) or here to which you "vote" for then the addon with the highest amout of interest might be released, there are a number of addons that will only be released with the mod, ie all the soldiers and a few others. so pay a vist check it out and let us know basically
Title: Re:Falklands Mod Progress
Post by: BoNeCoLLeCToR on 04 Dec 2002, 02:52:54
I vote for the Lynnx and the Sea King those 2 addons  ;)
And Kevbaz or Ash can you guys say how much % you are 50%, 70% ???
I know about the progress page but would be nice if you say how much % is ready or add % to the progress page
Title: Re:Falklands Mod Progress
Post by: KevBaz on 04 Dec 2002, 10:43:56
One more thing the Skyhawk has had a makeover aswell :D

asfor the % done i can say that were currently somwhere between 0% and 100%  ;)
Title: Re:Falklands Mod Progress
Post by: BoNeCoLLeCToR on 05 Dec 2002, 02:02:41
Ha Ha Ha very funny KevBaz ;D
Title: Re:Falklands Mod Progress
Post by: woofer on 05 Dec 2002, 14:42:48
If they had 'em, they'll have 'em. If they diddn't, they won't!  ;D

Looks like they'll be in then (allong with mortars)...

http://www.raf.mod.uk/falklands/pebble.html (http://www.raf.mod.uk/falklands/pebble.html)
Very nice Java / whatever graphical plot of the raid

http://www.raf.mod.uk/falklands/pebble1.html (http://www.raf.mod.uk/falklands/pebble1.html)
Text with Photo's

http://www.raf.mod.uk/falklands/pebble2.html (http://www.raf.mod.uk/falklands/pebble2.html)
'Virtual tour'  

Quote
The GPMG teams opened fire and kept the Argentine troops pinned down in the settlement area, while their colleagues went to work on the airfield

:-*

Good team spirit though
Title: Re:Falklands Mod Progress
Post by: KevBaz on 08 Dec 2002, 00:01:04
There are five original soundtrack themes have been publicly released for the OFP MOD "1982: Flashpoint in the Falklands".  
 
Rather than the contemporary synth sounds of the original OFP, we're going for a film soundtrack-style military orchestra.  
 
These tracks should not be considered as finished, but they do establish the major musical themes and will be the basis for the Falklands MOD original soundtrack.  
 
You can listen/download the tracks for free Wrom: C
 
http://www.mp3.com/Chronicles_of_Empire
Title: Re:Falklands Mod Progress
Post by: KevBaz on 09 Dec 2002, 10:28:10
Ok the A4 skyhawk have had a major refit, and is due for public release soon heres some screenies for ya
www.flashpoint1982.co.uk

(http://www.shauntbarry.pwp.blueyonder.co.uk/flashpoint/skyhawk1canopy.jpg)
(http://www.shauntbarry.pwp.blueyonder.co.uk/flashpoint/skynew2.jpg)
(http://www.shauntbarry.pwp.blueyonder.co.uk/flashpoint/skynew3.jpg)
(http://www.shauntbarry.pwp.blueyonder.co.uk/flashpoint/skynewjetstream1.jpg)

ok it has a ANIMATED Jet Stream and Canopy Nice work col Klink :D
Title: Re:Falklands Mod Progress
Post by: Monkey Lib Front on 09 Dec 2002, 17:43:03
hows the harriers coming on? found a way to get VTOL yet?
Title: Re:Falklands Mod Progress
Post by: KevBaz on 09 Dec 2002, 18:46:16
its still being worked on by Mr Col Klink Sir   ;)
Title: Re:Falklands Mod Progress
Post by: DeLiltMon on 09 Dec 2002, 18:46:30
Great stuff, Klink your a genious  :thumbsup:
Title: Re:Falklands Mod Progress
Post by: Stu35 on 10 Dec 2002, 02:03:56
oh and quick note - the skyhawks have animated canopys, small point, may have been mentioned, just makin sure you know.

Title: Re:Falklands Mod Progress
Post by: KevBaz on 28 Dec 2002, 17:37:46
ok next nice update, Work is still continuing on the Royal Marines. As you can see a lot more detail has been added
(http://www.shauntbarry.pwp.blueyonder.co.uk/flashpoint/marine_helmetcamo.jpg)
(http://www.shauntbarry.pwp.blueyonder.co.uk/flashpoint/marine_radioop2.jpg)
(http://www.shauntbarry.pwp.blueyonder.co.uk/flashpoint/marineofficer.jpg)

and we have nearly completed the Argentine LVTP-7 APC
The following are beta shots and beta textures

(http://www.shauntbarry.pwp.blueyonder.co.uk/flashpoint/lvtp72.jpg)
(http://www.shauntbarry.pwp.blueyonder.co.uk/flashpoint/lvtp7.jpg)
Title: Re:Falklands Mod Progress
Post by: BoNeCoLLeCToR on 28 Dec 2002, 20:24:08
Looks good KevBaz I hope this MOD won't die  ;)
By the way how many active Mod teams are there Invasion1944, Falklands Mod and Malvina Conflict
And these addon make teams DKM Mod, Desert OFP (Lavos project), BAS Team, SEB Team and TOW
And all the single addon makers ;)
Sorry if I forgot some Teams or MOD's ;)
Great work guys keep up the good work ;)
Happy New Year eveyone :D
Title: Re:Falklands Mod Progress
Post by: KevBaz on 29 Dec 2002, 13:43:18
dont worry m8 we aint gonna die :D
things r taking longer than expected due to the severe lack of texturers :/ but were getting there :D
Title: Re:Falklands Mod Progress
Post by: DeLiltMon on 30 Dec 2002, 13:19:13
Great stuff as always
I think textures are the bane of every mod, personaly there's nothing I hate more than texturing but the models ould look pretty dull without them  ;)
Title: Re:Falklands Mod Progress
Post by: Ash on 30 Dec 2002, 23:52:18
Like Kev says... We aint gonna die.. There is a decline in mods at the moment.. I like to finish what I start.. And by god i'm gonna finish it..

The main setbacks are texturing... Models and Islands..

If anyone out there fancies helping out...  ;)

We have all the elevations done for 6-7 terrains (we are using highly accurate scale maps of various parts of the Islands), but we need more help in textures, object placements,etc

If you feel that you have the time, and are skillful enough, please contact me at:

shauntbarry@blueyonder.co.uk

Cheers..  :)
Title: Re:Falklands Mod Progress
Post by: KevBaz on 05 Jan 2003, 18:51:55
We have the sea harrier in game and VTOL FULLY working,
the model itself isnt quite finished but nearly :D
oh and dont ask if were releseing it because it will only be available when the mod is finished

(http://www.shauntbarry.pwp.blueyonder.co.uk/flashpoint/harrier_nozzleup.jpg)
(http://www.shauntbarry.pwp.blueyonder.co.uk/flashpoint/harrier_nozzledown.jpg)
 
 
KevBaz
www.flashpoint1982.co.uk
Title: Re:Falklands Mod Progress
Post by: BoNeCoLLeCToR on 05 Jan 2003, 20:18:13
Second pic the action menu looks dizzy please another pic ;)
Title: Re:Falklands Mod Progress
Post by: Ash on 05 Jan 2003, 20:20:32
Sorry... Ministry of Defence classified  ;)  :P
Title: Re:Falklands Mod Progress
Post by: Monkey Lib Front on 05 Jan 2003, 20:26:18
sweeeet
Title: Re:Falklands Mod Progress
Post by: Vyper on 05 Jan 2003, 20:27:46
Ouch! That looks pretty damn fly!

Keep it goin guys!

Vyper
Title: Re:Falklands Mod Progress
Post by: KevBaz on 05 Jan 2003, 22:36:26
glad u like it :D
Title: Re:Falklands Mod Progress
Post by: Matt on 05 Jan 2003, 23:45:37
Looks cool i cant wait for this mod any idea of the full release date?
Title: Re:Falklands Mod Progress
Post by: Ash on 05 Jan 2003, 23:59:45
We're still a fair bit off a release yet.. :-\ We've still got lots more to do.. Don't forget we aint using anything from BIS.... Well maybe the tractor... ;D
Title: Re:Falklands Mod Progress
Post by: KevBaz on 06 Jan 2003, 00:12:40
its the islands that are slowing things down, we are making the islands to exact scale! thus 6 maps are needed and they have their elevations done its the textureing (merges),object placement ,creation of the objects and texureing of the objects, thats taking up alot of time and will most prob be the last things finished but were gettign there :D
Title: Re:Falklands Mod Progress
Post by: Messiah on 06 Jan 2003, 00:57:43
hmmm - like i already said kev - the harrier is to big for the pilot - look how small he looks - the canopy is too far above his head - he should fill out more of the cockpit

otherwise looks great

the island - its a tough island to make nice - the Falklands are weird since there are no trees... just barren barren grassland and mountains...

anxious to see how ell u pull that off - and im gunning for u all the way.

as for helping out, i would love to, but no time till June - and only then am I skilled in Milkshape Modeling and mission making  :P
Title: Re:Falklands Mod Progress
Post by: Colonel_Klink on 06 Jan 2003, 08:53:33
Quote
the harrier is to big for the pilot - look how small he looks - the canopy is too far above his head - he should fill out more of the cockpit

er.. that is Humphrey our chimpanzee test pilot.. you didn't think we'd try it out first did you :)
No worries the size and pilot position has been sorted.
Title: Re:Falklands Mod Progress
Post by: TkKivi on 06 Jan 2003, 10:53:44
Hey about the island, you could make a grass and debris patch like 50x50m and place them all across the island, would give a nice look
Title: Re:Falklands Mod Progress
Post by: DeLiltMon on 06 Jan 2003, 18:39:58
Very nice, wish I'd thought of using a Chimp for my first test of the Landy - I ended up in the Nogova river.
I've got MOD security clearance, is that real VTOL? If so your the first ones I've seen that have cracked it, well done to you sirs!
Title: Re:Falklands Mod Progress
Post by: Eviscerator on 06 Jan 2003, 19:08:01
ive seen a working VTOL script in RTS3 which looks to be the same way they are doing this (through the action menu)
Title: Re:Falklands Mod Progress
Post by: KevBaz on 06 Jan 2003, 21:31:02
somehow i knew you would evis, hey at least we (KLINK) got it working in the sexiest plane ever :D
Title: Re:Falklands Mod Progress
Post by: BoNeCoLLeCToR on 07 Jan 2003, 03:47:37
What is RTS3 a mod ???
Title: Re:Falklands Mod Progress
Post by: KevBaz on 07 Jan 2003, 09:30:39
its a game mode like command and conquer where u build your own base and vehicles and u got to make your own money, not my sort of "GAME MODE"
Title: Re:Falklands Mod Progress
Post by: KevBaz on 07 Jan 2003, 20:38:31
Sea Harrier on patrol
San Carlos Bay
Falklands Islands
April 1982

(http://www.kevbaz.com/Falklands/harrier.jpg)
(http://www.kevbaz.com/Falklands/harrier1.jpg)
(http://www.kevbaz.com/Falklands/harrier3.jpg)
(http://www.kevbaz.com/Falklands/harrier2.jpg)
Title: Re:Falklands Mod Progress
Post by: Monkey Lib Front on 08 Jan 2003, 01:06:54
Looking sweet, just wondering did they have the Ski Ramp in the falklands, and if they do are you having problems with it?
Title: Re:Falklands Mod Progress
Post by: Ash on 08 Jan 2003, 01:11:27
They did indeed have the ski ramp on board HMS Invincible and HMS Hermes.. We havent found any problems with them as the models arent yet complete  :)
Title: Re:Falklands Mod Progress
Post by: Messiah on 08 Jan 2003, 01:33:51
of course they did  ;)

basically a harrier will never normally take off using VTOL - this is because it uses too much fuel to actually lift the Harrier up - this is based on RAF SOP's (standard operating procedures)

on combat missions, the pilot wants as much fuel as he can, so he can last as long as possible, and have reserves just to make sure (never know what could happen). A VTOL takeoff will waste too much - so they invented the ski ramp - this unique system cuts take off distances in half...

basically the pilot will set the nozzels tp full back and move off at full thrust... as the harrier climbs the ramp, he will flick the nozzles full down at the last minute to give lift - and hey presto, you have one of the smallest air craft carries in service and an easy takeoff... landing is done by VTOL - as all they are doing is slowing down their decent, not fully lifting their weight - and also you are home dry, so fuel isnt a concern

as for the Marines wasp class carrier - no ski ramp and consequently a longer take off - not sure if they have catupults - im sure they dont, they use a similiar method as the brits, but dont have the ski ramp which makes the carrier smaller. They deffinatly land VTOL.

now the new pics - great to see the pilot fills the cockpit - looks perfect - the textures on the last pic look a bit dodgy - maybe its the pic/pc/ or lighting.

btw, the pilots will take off VTOL - but not during combat - unless under very unusual circumstances - or if they wanna have some fun.

one question - how are u going to get the AI to use it? as in, i would like to see a working script that makes the AI use VTOL correctly - this has to be one of the most eagerly awaited addons :thumbsup:
Title: Re:Falklands Mod Progress
Post by: Ash on 08 Jan 2003, 02:01:28
The poor AI is having a hard time using it atm, but it's being worked on as we speak  :joystick:
Title: Re:Falklands Mod Progress
Post by: Eviscerator on 08 Jan 2003, 10:25:40
of course they did  ;)

basically a harrier will never normally take off using VTOL - this is because it uses too much fuel to actually lift the Harrier up - this is based on RAF SOP's (standard operating procedures)

on combat missions, the pilot wants as much fuel as he can, so he can last as long as possible, and have reserves just to make sure (never know what could happen). A VTOL takeoff will waste too much - so they invented the ski ramp - this unique system cuts take off distances in half...

basically the pilot will set the nozzels tp full back and move off at full thrust... as the harrier climbs the ramp, he will flick the nozzles full down at the last minute to give lift - and hey presto, you have one of the smallest air craft carries in service and an easy takeoff... landing is done by VTOL - as all they are doing is slowing down their decent, not fully lifting their weight - and also you are home dry, so fuel isnt a concern

as for the Marines wasp class carrier - no ski ramp and consequently a longer take off - not sure if they have catupults - im sure they dont, they use a similiar method as the brits, but dont have the ski ramp which makes the carrier smaller. They deffinatly land VTOL.

now the new pics - great to see the pilot fills the cockpit - looks perfect - the textures on the last pic look a bit dodgy - maybe its the pic/pc/ or lighting.

btw, the pilots will take off VTOL - but not during combat - unless under very unusual circumstances - or if they wanna have some fun.

one question - how are u going to get the AI to use it? as in, i would like to see a working script that makes the AI use VTOL correctly - this has to be one of the most eagerly awaited addons :thumbsup:

Is it because of the fuel? I saw some program on the harrier ages ago and it said its because of the water to cool the engines, they only have about 90 seconds of hover available and with no alternative conventional landing available you better save that :) Also theres the problem with the weight of a fully loaded harrier, anyway...as ive already said, pretty harrier :)
Title: Re:Falklands Mod Progress
Post by: DeadMeatXM2 on 08 Jan 2003, 12:37:19
Thats a new one on me Evis...

I'll ask one of my mates (Works for "QinetiQ"[A company which does all of the research into design and development of new kit, bit of a crappy re-name from DERA] for the MoD, fixing Harriers for a living, if anyone knows he will...)
Title: Re:Falklands Mod Progress
Post by: Monkey Lib Front on 08 Jan 2003, 14:23:43
I could not remember if they implemeneted the ski ramp after the falklands or not,

anyway i thought it only could Hover fo 90 seconds because the Harrier only has enough water to cool the engines for that amount of time anything after that and the engines will overheat, also because at the start of a mission the aircraft will be fully loaded with ordinance therefore a heavier load and more consumption.
Title: Re:Falklands Mod Progress
Post by: Messiah on 08 Jan 2003, 16:10:00
fuel, water, same difference - well it wont take off using it because its just to heavy and puts too much strain on it.
Title: Re:Falklands Mod Progress
Post by: Monkey Lib Front on 08 Jan 2003, 17:02:44
Another thing that i would like to see would be the Pre-fab Airstrip the brittish employed on the islands.
Title: Re:Falklands Mod Progress
Post by: KevBaz on 08 Jan 2003, 19:12:01
(http://www.kevbaz.com/Falklands/harrier4.jpg)
(http://www.kevbaz.com/Falklands/harrier5.jpg)
(http://www.kevbaz.com/Falklands/harrier6.jpg)
Title: Re:Falklands Mod Progress
Post by: DeLiltMon on 08 Jan 2003, 19:34:15
oooooooooooooo very nice, I like the scenery too  :wow:

Oh yeah, nice pic of the Series III Landy you put up on the opflashpoint forums too (didn't mention it on there cos I just can't face reading any more of the drivel comming from a certain person who seems to have set out to post crap on every topic on the forum, I'm sure you know who  ;))

In fact good work all round, I'm impressed with all the stuff I've seen so far, the entire team can give themselves a well deserved pat on the back from me :cheers:
Title: Re:Falklands Mod Progress
Post by: KevBaz on 08 Jan 2003, 19:50:12
:D
Thats south Georgia btw aint it pretty :D

oh and i thought this was already posted but hey here it is

(http://www.shauntbarry.pwp.blueyonder.co.uk/flashpoint/lanny.jpg)
Title: Re:Falklands Mod Progress
Post by: KevBaz on 08 Jan 2003, 20:26:01
ok hopefully these show the VTOL a bit better untill the mini clip is made

On Approach
(http://www.kevbaz.com/Falklands/harrier9.jpg)

Cleared For Landing

(http://www.kevbaz.com/Falklands/harrier8.jpg)

And Touch Down

(http://www.kevbaz.com/Falklands/harrier7.jpg)

The ship is the USS ASHTON from TOW
Title: Re:Falklands Mod Progress
Post by: Messiah on 08 Jan 2003, 20:35:12
niiiiiiice - yeah that shows it a treat - seeing as there wouldnt be much left of you if the VTOL didnt work...

LOVING the scenerey - but it does seem to get a tad repetative - properly scary mind boggling scenery.... looks brilliant tho - i especially like the transition from snow to grass on that hill.
Title: Re:Falklands Mod Progress
Post by: Ash on 08 Jan 2003, 23:42:54
Well that's spooky South Georgia for you!  The terrain looks repetitive because basically the winter snow hadn't fully arrived in April, and it's the rocks and stuff showing through that you can see.. CBFASI has done a tremendous job of South Georgia I have to say  ;D

Well.. In any case.. We've started work on the trailer.. Expect a rather large dl soon  8)
Title: Re:Falklands Mod Progress
Post by: KevBaz on 09 Jan 2003, 02:35:33
Ok heres the no frills mini movie of the harrier in action

http://www.kevbaz.com/Falklands/vtoldemo.avi

4mb
Title: Re:Falklands Mod Progress
Post by: Monkey Lib Front on 09 Jan 2003, 21:19:08
o yes, sweet.
Title: Re:Falklands Mod Progress
Post by: Monkey Lib Front on 09 Jan 2003, 22:18:48
(http://www.cs.virginia.edu/~robins/photos/harrier_front2.gif)

(http://www.shauntbarry.pwp.blueyonder.co.uk/flashpoint/harriernew1.jpg)

Not having a go but to me it looks a tad wierd, maybe the pic is at a diff angle but as you said its a beta so it can be improved upon.
Title: Re:Falklands Mod Progress
Post by: Ash on 09 Jan 2003, 23:08:54
Is that pic a Harrier AV8B? I.e US Harrier II ?

If it is.. Then no wonder!

Well I took the pic from a soldiers POV so it might look a bit weird anyway...
Title: Re:Falklands Mod Progress
Post by: Messiah on 09 Jan 2003, 23:13:56
well, seeing as there are Hummers in the backround  ;)

also, note the date on the picture - 8/11/99 (american dating, so August 11th 1999) - remember the Harrier has been updated, modded and tinkered with by the brits and the yanks for years - and seeing as the falklands was 1982 - this photo is 17 years afterwards
Title: Re:Falklands Mod Progress
Post by: Ash on 09 Jan 2003, 23:27:15
Well spotted Messiah!  :thumbsup:

I WAS gonna say look at the URL.. The .edu part kinda gave it away   8)
Title: Re:Falklands Mod Progress
Post by: Messiah on 09 Jan 2003, 23:33:53
cheers...

although, of course beta atm i know, but dont forget the engines - i hope there is a hole somewhere - otherwise the jet doesnt work too well  ::)

looks great - im really lookin forward to this mod - especially the moustaches you've added to the men - lol, they are the proper job - not these fancy american ones.
Title: Re:Falklands Mod Progress
Post by: KevBaz on 09 Jan 2003, 23:33:56
well it looks like 8/11/94 to me but even still its a different version of the harrier
Title: Re:Falklands Mod Progress
Post by: Ash on 09 Jan 2003, 23:38:47
You mean the engine/fan intakes at the front? Oh dont worry about that it's being worked on at the moment by the master himself.. I think they are gonna be animated  8)
Title: Re:Falklands Mod Progress
Post by: Messiah on 09 Jan 2003, 23:42:00
ok, after futher anlysis in photoshop - it is indeed 1994  :-[

so, 12 years after the falklands  ::)

edit (saw ash's post)

yeah, thats what i meant - cool, cant wait - u gonna animate the canopy too?
Title: Re:Falklands Mod Progress
Post by: Monkey Lib Front on 10 Jan 2003, 00:00:04
I thought the basic Airframe was the same ie the Wing length.
Title: Re:Falklands Mod Progress
Post by: KevBaz on 10 Jan 2003, 01:23:43
BAE Sea Harrier FRS Mk 1

Aircraft Dimensions:  
 Length: 47 ft 7 in
 Wingspan: 25 ft 3 in  
 Height: 12 ft 2 in


AV8 harrier

Aircraft Dimensions:
 Length 46' 4"
 Wingspan of 30' 4".  
 Height 11' 7"


Even the GR3 was a differnet shape due to a different radar in the nose,

also, Navalised(FRS 1) version of the BAe Harrier, fitted with raised cockpit and anti-salt corrosion methods. The Sea Harrier flies with the Blue Fox multi-role radar. The cockpit was also raised improving the Sea Harrier pilots' view and the amount of space available in the cockpit, compared to the restrictive Harrier GR. Mk 3.
Title: Re:Falklands Mod Progress
Post by: Ash on 10 Jan 2003, 01:59:06
u gonna animate the canopy too?

Knowing Mr Klink aka God absolutely!!  :)
Title: Re:Falklands Mod Progress
Post by: CBFASI on 12 Jan 2003, 13:51:03
A brief point about South Georgia being repetative, have any of you seen those pics on Tv of Antactica, wells thats pretty close... its just snow and snow and snow........and yes I can keep this going........ ;)
Title: Re:Falklands Mod Progress
Post by: Messiah on 12 Jan 2003, 22:51:54
wasnt complaing - the textures are stunning - just sends me into hypnosis after a while  :o
Title: Re:Falklands Mod Progress
Post by: KevBaz on 13 Jan 2003, 00:00:15
 (http://www.kevbaz.com/smilies/hypnodisk.gif) (http://www.kevbaz.com/smilies/hypnodisk.gif) (http://www.kevbaz.com/smilies/hypnodisk.gif) (http://www.kevbaz.com/smilies/hypnodisk.gif) (http://www.kevbaz.com/smilies/hypnodisk.gif) (http://www.kevbaz.com/smilies/hypnodisk.gif) (http://www.kevbaz.com/smilies/hypnodisk.gif) (http://www.kevbaz.com/smilies/hypnodisk.gif) (http://www.kevbaz.com/smilies/hypnodisk.gif) (http://www.kevbaz.com/smilies/hypnodisk.gif) (http://www.kevbaz.com/smilies/hypnodisk.gif) (http://www.kevbaz.com/smilies/hypnodisk.gif) (http://www.kevbaz.com/smilies/hypnodisk.gif) (http://www.kevbaz.com/smilies/hypnodisk.gif) (http://www.kevbaz.com/smilies/hypnodisk.gif) (http://www.kevbaz.com/smilies/hypnodisk.gif) (http://www.kevbaz.com/smilies/hypnodisk.gif) (http://www.kevbaz.com/smilies/hypnodisk.gif) (http://www.kevbaz.com/smilies/hypnodisk.gif) (http://www.kevbaz.com/smilies/hypnodisk.gif) (http://www.kevbaz.com/smilies/hypnodisk.gif) (http://www.kevbaz.com/smilies/hypnodisk.gif) (http://www.kevbaz.com/smilies/hypnodisk.gif) (http://www.kevbaz.com/smilies/hypnodisk.gif) (http://www.kevbaz.com/smilies/hypnodisk.gif) (http://www.kevbaz.com/smilies/hypnodisk.gif) (http://www.kevbaz.com/smilies/hypnodisk.gif) (http://www.kevbaz.com/smilies/hypnodisk.gif) (http://www.kevbaz.com/smilies/hypnodisk.gif) (http://www.kevbaz.com/smilies/hypnodisk.gif) (http://www.kevbaz.com/smilies/hypnodisk.gif) (http://www.kevbaz.com/smilies/hypnodisk.gif) (http://www.kevbaz.com/smilies/hypnodisk.gif) (http://www.kevbaz.com/smilies/hypnodisk.gif) (http://www.kevbaz.com/smilies/hypnodisk.gif) (http://www.kevbaz.com/smilies/hypnodisk.gif) (http://www.kevbaz.com/smilies/hypnodisk.gif) (http://www.kevbaz.com/smilies/hypnodisk.gif) (http://www.kevbaz.com/smilies/hypnodisk.gif)
Title: Re:Falklands Mod Progress
Post by: Messiah on 13 Jan 2003, 17:57:31
lol
Title: Re:Falklands Mod Progress
Post by: BoNeCoLLeCToR on 13 Jan 2003, 18:07:37
(http://www.kevbaz.com/smilies/hypnodisk.gif) (http://www.kevbaz.com/smilies/hypnodisk.gif) (http://www.kevbaz.com/smilies/hypnodisk.gif) (http://www.kevbaz.com/smilies/hypnodisk.gif) (http://www.kevbaz.com/smilies/hypnodisk.gif) (http://www.kevbaz.com/smilies/hypnodisk.gif) (http://www.kevbaz.com/smilies/hypnodisk.gif) (http://www.kevbaz.com/smilies/hypnodisk.gif) (http://www.kevbaz.com/smilies/hypnodisk.gif) (http://www.kevbaz.com/smilies/hypnodisk.gif) (http://www.kevbaz.com/smilies/hypnodisk.gif) (http://www.kevbaz.com/smilies/hypnodisk.gif) (http://www.kevbaz.com/smilies/hypnodisk.gif) (http://www.kevbaz.com/smilies/hypnodisk.gif) (http://www.kevbaz.com/smilies/hypnodisk.gif) (http://www.kevbaz.com/smilies/hypnodisk.gif) (http://www.kevbaz.com/smilies/hypnodisk.gif) (http://www.kevbaz.com/smilies/hypnodisk.gif) (http://www.kevbaz.com/smilies/hypnodisk.gif) (http://www.kevbaz.com/smilies/hypnodisk.gif) (http://www.kevbaz.com/smilies/hypnodisk.gif) (http://www.kevbaz.com/smilies/hypnodisk.gif) (http://www.kevbaz.com/smilies/hypnodisk.gif) (http://www.kevbaz.com/smilies/hypnodisk.gif) (http://www.kevbaz.com/smilies/hypnodisk.gif) (http://www.kevbaz.com/smilies/hypnodisk.gif) (http://www.kevbaz.com/smilies/hypnodisk.gif) (http://www.kevbaz.com/smilies/hypnodisk.gif) (http://www.kevbaz.com/smilies/hypnodisk.gif) (http://www.kevbaz.com/smilies/hypnodisk.gif) (http://www.kevbaz.com/smilies/hypnodisk.gif) (http://www.kevbaz.com/smilies/hypnodisk.gif) (http://www.kevbaz.com/smilies/hypnodisk.gif) (http://www.kevbaz.com/smilies/hypnodisk.gif) (http://www.kevbaz.com/smilies/hypnodisk.gif) (http://www.kevbaz.com/smilies/hypnodisk.gif) (http://www.kevbaz.com/smilies/hypnodisk.gif) (http://www.kevbaz.com/smilies/hypnodisk.gif) (http://www.kevbaz.com/smilies/hypnodisk.gif)
Damn me is hypnotized ;D
Title: Re:Falklands Mod Progress
Post by: Ash on 13 Jan 2003, 20:16:17
Erm.. Back on topic chaps b4 Mr Moderator locks the topic!  :-*
Title: Re:Falklands Mod Progress
Post by: Ash on 15 Jan 2003, 00:52:03
We have some new screenshots available of the soon to be released A4 Skyhawk. The version that will be released will be in USA decals. The version in the final mod will have Argentine decals.

(http://www.shauntbarry.pwp.blueyonder.co.uk/flashpoint/skyhawknew1.jpg)

(http://www.shauntbarry.pwp.blueyonder.co.uk/flashpoint/skyhawknew2.jpg)

Another update is the continuing work on the soldiers. Here you can see a alpha shot of an Argentine Conscript soldier with new FN FAL. Textures are not finished.

(http://www.shauntbarry.pwp.blueyonder.co.uk/flashpoint/argeconscript1.jpg)



Title: Re:Falklands Mod Progress
Post by: BoNeCoLLeCToR on 15 Jan 2003, 12:00:06
Can the Falklands Mod team make US version of the Harrier too after the mod is released ???
Title: Re:Falklands Mod Progress
Post by: KevBaz on 15 Jan 2003, 14:57:15
we just want to get our units for the mod finished, its been i guess a year scince ASH got the idea and got things rolling and we just want to concentrate on getting the mod versions done, as ash has posted the skyhawk has had a major refit and is due for re-release very soon, its just being put through its paces at the mo
Title: Re:Falklands Mod Progress
Post by: Robbo on 15 Jan 2003, 16:42:33
Great work guys :thumbsup:
Title: Re:Falklands Mod Progress
Post by: KevBaz on 16 Jan 2003, 14:31:08
glad u like:D btw our forum is down at the mo and were currently moving it to a different server so if you cant log in thats the prob
Title: Re:Falklands Mod Progress
Post by: Lt_Phoenix on 17 Jan 2003, 16:16:42
Lookin good   :D
Eagerly awaiting the release of this MOD
Title: Re:Falklands Mod Progress
Post by: CBFASI on 22 Jan 2003, 01:45:51
I thought I would put an update here...

It seems our forum move has worked (wel its aint had a problem yet....)

Also as project mapper I think I got a little lost when working on these


(http://www.ironfoot.net/~cbfasi/picsforums/cvt1.jpg)

(http://www.ironfoot.net/~cbfasi/picsforums/cvt2.jpg)

Yes the Carrier is incomplete, but the whole deck does work, even the ski-jump works

I have a minor techinical problem with the rear section, its made the same way as the rest but when placed in the mission editor the game just crashes with no error messgae (anyone got any ideas whats wrong??) this is why the stern is missing.

Also this is the trials model, the final one I hope will have more detail, but I am still learning both the 3d modelling and texturing (I still suck at both).

In the background you can see the old full verion of the carrier which has the misfortune of havin a short usable deck, also the hull of a frigate.  Yes its slow work but its happening..
Title: Re:Falklands Mod Progress
Post by: Gogs on 23 Jan 2003, 16:33:50
It looking good. Its looking very good! Keep it up.
Title: Re:Falklands Mod Progress
Post by: CBFASI on 23 Jan 2003, 19:24:22
I tried to keep it up but gravity beat me..  ;D ;D ;D ;D ;D
Title: Re:Falklands Mod Progress
Post by: Colonel_Klink on 25 Jan 2003, 11:55:04
New A4 paint job.  (Compare with beta pic above)

re-Release imminent

(http://www.dc3d.co.nz/Graphics/falklandsproject/a4new4.jpg)

(http://www.dc3d.co.nz/Graphics/falklandsproject/a4new3.jpg)
Title: Re:Falklands Mod Progress
Post by: Monkey Lib Front on 25 Jan 2003, 12:47:56
i love you guys
Title: Re:Falklands Mod Progress
Post by: Vyper on 25 Jan 2003, 21:18:27
If i'm gonna die for a word, my word will be Poontang......

That looks sublime

Vyper
Title: Re:Falklands Mod Progress
Post by: Gogs on 26 Jan 2003, 18:20:55
If I'm going to die for two words, they'll be "Colonel Klink"
Look at that, and tell me hes not a God!  :D
Title: Re:Falklands Mod Progress
Post by: Vyper on 27 Jan 2003, 21:40:33
a god? no no no..........some sort of deity but we must be politically correct here!

Vyper
Title: Re:Falklands Mod Progress
Post by: Strangelove on 27 Jan 2003, 23:06:46
This is looking absolutely amazing, guys... I can't wait  :wow:

One small request. Please, please, please make the AI target slow moving aircraft with small arms as in SEB's NAM Pack. BIS should have fixed this ages ago, but they havn't, so I'm relying on you. I'd go so far as to say that the Argie's should even take pot shots at hovering Harriers... with p-i-s-s all chance of downing them, of course, but it's the principle of the thing!  
Title: Re:Falklands Mod Progress
Post by: Tomb on 27 Jan 2003, 23:17:43
 :o GEEZ, that A4 looks awesome!!!!!!  :o :o :o :o :D 8) 8) 8)

Title: Re:Falklands Mod Progress
Post by: Ash on 27 Jan 2003, 23:22:31
We're still after urgent extra help in the Terrain dept if anyone can help out???  :-\
Title: Re:Falklands Mod Progress
Post by: KevBaz on 28 Jan 2003, 12:53:51
more progress on the landy

(http://www.outpost.tw-gateway.net/justfiles/landrover.jpg)
Title: Re:Falklands Mod Progress
Post by: DeLiltMon on 28 Jan 2003, 13:39:51
Looking good, it took me a while to work out what was missing from the front end - the sidelights, hmm less work, more flashpoint I think, shame my boss wouldnt agree.
Title: Re:Falklands Mod Progress
Post by: Lt_Phoenix on 28 Jan 2003, 16:10:23
Looks great  ;D
Title: Re:Falklands Mod Progress
Post by: KevBaz on 31 Jan 2003, 13:48:35
A4 Skyhawk Re-Release erm released !!

Issues to be fixed at release of Falklands Mod Argentinian version:
Cockpit panels completely redone
Argentinian Airforce and Navy skins

Features of this release:

New Skins (totally redone)
Animated Canopy
Animated Jet Exhaust
Custom animated gear and U/C bay doors
Various custom warning lights
Other animated bits
Animated and working afterburner effects

3 versions: Sidewinder, Sidewinder and rockets, Mk82 Ground attack

http://www.kevbaz.com/Falklands/A4Skyhawk.zip

KevBaz

www.flashpoint1982.co.uk

Title: Re:Falklands Mod Progress
Post by: Eviscerator on 31 Jan 2003, 14:04:49
Fantastic!


oh, your site doesnt seem to have the news yet in case you hadnt noticed
Title: Re:Falklands Mod Progress
Post by: KevBaz on 31 Jan 2003, 14:06:17
Yeah i know ash is putting it up ASAP
Title: Re:Falklands Mod Progress
Post by: DeLiltMon on 31 Jan 2003, 16:18:15
Yay! I'll be downloading that as soon as I get home from work, in fact I think I'll go home now!
Title: Re:Falklands Mod Progress
Post by: DeLiltMon on 02 Feb 2003, 12:44:49
I spent most of yesterday playing with the Skyhawk when I should have been working on me landy, and all I can say is Klink you're a genious, it's absolutely brilliant!  :afro: :cheers:
I just got to learn how to drop mk84s now, I manged to get caught in the blast from my own bombs far too many times for my liking  :beat:
Title: Re:Falklands Mod Progress
Post by: KevBaz on 02 Feb 2003, 19:59:44
more work done to the invincible

(http://www.shauntbarry.pwp.blueyonder.co.uk/flashpoint/InvincibleMk3.jpg)
Title: Re:Falklands Mod Progress
Post by: KevBaz on 05 Feb 2003, 19:55:51
The harrier model has been completly redone and looking better than ever

(http://www.dc3d.co.nz/Graphics/falklandsproject/harrier%20new.jpg)
Title: Re:Falklands Mod Progress
Post by: DeLiltMon on 06 Feb 2003, 13:25:53
 :o words fail me  8)
Title: Re:Falklands Mod Progress
Post by: Gogs on 06 Feb 2003, 13:34:09
I feel we should point out it also features animated turbine blades!
Title: Re:Falklands Mod Progress
Post by: Monkey Lib Front on 06 Feb 2003, 19:22:54
comlimentry

OoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOo OoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOo sweet.
Title: Re:Falklands Mod Progress
Post by: woofer on 07 Feb 2003, 00:16:43
 :wow: :wow: :wow:

 :o  :o  :o

Haven't posted for a while but still can't wait  ;D
Title: Re:Falklands Mod Progress
Post by: Hellfish6.2 on 07 Feb 2003, 04:48:40
Hiya guys

I was just thinking... since the aircraft carrier is a non-moving object (right?), maybe with the use of scripts it would be possible to make a wake on it anyways, like the boats in OFP make when they are moving.

I know it might not be really important, but it would add a small little something.. giving the illusion of a moving ship even when there isn't one.

Just a thought...
Title: Re:Falklands Mod Progress
Post by: CBFASI on 07 Feb 2003, 18:51:23
Good idea........
Title: Re:Falklands Mod Progress
Post by: CBFASI on 08 Feb 2003, 22:49:03
Well heres 2 new piccies of the next carrier, its not finished by a long way but its already under testing (mainly ensuring textures look right, and the flight deck has no holes).

The Flight Deck textures are almost complete, but the Island and Hull require much more work, also the 3d model is not even finished, although the main structure work is now done

(http://www.ironfoot.net/~cbfasi/picsforums/Hermes3.jpg)

(http://www.ironfoot.net/~cbfasi/picsforums/Hermes2.jpg)

Before you ask... These carriers will ONLY be released when the project is complete..
Title: Re:Falklands Mod Progress
Post by: KevBaz on 08 Feb 2003, 23:46:17
btw its HMS HERMES
Title: Re:Falklands Mod Progress
Post by: Monkey Lib Front on 09 Feb 2003, 15:34:16
wvu guys

looking sekseh
Title: Re:Falklands Mod Progress
Post by: KevBaz on 11 Feb 2003, 09:24:39
now look what Mr KLINK has gone and done!

(http://dc3d.tw-gateway.net/graphics/Photo4.jpg)

Crap aint it .....................heh i think its gonna be the new benchmark for future planes in ofp

all hail klink !
Title: Re:Falklands Mod Progress
Post by: Noon416 on 11 Feb 2003, 09:46:19
(http://homepages.paradise.net.nz/bandapar/smilies/jawdrop.gif)

... nuff said. ;D
Title: Re:Falklands Mod Progress
Post by: DeLiltMon on 11 Feb 2003, 12:15:34
Hail Klink, OFP God!
Title: Re:Falklands Mod Progress
Post by: vade_101 on 11 Feb 2003, 12:39:17
now that *is* pretty :)
Title: Re:Falklands Mod Progress
Post by: TAPNKEGS on 11 Feb 2003, 16:32:50
caught this topic late, so excuse the question.

  If the carrier (s) are going to be static.. does that mean A.I. can use them? And does it also mean you will be able to place planes/units on it in a normal way or would you have to use setpos commands?   and finally...  will the elevator be fuctional and have a hanger deck below?  thanks guys and GREAT WORK !!
Title: Re:Falklands Mod Progress
Post by: Monkey Lib Front on 11 Feb 2003, 16:57:51
o dear god that thing is sweet, btw they aint doing an elevator casue they said the animations have to rotate or sumin like that and they cant do up and down.
Title: Re:Falklands Mod Progress
Post by: CBFASI on 11 Feb 2003, 18:38:28
Carriers (HMS Hermes and HMS Invincible)

At the moment the AI cant use them, although they may well be able to use them when the carries are finished.

The carriers will not have the hangers mainly as from information I have gathered a straight vertical lft is not presently possible, this also answers the quiestion on the elevators..

If anyone knows how to make the lifts go vertical without making it a rotation with a very very distant rotation point then please let us know as it would be nice to have useable hangers, at least on HMS Hermes which has a deck edge elevator.
Title: Re:Falklands Mod Progress
Post by: Vyper on 11 Feb 2003, 21:33:08
hmmmmmmmmmmmmmmm, so now i have to aks the question..will you release the harrier with an alternate paint scheme such as you did with the A-4 Skyhawks? Because i have a feeling theres just one or two people out there who would enjoy this lil' puppy.

had to be asked eventually!

Au revoir mes ami's

Vyper
Title: Re:Falklands Mod Progress
Post by: Ash on 19 Feb 2003, 14:52:49
LATEST UPDATE!

(http://dc3d.tw-gateway.net/graphics/photoshot.jpg)
Title: Re:Falklands Mod Progress
Post by: DeLiltMon on 19 Feb 2003, 15:11:32
To quote Kooky:
SPLUUUUUUUURRRRRRRGGGGGGGE!  ;D
Title: Re:Falklands Mod Progress
Post by: Monkey Lib Front on 19 Feb 2003, 17:33:51
how embarassing i just creamed myself.
Title: Re:Falklands Mod Progress
Post by: KevBaz on 21 Feb 2003, 20:04:55
rather good isnt it :D
Title: Re:Falklands Mod Progress
Post by: KevBaz on 10 Mar 2003, 19:23:44
SAM RAPIER under construction

(http://www.shauntbarry.pwp.blueyonder.co.uk/flashpoint/rapier.jpg)
Title: Re:Falklands Mod Progress
Post by: DeLiltMon on 10 Mar 2003, 19:47:40
Looks good, I take it this will take advantage of Col Klink's latest discovery for missiles on turrets.
Title: Re:Falklands Mod Progress
Post by: CBFASI on 11 Mar 2003, 00:53:17
I think we forgot to mention that the Rapier Launcher is Col Klinks work so that sort of answers your question.... ;D ;D ;D
Title: Re:Falklands Mod Progress
Post by: Hellfish6.2 on 11 Mar 2003, 08:17:30
And I think you guys forgot to include those updated screen shots of the aircraft carriers.  ;)
Title: Re:Falklands Mod Progress
Post by: Ash on 11 Mar 2003, 17:17:53
I think he's got us there!  ;D

Anyway have some of this....

(http://dc3d.tw-gateway.net/graphics/rapier4.jpg)

(http://perso.wanadoo.fr/histoire-militaire/aviation/Sam1.jpg)
Title: Re:Falklands Mod Progress
Post by: DeLiltMon on 11 Mar 2003, 18:14:37
Great stuff!  8)
Title: Re:Falklands Mod Progress
Post by: Hellfish6.2 on 11 Mar 2003, 19:03:37
Very cool! Nice camo net. But you still forgot the carrier pics.  :hmm:
Title: Re:Falklands Mod Progress
Post by: Vyper on 11 Mar 2003, 20:31:39
Yea...damn forgetful god's! ehehe

Vyper
Title: Re:Falklands Mod Progress
Post by: CBFASI on 11 Mar 2003, 23:05:38
The carrier pics are unavailable for one reason....

I have yet to take the pictures.  I am working on far more than just the Carriers.

This is some of the other work that I have been doing on the project..

(http://www.ironfoot.net/~cbfasi/picsforums/SW5.jpg)
Seawolf Sam Lancher (in position of Invincibles Sea Dart launcher)

(http://www.ironfoot.net/~cbfasi/picsforums/45mk8a.jpg)
4.5inch Gun as fitted to British Warpships, still in use today.

(http://www.ironfoot.net/~cbfasi/picsforums/Gorse6.jpg)
Ok its not exciting but its the new bush under trials work..
This bush is a modified krovi bigest, with alterations in the texture and sizing, note in the picture is one of our Marines...

Please dont forget I am doign the Navy and the terrain work, this is quite extensive and means that I take breaks from various models to work on another part of my reasponsiblity within the project.
Title: Re:Falklands Mod Progress
Post by: Wires on 11 Mar 2003, 23:44:25
Great stuff guys really looking forard to this mod finishing up ;)
Have you got ships to fire missiles or will you be ding the original PAUK class addin trick with the missile launcher?
Title: Re:Falklands Mod Progress
Post by: CBFASI on 12 Mar 2003, 00:12:42
The ships are being made in 2 distinct version.

Operational...
This is your moving ship but with only 1 operational gun.

Static..
Does not move, but has almost all weapon systems active (within ofp weapon limts)

That gun and missile system above are in effect tanks that cannot be moved placed onto the ships (treated as buildings).

This later method will allow troops to actively defend against attack even with small arms as they will be able to move around the upper decks.

The fact that most wont move is not a probem in that duirng most of the attacks the ships where at anchor, in fact some sank at anchor!
Title: Re:Falklands Mod Progress
Post by: Hellfish6.2 on 12 Mar 2003, 07:26:00
Awesome. Simply awesome. The team is doing a great job, especially you, CBFASI. I love the new bushes.

Are you guys planning to allow naval gunfire support? You may know, the CoC team has a really great, really realistic call-for-fire script out. With a bit of a modification, you could probably adapt it to a British system.

Thanks ever so much for those pics. You made me very happy. :)
Title: Re:Falklands Mod Progress
Post by: CBFASI on 12 Mar 2003, 08:36:34
Naval Gunfire SUpport will almost certainly be used, am not sure how its going to be done yet as we havn't really discussed it yet. BTW that bush has already been updated......
Title: Re:Falklands Mod Progress
Post by: nicho on 12 Mar 2003, 16:40:53
Naval Gunfire SUpport will almost certainly be used, am not sure how its going to be done yet as we havn't really discussed it yet. BTW that bush has already been updated......

You know, i'm REALLY looking forward to that bush!  ;D
Title: Re:Falklands Mod Progress
Post by: Vyper on 12 Mar 2003, 22:13:39
Keep us updated on that bush yea? I wanna see every little detail on it!

Oh yea, and the carriers and stuff if you got time maybe ;D

Vyper
Title: Re:Falklands Mod Progress
Post by: Ash on 16 Mar 2003, 14:21:52
Well we ALL love a bit of bush don't we?  ;)  ;D

Anyways.. Set your FACES to stunned......


(http://www.shauntbarry.pwp.blueyonder.co.uk/flashpoint/newharrier1.jpg)

(http://www.shauntbarry.pwp.blueyonder.co.uk/flashpoint/newharrier3.jpg)

(http://www.shauntbarry.pwp.blueyonder.co.uk/flashpoint/newharrier4.jpg)

(http://www.shauntbarry.pwp.blueyonder.co.uk/flashpoint/newharrier4radar.jpg)

(http://www.shauntbarry.pwp.blueyonder.co.uk/flashpoint/newharrier5radar.jpg)

(http://www.shauntbarry.pwp.blueyonder.co.uk/flashpoint/newharriercockpit.jpg)

How about an Ejection Seat?  :)

(http://www.shauntbarry.pwp.blueyonder.co.uk/flashpoint/ejectionseat.jpg)
Title: Re:Falklands Mod Progress
Post by: Strangelove on 16 Mar 2003, 14:47:04
Oh... you fffing prick teaser   :o
Title: Re:Falklands Mod Progress
Post by: Gogs on 19 Mar 2003, 14:32:06
Functional ejector seat! Guess who's voiceacting it?
Title: Re:Falklands Mod Progress
Post by: DeLiltMon on 19 Mar 2003, 14:49:44
Suggs? He seems to be on just about everything else, along with Graham bloody Norton
Title: Re:Falklands Mod Progress
Post by: Gogs on 19 Mar 2003, 16:44:09
Me you cretin ;) ;D
Title: Re:Falklands Mod Progress
Post by: DeLiltMon on 19 Mar 2003, 22:22:13
 :P ;D
Title: Re:Falklands Mod Progress
Post by: Monkey Lib Front on 20 Mar 2003, 13:19:01
need more pics

/crawls along floor

need more pics

/puts hand up and dies.
Title: Re:Falklands Mod Progress
Post by: Strangelove on 20 Mar 2003, 14:36:20
First casualty, I see... are you happy now  ???  >:(  ;)
Title: Re:Falklands Mod Progress
Post by: CBFASI on 20 Mar 2003, 17:58:12
I shall revive you....

MV Elk, used to transport stores for the Royal Marines, spent time in San Carlos Water under fire.
Note: picture is taken in the San Carlos terrain.


(http://www.ironfoot.net/~cbfasi/picsforums/Elkv2-2.jpg)
The forward area of the ship

(http://www.ironfoot.net/~cbfasi/picsforums/Elkv2-3.jpg)
The aft area of the ship


(http://www.ironfoot.net/~cbfasi/picsforums/Elkv2-4.jpg)
The aft area of the ship with the stern ramp coming down.

These are early trials shots, these taken just a few hours after work had started on the model.  I have much intention of adding significantly more detail to the model.

Oh yes.... We do need desperate help with island/terrain work and also help with texturing items such as buildings, plants (and my ships).
Title: Re:Falklands Mod Progress
Post by: DeLiltMon on 20 Mar 2003, 18:02:29
Looking good, is that going to be a static or moving model?
Title: Re:Falklands Mod Progress
Post by: CBFASI on 20 Mar 2003, 18:08:18
Another static am afraid, its a bit too long even when broken into 2 sections.

Moving versions of this might be done if I have time, this is not likely at the moment mainly as I am working on the ships, terrain infrastructure (bush's buildings etc..) and the terrain itself.

This is why I am asking for help.....

Title: Re:Falklands Mod Progress
Post by: Ash on 20 Mar 2003, 22:15:08
As CBFASI says... We do need desperate help with island/terrain work and texturing..

If you can help us to get this mod finished sooner than later, PLEASE get in touch
Title: Re:Falklands Mod Progress
Post by: Monkey Lib Front on 20 Mar 2003, 23:32:04
looking really good, im so mad that i cant texture as i would hop straight on board as its one of the best mods out there.

 :'( :'(
Title: Re:Falklands Mod Progress
Post by: DeLiltMon on 20 Mar 2003, 23:38:37
The two things I know less than the square root of bugger all about  :(
Title: Re:Falklands Mod Progress
Post by: Strangelove on 21 Mar 2003, 00:54:39
I'm tempted to learn just to be part of this amazing mod... but I've the small matter of a job and a higher degree to attend to.

Three cheers and thanks to the Falkland team for this selfless labour of love!  :D
Title: Re:Falklands Mod Progress
Post by: Strangelove on 23 Mar 2003, 21:38:47
Guys... your Forum keeps malfunctioning... Still, since it's only myself and the odd belligerent Diego posting there, I'll undertsand if you don't bother fixing it.  ;)
Title: Re:Falklands Mod Progress
Post by: CBFASI on 23 Mar 2003, 22:32:39
We are well aware of the problems with the forum, and its under investigation.

Even I can't get in that often anymore, and I am part of the team.

Oh yes thought I better put a piccy here.

(http://www.ironfoot.net/~cbfasi/picsforums/Merc01.jpg)
The new merchant vessels together, P&O and Townsend Thoresen
(http://www.ironfoot.net/~cbfasi/picsforums/Merc02.jpg)
The aft view showing ramps
(http://www.ironfoot.net/~cbfasi/picsforums/Merc03.jpg)
Even the chain appears to get used when the ramps are raised.

These have fully useable vehicle decks, but are still awaiting better textyureing and 3d details.

As I and others have said we are need of help particulary in the texturing of models such as the above, and also work with wrpedit.

I can do these relatively simple models but am as of yet unable to take them much further.

If you can help us contact either me or any other member of the team.
Title: Re:Falklands Mod Progress
Post by: Strangelove on 24 Mar 2003, 00:11:04
Erm... I'm old enough to remember the Falklands War quite vividly... but I don't remember roll-on-roll-off ferries... I am, however, prepared to be educated.
Title: Re:Falklands Mod Progress
Post by: CBFASI on 24 Mar 2003, 08:40:53
These are part of the large number of civilian merchants taken up to enable enough of the stores and kit to be carried down to Falklands.

MV Elk (blue one)
Requistioned 4th April, entered San Carlos Water on several occasions shortly after May 16th to offload stores, vehicles, ammunition and rations.  Also used to carry out Helicopter Maintenance gaining nickname 'Elk Royal'

MV Baltic Ferry (red one)
Requistioned 2nd May, entered San Carlos Water on 1 June to offload equipment for 5th Infantry Brigade.

MV Nordic Ferry (red one)
Requistioned 3rd May, entered San Carlos Water on 1 June to offload equipment for 5th Infantry Brigade.

The last 2 ships operated together according to my information.
Title: Re:Falklands Mod Progress
Post by: Lt_Phoenix on 24 Mar 2003, 13:05:08
And lets not forget the container ship Atlantic Conveyor, which was sunk by an excocet off the coast of the Falklands, taking most of the Chinooks and other transport choppers with it.

BTW is this being made too?
Title: Re:Falklands Mod Progress
Post by: CBFASI on 24 Mar 2003, 18:10:51
The intention is yes we (I) will attempt to do the Atlantic Conveyor..

BUT...

I need better source material to work from...

Anyone out there with good side images?? (even if not from the Falklands campaign)

There where several ships of this calss that I am aware of but I can find very little on the net, although that may due to not knowing the full extent of the orginal class.

Any help on this problem would be greatly received
Title: Re:Falklands Mod Progress
Post by: DeLiltMon on 24 Mar 2003, 20:30:36
These any use to you?
http://www.naval-history.net/FpMNAtConveyorBurnt.JPG (http://www.naval-history.net/FpMNAtConveyorBurnt.JPG)
http://dapro.open.ac.uk/group/cpv/fi/images/conveyor.jpg (http://dapro.open.ac.uk/group/cpv/fi/images/conveyor.jpg)
http://www.naval-history.net/FpMNAtConveyor-Harrier.JPG (http://www.naval-history.net/FpMNAtConveyor-Harrier.JPG)
www.btinternet.com/~philipbparker/ acl_history.htm (http://www.btinternet.com/~philipbparker/ acl_history.htm) - Atlantic Container Line history, got pics of the Conveyor's sister ships
http://users.skynet.be/fa255533/images/0107%20Atlantic%20Conveyor%20-%20Bahamas.JPG (http://users.skynet.be/fa255533/images/0107%20Atlantic%20Conveyor%20-%20Bahamas.JPG) - I think this may be a new Atlantic Conveyor
http://www.btinternet.com/~wizzo.design/images/Atlantic_Conveyor2.JPG (http://www.btinternet.com/~wizzo.design/images/Atlantic_Conveyor2.JPG)
http://www.britains-smallwars.com/Falklands/ac.gif (http://www.britains-smallwars.com/Falklands/ac.gif)
http://www.raf.mod.uk/falklands/images/cas001.jpg (http://www.raf.mod.uk/falklands/images/cas001.jpg)
http://www.raf.mod.uk/falklands/images/cas002.jpg (http://www.raf.mod.uk/falklands/images/cas002.jpg)
http://smmlonline.com/members/shows/tf72/ft7222.jpg (http://smmlonline.com/members/shows/tf72/ft7222.jpg) - RC Model side on
Title: Re:Falklands Mod Progress
Post by: CBFASI on 24 Mar 2003, 21:04:45
Thanks.

Only 2 of those I haven't seen before (the raf-cas ones) thse two images alone will help a great deal.  Give me week or two and I will have a basic model done
Title: Re:Falklands Mod Progress
Post by: DeLiltMon on 25 Mar 2003, 11:32:52
Glad I could help, as you said  there doesn't seem to be much out there, seems there are no ship spotters on the net  :-\
Title: Re:Falklands Mod Progress
Post by: Colonel_Klink on 26 Mar 2003, 09:37:09
*Rapier Update*
Textures finished on the launcher unit.
(http://dc3d.tw-gateway.net/graphics/rapier1.jpg)

And start on the command post for the rapier started.
(http://dc3d.tw-gateway.net/graphics/comtent.jpg)

This is a basic camo netting that will also be released in desert colours.
Title: Re:Falklands Mod Progress
Post by: DeLiltMon on 26 Mar 2003, 11:02:07
Looks great and I think some new more realistic looking cammo netting is just what the game needs, great stuff  :thumbsup:
Title: Re:Falklands Mod Progress
Post by: Monkey Lib Front on 26 Mar 2003, 17:18:57
yes and some better sandbag walls and C&C Centres
Title: Re:Falklands Mod Progress
Post by: Messiah on 26 Mar 2003, 20:18:44
that rapier is too green, im sure... of all the pics ive seen, its not that colour... should be much duller..... looks great though... and it seems you've missed some of the mechanism on the rear of the rapier... check the attaced pic.

looks great tho... and does it work? would love to seem some action shots of this baby as soon as u get it into ofp  ;D
Title: Re:Falklands Mod Progress
Post by: Colonel_Klink on 26 Mar 2003, 22:03:24
Quote
that rapier is too green, im sure... of all the pics ive seen, its not that colour... should be much duller..... looks great though... and it seems you've missed some of the mechanism on the rear of the rapier... check the attaced pic.

The color scheme is from a series of photos that are a deep green. Other schemes are being investigated such as http://www.101fc.org/~jb/GS/STORM.JPG (http://www.101fc.org/~jb/GS/STORM.JPG)

This mutha is planned http://www.armyrecognition.com/europe/Angleterre/vehicules_missiles/Rapier/RAPIER_UK_04.JPG (http://www.armyrecognition.com/europe/Angleterre/vehicules_missiles/Rapier/RAPIER_UK_04.JPG)

As for the detail shown in the photo. I have had to sacrifice some detail in order to keep the polycount down as low as I could. What is missing are several cables linking the launcher to its command unit.

The launcher is operational: (http://dc3d.tw-gateway.net/graphics/rapierfired.jpg)
Title: Re:Falklands Mod Progress
Post by: Messiah on 26 Mar 2003, 22:17:19
aaah, i see, different colours - well it looks cool in game - but u still seem toi be missing the mechanism at the back as on my photo....

does it work properly in game? like find and lock on? - looks great klink, nice one :thumbsup:
Title: Re:Falklands Mod Progress
Post by: Colonel_Klink on 27 Mar 2003, 02:39:24
I'm still not too sure what you mean, Messiah.
Heres' one of the pics I worked from.  Not having working plans its a bit of hit and miss with the details.

The missiles can lock onto an aircraft.
Title: Re:Falklands Mod Progress
Post by: BraTTy on 27 Mar 2003, 04:59:12
Looks great guys ! I would help ,but you know I am committed to WW2 warplanes right now .And I really want some WW2 scenarios

The boats look great ! The Rapier is nice ! Can't forget the net and bushes, Great Addons!!
Title: Re:Falklands Mod Progress
Post by: Messiah on 27 Mar 2003, 17:56:32
hmm, klink... i think im getting confused by the angle of my pic - think uve got it spot on, sorry fella

cant wait to play :D
Title: Re:Falklands Mod Progress
Post by: Ash on 27 Mar 2003, 20:42:47
Messiah are you referring to the 'trailer' attachment at the back?  ???
Title: Re:Falklands Mod Progress
Post by: Messiah on 27 Mar 2003, 22:37:26
kind of, and also the wheel system... on my pic it seems to have more gears etc on it that on your model... mite just be a bad angle... dunno, lol
Title: Re:Falklands Mod Progress
Post by: Colonel_Klink on 28 Mar 2003, 09:55:08
No worries about that Messiah. As I have said we have to keep the face count down, but I think I have all the essential bits on it. Now working on the command center.
Cheers
Klink
Title: Re:Falklands Mod Progress
Post by: KevBaz on 01 Apr 2003, 23:41:54
the marines love a photos oppotunity

(http://www.kevbaz.com/Falklands/squad3.jpg)
Title: Re:Falklands Mod Progress
Post by: Monkey Lib Front on 01 Apr 2003, 23:58:42
do the marines have new animations for walking?
Title: Re:Falklands Mod Progress
Post by: Messiah on 02 Apr 2003, 00:22:06
well... they have new kneeling animations, and new gun holding animations i can see from that pic... 2 in fact.... so im guessing they have new walking animations.... hmmm
Title: Re:Falklands Mod Progress
Post by: Monkey Lib Front on 02 Apr 2003, 00:36:22
well... they have new kneeling animations, and new gun holding animations i can see from that pic... 2 in fact.... so im guessing they have new walking animations.... hmmm

tahst what i was thinking.
Title: Re:Falklands Mod Progress
Post by: KevBaz on 02 Apr 2003, 00:58:00
there are infact 3 new anims in there, i found a load of new ones on .cz, they r really good so i thought why not do a pic showin off the marines a little more :D

anims Made by  HawkfighterJP according to the readme
Title: Re:Falklands Mod Progress
Post by: The_Dude on 02 Apr 2003, 04:17:27
Is it possible to have them patrolling on foot whereas instead of them running in a staggered column or walking with their weapons on their back, they are just walking with their guns at the ready?

Be a bit nicer...
Title: Re:Falklands Mod Progress
Post by: DeLiltMon on 02 Apr 2003, 13:09:58
Looking good!  8)
The_Dude, do you mean kida like the footage from Northern Ireland with the gun pointing downwards so that they don't shoot the guy in front if they trip or fall?
Something like this:
(http://www.operations.mod.uk/telic/images/ops/cdo_guard.jpg)
Title: Re:Falklands Mod Progress
Post by: nicho on 03 Apr 2003, 19:46:42
That sure does look like NI to me  ;)
Title: Re:Falklands Mod Progress
Post by: Messiah on 03 Apr 2003, 19:52:57
yeah, looks like paddy ashdown in the muriel  ;D
Title: Re:Falklands Mod Progress
Post by: Mr_Shady on 03 Apr 2003, 23:31:27
Just thought I'd have a nose in the Pre-85 boards since the post-85 one's a bit boring now nobody uses the Landrover thread anymore :'(

Will there be Gurkhas, though? Preferably with kukhris  ;D
I think the tough little buggers deserve to be in the mod, if only for the story about a squad of them making a load of Argies surrender just by waving a single kukhri at them  ;)
Title: Re:Falklands Mod Progress
Post by: DeLiltMon on 04 Apr 2003, 01:38:58
Um...err...it's Basra, Ulster  :P ;D
Title: Re:Falklands Mod Progress
Post by: Mr_Shady on 04 Apr 2003, 19:30:12
I'm sure that's my girlfriend's uncle in that picture... the one with the 'tache, that is... well, looks like I'll be on Trisha soon:

"I CAN'T MARRY YOU BECAUSE YOUR FAMILY ARE A BUNCH OF PSYCHOTIC DICTATORS"


Good telly, eh?
Title: Re:Falklands Mod Progress
Post by: KevBaz on 05 Apr 2003, 00:37:54
ok heres 3 more (large files) pics of the harrier

http://www.kevbaz.com/funpics/harrier.jpg
http://www.kevbaz.com/funpics/harrier2.jpg
http://www.kevbaz.com/funpics/harrier3.jpg
Title: Re:Falklands Mod Progress
Post by: ncpiment on 05 Apr 2003, 20:29:04
great texture and quality of the model,
great stuff.

when is its release date?
Title: Re:Falklands Mod Progress
Post by: KevBaz on 05 Apr 2003, 21:04:38
Who said were gonna release it?



hehe
Title: Re:Falklands Mod Progress
Post by: DeLiltMon on 05 Apr 2003, 22:55:55
That's just cruel winding him up like that  ;) ;D
Title: Re:Falklands Mod Progress
Post by: ncpiment on 06 Apr 2003, 15:07:54
why not realese it, its realy good  :'(
Title: Re:Falklands Mod Progress
Post by: Monkey Lib Front on 06 Apr 2003, 15:39:44
it will be released with the actual mod, thast the word from them till now, btw looking good as always but will there be more weathering to the tetures , might just be me but it looks a little too clean.
Title: Re:Falklands Mod Progress
Post by: KevBaz on 06 Apr 2003, 15:41:09
Its just come outta the jetwash ;)
Title: Re:Falklands Mod Progress
Post by: tankieboy on 07 Apr 2003, 14:17:23
I cant wait to use this for CAS. You guys rock.
Title: Re:Falklands Mod Progress
Post by: Vyper on 07 Apr 2003, 21:03:42
Not even a reskin? or even just the model you release?!??!?!?! PLEEEEEEEEEEEEEEEEEEEAAAAAAAAAAAAAAAAAAAAAAAAASSSSSSSSSSSSSEEEEEEEEEEEe.....i know i'm not a member of the MOD anymore but maybe i could still have some sway

*waves fingers jedi style* "This is a model you wish to release"

Vyper
Title: Re:Falklands Mod Progress
Post by: KevBaz on 07 Apr 2003, 21:09:08
bah dont wave yer finger at me or ill bites it off!!
Title: Re:Falklands Mod Progress
Post by: ncpiment on 08 Apr 2003, 00:42:09
why are you so rod KevBaz.
Title: Re:Falklands Mod Progress
Post by: Ash on 08 Apr 2003, 01:18:50
rod jane and freddy?  8)

As for the Harrier.. We will be releasi...*muffled sound* *censored* *beep!*
Title: Re:Falklands Mod Progress
Post by: tankieboy on 08 Apr 2003, 01:34:02
Cunny Funt
Title: Re:Falklands Mod Progress
Post by: KevBaz on 08 Apr 2003, 10:09:11
whos rod?
Title: Re:Falklands Mod Progress
Post by: ncpiment on 08 Apr 2003, 11:10:19
u r KevBaz.
Title: Re:Falklands Mod Progress
Post by: KevBaz on 08 Apr 2003, 12:12:27
im kevbaz not rod, whos rod?
Title: Re:Falklands Mod Progress
Post by: Vyper on 08 Apr 2003, 15:35:59
Rod, Kevbaz my friend, is my insider working on the MOD. Obviously i can't tell you who, all i can lety you know is that he has access to the harrier, now hes going to release it...The only way you can beat him down and find out who he is is by releasing the harrier in the next two days.  Oh yea, and if anything happens to me? THE WHOLE MOD WILL IMPLODE ON ITSELF!!!

so there...now you know

Vyper
Title: Re:Falklands Mod Progress
Post by: Gogs on 08 Apr 2003, 16:49:09
Hah.... Your evil plan was foiled. I found Rod, and cast him out. No more of this harrier realise nonsense! When the MODs finished..... not before (Evil laugh)
Title: Re:Falklands Mod Progress
Post by: KevBaz on 08 Apr 2003, 16:49:54
 :-* my ( Y )

hehehe
Title: Re:Falklands Mod Progress
Post by: ncpiment on 08 Apr 2003, 16:50:41
do u know what is rod, rod is when a person is saying bad stuff.
now the mod is looks great, good luck with it.


Title: Re:Falklands Mod Progress
Post by: KevBaz on 10 Apr 2003, 22:20:58
Ok time for annother update, the following are still beta, so keep that in mind ;)

Argie Marine
(http://www.shauntbarry.pwp.blueyonder.co.uk/flashpoint/amarine.jpg)

Argie FN-50-41
(http://www.shauntbarry.pwp.blueyonder.co.uk/flashpoint/fn-50-41.jpg)

Argie M3A1 "Grease Gun"
(http://www.shauntbarry.pwp.blueyonder.co.uk/flashpoint/m3a1.jpg)

and the following are some new switchmove anims, the unit in the pic is a beta of an argie conscript, and as you can see the anims are surrender ones.

(http://www.shauntbarry.pwp.blueyonder.co.uk/flashpoint/cap1.jpg)
(http://www.shauntbarry.pwp.blueyonder.co.uk/flashpoint/cap2.jpg)
(http://www.shauntbarry.pwp.blueyonder.co.uk/flashpoint/cap4.jpg)
Title: Re:Falklands Mod Progress
Post by: ncpiment on 11 Apr 2003, 00:53:09
it looks great :o
Title: Re:Falklands Mod Progress
Post by: DeLiltMon on 11 Apr 2003, 12:12:13
 :afro:
Title: Re:Falklands Mod Progress
Post by: FatJoe on 11 Apr 2003, 19:10:37
Brilliant!

love the new sex position :D
(http://www.shauntbarry.pwp.blueyonder.co.uk/flashpoint/cap1.jpg)

Good job, Keep it up.  ;)

Cheers
Joe
Title: Re:Falklands Mod Progress
Post by: Messiah on 11 Apr 2003, 19:45:27
ermmmm... joe, is that how u icelanders copulate? no wonder ur so damn ugly  ;)

LOL

only kidding matey - love the new anims... nicely done  :)
Title: Re:Falklands Mod Progress
Post by: FatJoe on 11 Apr 2003, 20:49:15
wait.. you mean its not a sexual position? ohh..

:-[ *hides*

:P and infact I'm a very beautyfull person ;D

Cheers
Joe
Title: Re:Falklands Mod Progress
Post by: Ash on 11 Apr 2003, 22:49:04
I must admit I laughed a bit when I saw that poor Argie's ass up in teh air like that..  ;D

Title: Re:Falklands Mod Progress
Post by: Mr_Shady on 12 Apr 2003, 01:13:43
The leaning anim could also double as a throwing up anim, just for the tankies  ;D
Title: Re:Falklands Mod Progress
Post by: tankieboy on 12 Apr 2003, 14:24:35
what
Title: Re:Falklands Mod Progress
Post by: Mr_Shady on 12 Apr 2003, 16:47:46
No offence tankieboy  ;)

My old man was in the 14/20th in the 70s, all he can remember is being off his face  ;D
Title: Re:Falklands Mod Progress
Post by: tankieboy on 12 Apr 2003, 16:56:03
Oh. Are you joining up?
Title: Re:Falklands Mod Progress
Post by: Mr_Shady on 13 Apr 2003, 00:04:13
I would, but I have a serious alergy to bits of flying lead. Strange, that.
Title: Re:Falklands Mod Progress
Post by: Messiah on 13 Apr 2003, 11:04:26
LOL

nuff said  ;D
Title: Re:Falklands Mod Progress
Post by: CBFASI on 13 Apr 2003, 17:30:02
Update on one of the various ships..

(http://www.ironfoot.net/~cbfasi/picsforums/FearPic01.jpg)
(http://www.ironfoot.net/~cbfasi/picsforums/FearPic02.jpg)
(http://www.ironfoot.net/~cbfasi/picsforums/FearPic03.jpg)

This isnt a finished ship yet, but only trials shot work.

All the light gray textures are temporay in these images and will be replaced with specific ones at a later date.
Title: Re:Falklands Mod Progress
Post by: KevBaz on 13 Apr 2003, 19:02:45
Thats HMS Fearless btw ;)
Title: Re:Falklands Mod Progress
Post by: ncpiment on 13 Apr 2003, 21:54:07
 :o
looks amazing. great stuff.
can u guys tell us when is the relace date for the add-ons
Title: Re:Falklands Mod Progress
Post by: Messiah on 14 Apr 2003, 00:41:16
when the mod is released  >:(
Title: Re:Falklands Mod Progress
Post by: DeLiltMon on 14 Apr 2003, 11:51:14
I'm getting fed up of typing this but.......
Looking good, can't wait for the release  8)

Is HMS Fearless going to have an interior or is it only the dock that will be accessible?
Title: Re:Falklands Mod Progress
Post by: tankieboy on 14 Apr 2003, 11:53:23
I would, but I have a serious alergy to bits of flying lead. Strange, that.

 ;) Great pi## ups though
Title: Re:Falklands Mod Progress
Post by: CBFASI on 14 Apr 2003, 20:00:27
I am afraid that no interiors will be done for HMS Fearless except the brdige and the docking well..

With the ships I am going for a practical model rather than a mass of detail.  These are afterall scenery, and not a location to fight within, although that doesn't mean you can t try.

Internals would significantly increase the poly count to levels that would have an affect on most computers, including my own.

I am doing internals where required, but thats limited primarily to bridges, hangers and other ares of similar nature, but this does not include the Carrier hangers as the lifts are non-operational (it just can't be done within this version of ofp)
Title: Re:Falklands Mod Progress
Post by: DeLiltMon on 14 Apr 2003, 23:47:31
More than enough for me :D, keep up the good work!
Title: Re:Falklands Mod Progress
Post by: CBFASI on 15 Apr 2003, 01:22:02
Oh yes I forgot to mention, in the heavy transports, like the Elf, Nordic Ferry and Baltic Ferry are useable CAR DECKS..... with internal and external ramps... (the external works too)
Title: Re:Falklands Mod Progress
Post by: DeLiltMon on 15 Apr 2003, 11:31:47
Sweet! You'll be telling me next that they move too  :D
Title: Re:Falklands Mod Progress
Post by: Messiah on 15 Apr 2003, 12:50:02
i think they are static as i remember  :'(
Title: Re:Falklands Mod Progress
Post by: Gogs on 15 Apr 2003, 14:00:06
Some will move, but obviously you can't have a working car deck and a moveing ship, cos the stuff would fall through.....
Title: Re:Falklands Mod Progress
Post by: DeLiltMon on 15 Apr 2003, 16:04:48
Thought as much, still, it'll be an impressive sight to see the ramp drop and troop, trucks and landrovers sriving off  :D
Title: Re:Falklands Mod Progress
Post by: DMoNUK on 16 Apr 2003, 17:21:23


:D hi kevbaz

its Martin

nice argie models, keep it up

i iz getting broadband and op flashpoint in a few weeks so i will be around to kick your guyz ass  :P
Title: Re:Falklands Mod Progress
Post by: DMoNUK on 16 Apr 2003, 17:29:49
hey op flash peeps, hey FALKLANDS TEAM any ideas when its out, cuz i know kevbaz and he sayz u are gonna send it to pc gamer, rock on.

cant wait for it to cum out. looks one hell of an awesome mod.

specially the argies & brits models  ;D they look good

keep it going ladz cant wait for it. oh hope you dont mind me saying but does anyone know where i can get scripting help for unreal tournament, thanks alot guyz

[B-G]D-MoN    
Title: Re:Falklands Mod Progress
Post by: DMoNUK on 16 Apr 2003, 17:34:14
One class mod so far guyz,

Like the models of the brits and argies, like the vehicles also whilst im here does anyone know where i can get some scripting help for unreal tournament.

byeeee guyz [B-G]D-MoN
(http://)
Title: Re:Falklands Mod Progress
Post by: Mr_Shady on 17 Apr 2003, 14:57:48
Yeah, try an Unreal Tournament site  ;D
Title: Re:Falklands Mod Progress
Post by: Vyper on 18 Apr 2003, 12:59:34
Welcome to the OFP world [B-G]D-MoN. Make sure that if you are a complete OFP newbie, as in you haven't had any copies before, get the cold edition so you can get Resistance in it (not forgetting the russian campaign of which the name momentarily illudes me).

Back on topic...COuld the BAS helo script in which the player is allowed to walk around a moving helo be used for boats also? i can't see why not but then i am infact a complete no hoper when it comes to scripting!

Vyper
Title: Re:Falklands Mod Progress
Post by: Mr_Shady on 18 Apr 2003, 16:10:22
I was talking to Deadmeat about the "walking in a moving helicopter while it's moving" script, and he said that it's not a wonder script that allows you to, I dunno, charge around the back of an MH-47 while it does 300mph and weaves to dodge flak. It's a simple (in theory, before you get Notepad out) setpos script that lets you walk in the heli while it's in the hover, and it "attaches" you to it when it's moving so you don't fall out. When it slows down enough, you can start walking again.

I'm sure that a lot of people thought that this thing was a do-all script, but I don't think that even BAS could make a workaround that's that impressive. I'm still excited about it, though  ;D
Title: Re:Falklands Mod Progress
Post by: KevBaz on 19 Apr 2003, 21:15:53
Cbfasi's excellent work continues on HMS fearless.....

(http://www.ironfoot.net/~cbfasi/picsforums/FearPic09.jpg)
(http://www.ironfoot.net/~cbfasi/picsforums/FearPic06.jpg)
Title: Re:Falklands Mod Progress
Post by: Vyper on 19 Apr 2003, 22:46:38
that model looks amazing, especially the landing craft, very nice detail!!!!

With the script,, i kinda guessed it wouldn't change the gam eengine, however......HMS fearless can't do 300mph to my knowledge so could the script be used?

Vyper
Title: Re:Falklands Mod Progress
Post by: CBFASI on 19 Apr 2003, 22:52:46
No idea, at the moment I am concentrating on getting the model into game with textures
Title: Re:Falklands Mod Progress
Post by: CBFASI on 20 Apr 2003, 19:10:26
A Work in progress shot of the LCU in action.

(http://www.ironfoot.net/~cbfasi/picsforums/LCUPic01.jpg)

Its not quite finished, with the upper deck textures needing to be done, and also some further detailing of the aft area.

Oh yes that ramp does work, although due to being a rixed rotation distance it will bury itself into the ground if the slope is too gently between the bow and the beach.  (if anyone knows how to stop this let me know please)
Title: Re:Falklands Mod Progress
Post by: Strangelove on 21 Apr 2003, 12:13:29
Now that's nice...

KevBaz, how do the landing craft deploy from the ship?
Title: Re:Falklands Mod Progress
Post by: CBFASI on 21 Apr 2003, 12:45:29
I will respond to this as its my work...

The landing craft in the images above that are within HMS Fearless are not part of the model and are there for show, the image just above is how the landing craft will be seen within the mod.

HMS Fearless will also be set in docked postion with a 1 degree slope which lowers the stern 10ft into the water which will allows craft to enter the docking well, the stern gate will also be operational.
Title: Re:Falklands Mod Progress
Post by: Strangelove on 21 Apr 2003, 15:04:36
Good
Title: Re:Falklands Mod Progress
Post by: KevBaz on 23 Apr 2003, 22:56:03
Borfors AA (naval version)

(http://dc3d.tw-gateway.net/graphics/bofors/bofors1.jpg)
Title: Re:Falklands Mod Progress
Post by: CBFASI on 24 Apr 2003, 01:32:55
I have been a bit busy..

We have both a Mk 9 Landing Craft Utility (LCU) and HMS Fearless

It is interesting to think that the Landing Craft used during the Falklands War, which is now over 20 years ago, are still in service, admittedly refitted a few times.

HMS Fearless is no longer with the Royal Navy and the last I knew she was tied up at Portsmouth decommisioned awaiting an uncertain future, HMS Intrepid will likely be scrapped due to her poor condition.


(http://www.ironfoot.net/~cbfasi/picsforums/AmpPic02.jpg)

(http://www.ironfoot.net/~cbfasi/picsforums/AmpPic03.jpg)

Title: Re:Falklands Mod Progress
Post by: Monkey Lib Front on 24 Apr 2003, 03:01:02
wow, you could always use the BAS script for the Landing craft to stick on the back of the ship
Title: Re:Falklands Mod Progress
Post by: viper172 on 24 Apr 2003, 03:30:47
as always great job on the ships man
Title: Re:Falklands Mod Progress
Post by: CBFASI on 25 Apr 2003, 20:16:16
All my piccies are down, will be sorted when my colleague sorts it out
Title: Re:Falklands Mod Progress
Post by: Ash on 25 Apr 2003, 20:29:18
*Start the Fanfares!*

The team are proud to announce the beta release of what is possibly the most anticipated unit to ever appear for Operation Flashpoint....

The British Royal Navy Sea Harrier!

(http://www.shauntbarry.pwp.blueyonder.co.uk/flashpoint/newharrier4_s.jpg)
 
Features of this beta download:

Animated canopy
Custom undercarriage
Animated drop tanks and reduction in fuel when drop tanks are jettisoned
Animated VTOL nozzles and vents
Animated ejection seat
VTOL and STOL capablities

This addon has LIMITED VTOL capabilities. (This is because of the limitations of OFPs engine). Experiment with this.
STOL is selected after engine started. In effect this capability gives a psuedo turbo-boost to take off, and uses a reversal of this for Short Landing.

Head over to the Falklands War Mod (http://www.flashpoint1982.co.uk) to get it!!

 ;D
Title: Re:Falklands Mod Progress
Post by: eisa01 on 25 Apr 2003, 21:52:57
wow :o that thing was cool. love the ejection seat. oh and the vtol is really easy to use! oh and does dropping those tanks affect something??? tried blowin up some shilka with the cannon didnt get one of them im a bad pilot :-[
Title: Re:Falklands Mod Progress
Post by: KevBaz on 25 Apr 2003, 22:07:18
if u drop yer tanks yer loose half yer fuel ;)
Title: Re:Falklands Mod Progress
Post by: eisa01 on 25 Apr 2003, 22:21:50
yeah noticed that but thought it made the plane hendling better or something.
noticed 3bugs NOT important to fix
when you crash the plane the marks on surface (brown circles) it comes fire sounds from it.
the plane rotates around when wrecked on the ground after crash.
you have the radar thing in action menu when the plane is crashed and you stand by it.

ok these are not importnat bugs to fix. didnt notice them the first tiime i crashed. just wanna let you know so thay can be fixed in youre final mod if  it aint engine bugs.
now i must try to hit that hind with the plane while i eject just before

edit: managed to do it look at attachment will try to get better pic 8)
Title: Re:Falklands Mod Progress
Post by: DeLiltMon on 25 Apr 2003, 22:24:54
 :o :o :o :o :o
Hurunmungenamah! *drool*
Looks like that's my night of texturing out of the window!  ;D
Title: Re:Falklands Mod Progress
Post by: eisa01 on 25 Apr 2003, 22:36:11
I got a bullseye now :D
Title: Re:Falklands Mod Progress
Post by: Dirtman on 26 Apr 2003, 01:24:16
Great addon.  Did a VTOL takeoff with no problems.  You just have to make sure VTOL and STOL are both on and make sure you have good foward speed before you turn them off.
Title: Re:Falklands Mod Progress
Post by: Cplme on 26 Apr 2003, 02:01:48
eh sorry to bother you buthas anyone got any tissues, i ran all out, and my pants have turned white....

Falklands mod i am sure Kooky wants to give you all Blow j0bs :D

and as for me I need your addresses i have quiete a few nice blondes here with your names on :D

[edit] Will you be doign the same for the Lynx.. pretty please  ::)
Title: Re:Falklands Mod Progress
Post by: KevBaz on 26 Apr 2003, 02:26:51
oooook

as for the lynx, i doubt it, this was just a nice surprise for ya all, i doubt it will be a reoccuring theme, you gotta have summit to look forward to in the mod eh ;)
Title: Re:Falklands Mod Progress
Post by: Cplme on 26 Apr 2003, 02:46:09
i am bit drunk so I apologise.... you have a point in with we have to look forward to the mod, but you know i rather think your mod is still going to take a while which i appreciate cos the stuff you are making looks amazing.. but you know the lynx is what i have been waiting for since i started playing ofp I love that chopper but obvisouly a masterpice takes time so keep up the good work

edit
oh yeah u mite already know this but here goes, i am having problems with landing in VTOL its takes for ever to slow down, and also when i am in hover mode i cant ie turn to the right or left on the spot ie keys C and X (keys on default setting) but i think i know what that mite be with it being configured as an airplane shall i say.
Title: Re:Falklands Mod Progress
Post by: Strangelove on 26 Apr 2003, 14:25:52
It's the sex.

Now... about those mk.82s...  
Title: Re:Falklands Mod Progress
Post by: Messiah on 26 Apr 2003, 17:49:01
hope y'all know about the gear bug? for no apparent reason while flying it decides to lower, and then i cant ever raise it again...

vtol is good for what you can do.... need to work out a way to slow down though.... the current one means you have to slow down over 500...

sidewinders... i can't lock on... and if i dont have to, then they dont actually hit the targets...

otherwise, great fun  :D
Title: Re:Falklands Mod Progress
Post by: Strangelove on 26 Apr 2003, 18:51:15
Hmm...

Yes, the gear does sometimes lower on it's own if you are going slow but if you speed up a bit it should let you raise it again. Not had any trouble with the sidewinders myself. Yes, slowing the thing down for a vertical landing is tricky but... make sure you are low and slow before activating the VTOL then press break, use the decrease throttle action like buggery and ocassionally HOLD ALTITUDE to stop the nose from falling and you can land pretty quickly. Actually, however, STOL enables you to land on a dime anyway... so the only time you really need to use the VTOL is when taking off from a very confined space.

Hmm... in the absence of Mk82s I'm perfecting my strafing...  :gunman:
Title: Re:Falklands Mod Progress
Post by: Mr_Shady on 26 Apr 2003, 21:00:05
This is amazing. The STOL is great for fixed wing rookies like me, I can get the thing up in the air quicker than I can get Mrs Kooky's clothes off, and I can land and be at a total stop in the time that passes after Mrs Kooky's getting nekkid and her saying "That it?"  ;D
Title: Re:Falklands Mod Progress
Post by: fragsta on 26 Apr 2003, 21:41:35
I tried to post this on the Falklands Mod forums, but it kept telling me to log in again! Anyway, i just wanted to know if you were actually going to make a new CH47, because BAS made one and it is perfect. It would be a bit of a waste really if you made a new one. You should ask BAS.
Title: Re:Falklands Mod Progress
Post by: KevBaz on 26 Apr 2003, 21:51:28
Ok there seems to be a common problem with our forum, to fix it,


 in explorer click tools>internet options>privacy> then move the slider all the way to the bottom


that fixes it while we try and find out why its happening


and why would we want a new ch47?
Title: Re:Falklands Mod Progress
Post by: Ash on 26 Apr 2003, 22:06:13
We are using a modified version of BIS's Ch-47.. The fact that the British forces lost all but one Chinook when the Atlantic Conveyor was hit means there's hardly much point in spending so much time in creating a new one....

BAS's version is way too modern for us.. We're talking 1982 technology here remember!  :)
Title: Re:Falklands Mod Progress
Post by: fragsta on 26 Apr 2003, 22:14:11
yeah, i guess, but in the picture it looks like the one that BAS made, r u guna make it look like that? And will there actually only be one chinnook in the mod?
Title: Re:Falklands Mod Progress
Post by: Ash on 26 Apr 2003, 22:23:57
A rextextured BIS one will suit us...

And as for having just one Chinook.. Well thats what happened during the war, so thats what we'll be doing for the campaign...

Bravo November it was called...

From Britains Small Wars:

"A number of Chinooks were bound for the Falklands aboard the Atlantic Conveyor, unfortunately all but one of the Chinooks were lost in the sinking of the Atlantic Conveyor. The lone surviving Chinook, Bravo November, performed performed vital and dangerous tasks for several weeks until more Chinooks arrived in mid-June"
Title: Re:Falklands Mod Progress
Post by: Strangelove on 27 Apr 2003, 01:11:56
A rabid tester reports...

It seems that the VTOL script only currently works for the server in MP games.

Also, I've not yet worked out how to rearm the thing. Obviously the ammo trucks don't work... I've de-pboed the file and found the weapon and ammo classnames but when I use a trigger to addmagazine it doesn't work properly (the ammo-count rises but does not turn back from red).

Not very bright, I guess.  :-[

Does anyone know how to get ammo trucks rearming it? or, preferably,  how to do this with triggers... as I don't really want to use an ammo truck with American decals.  :-\

Last bit... has anyone done an RAF or Fleet Air Arm pilot?
Title: Re:Falklands Mod Progress
Post by: Colonel_Klink on 27 Apr 2003, 08:56:44
AS for the gear down problem, the lower speed, low altitude auto-gear down feature was for AI and auto pilot landing. Until I find a workaround to prevent the gear coming down unless landing I would suggest 1. Keep your speed up, 2. DOnt fly too low. Sorry guys. But the problem has been noted and am working on a solution.
Title: Re:Falklands Mod Progress
Post by: BoNeCoLLeCToR on 27 Apr 2003, 16:57:05
Please would you add dust when taking of  ;)
Title: Re:Falklands Mod Progress
Post by: Colonel_Klink on 28 Apr 2003, 10:12:09
Please would you add dust when taking of  ;)

Working on that right now. Also I am scripting the harrier so that all you ground ejectors can't get cheap thrills doing it over and over again.. ain't I mean  ;D
Title: Re:Falklands Mod Progress
Post by: Britboy on 28 Apr 2003, 14:48:22
Is there any way to get the AI to do VTOL take off?
Title: Re:Falklands Mod Progress
Post by: Ash on 28 Apr 2003, 15:07:49
Working on that right now. Also I am scripting the harrier so that all you ground ejectors can't get cheap thrills doing it over and over again.. ain't I mean  ;D

Awww you're gonna put that poor seat replacer mechanic guy out of a job m8   :'(

 ;D
Title: Re:Falklands Mod Progress
Post by: BoNeCoLLeCToR on 28 Apr 2003, 16:18:02
Awww you're gonna put that poor seat replacer mechanic guy out of a job m8   :'(

 ;D
It was funny eject go back and eject and over and over again like a pretpark  ;D :P
And Ash than you must be the poor seat replacer hahahahaha ;D :-* ::)
Title: Re:Falklands Mod Progress
Post by: Ash on 28 Apr 2003, 20:46:12
What's that supposed to mean?  ???
Title: Re:Falklands Mod Progress
Post by: Messiah on 28 Apr 2003, 21:38:38
beats me  ::)
Title: Re:Falklands Mod Progress
Post by: Colonel_Klink on 29 Apr 2003, 03:20:07
Is there any way to get the AI to do VTOL take off?

In the current version of OFP and with the current AI? Probably not. Having said that I will look into it.
Title: Re:Falklands Mod Progress
Post by: KevBaz on 19 May 2003, 21:55:22
Weve just released a 1968 version of HMS HERMES

www.flashpoint1982.co.uk

http://www.ofpec.com/yabbse/index.php?board=14;action=display;threadid=9622;start=0;boardseen=1

Great Stuff By Cbfasi !!
Title: Re:Falklands Mod Progress
Post by: CBFASI on 02 Jun 2003, 18:42:27
Well heres another piccy to wet your appetites..

The Model is mine, the basic textures are mine but....

The basic textures have been weathered by 'Pug', one of the very quiet members of the Falklands team.

(http://www.ironfoot.net/~cbfasi/picsforums/BalFer01.jpg)
As you may see I have not managed to place the textures on the ship perfectly but it certainly gives an idea of just what we are heading for with all the ships.
Title: Re:Falklands Mod Progress
Post by: Mr_Shady on 02 Jun 2003, 19:36:00
I'm really liking all the boats. The sectional construction idea's much better than trying to make a full-sized carrier that moves... I mean, who actually needs a carrier to move in OFP. The things aren't too fast anyway, so why bother?


Anyways, I can't wait for the full mod, it's shaping up much better than every other mod in my not-so humble opinion  ;)
Title: Re:Falklands Mod Progress
Post by: viper172 on 02 Jun 2003, 22:33:15
I'm really liking all the boats. The sectional construction idea's much better than trying to make a full-sized carrier that moves... I mean, who actually needs a carrier to move in OFP. The things aren't too fast anyway, so why bother?


Anyways, I can't wait for the full mod, it's shaping up much better than every other mod in my not-so humble opinion  ;)
i totally agree with you mate
Title: Re:Falklands Mod Progress
Post by: Colonel_Klink on 02 Jun 2003, 23:11:17
The Mod Gazelle is almost completed
(http://dc3d.tw-gateway.net/graphics/gazeller.jpg)

(http://dc3d.tw-gateway.net/graphics/gazelleU.jpg)
Title: Re:Falklands Mod Progress
Post by: Messiah on 02 Jun 2003, 23:32:12
*drool*

 :D
Title: Re:Falklands Mod Progress
Post by: viper172 on 03 Jun 2003, 00:43:37
me drool too :wow:
Title: Re:Falklands Mod Progress
Post by: Mr_Shady on 03 Jun 2003, 00:53:33
*splurge*


My MP squad needs a Gazelle desperately, but we don't want to use one in French colours....

*does the sad puppy eyes*











That's a no then?
Title: Re:Falklands Mod Progress
Post by: Messiah on 03 Jun 2003, 00:59:21
that aint french.... note the RAF ensignia
Title: Re:Falklands Mod Progress
Post by: KevBaz on 03 Jun 2003, 01:02:13
i thkn he was refering to the one the french mod released, but sorry guys your gonna have to wait fo rthis one :D
Title: Re:Falklands Mod Progress
Post by: Messiah on 03 Jun 2003, 01:05:02
aaaaah  :D
Title: Re:Falklands Mod Progress
Post by: viper172 on 03 Jun 2003, 03:17:42
why not ug the french one me sad :'(
Title: Re:Falklands Mod Progress
Post by: DeLiltMon on 03 Jun 2003, 09:33:04
Great stuff!  8)

I didn't know that the French Gazzelle had been released, have they released the Puma too?
Title: Re:Falklands Mod Progress
Post by: Mr_Shady on 03 Jun 2003, 12:56:01
Yeah, the Puma's with it. Y'know, if I squint really hard and drink turpentine for four hours, I mistake the Frenchpoint helicopters for British ones. My hair also falls out in clumps and I burst into flames if I stray too near to open flames too, so maybe it'd be better to just pretend they're British ones for now, until I get my hands on the Falklands Mod  ;)
Title: Re:Falklands Mod Progress
Post by: viper172 on 03 Jun 2003, 16:46:30
c'mon the french ones are not so bad ;)
Title: Re:Falklands Mod Progress
Post by: Yippyfn on 03 Jun 2003, 16:55:17
But...but...they're French!!!!!!!! :)
Title: Re:Falklands Mod Progress
Post by: Messiah on 03 Jun 2003, 17:19:26
and maybe we should keep the xenophobia out of the forums
Title: Re:Falklands Mod Progress
Post by: Mr_Shady on 03 Jun 2003, 17:35:53
They're actually very good. I'm not to keen on the texturing, and I can't get the Puma fastroping thing to work, but they handle really well.
Title: Re:Falklands Mod Progress
Post by: kikill on 03 Jun 2003, 19:09:56
damn, your gazelle looks really good! it's too bad you didn't work together (i mean with OFrP, the french mod), i'll have to download yours too now... ;D
Title: Re:Falklands Mod Progress
Post by: Vyper on 03 Jun 2003, 22:12:21
Any word on a demo Falklands? or a taster pack or somin?

Nice gazelle btw, who did the c0ckpit coz its daaaaamn nice!

Vyper
Title: Re:Falklands Mod Progress
Post by: Messiah on 03 Jun 2003, 23:31:02
i'd be willing to guess at the old Colonel  :D
Title: Re:Falklands Mod Progress
Post by: KevBaz on 04 Jun 2003, 00:13:11
there will be NO demo, we just want to crack on with it and get it finished.



the gazelle is the work of myself and mr klink, although mr klink has done the bulk of of the work
Title: Re:Falklands Mod Progress
Post by: Cplme on 04 Jun 2003, 00:21:56
So your saying No demo or stuff like that
Does that include if we was to pay you a very large amount of money, or beer?  ;D
Title: Re:Falklands Mod Progress
Post by: KevBaz on 04 Jun 2003, 00:59:41
how muc... erm i mean no way ! ;)
Title: Re:Falklands Mod Progress
Post by: uiox on 04 Jun 2003, 01:14:40
But...but...they're French!!!!!!!! :)

Ta gueule gros con de PD d'américain, you don't understand of course you know only one language.

Don't worry it's humour.

 ;D
Title: Re:Falklands Mod Progress
Post by: Messiah on 04 Jun 2003, 01:18:45
Quote
Your mouth large American PD idiot

thats my french skills for you... not sure what PD stands for... but seriously... like i said... lets keep the xenophobia out of the forums... because it'll end with flaming, shouting, swearing, black eyes and old mr noony won't be happy at all....

anyways, lets keep it clean, don't need a perfectly long running thread being locked for some silly coments.

(btw thats an internet translation... im guessin it should read 'You large mouthed american idiot'  ;) - oh the comedy)
Title: Re:Falklands Mod Progress
Post by: viper172 on 04 Jun 2003, 01:50:39
PD means homosexual in a very pejorative way that's not very nice ???
Title: Re:Falklands Mod Progress
Post by: Noon416 on 04 Jun 2003, 03:53:05
... and old mr noony won't be happy at all ...
Who you calling old?!  ;D


But seriously, keep it clean guys.
Remember that some comment can be meant as humour, but are taken as offence. So be careful what you post.

Thanks. :)
Title: Re:Falklands Mod Progress
Post by: Messiah on 04 Jun 2003, 11:00:05
teehee  ;)
Title: Re:Falklands Mod Progress
Post by: DeLiltMon on 04 Jun 2003, 14:55:41
Going slightly off topic, although if you request the pics they may be of some use for textures possibly :-\

HMS Vengeance for sale:
http://www.frenchcreekboatsales.com/details.asp?File_Number=BOP12 (http://www.frenchcreekboatsales.com/details.asp?File_Number=BOP12)
Title: Re:Falklands Mod Progress
Post by: Mr_Shady on 04 Jun 2003, 16:33:36
It's just a shame I don't have $4,500,000 going spare and a mooring on the canal big enough for that baby  ;)


Anyway, I know you mod teams hate release dates and all that, but when roughly can we expect this to be finished? Sometime this year, or what?
Title: Re:Falklands Mod Progress
Post by: KevBaz on 04 Jun 2003, 17:42:11
Well the site is currently going in for a refit, the new design will feature another progress report, that should clarify what stage were at.

btw the site has just had nice new piccys put on it, but they aint showing but head over to ofp.info to see them untill the site is sorted
Title: Re:Falklands Mod Progress
Post by: Yippyfn on 04 Jun 2003, 17:42:51
Thank you Messiah and Viper for doing that bit of translating. :)


*Yippyfn starts flaming, shouting, and swearing at Uiox*
Title: Re:Falklands Mod Progress
Post by: Yippyfn on 04 Jun 2003, 17:44:28
Sorry if I offended you Uiox, I don't hate the French. Ya'll have darn good food.
Title: Re:Falklands Mod Progress
Post by: Ash on 04 Jun 2003, 20:51:10
mod teams hate release dates and all that, but when roughly can we expect this to be finished? Sometime this year, or what?

If we told you.. We'd have to kill you..  ;)
Title: Re:Falklands Mod Progress
Post by: uiox on 05 Jun 2003, 01:09:48
it's humour I said...

I prefer west coast, a llittle bit of european touch than east coast.

San Franscico is a dream...

But in Europe we have a lot of dreams.

Rome, Londres, Vienne, Bruxelle etc....


He he not really east cost, Orlando is not Baltimore...

We only say about we know, sorry....
Title: Re:Falklands Mod Progress
Post by: CBFASI on 05 Jun 2003, 01:34:17
Back on topic please guys............

We don't want this topic locked!!!
Title: Re:Falklands Mod Progress
Post by: Yippyfn on 05 Jun 2003, 02:25:23
Right, back on topic.  I can't wait for a good Falklands mod to be released. I downloaded the Campagna de Malvinas and it turned out...odd. The British were on the the east side and the Argentinians were west! So when I put the ol' Brits with some American troops, it turned out messy. :)
Title: Re:Falklands Mod Progress
Post by: Britboy on 05 Jun 2003, 18:53:37
Djea Vu
Title: Re:Falklands Mod Progress
Post by: Lt_Phoenix on 05 Jun 2003, 19:20:45
Right, back on topic.  I can't wait for a good Falklands mod to be released. I downloaded the Campagna de Malvinas and it turned out...odd. The British were on the the east side and the Argentinians were west! So when I put the ol' Brits with some American troops, it turned out messy. :)
The configs are left uncoded, so you can edit it yourself. Either that, or you can give me buzz (e-mail is visible) and I'll send you some edited configs.

To be honest though, as soon as this mod is released, the Malvina Mod demo gets erased from my HD.

This Mod, along with UKForces are my favourites (and of course Normod)
Title: Re:Falklands Mod Progress
Post by: Mr_Shady on 05 Jun 2003, 19:36:08
I found the Mavinas mod to be very innacurate. Paras using the L1A2 (which was the carbine version, if I'm not mistaken) that had a full auto setting? Way too many units armed with L2A3 Sterlings or L3A3 Stirlings (Supressed) too.


It'd be interesting to see how they portray the British and Argentinians in their campaign too, at least for this gawky 17 year old British waster  ;)
Title: Re:Falklands Mod Progress
Post by: Ash on 07 Jun 2003, 16:04:43
British Paras used the L1A1 SLR but it didn't have a full auto setting..

The Argentine FN FN-50-61 (FN FAL) however did but it was almost impossible to control when firing on full auto...

As for the L2A3 SMG.. It was usually higher ranks who carried them..

The Silenced version of the L2A3 (The L34A1) was used almost exclusively by the Argentine commandos & special forces such as the Buzo Tactico during the initial stages of the conflict. The British SBS also used them and the Ar-15 during behind enemy lines activities...

Title: Re:Falklands Mod Progress
Post by: Mr_Shady on 08 Jun 2003, 00:25:28
I knew the SLR was semi-automatic only, but I was unsure about the carbine one. And I was pretty damn sure the Paras used the full-size one anyway.
Title: Re:Falklands Mod Progress
Post by: CBFASI on 10 Jun 2003, 00:03:26
I thought I would take some atmospheric piccies at San Carlos with some of my latest work..

(http://www.ironfoot.net/users/cbfasi/FalkPics/OFP00011.jpg)

(http://www.ironfoot.net/users/cbfasi/FalkPics/OFP00016.jpg)
Title: Re:Falklands Mod Progress
Post by: DeLiltMon on 10 Jun 2003, 00:34:55
(http://www.fiftiesweb.com/fashion/fonzie.jpg)
Title: Re:Falklands Mod Progress
Post by: Ash on 10 Jun 2003, 02:27:16
Heyyyyyyyyyyyyyyy!

My god.. I can actually remember my Fonzie tshirt in the 70's   :o  8)
Title: Re:Falklands Mod Progress
Post by: DeLiltMon on 10 Jun 2003, 09:30:12
Lol, I remember watching it on it's 85th rerun in the 80s  :D
Title: Re:Falklands Mod Progress
Post by: Mr_Shady on 16 Jun 2003, 23:30:54
It's all gone quiet on the Falklands Mod front...

Come on, I'm dying to give those island-invading cads a taste of my British spunk...


.... on second thoughts, a stiff kicking will do. I know I shouldn't have watched all that Blackadder Goes Forth last night, it's twisted my already quite warped mind  :)
Title: Re:Falklands Mod Progress
Post by: CBFASI on 17 Jun 2003, 08:55:55
We are quite busy and are working away hard at the mod...
Title: Re:Falklands Mod Progress
Post by: Mr_Shady on 17 Jun 2003, 13:24:42
Well, that's alright then  :)
Title: Re:Falklands Mod Progress
Post by: KevBaz on 17 Jun 2003, 14:04:59
Quote
Well, that's alright then  

Im glad you approve ;)
Title: Re:Falklands Mod Progress
Post by: Mr_Shady on 17 Jun 2003, 16:23:54
And so you should be!  ;D
Title: Re:Falklands Mod Progress
Post by: KevBaz on 29 Jul 2003, 04:08:57
Annother lovely update, weve been quiet publicly of late, this is due to team members otherwise occupied ie exams/holidays/ilness, dont fret though as were still beavering away behind the scenes


The Falklands Mod (http://www.flashpoint1982.co.uk)
Title: Re:Falklands Mod Progress
Post by: DeLiltMon on 29 Jul 2003, 09:12:04
I really like the Huey cockpit, especially the night shot, I can see those gauges spinning wildly as Supa ploughs it into a clump of trees  ;D
Title: Re:Falklands Mod Progress
Post by: Ash on 29 Jul 2003, 11:33:49
lol   ;D
Title: Re:Falklands Mod Progress
Post by: KevBaz on 24 Sep 2003, 00:27:36
Been a while scine we updated here

Quick bit of news

The site has had a makeover, and is now sporting a grand new design.

Cheers

Http://www.flashpoint1982.co.uk
Title: Re:Falklands Mod Progress
Post by: KevBaz on 03 Oct 2003, 19:12:07
We had a few problems with the new site, but all is well again and weve posted some new screenies to tease yer all a bit more ;)

cheers
Title: Re:Falklands Mod Progress
Post by: KevBaz on 06 Oct 2003, 23:58:31
We have just released our first Teaser Trailer, check out the site for links

Cheers
KevBaz

Falklands War Mod (http://www.flashpoint1982.co.uk)
Title: Re:Falklands Mod Progress
Post by: CBFASI on 07 Oct 2003, 14:26:46
Heres a few more piccies from South Georgia, South Atlantic
:D :D :D :D :D :D :D :D

(http://www.ironfoot.net/~cbfasi/picsOFP/OFP00189.jpg)
An great view in a valley to the north of Grytviken.

(http://www.ironfoot.net/~cbfasi/picsOFP/OFP00197.jpg)
The 'hills' above Grytviken, from here you can look over both Grytviken and King Edward Point, the major battle arena of this location.

(http://www.ironfoot.net/~cbfasi/picsOFP/OFP00198.jpg)
King Edward Point, still not complete but certainly improves every time I add more to it, rocks will be changed to ones with a more wintery look to them whenI get round to it.  Oh thats the entrance the Argentine Corvette ARA Guericco stormed through, only to get hit a few times by AT rockets which caused enough damage to require dry docking to fix.  We still lost this particular battle, without any casualties


(http://www.ironfoot.net/~cbfasi/picsOFP/OFP00202.jpg)
Type 21 tied up at King Edward POint, with a small Gemini passing by.
Title: Re:Falklands Mod Progress
Post by: Bruce Banner on 10 Oct 2003, 14:39:22
I spy a Linx  :o
Title: Re:Falklands Mod Progress
Post by: KevBaz on 16 Oct 2003, 22:55:17
Quote
I spy a Linx

you do indeed ;)
Title: Re:Falklands Mod Progress
Post by: Torak on 17 Oct 2003, 00:37:20
That's looking great! My one gripe would be the textures; they look really nice in the distance, but close up they look a bit odd.
Title: Re:Falklands Mod Progress
Post by: Ash on 17 Oct 2003, 01:15:58
If you are talking about the type 21 then you are correct as the texturing is very alpha  :)
Title: Re:Falklands Mod Progress
Post by: Torak on 17 Oct 2003, 12:11:29
No, I meant the textures on the ground (pic 3) and on the jetty (pic 4). I'm not sure why, maybe they're just a bit too clear, or too small....
Title: Re:Falklands Mod Progress
Post by: CBFASI on 20 Oct 2003, 23:40:45
Thanks for the observations..

It hasnt helped that the original images were 1600x1200 and have been re-sized to put in various forums.

Almost every object seen in those pics is currently carrying alpha textures particulary that dock as its one of my original objects from over a year ago now.

There is little more I can do to fix the slight patterning in the ground textures, tis a side affect from the way I put the textures together.  When on the ground its not so noticable, mainly as your busy fighting.
Title: Re:Falklands Mod Progress
Post by: Ash on 21 Oct 2003, 01:09:30
No, I meant the textures on the ground (pic 3) and on the jetty (pic 4). I'm not sure why, maybe they're just a bit too clear, or too small....

When you see them in the final release you'll realise how beautiful they really are....

Don't go by the pics... See for yourself when its finished and you'll agree  :)
Title: Re:Falklands Mod Progress
Post by: Torak on 21 Oct 2003, 14:34:15
Yeah, they look absolutely magnificent in the distance, and fairly nice close up, it's just in the middle distance that they tile a bit. Perhaps making the patterns on them a bit less obvious would help? They're fairly high-contrast, after all...

But yes, they are stunning at a distance.
Title: Re:Falklands Mod Progress
Post by: Torak on 21 Oct 2003, 14:34:57
Besides, anything that gives me an SLR and a Gimpy has got to be good. Will Pucaras be appearing?
Title: Re:Falklands Mod Progress
Post by: Ash on 21 Oct 2003, 15:31:16
Besides, anything that gives me an SLR and a Gimpy has got to be good. Will Pucaras be appearing?

Good god yes :)

You not see the trailer with the pucaras?
Title: Re:Falklands Mod Progress
Post by: Torak on 21 Oct 2003, 18:15:02
No, when did it appear?

<<sits back and wishes for damage models that will allow me to replicate that photo from after the SAS raid on Pebble Island...>>

As a publicity still you should do a copy of that one with the RM patrol walking away from camera.. you know, the one with the Union flag on the radio antenna? I've got a scan of it somewhere...
Title: Re:Falklands Mod Progress
Post by: KevBaz on 21 Oct 2003, 20:45:55
look 12 posts up ;) it was all over the news sites aswell
Title: Re:Falklands Mod Progress
Post by: Ash on 21 Oct 2003, 20:49:52
And methinks you'll enjoy the Pebble Island Pucara destruction as well :)
Title: Re:Falklands Mod Progress
Post by: Torak on 21 Oct 2003, 23:40:35
If it goes BOOM I'll enjoy it....
Title: Re:Falklands Mod Progress
Post by: Ash on 22 Oct 2003, 00:26:13
Watch and see my friend  :D
Title: Re:Falklands Mod Progress
Post by: Torak on 22 Oct 2003, 00:37:03
Watching and waiting... :D
Title: Re:Falklands Mod Progress
Post by: KevBaz on 22 Oct 2003, 13:34:10
he meant watch the video clip trailer weve made....
Title: Re:Falklands Mod Progress
Post by: Torak on 22 Oct 2003, 21:25:43
I know - I'm watching the clip, and waiting for the finished mod.

Actually, some of the precursors to the SA80 series must have been around in '82... and I seem to recall reading somewhere that a unit was issued prototype SA80IW (before the L85 designation was adopted) at one point during the Falklands war. Pretty please? ;D
Title: Re:Falklands Mod Progress
Post by: Ash on 22 Oct 2003, 22:34:41
SA80 was introduced to the British Army in 1985.. 3 years after the Falklands War m8

However.. Deployment was supposed to start in 1980 to replace the L1A1 SLR but the when the Falklands kicked off they stuck with the L1A1 which is a tried and tested weapon....And sadly the biggest mistake we ever made...  ::)

I've never heard anythign to suggest that it was used at all during the conflict....If anyone was to have used it, it would have been special forces, but SAS used M16/M203's & Colt Commandos and the SBS used AR15's..
Title: Re:Falklands Mod Progress
Post by: Torak on 24 Oct 2003, 13:07:16
I know it wasn't introduced until '85, but  there were prototypes around before that, and I read somewhere that one or two units had them to try during the war. Back in the days of squeezable receivers, if you recall... ;D

Oh, and the SAS used SLRs as well as the M16 series.
Title: Re:Falklands Mod Progress
Post by: Ash on 25 Oct 2003, 01:40:29
Oh, and the SAS used SLRs as well as the M16 series.

Only if they had to.....Have you ever known the SAS to use a standardised British weapon?  ;D
Title: Re:Falklands Mod Progress
Post by: Torak on 25 Oct 2003, 11:36:44
Heh, you have a point. But they have always been very fond of both the SLR and the Gimpy. And they did like the Sterling.
Title: Re:Falklands Mod Progress
Post by: KevBaz on 26 Oct 2003, 02:22:45
Work has continued on HMS Hermes....

(http://falklands.ofprc.net/news/uploads/herm_small1.jpg)

(http://falklands.ofprc.net/news/uploads/herm_small7.jpg)

(http://falklands.ofprc.net/news/uploads/herm_small6.jpg)

(http://falklands.ofprc.net/news/uploads/herm_small5.jpg)

(http://falklands.ofprc.net/news/uploads/herm_small4.jpg)

(http://falklands.ofprc.net/news/uploads/herm_small2.jpg)

(http://falklands.ofprc.net/news/uploads/herm_small3.jpg)


larger pics available at the site

www.flashpoint1982.co.uk
Title: Re:Falklands Mod Progress
Post by: registered_fugitiv on 26 Oct 2003, 05:10:07
that looks wicked, good work guys :)
Title: Re:Falklands Mod Progress
Post by: KJAM on 30 Oct 2003, 15:32:57
great work on the harrier (the beta one i love it ;D)
just wondering whether you are (or you would be able to) make an internal script on it that if you ejected the fuel pods, and dependant on how much fuel you have when you eject them, they explode when hitting the ground , i have no idea how this could be done (well maybe camcreating an tank shell or something for the explosion bit) but you guys probably do
Title: Re:Falklands Mod Progress
Post by: KevBaz on 06 Nov 2003, 16:19:01
The harrier is still beta, and its still being worked on, so its possible ;)
Title: Re:Falklands Mod Progress
Post by: Torak on 14 Nov 2003, 23:43:13
Only if they had to.....Have you ever known the SAS to use a standardised British weapon?  ;D

I've spoken to a friend of my sister's - retired army officer, ex-SAS - and he confirms that the SLR wasn't very popular, at least not with his unit:

"We didn't use the SLR much - it had a tendency of taking a nick out of your eyebrow if you didn't hold it down hard enough..."

He also tells me that they had "total carte blanche as far as weapons are concerned, as long as the QM could get them".

Well, I guess that's one unit you don't want to mess with!
Title: Re:Falklands Mod Progress
Post by: Ash on 15 Nov 2003, 01:56:07
good stuff m8 thanks for sharing that!

Just goes to show that the SAS have always stuck to the WW2 style of not using anything associated with the British Army!
Title: Re:Falklands Mod Progress
Post by: Mr_Shady on 15 Nov 2003, 19:41:17
What happened to the site? First west.flashpoint.ru, now the Falklands Mod site... is it that time of year again, when nothing works on the internet?
Title: Re:Falklands Mod Progress
Post by: BoNeCoLLeCToR on 15 Nov 2003, 21:46:06
Kevbaz told me that they must switch from server and upload everthing to new server it takes time ;)
Title: Re:Falklands Mod Progress
Post by: Mr_Shady on 16 Nov 2003, 13:49:05
Aaaaah. I suppose I should've read that page, but I was too busy being beaten by my sister on MSN checkers  :'(
Title: Re:Falklands Mod Progress
Post by: CBFASI on 17 Nov 2003, 18:53:38
Technical Differculties..

It seems that both the Mod Forum and Website are temporaily unstable.

It seems we may have hit bandwidth limits, the effect is the forum is coming and going so please bear with us while we sort this out.

And yes its being worked on as fast as possible within real life limitations.
Title: Re:Falklands Mod Progress
Post by: CBFASI on 17 Nov 2003, 19:09:39
While waiting heres a piccy of some of the ships that are viewable in present state.

These still requrie work, some far more that others.

Left to Right...

Nordic Ferry, Type 21, Fearless, Hermes, Nordic Ferry, Type 42

(http://www.ironfoot.net/users/cbfasi/picsOFP/HDS00014.jpg)
Title: Re:Falklands Mod Progress
Post by: KevBaz on 27 Nov 2003, 20:57:11
Work on HMS Invincible continues, the model still has a fair bit left to be done, but shes lookign great if i do say so myself :D

(http://www.kevbaz.com/inv1s.jpg) (http://www.kevbaz.com/inv1.jpg)

(http://www.kevbaz.com/inv2s.jpg) (http://www.kevbaz.com/inv2.jpg)

(http://www.kevbaz.com/inv3s.jpg) (http://www.kevbaz.com/inv3.jpg)
Title: Re:Falklands Mod Progress
Post by: Homefry31464 on 28 Nov 2003, 15:48:35
I don't usually pay much attention to Falklands Mod (no offense, I just don't know much about the conflict), but some of the stuff you are doing has made me a fan.  That aircraft carrier looks very good so far.  
Title: Re:Falklands Mod Progress
Post by: KevBaz on 28 Nov 2003, 20:27:37
"I don't usually pay much attention to Falklands Mod (no offense, I just don't know much about the conflict)"

I think thats the general feeling m8, but once you guys get a hold of this mod itll blow you away and will let you know all about the conflict
Title: Re:Falklands Mod Progress
Post by: KJAM on 29 Nov 2003, 01:25:39
i dont know much about it either (was born in '85) but i do know that british kicked a$$ and the mod is cool too, with that harrier you won my heart :D

(if this makes no sense then ignore, im in a blissful state of drunkeness)
Title: Re:Falklands Mod Progress
Post by: KevBaz on 04 Dec 2003, 00:07:41
New Defensive GPMG Positions, they feature a unmanned static anim and a custom manned anim, they will be used by both British and Argentine soldiers, but are pictured with a Para here.

(http://falklands.ofpr.com/news/uploads/gpmgpos1s.jpg) (http://falklands.ofpr.com/news/uploads/gpmgpos1.jpg)

(http://falklands.ofpr.com/news/uploads/gpmgpos3s.jpg) (http://falklands.ofpr.com/news/uploads/gpmgpos3.jpg)

(http://falklands.ofpr.com/news/uploads/gpmgpos4s.jpg) (http://falklands.ofpr.com/news/uploads/gpmgpos4.jpg)

(http://falklands.ofpr.com/news/uploads/gpmgpos2s.jpg) (http://falklands.ofpr.com/news/uploads/gpmgpos2.jpg)
Title: Re:Falklands Mod Progress
Post by: Mr_Shady on 04 Dec 2003, 17:54:50
Great work! :thumbsup:
Title: Re:Falklands Mod Progress
Post by: KevBaz on 24 Dec 2003, 15:24:33
The A4 Skyhawk has now had its Argentine colour scheme put on and it also now features random destroyed models.

(http://falklands.ofpr.com/news/uploads/argA4b1s.jpg) (http://falklands.ofpr.com/news/uploads/argA4b1.jpg)

(http://falklands.ofpr.com/news/uploads/argA4b2s.jpg) (http://falklands.ofpr.com/news/uploads/argA4b2.jpg)

(http://falklands.ofpr.com/news/uploads/argA4b3s.jpg) (http://falklands.ofpr.com/news/uploads/argA4b3.jpg)

(http://falklands.ofpr.com/news/uploads/argA4b4s.jpg) (http://falklands.ofpr.com/news/uploads/argA4b4.jpg)

heres a couple of piccies of 3 A4's trying to attack a number of British Frigates.


In this first pic you can see, one of the A4's and a fired Sea Cat Missile, which is heading for one of the other A4's
(http://www.kevbaz.com/a4attack1.jpg)

The First A4 made it through and dropped a few bombs which landed close to one of the frigates, the other 2 A4's however..
(http://www.kevbaz.com/a4attack2.jpg)

The A4 on the left has been blown in two, and the other one has been completly blown to bits.
(http://www.kevbaz.com/a4attack3.jpg)

But there are always casualties in war, the fuselage of the A4 carried on with alot of momentum and it actually arced straight into one of the frigates...
(http://www.kevbaz.com/a4attack4.jpg)

40mm Naval Bofors

(http://falklands.ofpr.com/news/uploads/bofors1bs.jpg) (http://falklands.ofpr.com/news/uploads/bofors1b.jpg)

(http://falklands.ofpr.com/news/uploads/bofors2bs.jpg) (http://falklands.ofpr.com/news/uploads/bofors2b.jpg)

(http://falklands.ofpr.com/news/uploads/bofors3bs.jpg) (http://falklands.ofpr.com/news/uploads/bofors3b.jpg)

Argentine Mirage III

(http://falklands.ofpr.com/news/uploads/mirageb3s.jpg) (http://falklands.ofpr.com/news/uploads/mirageb3.jpg)

(http://falklands.ofpr.com/news/uploads/mirageb2s.jpg) (http://falklands.ofpr.com/news/uploads/mirageb2.jpg)

(http://falklands.ofpr.com/news/uploads/mirageb1s.jpg) (http://falklands.ofpr.com/news/uploads/mirageb1.jpg)


LOOK HERE (http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST;f=4;t=35999;r=1;&#top)
Title: Re:Falklands Mod Progress
Post by: Mr_Shady on 24 Dec 2003, 16:36:18
Yay, best Chrimbo present ever! Something to shoot down in my Sea Harrier  :)
Title: Re:Falklands Mod Progress
Post by: Homefry31464 on 24 Dec 2003, 21:04:52
Wonderful job guys.  
Title: Re:Falklands Mod Progress
Post by: Mr_Shady on 25 Dec 2003, 16:07:01
I like the Sidewinders. Nothing as boring as downing them with your first missile  :) The exploding planes look fandabbydozy too  ;D
Title: Re:Falklands Mod Progress
Post by: KevBaz on 17 Jan 2004, 00:56:32
Argentine Dassault Super Etendard BETA PICS

(http://falklands.ofpr.com/news/uploads/superents1.jpg) (http://falklands.ofpr.com/news/uploads/superentb1.jpg)

(http://falklands.ofpr.com/news/uploads/superents2.jpg) (http://falklands.ofpr.com/news/uploads/superentb2.jpg)

(http://falklands.ofpr.com/news/uploads/superents3.jpg) (http://falklands.ofpr.com/news/uploads/superentb3.jpg)

BETA PICS
Title: Re:Falklands Mod Progress
Post by: KevBaz on 19 Mar 2004, 16:06:16
New Westland Wasp/Scout BETA PICS

(http://falklands.ofpr.com/news/uploads/wasp4s.jpg) (http://falklands.ofpr.com/news/uploads/wasp4b.jpg)

(http://falklands.ofpr.com/news/uploads/wasp5s.jpg) (http://falklands.ofpr.com/news/uploads/wasp5b.jpg)

(http://falklands.ofpr.com/news/uploads/wasp3s.jpg) (http://falklands.ofpr.com/news/uploads/wasp3b.jpg)
BETA PICS


SLR BETA PICS

(http://falklands.ofpr.com/news/uploads/slr4s.jpg) (http://falklands.ofpr.com/news/uploads/slr4b.jpg)

(http://falklands.ofpr.com/news/uploads/slr2s.jpg) (http://falklands.ofpr.com/news/uploads/slr2b.jpg)

(http://falklands.ofpr.com/news/uploads/slr3s.jpg) (http://falklands.ofpr.com/news/uploads/slr3b.jpg)

(http://falklands.ofpr.com/news/uploads/slr1s.jpg) (http://falklands.ofpr.com/news/uploads/slr1b.jpg)

BETA PICS
Title: Re:Falklands Mod Progress
Post by: fragsta on 19 Mar 2004, 18:57:41
All looking very nice, especially the New Westland Wasp/Scout!
Title: Re:Falklands Mod Progress
Post by: Homefry31464 on 19 Mar 2004, 19:44:21
Looks nice, will the NV scope have new functionality, or is that an engine limitation?
Title: Re:Falklands Mod Progress
Post by: KevBaz on 19 Mar 2004, 23:37:34
engine limitation :(
Title: Re:Falklands Mod Progress
Post by: KevBaz on 30 Mar 2004, 21:24:09
Argentine SLR varients BETA PICS

(http://falklands.ofpr.com/news/uploads/argfn2s.jpg) (http://falklands.ofpr.com/news/uploads/argfn2b.jpg)

(http://falklands.ofpr.com/news/uploads/argfn1s.jpg) (http://falklands.ofpr.com/news/uploads/argfn1b.jpg)

Aermacchi M.B.339 BETA PICS

(http://falklands.ofpr.com/news/uploads/aerm2s.jpg) (http://falklands.ofpr.com/news/uploads/aerm2b.jpg)

(http://falklands.ofpr.com/news/uploads/aerm1s.jpg) (http://falklands.ofpr.com/news/uploads/aerm1b.jpg)
Title: Re:Falklands Mod Progress
Post by: Homefry31464 on 31 Mar 2004, 01:53:40
Looks really good.  
Title: Re:Falklands Mod Progress
Post by: KevBaz on 05 Apr 2004, 20:36:04
Sterling SMG's   BETA PICS

(http://falklands.ofpr.com/news/uploads/ster2s.jpg) (http://falklands.ofpr.com/news/uploads/ster2b.jpg)

(http://falklands.ofpr.com/news/uploads/ster1s.jpg) (http://falklands.ofpr.com/news/uploads/ster1b.jpg)
Title: Re:Falklands Mod Progress
Post by: KevBaz on 05 Apr 2004, 23:20:34
CH47 "Bravo November"  BETA PICS

(http://falklands.ofpr.com/news/uploads/bn1s.jpg) (http://falklands.ofpr.com/news/uploads/bn1b.jpg)

(http://falklands.ofpr.com/news/uploads/bn2s.jpg) (http://falklands.ofpr.com/news/uploads/bn2b.jpg)
Title: Re:Falklands Mod Progress
Post by: Homefry31464 on 06 Apr 2004, 01:36:45
Looks really good!  Will the CH-47 have the same (or similar) functions as the BAS one?
Title: Re:Falklands Mod Progress
Post by: Messiah on 06 Apr 2004, 10:23:19
underslung cargo seems possible  ;D

no gunner tho  :P (although as far as i remember thats accurate - unfortunatly)
Title: Re:Falklands Mod Progress
Post by: KevBaz on 06 Apr 2004, 12:57:33
Quote
no gunner tho   (although as far as i remember thats accurate - unfortunatly)

correct :)

and BAS have kindly allowed us to implement a fwe of their scripts from their Chinook, the important one for use was the underslung cargo, wether or not we use any of the other comes down to time and relevence.
Title: Re:Falklands Mod Progress
Post by: Lt_Phoenix on 06 Apr 2004, 15:58:37
correct :)

and BAS have kindly allowed us to implement a fwe of their scripts from their Chinook, the important one for use was the underslung cargo, wether or not we use any of the other comes down to time and relevence.

Please keep em all. Would like to be able to transport vehicles inside the chopper too.
Will it be compatible with PUKF's landies too?
Title: Re:Falklands Mod Progress
Post by: KevBaz on 07 Apr 2004, 23:39:10
L42A1 Sniper Rifle   BETA PICS

(http://falklands.ofpr.com/news/uploads/snip1s.jpg) (http://falklands.ofpr.com/news/uploads/snip1b.jpg)
Title: Re:Falklands Mod Progress
Post by: Homefry31464 on 08 Apr 2004, 01:17:46
That thing looks awesome.  Which side used the rifle?
Title: Re:Falklands Mod Progress
Post by: KevBaz on 08 Apr 2004, 01:50:10
We did, erm British forces :)
Title: Re:Falklands Mod Progress
Post by: KevBaz on 08 Apr 2004, 23:03:56
Argentine used Mauser Rifle BETA PICS

(http://falklands.ofpr.com/news/uploads/mau1s.jpg) (http://falklands.ofpr.com/news/uploads/mau1b.jpg)


yep yet annother gun, were going overtime on em to get them done and out the way :) still a few more to come though
Title: Re:Falklands Mod Progress
Post by: KevBaz on 13 Apr 2004, 23:24:38
Argentine 90mm recoiless rifle     BETA PICS

(http://falklands.ofpr.com/news/uploads/90mm1s.jpg) (http://falklands.ofpr.com/news/uploads/90mm1b.jpg)


Argentine PA3dm 9mm SMG
(http://falklands.ofpr.com/news/uploads/pa31s.jpg) (http://falklands.ofpr.com/news/uploads/pa31b.jpg)
Title: Re:Falklands Mod Progress
Post by: Homefry31464 on 14 Apr 2004, 05:21:37
I've got to ask man, who does these awesome textures?  They look really good.  How many more guns do you have in the pipeline?
Title: Re:Falklands Mod Progress
Post by: KevBaz on 14 Apr 2004, 10:53:38
the weapon models have been done by myself,  Gastovski' and Ash but all have been textured by NZ-psychoKiwi, theres are about 4-5 more "small arms" yet to be done :)
Title: Re:Falklands Mod Progress
Post by: Homefry31464 on 14 Apr 2004, 22:25:07
The do look really good so far, and with only five or so to go, is that any indication on mod progress?

Oh, BTW, are these done, as in config and all?
Title: Re:Falklands Mod Progress
Post by: KevBaz on 15 Apr 2004, 00:28:06
theyre about 90-95% configs arent final, such things as hd versions and tracers ect to be added, not a true reflection on the overall mod progress as we only really have aplha troops, and still alot of "building work" to be done on the islands, were getting there though :)
Title: Re:Falklands Mod Progress
Post by: KevBaz on 24 Apr 2004, 13:28:17
Argentine UH1H Huey  BETA PICS

(http://falklands.ofpr.com/news/uploads/huey2s.jpg) (http://falklands.ofpr.com/news/uploads/huey2b.jpg)
(http://falklands.ofpr.com/news/uploads/huey1s.jpg) (http://falklands.ofpr.com/news/uploads/huey1b.jpg)
(http://falklands.ofpr.com/news/uploads/huey4s.jpg) (http://falklands.ofpr.com/news/uploads/huey4b.jpg)
(http://falklands.ofpr.com/news/uploads/huey3s.jpg) (http://falklands.ofpr.com/news/uploads/huey3b.jpg)
(http://falklands.ofpr.com/news/uploads/huey5s.jpg) (http://falklands.ofpr.com/news/uploads/huey5b.jpg)
Title: Re:Falklands Mod Progress
Post by: DeLiltMon on 24 Apr 2004, 14:28:56
Mint!  8)
Title: Re:Falklands Mod Progress
Post by: KevBaz on 25 Apr 2004, 22:39:54
glad somone took the effort to reply :)
Title: Re:Falklands Mod Progress
Post by: Homefry31464 on 26 Apr 2004, 02:38:28
And I made a news post...  ;)
Title: Re:Falklands Mod Progress
Post by: KevBaz on 09 Jun 2004, 17:26:33
Argentine Pucara :)

(http://falklands.ofpr.com/news/uploads/puc1s.jpg) (http://falklands.ofpr.com/news/uploads/puc1b.jpg)

(http://falklands.ofpr.com/news/uploads/puc2s.jpg) (http://falklands.ofpr.com/news/uploads/puc2b.jpg)

(http://falklands.ofpr.com/news/uploads/puc3s.jpg) (http://falklands.ofpr.com/news/uploads/puc3b.jpg)


Argentine Conscripts

(http://falklands.ofpr.com/news/uploads/arg1s.jpg) (http://falklands.ofpr.com/news/uploads/arg1b.jpg)

(http://falklands.ofpr.com/news/uploads/arg2s.jpg) (http://falklands.ofpr.com/news/uploads/arg2b.jpg)

(http://falklands.ofpr.com/news/uploads/arg3s.jpg) (http://falklands.ofpr.com/news/uploads/arg3b.jpg)

(http://falklands.ofpr.com/news/uploads/arg4s.jpg) (http://falklands.ofpr.com/news/uploads/arg4b.jpg)
Title: Re:Falklands Mod Progress
Post by: Homefry31464 on 09 Jun 2004, 18:48:26
Looking really good.  What does a Pucara do?
Title: Re:Falklands Mod Progress
Post by: KevBaz on 09 Jun 2004, 19:15:30
its a bomber :) but the only air to air casualty on the british side was a Royal Marine Scout, which was shot down by a Pucara :)
Title: Re:Falklands Mod Progress
Post by: KevBaz on 04 Jul 2004, 00:50:27
Royal Marine WIP pics

(http://falklands.ofpr.com/news/uploads/marine1s.jpg) (http://falklands.ofpr.com/news/uploads/marine1b.jpg)

(http://falklands.ofpr.com/news/uploads/marine2s.jpg) (http://falklands.ofpr.com/news/uploads/marine2b.jpg)

Gazelle WIP pics

(http://falklands.ofpr.com/news/uploads/gaz1s.jpg) (http://falklands.ofpr.com/news/uploads/gaz1.jpg)

(http://falklands.ofpr.com/news/uploads/gaz2s.jpg) (http://falklands.ofpr.com/news/uploads/gaz2.jpg)
Title: Re:Falklands Mod Progress
Post by: Ade on 05 Jul 2004, 00:58:21
The vehicles look good, but I'm really impressed with the RM and Argentine troop models - they are dead ringers for the real thing if my memories of grainy news broadcasts are anything to go by.  This mod is going to be really atmospheric.

Ade

 8)
Title: Re:Falklands Mod Progress
Post by: Skorp1on on 05 Jul 2004, 03:58:59
These look great guys! The marines look great, and so do the other models. I was wondering if the tail fan rotor on the Gazelle rotates inside the tail plane? I am glad that this helo was released as it was one of the first ones I ever flew in. Nice textures too ;)
Title: Re:Falklands Mod Progress
Post by: KevBaz on 05 Jul 2004, 12:53:21
yep the tail rotor rotates :)
Title: Re:Falklands Mod Progress
Post by: KevBaz on 03 Aug 2004, 00:44:51
HMS Sheffield Type 42-2 Destroyer

(http://falklands.ofpr.com/news/uploads/sheff1s.jpg) (http://falklands.ofpr.com/news/uploads/sheff1b.jpg)

(http://falklands.ofpr.com/news/uploads/sheff2s.jpg) (http://falklands.ofpr.com/news/uploads/sheff2b.jpg)

(http://falklands.ofpr.com/news/uploads/sheff3s.jpg) (http://falklands.ofpr.com/news/uploads/sheff3b.jpg)

(http://falklands.ofpr.com/news/uploads/sheff5s.jpg) (http://falklands.ofpr.com/news/uploads/sheff5b.jpg)
Title: Re:Falklands Mod Progress
Post by: Homefry31464 on 03 Aug 2004, 03:35:20
Looking good as always...  does this have multiple gunner positions by any odd chance?
Title: Re:Falklands Mod Progress
Post by: CBFASI on 03 Aug 2004, 08:13:14
Not exactly, as has been mentioned many times before the Falklands ships are statics with guns & radars as seperate objects being placed on the decks.

This is because most the vessels are between 2 to 5 times the size that is imposed by OFP for a single object.

It does not however detract from its use,.  Ok it cant move, but it can still shoot you down...
Title: Re:Falklands Mod Progress
Post by: KevBaz on 10 Sep 2004, 13:06:03
British SAS

(http://falklands.ofpr.com/news/uploads/sas1s.jpg) (http://falklands.ofpr.com/news/uploads/sas1b.jpg)
(http://falklands.ofpr.com/news/uploads/sas2s.jpg) (http://falklands.ofpr.com/news/uploads/sas2b.jpg)

With the updated DPM and a Colt Commando

Argentine Special forces :)

(http://falklands.ofpr.com/news/uploads/cacdo1s.jpg) (http://falklands.ofpr.com/news/uploads/cacdo1b.jpg)

(http://falklands.ofpr.com/news/uploads/cacdo4s.jpg) (http://falklands.ofpr.com/news/uploads/cacdo4b.jpg)

(http://falklands.ofpr.com/news/uploads/cacdo3s.jpg) (http://falklands.ofpr.com/news/uploads/cacdo3b.jpg)

(http://falklands.ofpr.com/news/uploads/cacdo2s.jpg) (http://falklands.ofpr.com/news/uploads/cacdo2b.jpg)
Title: Re:Falklands Mod Progress
Post by: Homefry31464 on 11 Sep 2004, 21:36:02
Not exactly, as has been mentioned many times before the Falklands ships are statics with guns & radars as seperate objects being placed on the decks.

This is because most the vessels are between 2 to 5 times the size that is imposed by OFP for a single object.

It does not however detract from its use,.  Ok it cant move, but it can still shoot you down...

Okay, thanks for clearing that up, I was curious how you had it all set up.  The SAS and the Argentine SF both look amazing, excellent job.  BTW, how is the campaign coming along?
Title: Re:Falklands Mod Progress
Post by: DeLiltMon on 14 Sep 2004, 10:41:27
British SAS
With the updated DPM and a Colt Commando

Argentine Special forces :)


I've said it before and I'll say it again, great stuff :afro:
Title: Re:Falklands Mod Progress
Post by: KevBaz on 16 Sep 2004, 00:50:18
Argentine Marines

(http://falklands.ofpr.com/news/uploads/argmar1s.jpg) (http://falklands.ofpr.com/news/uploads/argmar1b.jpg)
(http://falklands.ofpr.com/news/uploads/argmar2s.jpg) (http://falklands.ofpr.com/news/uploads/argmar2b.jpg)
(http://falklands.ofpr.com/news/uploads/argmar3s.jpg) (http://falklands.ofpr.com/news/uploads/argmar3b.jpg)
(http://falklands.ofpr.com/news/uploads/argmar4s.jpg) (http://falklands.ofpr.com/news/uploads/argmar4b.jpg)
(http://falklands.ofpr.com/news/uploads/argmar5s.jpg) (http://falklands.ofpr.com/news/uploads/argmar5b.jpg)
Title: Re:Falklands Mod Progress
Post by: DeLiltMon on 16 Sep 2004, 10:01:48
(http://www.bbc.co.uk/cult/ilove/years/1997/gallery/100/jazznice.jpg)
Nice  :D
Title: Re:Falklands Mod Progress
Post by: KevBaz on 18 Sep 2004, 14:05:49
(http://falklands.ofpr.com/news/uploads/can1s.jpg) (http://falklands.ofpr.com/news/uploads/can1b.jpg)
(http://falklands.ofpr.com/news/uploads/can2s.jpg) (http://falklands.ofpr.com/news/uploads/can2b.jpg)
(http://falklands.ofpr.com/news/uploads/can3s.jpg) (http://falklands.ofpr.com/news/uploads/can3b.jpg)
Title: Re:Falklands Mod Progress
Post by: KevBaz on 19 Sep 2004, 23:50:52
SBS and Blues and Royals :)

(http://falklands.ofpr.com/news/uploads/sbs1s.jpg) (http://falklands.ofpr.com/news/uploads/sbs1b.jpg)
(http://falklands.ofpr.com/news/uploads/sbs2s.jpg) (http://falklands.ofpr.com/news/uploads/sbs2b.jpg)
(http://falklands.ofpr.com/news/uploads/sbs3s.jpg) (http://falklands.ofpr.com/news/uploads/sbs3b.jpg)
(http://falklands.ofpr.com/news/uploads/bar1s.jpg) (http://falklands.ofpr.com/news/uploads/bar1b.jpg)
Title: Re:Falklands Mod Progress
Post by: SilentHunter_764 on 20 Sep 2004, 09:03:36
Wow! This is coming along great !  ;D

Awesome job!  :thumbsup:

Cheers

Lk
Title: Re:Falklands Mod Progress
Post by: KevBaz on 27 Oct 2004, 00:52:44
Royal Navy HAS2 Lynx

(http://falklands.ofpr.com/news/uploads/lynxhs.jpg) (http://falklands.ofpr.com/news/uploads/lynxh.jpg)
(http://falklands.ofpr.com/news/uploads/lynxfs.jpg) (http://falklands.ofpr.com/news/uploads/lynxf.jpg)
Title: Re:Falklands Mod Progress
Post by: Ash on 08 Dec 2004, 19:54:46
Lynx released today.

Grab from www.flashpoint1982.co.uk  :)
Title: Re:Falklands Mod Progress
Post by: Homefry31464 on 09 Dec 2004, 02:25:43
I'm sure you've heard it plenty of times.... but excellent job!  :)
Title: Re:Falklands Mod Progress
Post by: KevBaz on 24 Feb 2005, 23:41:53
Been a while scince our last update, so here are a few screenshots of what we have been working on recently.
First up is our Argentine LVTP-7:

(http://www.flashpoint1982.co.uk/news/uploads/lvtp1s.jpg) (http://www.flashpoint1982.co.uk/news/uploads/lvtp1b.jpg)
(http://www.flashpoint1982.co.uk/news/uploads/lvtp2s.jpg) (http://www.flashpoint1982.co.uk/news/uploads/lvtp2b.jpg)
(http://www.flashpoint1982.co.uk/news/uploads/lvtp3s.jpg) (http://www.flashpoint1982.co.uk/news/uploads/lvtp3b.jpg)
(http://www.flashpoint1982.co.uk/news/uploads/lvtp4s.jpg) (http://www.flashpoint1982.co.uk/news/uploads/lvtp4b.jpg)

Next we have our updated GPMG and new standing and crouching anims:

(http://www.flashpoint1982.co.uk/news/uploads/gpmg1s.jpg) (http://www.flashpoint1982.co.uk/news/uploads/gpmg1b.jpg)
(http://www.flashpoint1982.co.uk/news/uploads/gpmg2s.jpg) (http://www.flashpoint1982.co.uk/news/uploads/gpmg2b.jpg)
(http://www.flashpoint1982.co.uk/news/uploads/gpmg3s.jpg) (http://www.flashpoint1982.co.uk/news/uploads/gpmg3b.jpg)
(http://www.flashpoint1982.co.uk/news/uploads/gpmg4s.jpg) (http://www.flashpoint1982.co.uk/news/uploads/gpmg4b.jpg)

Here is our newly reskinned Argentine Super Entendart and Mirage

(http://www.flashpoint1982.co.uk/news/uploads/ent1s.jpg) (http://www.flashpoint1982.co.uk/news/uploads/ent1b.jpg)
(http://www.flashpoint1982.co.uk/news/uploads/mirage1s.jpg) (http://www.flashpoint1982.co.uk/news/uploads/mirage1b.jpg)

And finally we have our new Argentine Agusta A-109

(http://www.flashpoint1982.co.uk/news/uploads/aug1s.jpg) (http://www.flashpoint1982.co.uk/news/uploads/aug1b.jpg)
Title: Re:Falklands Mod Progress
Post by: Homefry31464 on 25 Feb 2005, 21:17:28
Awesome work there mate... really nice.
Title: Re:Falklands Mod Progress
Post by: Ash on 23 Mar 2005, 23:42:21
Some latest shots of our Rigid Raiders :)


(http://www.flashpoint1982.co.uk/news/uploads/rrpromo01s.jpg) (http://www.flashpoint1982.co.uk/news/uploads/rrpromo01.jpg)
(http://www.flashpoint1982.co.uk/news/uploads/rrpromo02s.jpg) (http://www.flashpoint1982.co.uk/news/uploads/rrpromo02.jpg)
(http://www.flashpoint1982.co.uk/news/uploads/rrpromo03s.jpg) (http://www.flashpoint1982.co.uk/news/uploads/rrpromo03.jpg)
(http://www.flashpoint1982.co.uk/news/uploads/rrpromo04s.jpg) (http://www.flashpoint1982.co.uk/news/uploads/rrpromo04.jpg)
Title: Re: Falklands Mod Progress
Post by: Archangel Scream on 21 Sep 2009, 17:17:00
Whatever happened to the Falklands mod? Did it ever get finished? Is it hosted elsewhere? Simply that the website no longer exists.
Title: Re: Falklands Mod Progress
Post by: Walter_E_Kurtz on 21 Sep 2009, 17:54:07
It staggered to an end more than a year ago (http://forums.bistudio.com/showthread.php?t=64376).

Try GamePark (http://ofp.gamepark.cz/index.php?showthis=10694) for download links.

There are a couple of missions undergoing testing in the beta forums: Mount Longdon (http://www.ofpec.com/forum/index.php?topic=31608.0) and Operation Azul (http://www.ofpec.com/forum/index.php?topic=31064.0).
Title: Re: Falklands Mod Progress
Post by: Archangel Scream on 22 Sep 2009, 00:03:33
Many thanks for the reply - I remember working with the Falklands mod team at the start, so it would be great to see what it finally turned out like. :)