OFPEC Forum
Editors Depot - Mission Editing and Scripting => ArmA - Editing/Scripting General => Topic started by: laggy on 28 May 2008, 22:44:04
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Hey all,
Does anyone know how the amazing black n white and blurry "Sattellite view/GPS bombing" anim is done in Southern Sahrani ArmA version 1.14?
I would really like to include it in a mission. My PBO decryption is FUBAR.
Laggy
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Intro sqf
//--- 03/18/2008 --- Karel Moricky (Gaia)
setaperture 0.03;
0 fadesound 0;
titleCut ["","black in", 2];
_center = [3600,3555,0];
_side = floor (random 2);
_grp = creategroup civilian;
_camera = "camera" camCreate [0,0,0];
_camera cameraEffect ["internal","back"];
showcinemaborder false;
//createdialog "rscdisplaymain";
titlersc ["RscDisplayUAV","plain"];
...... (rest of script)
......
......
description.ext
class RscText
{
type = 0;
IDC = -1;
style = 0x00 + 16 + 0x200 + 256;
LineSpacing = 1.000000;
h = 0.040000;
ColorBackground[] = {1,1,1,0.2};
ColorText[] = {0.1,0.1,0.1,1};
font = "BitStream";
SizeEx = 0.030000;
};
#define thickness 0.002
#define color {1,1,1,1}
//==================================================================
// TITLES
//==================================================================
class RscTitles
{
class RscDisplayUAV
{
idd = -1;
duration = 100000;
fadein = 0;
movingEnable = 0;
enableSimulation = 0;
enableDisplay = 0;
class controls
{
//--- Cross
class cross1A: RscText
{
x = 0.45-0.05*2/4;
y = 0.5;
w = 0.05*3/4;
h = thickness;
text = "";
colorBackground[] = color;
};
class cross1B: cross1A
{
x = 0.55-0.05*1/4;
y = 0.5;
w = 0.05*3/4;
h = thickness;
};
class cross2A: cross1A
{
x = 0.5;
y = 0.4;
w = thickness*3/4;
h = 0.05;
};
class cross2B: cross1A
{
x = 0.5;
y = 0.55;
w = thickness*3/4;
h = 0.05;
};
//--- Top Left
class LineTLH: RscText
{
x = 0.2;
y = 0.25;
w = 0.1*3/4;
h = thickness;
text = "";
colorBackground[] = color;
};
class LineTLV: LineTLH
{
x = 0.2;
y = 0.25;
w = thickness*3/4;
h = 0.1;
text = "";
};
//--- Top Right
class LineTRH: LineTLH
{
x = 0.7+0.025;
y = 0.25;
w = 0.1*3/4;
h = thickness;
text = "";
};
class LineTRV: LineTLH
{
x = 0.8-thickness*3/4;
y = 0.25;
w = thickness*3/4;
h = 0.1;
text = "";
};
//--- Bottom Left
class LineBLH: LineTLH
{
x = 0.2;
y = 0.75-thickness;
w = 0.1*3/4;
h = thickness;
text = "";
};
class LineBLV: LineTLH
{
x = 0.2;
y = 0.65;
w = thickness*3/4;
h = 0.1;
text = "";
};
//--- Bottom Right
class LineBRH: LineTLH
{
x = 0.7+0.025;
y = 0.75-thickness;
w = 0.1*3/4;
h = thickness;
text = "";
};
class LineBRV: LineTLH
{
x = 0.8-thickness*3/4;
y = 0.65;
w = thickness*3/4;
h = 0.1;
text = "";
};
};
};
};
//==================================================================
// SOUNDS
//==================================================================
class CfgSounds
{
sounds[] = {};
class congratz
{
name = "Congratz! You finished Rahmadi Conflict Campaign!";
sound[] = {"congratz.ogg", db+10, 1.0};
titles[] = {};
};
};
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I'm loving the end sound name. CONGRATZ! :clap:
Ta for posting it mate. :good:
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Thx alot Gnat.
Laggy