OFPEC Forum

Editors Depot - Mission Editing and Scripting => ArmA - Editing/Scripting Resources Beta Testing & Submission => Topic started by: Mandoble on 14 Jun 2008, 01:06:11

Title: Mando Chute (ACCEPTED)
Post by: Mandoble on 14 Jun 2008, 01:06:11
(http://www.ofpec.com/ed_depot/the_files/ArmAResources/images/mando_chute.jpg)

Chutes landing where you want.
Provide a target position and a maximum deviation radius and the chutes will do their best to land there.

Get Mando Chute v1.1 (http://www.ofpec.com/ed_depot/index.php?action=details&id=554&page=0&cat=xyz) (please do not mirror this file yet).
Title: Re: Mando Chute (ACCEPTED)
Post by: Rommel92 on 14 Jun 2008, 02:38:48
This got a para-bug safeguard by any chance? Haven't checked the code out as of yet.

 :yes:
Title: Re: Mando Chute (ACCEPTED)
Post by: Luke on 15 Jul 2008, 18:56:41
Mando,

Any way to define what's in the chutes, (i.e. ammo crates, bombs.)

and how many?

Thanx for the replies, as always.

Luke
Title: Re: Mando Chute (ACCEPTED)
Post by: Mandoble on 15 Jul 2008, 19:48:18
You would need to modify the script, open it and check _man local variable which points to the "driver" of the chute.
Title: Re: Mando Chute (ACCEPTED)
Post by: Luke on 16 Jul 2008, 04:48:40
Mando,

Isn't it against code to put ammo in a parachute (i.e. parachute bombs)?

Thanx for the replies, as always.

Luke
Title: Re: Mando Chute (ACCEPTED)
Post by: Manzilla on 16 Jul 2008, 06:13:31
What do you mean "against code"? Am I gonna screw something if try that?

Or do you mean RL code? In that case, I could care less since this is only a game. ;)

Just curious, I'd hate to cause problems in my missions if something could go wrong.
Title: Re: Mando Chute (ACCEPTED)
Post by: Luke on 17 Jul 2008, 02:18:16
Manzilla,

I mean that a man is usually the one in the parachute.

Therefore could you have an lgb in the parachute?
(i.e. a hand grenade can't be a driver in a tank, so would it be "against code" to put an lgb in a parachute.)

Thanx for the replies, as always