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Missions Depot => Mission Discussion => ArmA - Reviewed Missions => Topic started by: Gielovic on 01 May 2008, 20:43:21

Title: (Review completed)[SP/AD] Fly Like An Eagle
Post by: Gielovic on 01 May 2008, 20:43:21
Originally posted by the Mission Makers Unit now updated by the original author, SaOk

Fly Like An Eagle
Is a Single Player Mission in Arma which offers various facets of combat, from aerial tasks to ground objectives, from combined operational assaults to Rambo style Fury.

A long and action packed mission in which features:
- Use of Kronzky's Urban Patrol script
- Many other cool scripts
- Detailed briefing
- Over 200 custom sounds
- Unlimited Savegames

Mission design and concept by Saok.

More (contact) details can be found in the readme



Addons Needed:
Lowfly's EditorUpdate v1.02 (http://www.armaholic.com/page.php?id=953)

The Download:
Fly Like An Eagle v1.65 (http://www.ofpec.com/missions_depot/index.php?action=details&id=201) (29 mb...hehe custom sounds right:P)
An overview pic, readme file and high resolution picture can be found in the package as well.

Some more details:
role: Pilot/SF assistant
island: Sahrani
side: US
ArmA version: created and tested with 1.12 beta...1.09 beta is working as well and we see no reason why it should not work with older versions. Also working with 1.14.

Change Log:
- More typos fixed
- One possible enemy presence in forest meeting removed
- Radio visible on map after load game
- Changes in SF diversion
- Evac chopper should survive better
- SF moves faster to Eponia from diversion hill
- Error between RTEditor and UPS fixed 
- Some other fixes
Change log:
v1.1:
- Fixed few typos and corrected sidechats (when repairing the chopper).
- Few conditions for scripts are updated too when operating on north island.
v1.2:
- Should be fixed a problem where sometime POWs left holding cell
v1.3:
- Fixed a problem in chopper cutscene which caused chopper to crash to island sometimes
v1.4:
- Few typos fixed
- Few voices are little louder in mercalillo
- Condition for shilkas is better
- Friendly choppers should crash less likely when spawning
- Player is captive in forest cutscene now
v1.5:
- More typos fixed
- One possible enemy presence in forest meeting removed
- Radio visible on map after load game
- Changes in SF diversion
- Evac chopper should survive better
- SF moves faster to Eponia from diversion hill
- Error between RTEditor and UPS fixed *
- Some other fixes
v1.6:
-Rewritten objectives, dialog
-Remade forest cutscene
-Remade much more complex SF behaviour (Player isnt playing the key role anymore)
-Dynamic reinforcements for SF
-Over 200 new voice files (for cutscene, sidechats and dynamic random voices during mission/close combat)
-Difficulty Selection (affects to available weapons in SF ammobox, enemy manpower and flying part)
-Dynamic Markers for SF
-Objective hints
-Appendid outro
-Many other bug fixes, tweaks
v1.61
Removed some objects from tent in cinematic. They were presumed to be the cause of a player death bug.
v1.65:
-Added more enemy units for "Hard" and "Very Hard"
-Changes in Eponia for better AI movement
-More reliable reinforcement system
-Many other bug fixes and tweaks

Title: Re: [SP] Fly Like An Eagle (Review Please)
Post by: Gielovic on 01 May 2008, 20:43:33
Review Please :D
Title: Re: [SP] Fly Like An Eagle (Review Please)
Post by: Planck on 02 May 2008, 00:32:22
What?

No, beta testing first, you want a review straight away?


Planck
Title: Re: [SP] Fly Like An Eagle (Review Please)
Post by: savedbygrace on 02 May 2008, 02:22:12
Our Team has beta tested this project for over 3 months now. But testing by you guys is more than welcome, as I am sure you guys could find the bugs. But considering that we have refined this project until we are nearly sick of looking at it, I don't forsee us changing anything other than a major bug. But yes, please, since it's  preferred here to beta test before we release material to our patrons, then absolutely. Thanks Planck.
Title: Re: [SP] Fly Like An Eagle (Review Please)
Post by: Gielovic on 02 May 2008, 11:29:23
This is the disadvantage of the new submission system in my opinion :D
But as savedbygrace said, the project has undergone lot's of testing from different persons.
Title: Re: [SP] Fly Like An Eagle (Review Please)
Post by: Cheetah on 02 May 2008, 11:35:30
Ah well. Better to have all the bugs out before review ;). But you are free to have it out for review when you want it to.

I'm not sure if raedor's sandbag fix is required though, wasn't it that in some patch the sandbag issue got fixed?
Title: Re: [SP] Fly Like An Eagle (Review Please)
Post by: Gielovic on 02 May 2008, 12:09:18
you're right, but it's in the sqm file still so i guess we have to live with it;)
I don't know if the patch really did fix things up though:(
Title: Re: [SP] Fly Like An Eagle (Review Please)
Post by: Cheetah on 02 May 2008, 12:17:56
well, if it's in the mission.sqm file you can remove it pretty easy. Just close the mission/ArmA and remove it from the mission.sqm. Load up ArmA ét voila - no longer requires the addon.
Title: Re: [SP] Fly Like An Eagle (Review Please)
Post by: Gielovic on 02 May 2008, 13:47:51
I removed it from the mission.sqm, tested and reuploaded the file...
if anything is wrong right now...it's my fault

happy reviewing:D
Title: Re: [SP] Fly Like An Eagle (Review Please)
Post by: mathias_eichinger on 05 May 2008, 14:09:30
Hi, just did a pre-review test, and I encountered a showstopper!

Right when I am back at the MASH site, 2 m close to the helo pad and I am re-tasked to pick up some special forces, I am not able to restart my engine again. Note that the damage from bumpy landings is small, about 5-10 percent of the armor bar. Please look into this, else this mission could not be reviewed.

Cheers

Mathias
Title: Re: [SP] Fly Like An Eagle (Review Please)
Post by: SaOk on 05 May 2008, 15:16:29
Very strange. I have never had that bug while playing that part at least about 30 times. I think it must be some bug in arma engine and have nothing to do with the mission. Did you try to restart the mission and play it again?



#removed quote of previous post - bedges
Title: Re: [SP] Fly Like An Eagle (Review Please)
Post by: Gielovic on 05 May 2008, 15:37:04
That sounds like an ARMA bug too me...
and with only 5-10% damage on the armor...i think it is not impossible for the heli to stop flying >:(
Title: Re: [SP] Fly Like An Eagle (Review Please)
Post by: Cheetah on 05 May 2008, 16:58:11
Hmm, it's not really a bug I guess. It has a lot to do with ArmA's damage model as far as I know.

You can compare it with the following example found as infantry. If you get hit in your leg you can't walk and are forced to crawl your way towards the enemy. If you use the getdammage command while injured this way, you will get something like 0.3 (just a guess).

Same with helicopters. The HUD shows the damage of the helicopter in the same way as the getdammage command. If you get in and try to start your engine, you fail if a fuel line or engine component has been hit. Only way to make it work is to repair the helicopter.

Imagine yourself as an infantry soldier, with a HUD indicating the amount of damage done. Let's say it's at 95% (like the malfunctioning helicopter). You have only 5% damage but can be incapacitated in some way: not being able to walk.

To fix this, you could try a script that checks for the 'canMove (http://www.ofpec.com/COMREF/index.php?action=list&game=All&letter=c#56)' command.

[/i]if !canMove then setdammage the helicopter to 0;
Title: Re: [SP] Fly Like An Eagle (Review Please)
Post by: Denz on 05 May 2008, 17:29:41
Well the buggers won't even get in to my helo - they must have heard about my piloting skills :D
I've tried every LZ now and I repaired & refueled my blackhawk at M.A.S.H 4077th  - please tell me there is a doc called Hawkeye there, Cpl. Klinger would be better :P
In OFP I used to use a trigger that inflamed four fires around the right LZ to use but you could use smoke etc.

With regard to the radio messages it might be better to have them trigger activated. I was reporting I was lifting off when I was just getting out of the repair truck. You can guarantee that players will never do what you expect them to do ;)

The trigger on the first objective went off a little early. They were popping smoke and I was still just by Corozol  :blink:

Also there is a typo in the first radio message from Southburn
"This is SOUTBURN tower"

and one in the briefing under Friendly forces "redployment"

That's all so far.

Title: Re: [SP] Fly Like An Eagle (Review Please)
Post by: SaOk on 05 May 2008, 18:53:31
Good point. I forgot to test what happens in scripts while repairing but i think it only in that one script. I start to work on the fixes (but i leave that canmove for helichopper out). I realised that there is one bug in later part too which could happen if player dosent follow the briefing good. I let you know when the patch is ready. Hopefully later today or tommorrow.
Title: Re: [SP] Fly Like An Eagle (Review Please)
Post by: SaOk on 05 May 2008, 20:09:22
I uploaded a new mission version 1.1 which you can see displayed in readme. I fixed the typos and scripts which are active while chopper is landed. There is also small change for enemy spawn script which activates while operateing on north island.

Feel free to continue the reviewing. :)

btw. all links in this thread and Mission Makers Unit homepage gives the new version. Armaholic have the new version too.
Title: Re: [SP] Fly Like An Eagle (Review Please)
Post by: SaOk on 06 May 2008, 21:46:00
I uploaded new version 1.2 which should fix the problem that sometimes POWs leave the holding cell. They didnt do that for me before but for some other players. I tested better and noticed that they fleed when i was sla soldier in their sight but "this allowfleeing 0" stopped it.
Title: Re: [SP] Fly Like An Eagle (Review Please)
Post by: mathias_eichinger on 06 May 2008, 22:18:42
Argh, just as I was playing 1.0 again...

But I spotted another showstopper. This time I managed to come as far as to drop my SF dudes, and then a cutscene took over. And yes, the obligatory "I am shot down and have to find my way back on foot" part of the mission was about to kick in. But what happened: My chopper crashed in the surf of what I think is Isla Victoria in the North with nothing I could do about it. Cutscene just showed a nice view of the islands and nothing in the mission went on.
Title: Re: [SP] Fly Like An Eagle (Review Please)
Post by: SaOk on 06 May 2008, 23:35:09
Argh, just as I was playing 1.0 again...

But I spotted another showstopper. This time I managed to come as far as to drop my SF dudes, and then a cutscene took over. And yes, the obligatory "I am shot down and have to find my way back on foot" part of the mission was about to kick in. But what happened: My chopper crashed in the surf of what I think is Isla Victoria in the North with nothing I could do about it. Cutscene just showed a nice view of the islands and nothing in the mission went on.

Damn, i hoped that i would have fixed that already. There is a script which heals pilot and chopper every 0.1 second but looks like the pilot could still die sometimes or chopper engine fail. I have to search a solution. Rest of the mission should be much more stable.
Title: Re: [SP] Fly Like An Eagle
Post by: Gielovic on 07 May 2008, 00:08:50
Because of some bugs...please postpone the review ;)
Title: Re: [SP] Fly Like An Eagle
Post by: mathias_eichinger on 07 May 2008, 00:42:04
He he, no need to worry....

As long as I don't write (Under review) in the thread's title, nothing will be done. In fact, I only attempt a review if I am able to beat the mission at least once. If it should end up to be too difficult for me I suggest somebody else will take over, but I like it so far and I want to know what happens till the end.
Title: Re: [SP] Fly Like An Eagle
Post by: SaOk on 07 May 2008, 13:01:51
Chopper shouldnt crash to island anymore. While testing i noticed that setdamage 0 loop wasnt enoght to keep pilot alive. Now script replaces dead pilot with new pilot when required. Links have the new 1.3 version now.

Title: Re: [SP] Fly Like An Eagle
Post by: Gielovic on 07 May 2008, 14:21:26
He he, no need to worry....

As long as I don't write (Under review) in the thread's title, nothing will be done. In fact, I only attempt a review if I am able to beat the mission at least once. If it should end up to be too difficult for me I suggest somebody else will take over, but I like it so far and I want to know what happens till the end.

then i'll put the review please back;)
Title: Re: [SP] Fly Like An Eagle (Review Please)
Post by: WinKIller0 on 07 May 2008, 18:17:30
HOla played your mission to the part where you need to go to the POW camp, couple notes though

-The voices at the last scene, when the SF squad arrives to the camp, were few times played like the 1st sound started and before it was finished the next sound started

-How does the no fly zone work? Flew for (accidently though) 3-5 seconds on the area before I noticed where I was, but I didn't encouter anything there

But otherwise looks great so far you guys have done a lot of work to make this mission this good   :cool2:

-Wink0
Title: Re: [SP] Fly Like An Eagle (Review Please)
Post by: SaOk on 07 May 2008, 18:38:45
There is few shilkas spawning around the "no fly"-zones but there could be areas where player still could fly. I havent made those zones to be too dangerous. I will pay attention to those voice timings. They have taken a lot of time (like fixing typoes) already but there is always more fixing. I dont make a new version yet until i have much more of these smaller bugs or few bigger ones.
Title: Re: [SP] Fly Like An Eagle (Review Please)
Post by: mathias_eichinger on 07 May 2008, 21:17:21
Hey guys,

I won't review your mission as I am hopelessly outgunned and overwhelmed inside the POW base. Someone else will pick it up for sure, but right now I feel like I should change over to Sim City or some other, less challenging game.  >:(
Title: Re: [SP] Fly Like An Eagle (Review Please)
Post by: Denz on 07 May 2008, 23:15:00
Quote
then i'll put the review please back;)
You realise that you are likely to get more feedback if it isn't marked "review please" ;)

It isn't mandatory and I know beta testing lengthens the process but our members do provide some quality reports that you rarely get from other sites.
Quite often during the review process we find problems that should have been picked up during the beta phase which then affects your score.
It really does help to have fresh eyes look at the mission before it gets reviewed.

Like you, we want a mission to be as good as it can be.

Title: Re: [SP] Fly Like An Eagle (Review Please)
Post by: SaOk on 11 May 2008, 20:15:55
Maybe its best to beta test this first if you find more bugs. I heard that for someone the last evac chopper didnt arrive. I will fix that in upcoming 1.4 version. I will change a condition for shilkas too so player dosent have to kill crew leaders.

Patch could take some time so you could beta test the 1.3 version.
Title: Re: [SP] Fly Like An Eagle
Post by: SaOk on 20 May 2008, 18:08:17
I uploaded version 1.4 which fixes few typos in csv and make few voices louder in mercallillo (in chat with medic). Friendly choppers in Eponia should crash less when spawning and condition for shilkas check now if vehicle or crew leader is alive.
Title: Re: [SP] Fly Like An Eagle
Post by: schuler on 21 May 2008, 07:01:32
Just had to jump in and say, this mission is one of the most realistic missions as far as voices and radio chat.
There must be a Yank helping you with words, its just too real as to what yanks say!!!!!!!!!
Even destroying the heli, so enemy doesn't get parts from it.
I am up to going to the POW camp now..
no bugs so far!!!!!!!!!!!!!
looks good!
Cheers Schuler
Title: Re: [SP] Fly Like An Eagle
Post by: bardosy on 30 May 2008, 07:46:26
Intro: very imressive. Congrat!
At end of the intro is a little bit interesing, because I got the controll, so I can change the 1st person and 3rd person view. But it's OK. Oh and I really miss the subtitles. You know I don't understand everythin without subtitle...

Mission:
Still missing subtitle except the radio messages.
In the first second I almost hit the house front of me. I can avoid the crash only a quick manouver. But it was fine and exciting.
I headed to the target and the enemy shot me down. No problem, because I saved the game before die, so reload: I got a message 'You cannot play/edit this mission, it's dependent on downloadable content that has been delete.extended_eventhandlers'. It's a very interesting error message, because I usually got it if mission addon, but I can play this mission, only I cannot reload. (Oh, I play on 1.14). OK. I restart the whole mission and now I was stand on the starting position NOT IN the chopper, but under it and chopper hoovering over me without the pilot. OK. I quick and start the mission normally. Skip the intro. I fly there (orange smoke). Very atmoshperic radio chat! And in the landing manouver my rotors damaged. So I can land and I didn't hurt or wounded, but I cannot fly up again (because of damaged rotor). Restart again.

Now I can pick up the wounded and transport them to MASH. Then I fly to Dolores to pick up the SF guys. Great! I got subtitles. Thanks! The I headed to the pass. I'm a very weak pilote, but I can drive this chopper through the pass, and I turned to the North (and I didn't enter the no-fly zone), but I'm a weak pilote, so when I tried to not enter the no-fly zone, my chopper is fallen down. :(
I try the not Save but your saveGame to reload, but same error message. And then I give it up... :(
Did you have any idea why that message? If you solve it or help me solve this reload problem, I will continue.
Title: Re: [SP] Fly Like An Eagle
Post by: bardosy on 30 May 2008, 08:17:39
About addon's:
Are you sure sandbag fix is necessary? I mean, 1.14 solved that sandbag problem.
Yesterday I remove that addon name from my missions' header and all work fine.

But what is your "extended_eventhandlers" addon?

To clear: when I test this mission, I use the sandbagfix addon. Just after it I got time to check my missions without this addon.
Title: Re: [SP] Fly Like An Eagle
Post by: Manzilla on 30 May 2008, 14:52:55
But what is your "extended_eventhandlers" addon?

Title: Re: [SP] Fly Like An Eagle
Post by: SaOk on 30 May 2008, 19:42:41
Mission dosent need that sandbag fix anymore. I removed it already in 1.1 version. And it shouldnt need any "extended_eventhandlers" addon.  I am going to test mission on 1.14 too if it is some new feature.
Title: Re: [SP] Fly Like An Eagle
Post by: nettrucker on 30 May 2008, 21:01:49
Hi SaOk
you should check once again your addon folder. If the extended eventhandler addon caused an error message to appear than most probably you had the addon in the folder during the last save mission and then maybe removed it. The mission.sqm must be checked. The sandbag fix must be removed from the sqm note that they are most probably listed twice. Under addons and addonsauto  . . . both has to be deleted. save the sqm reload the mission in the editor save once again than export to singlemission. That should work.
cheers
nettrucker :yes:
Title: Re: [SP] Fly Like An Eagle
Post by: schuler on 31 May 2008, 18:52:05
@ nettrucker i do believe is right  :good:
delete them like he said,,, if you dont get it post back
cheers schuler  ;)
Title: Re: [SP] Fly Like An Eagle
Post by: nettrucker on 31 May 2008, 21:22:39
I forgot to mention that it's not enough to cancel the sandbagfix in the mission itself but it must be done also in the intro - outrowin and outrolose classes because there it's listed too. Once you removed the sandbagfix from each class then proceed as I pointed out in my former mail and it works.
By the way the mission is fantastic great job you did. I'm still playing it.
cheers
nettrucker :D
Title: Re: [SP] Fly Like An Eagle
Post by: schuler on 01 Jun 2008, 03:27:47
nettrucker Detective work mate  ?


off topic ;;;;;
just had a look at your myspace  :good:
Title: Re: [SP] Fly Like An Eagle
Post by: nettrucker on 01 Jun 2008, 11:06:14
Hi SaOk

Quote
I am going to test mission on 1.14 too if it is some new feature.

it's not a new feature of patch 1.14. I checked my vanilla addon folder no trace of the eventhandler pbo. Therefore I suppose that you had this addon in your folder when doing the last mission save before exporting to single player. But as I told you this can be fixed quite easily. Just "seach and destroy" in the mission.sqm.LOL :D
cheers nettrucker :good:
Title: Re: [SP] Fly Like An Eagle
Post by: SaOk on 01 Jun 2008, 12:32:23
Sqm looks fine - i dont find any trace of eventhandler or sandbagfix. Intro and OutroWIN are checked too. And it looks that mission works still good for me on 1.14. Some have had problems with savegames earlier too in my previous mission "Camp Mercalillo" but i am afraid that i dont know how to fix that.
Title: Re: [SP] Fly Like An Eagle
Post by: bardosy on 02 Jun 2008, 07:41:29
SaOK: I downloaded your mission from the first post's link. Maybe it's an older version. Where can I DL the new one?
Title: Re: [SP] Fly Like An Eagle
Post by: SaOk on 02 Jun 2008, 10:24:59
SaOK: I downloaded your mission from the first post's link. Maybe it's an older version. Where can I DL the new one?

All links should give the same version. In readme it says version 1.4
Title: Re: [SP] Fly Like An Eagle
Post by: schuler on 05 Jun 2008, 18:01:33
trying to get to the POW's,,,, is like put anther quarter in the juke box baby!   :scratch:
what am i doing wrong ,,,, i love hard missions cant get this one!
cheers schuler 
what does 0-0-8 do! them troops never backed my up and i wait and tryed different things
Title: Re: [SP] Fly Like An Eagle
Post by: bardosy on 16 Jun 2008, 08:09:07
I'm at the entrance of POW as schuler and I can't get in... I guess it's an unlimited SLA support? I killed at least 30-40 SLA but they just come and come, like the Russians.

Oh, and I found something weird. In that entrance (back entrance) there is a "space elevator". I mean a very thin wire up to the sky. It's interesting...
Title: Re: [SP] Fly Like An Eagle
Post by: SaOk on 16 Jun 2008, 15:49:29
SF group is ready to attack from the forest near the target hill when 0-0-8 comes visible. Some of the POW camp guards move to the hill when SF have been spotted and there is enemy wave coming from Eponia too. If you dont use 0-0-8 then there will be more enemy holding the camp and more coming from almost every direction but there isnt unlimited SLA support.

I have to check if i found that wire in the sky but i have spotted some flying gate bars too which i dont know how to fix.
Title: Re: [SP] Fly Like An Eagle
Post by: bardosy on 16 Jun 2008, 16:00:21
I used 0-0-8.

Is it possible, that SLAs run to SF, but when they killed all SF, they returned to defend the POW camp?
Title: Re: [SP] Fly Like An Eagle
Post by: SaOk on 17 Jun 2008, 00:57:56
Is it possible, that SLAs run to SF, but when they killed all SF, they returned to defend the POW camp?

Its possible. Some groups have "guard"-waypoint and few other even have waypoint in POW camp after the hill if I remember right.
Title: Re: [SP] Fly Like An Eagle
Post by: schuler on 17 Jun 2008, 13:09:35
hi G's
Quote
Its possible. Some groups have "guard"-waypoint and few other even have waypoint in POW camp after the hill if I remember right

any unit or group will help AI when set to guard W/P ,,,,, only 'hold 'W/P can make them stay.
and set skill level at half way,,,, it is all about dependencies on what you want them to do!
@SaOk dont smq,,, use pbo file,,,, things change once de-pbo it ;)
cheers schuler
Title: Re: [SP] Fly Like An Eagle
Post by: bardosy on 18 Jun 2008, 09:48:19
OK. I could continue...

SaOK: forgot the space elevator: it was a standard ArmA gfx bug. When I reload the mission at the next day, there was a standard gate in the entrance of POW camp instead of space elevator wire...

Well, I spent an hour to run into camp, kill few, run back and wait. But finally I eliminate every SLA soldiers in the camp.
Liberate the POWs and equip the engineer by satchels. The we walk up to the hill to Eponia.
Few guards killed. And the we entered into the fenced area: two stupid SLA guard the fire and died.
My engineer removed my group and place the satchels and the rejoin again. I got radio messages and run like hell far from Eponia. But when I was in safe distance, I realize, I have to go back and wait for the huge SLA reinforcement. (I really don't undestand this: why HQ think, it's a good idea to defend a town by 3-4 prisoners (not fighting unit)? Why didn't they send me to an abandoned LZ place and extract me?
OK. I went back. But kill a few SLA soldiers in the way back to Eponia. In the first houses I halt my team and I infiltrate the center again. Pack a lot of mines and RPG to an old Skoda and place mines on the roads. Then drive back to my men and arm them with RPG.
My men was really stupid and amr procedure was very difficult: they running a mile around the town, becasue they couldn't reach the Skoda in the 2meter. :(
Once my running man found a last SLA and kill him and the a timer started.
I place my men and pump up the time. After 9 minutes the SLA attack us.
My men blow up one Shilka and I blow up a BMP. Then my men died and I was alone. I kill a lot of SLA soldier and destory one more BMP.
Now I'm in the town and there is no SLA infantry, but a Shilka (my objective) guarded by two T-72. I cannon leave the town, because the T-72s kill me, I cannot reach the Shilka, because it's far and no in visual.
It's a dead lock.

If I can destroy the two T-72s somehow and kill the Shilka, why I need airsupport? I eleiminate everybody and everything.
I need that airsupport now to eliminate two heavy tanks.

I guess I stop the mission, because I don't want restart from the begining.

Why that second Shilka go so far from the town? Why I have no chance to destroy it from cover?

I layed lot of mines on the North road from Eponia to back to POW camp, so it had to be destroyed, but it's intact... :(
I stucked in the town.
Title: Re: [SP] Fly Like An Eagle
Post by: SaOk on 18 Jun 2008, 12:59:03
Eponia part was under construction/planning from the start so i wanted to include it. More realistic would be to hide in forest or withdraw silently to shoreline but I thought this would be more fun. Holding the city could feel quite hard at start but I have played it many times without dieing at all. One of the shilkas is very easy to shoot behind the houses after enemy infantry is low numbered. For second shilka you need to cross a field next to barn. Before that you need to destroy one T72 which could be shot behind the cover of the barn fences. After that you could easily shoot the shilka from bushes on the hill. Airsupport is needed because there is more enemy tanks coming after shilkas are gone. Those tanks are destroyed fast without player help.

Title: Re: [SP] Fly Like An Eagle
Post by: Marshall1FW on 19 Jun 2008, 00:36:24
Hi!

I guess I should warn theres a minor spoiler coming... So I spent 5 hours on this mission, got to Eponia, fortified fenced area with tractor (awesome idea btw), destoyed AA's, then a Blackhawk and two Cobras came, one of them hit a T-72, and then i realised they are not gonna blow anything up anymore, so I took one dude from the team and we went BMP hunting... As I was busy dealing with tanks I didn't notice where 2 of cobras disappeared, but they were definately gone and that stupid Blackhawk just kept flying around... So I thought I'd kill all the SLA dudes by myself and now it says "Enemies left in eponia: 0" but still nothing happens... by nothing happens I mean I still got Hold and Destroy Shilkas objective and the blackhawk has no intention to pick me up... Do I have to do anything else?
Title: Re: [SP] Fly Like An Eagle
Post by: SaOk on 19 Jun 2008, 16:28:28
There should be other UH60 coming when enemycounter is close to zero. It have sometimes crashed to trees before reaching the Eponia but I thought i fixed it in latest 1.4 version. I have to check it again and see if i could do something. There should already be a simple mechanism in triggers to launch a "evac UH60"-script when counter goes down enough but something isnt working right sometimes.
Title: Re: [SP] Fly Like An Eagle
Post by: Striker on 20 Jun 2008, 11:44:16
Hmm this Mission sounds interesting... I give it a try :) I may give a review later.

And btw, hi im new here :D
Title: Re: [SP] Fly Like An Eagle
Post by: schuler on 29 Jun 2008, 02:24:01
hi, hey iam kinda lost here. after the meeting with the SF's i try to heal at the enemy camp with the Med BMP but cant.
then i have a link in the briefing telling me to meet with Charlie, but that link doesnt work. and the SF troop just get wasted before they can set up for the assault to get the POW's.
the mission is sweet as up tell then :good:
cheers schuler
Title: Re: [SP] Fly Like An Eagle
Post by: Striker on 29 Jun 2008, 14:00:07
By me, i need to kill all those soldiers with my 2 pilots so the SF doesnt die... and they are so slow approaching that they are really not helping.
Title: Re: [SP] Fly Like An Eagle
Post by: Undeceived on 02 Jul 2008, 05:53:51
Hi guys!

First of all: Thanks for the mission!! It definitely is one of the greatest missions, I played with ArmA!
Unfortunately I was not able to complete it... Read "Mission" for the cause.



Package:

- No picture in it, but I never gave much about some odd screenshots in the download. ;)


Overview:

- It's pretty cool, the citation lets you expect something terrible to happen in this mission...


Intro:

- Well, I would say, a little bit too much bombing. What a MESS!!! :) It's ok that they have a pact with Moscow, but... lol


Briefing:

- Good briefing! "Postal service yes / no" :D Great idea!!
- But I noticed a typo at the enemy forces section. The part with the coma.
- Another typo at the objective, where the engineer has to put the satchels ("If engineer dies. Get to the").


Mission:

- I loved the first part of it! I didn't fly chopper so much as far, so it was great for me!
- I loved the dialogs!! Especially the slang of the SF soldiers. Good work!
- At the dialog with the SF at the deserted camp there is a sentence that is lower than the others (volume). Not important, I just noticed it.
- Then, as already written here in the beta section, the SF team already is attacked before they reach their position... After 0-0-8 there does not come the promised "Boom", but after some minutes the unit is KIA. Maybe it is possible to make them take a better route for them not be detected too early, or something like that?
- The main force of the base really wasn't there anymore, when I approached the base, they seem to be have killed by the SF team. But, as said, already before the signal 0-0-8.
- HQ tried to contact the Zebra group (SF) a very long time after their last call (I think it was about 6-10 minutes). Shouldn't this happen right after the last call of the last SF unit?
- Ok, now comes the cause, why I couldn't finish or continue the mission. I set up the ambush at Eponia and the tanks came and after hearing that the air support would help, firstly I destroyed both Shilkas. So then the Cobra and also the BH came and circled over the village, whereas I searched for the remaining units. I guess the BH waited for me to kill all of them. But unfortunately, in the meantime of this, the BH got shot down by MGs or something. Only the cobra remained circling over Eponia (btw.: It ran out of munition and continued circling above -> one tank wasn't destroyed). But this way, with the BH destroyed, the evacuation was impossible. I tried to go to the BH to see if I could do something, maybe repairing it, but it was shot down out of the village so that I died (trigger) whilst trying to get there.



So sad, this went wrong... I whished I could have finished the mission, but it didn't work. But this mission really is a blast, it kept me fixed at the monitor all night long. Now I need some rest... Bye (and sorry for the confusing English [maybe]). See ya.
Title: Re: [SP] Fly Like An Eagle
Post by: SaOk on 02 Jul 2008, 12:24:37
Thanks for good review. :)

Evac chopper isnt the UH60mg flying over the Eponia. After enemy counter drops bellow 3 then the real evac chopper arrives (UH60 with missiles).

SF group shouldnt move to hill before 0-0-8 but they could encounter enemy patrol groups and some SLA soldiers responding from the hill. SF usually destroys bmp on that from distance before 0-0-8. I didnt plan the SF distraction to be absolute silent before the signal. Enemy just should become even more aggressive against SF when they get closer to the hill.

Btw. SF should often survive long if skills are set custom - enemy 0.5 and friendly 1.0
Title: Re: [SP] Fly Like An Eagle
Post by: SaOk on 02 Jul 2008, 12:34:11
hi, hey iam kinda lost here. after the meeting with the SF's i try to heal at the enemy camp with the Med BMP but cant.
then i have a link in the briefing telling me to meet with Charlie, but that link doesnt work...

Healing at Med BMP's should work. I have used those many times. I'll fix that marker to next version. ;)
Title: Re: [SP] Fly Like An Eagle
Post by: SaOk on 02 Jul 2008, 12:44:33
By me, i need to kill all those soldiers with my 2 pilots so the SF doesnt die... and they are so slow approaching that they are really not helping.

Have you set custom skills right? Its important than at least friendly AI is set custom to 1.0 (enemy 0.5 or somewhere near). I agree they are quite slow sometimes but it depends how fast player gets near to POW camp. Usually SF are ready when I get to POW camp bridge.
Title: Re: [SP] Fly Like An Eagle
Post by: Undeceived on 02 Jul 2008, 15:12:50


Evac chopper isnt the UH60mg flying over the Eponia.




Hi SaOk

Hm, there came no other UH60 to Eponia... Where should it get to? Is the LZ marked then?


After enemy counter drops bellow 3 then the real evac chopper arrives (UH60 with missiles).

It can take a long while until those 3 last enemies are found... For me, this was the case. Could it have something to do with the missing evac UH?

Greetings, Undeceived
Title: Re: [SP] Fly Like An Eagle
Post by: SaOk on 27 Feb 2009, 16:29:24
Version 1.5 is finally here:
Link can be found in the First post.

Change Log:
- More typos fixed
- One possible enemy presence in forest meeting removed
- Radio visible on map after load game
- Changes in SF diversion
- Evac chopper should survive better
- SF moves faster to Eponia from diversion hill
- Error between RTEditor and UPS fixed 
- Some other fixes

Be free to beta test. POW camp should be little easier now but still challenging.
Title: Re: [SP] Fly Like An Eagle(Updated..Please Test)
Post by: mathias_eichinger on 01 Mar 2009, 23:28:46
Hi SaOk!

Here's my opinion on your mission:

Overview

A decent pic, and the text is almost a poem.  :)

Intro

The intro is very impressive. I liked the scenes of utter devastation and the crystal clear voices with that American accent.

Briefing

The briefing is top notch too. It accompanies several sub-sections, good photos and all the background information one could ask for. Excellent job.

Mission

I was already aware that this mission sets a high standard, judging from the briefing and intro. But the mission almost blew me away, with volumes of radio chatter that accompanied the whole flying part. It was great to fly to the frontline, evacuate the wounded, insert the spec ops and feeling like a real pilot while doing it.

From my last try, I knew that the mission would be more challenging after the crash. Like last time, I moved up into the woods, found a camp and then the story went on with a radio conversation that felt very realistic and that chat with the spec ops that introduced me to my "easy" part of the mission at hand.

The POW camp was hard, but I could beat it. A close shave anyway because of a misplaced savegame. After I managed to free the POWs, kill a BMP afterwards and make my way to the abandoned camp, I ran across a troop emplacement just a few hundred meters east of the POW camp.

The enemy had lots of cover and concealment, and the bushes there hindered my movement. At this site I lost all my newly gained squad, and due to a misplaced savegame, I had to quit.
Up to this moment the mission lasted more than 2 hours for me.

Conclusion

A labour of love and it shows. This mission is great, but also very long and almost too challenging for me. If it would be part of a campaign, I would suggest to split it into 2 missions: The flying and the grunt part.

Cheers

Mathias
Title: Re: [SP] Fly Like An Eagle(Updated..Please Test)
Post by: SaOk on 02 Mar 2009, 11:10:58
Thank you for testing this mission. I agree that savedbygrace have made an excelent job with all the story, dialog, briefing, overview, intro, outro, voices and other cutscenes. :D

After the abandoned camp there is only little resistance to clear in Eponia before remaining SF squad should come to help you to defent the town against massive enemy assault. Then you only need to destroy two shilkas from good distance and the rest is easy. I have competed the misson less than 2 hours. But I agree that its quite long. :)
Title: Re: [SP] Fly Like An Eagle(Updated..Please Test)
Post by: SaOk on 13 Mar 2009, 16:45:11
This mission would still need more testing. There is a lot scripts at end of the mission which could still behave strange sometimes. I havent found bugs myself, but there is always some when someone else is testing.

There will be a new version in future:
-new objectives will be displayed as hints
-there will be satchel storage in Eponia
-"forest meeting"-cutscene will be upgraded
-SF part in Eponia needs more work
-the first failed evac event will be better
-final evac needs to be more reliable


I could add other things/features too if someone have some ideas (even big ones).
Title: Re: [SP] Fly Like An Eagle(Updated..Please Test)
Post by: Worldeater on 13 Mar 2009, 18:53:59
I didn't see any errors while playing. But I didn't see any SF in Eponia either because they all died from "making noise".

This is one of the most professional missions I've played so far. The only thing I didn't like was the end. I expected something cold-blooded like "Remember: All heroes die!"  :cool2:
Title: Re: [SP] Fly Like An Eagle(Updated..Please Test)
Post by: savedbygrace on 14 Mar 2009, 04:03:01
Did you not see the Outro then?
Title: Re: [SP] Fly Like An Eagle(Updated..Please Test)
Post by: SaOk on 16 Mar 2009, 12:28:24
You could hold testing for a while. There will be massive changes for next version.
Title: Re: [SP] Fly Like An Eagle(Updated..Please Test)
Post by: SaOk on 14 Apr 2009, 21:25:31
New version 1.6 is here and ready for more testing. There is massive changes so its likely that there is some new fancy bugs to report. ;)

Changle Log:
v1.6:
-Rewritten objectives, dialog
-Remade forest cutscene
-Remade much more complex SF behaviour (Player isnt playing the key role anymore)
-Dynamic reinforcements for SF
-Over 200 new voice files (for cutscene, sidechats and dynamic random voices during mission/close combat)
-Difficulty Selection (affects to available weapons in SF ammobox, enemy manpower and flying part)
-Dynamic Markers for SF
-Objective hints
-Appendid outro
-Many other bug fixes, tweaks

Download link is at first post
Title: Re: [SP] Fly Like An Eagle(Updated to version 1.6..Please Test)
Post by: Msgt Owens on 16 Apr 2009, 00:43:51
i downloaded the new version and everything is goin good untill i reach the forest cutscene when i find the radio 9 times outa 10 as the cutscene begins my guy dies for no reason at all he just starts taking hits and then hits the ground and i have to start all over its really frustrating.
Title: Re: [SP] Fly Like An Eagle(Updated to version 1.6..Please Test)
Post by: SaOk on 16 Apr 2009, 01:21:52
As I said in armaholic commments - I will start searching the reason what is causing that. I havent encountered that yet myself but it happened once to savedbygrace. We thought then that it had something to too with testing tool which savedbygrace was using. Its confusing that it happened in cutscene where player is captive. But it seems that there is something randomly wrong. Thanks for reporting this bug.
Title: Re: [SP] Fly Like An Eagle(Updated to version 1.6..Please Test)
Post by: Msgt Owens on 16 Apr 2009, 01:36:49
So far thats the only major bug ive found everything else seems to work fine just that one thing happening 9 times outa 10 is whats driving me insane i tried to find what might be causing it but i had no luck.
Title: Re: [SP] Fly Like An Eagle(Updated to version 1.6..Please Test)
Post by: SaOk on 16 Apr 2009, 15:20:21
I removed some objects from the tent floor which were really close to the player. Hopefully that was causing the random death.

The download link for version 1.61 can be founded in the first post. I removed the old file from the server:
Title: Re: [SP] Fly Like An Eagle(Updated to version 1.6..Please Test)
Post by: Msgt Owens on 18 Apr 2009, 06:07:42
Those objects that was in tent was the problem now ive been able to get through that cutscene. Great mission i love all the new voices.
Title: Re: [SP/AD] Fly Like An Eagle(Updated to version 1.6..Please Test)
Post by: SaOk on 23 Apr 2009, 17:47:13
I updated mission to version 1.65 which is hopefully the final version. Mission would need now more testing and if all looks/works good then it could be ready even for reviewing. SF groups work best in "normal" difficulty. In "hard" and "very hard" they die much more easily and mission could be slow if player isnt aggressive. I still think that mission is most fun on "very hard". Difficulty level only affects to enemy manpower, available weapons in SF ammobox and flying part (player is captive when closing to Mercalillo on "normal") so there shouldnt be any separate bugs for different difficulty levels. "Very Hard" uses all of the spanwing scripts and at least i havent got any errors yet.
Title: Re: [SP/AD] Fly Like An Eagle(Updated to version 1.65 Final Testing phase)
Post by: schuler on 26 Apr 2009, 12:03:58
played in Hard

The intro is absolutely superb.

The radio cut scene at the abandoned base is a hell of a lot better, and I thought it was good the first time. Good work!
The ammo crate right outside the tent is better to, less confusing.

I saved at the enemy camp so I can replay a few times from there.
The map is nicely set up at this point and the objective should be nice and clear to anyone playing.
Heading to the pow's I am thinking what a wonderful game and I haven't even fire one round yet.
I heal with a medic by pressing 5,4. got ko'd at the gates 1st time.
Nice voiceovers set the mood!
After dieing a few times I can see the randomness.
Getting inside the camp was like hell!

Felt like an honor working with the SF's and they leave me some kills too. Must be in the scripting.
Object placement and sound effects really ad to the impact of realism in the mission.
Evac went down in a ball of fire. Preparing for assault. I didn't really get the tractor bit. But I am sticking by the SF troops with my two (still alive gunners).

Saved game here without an AT weapon to help with shikias. Might have to restart and play from last auto load for fun.
Sorry have more later for ya!
Cheers schuler
Title: Re: [SP/AD] Fly Like An Eagle(Updated to version 1.65 Final Testing phase)
Post by: SaOk on 26 Apr 2009, 14:55:58
Saved game here without an AT weapon to help with shikias. Might have to restart and play from last auto load for fun.

There is an AT weapon in one of the ammocrates at compound. ;)
Title: Re: [SP/AD] Fly Like An Eagle(Updated to version 1.65 Final Testing phase)
Post by: schuler on 27 Apr 2009, 00:49:30
i kinda wanted to play in normal too, but as i have come this far in hard i'll keep going. ammo crates or a dead soldier
Title: Re: [SP/AD] Fly Like An Eagle[Please Review]
Post by: mathias_eichinger on 22 Jun 2009, 18:50:08
Hi Gielovic!

I tried to download that mission, but the filefront link does not lead me to the file. Would you care to update it?


Cheers

Mathias
Title: Re: [SP/AD] Fly Like An Eagle[Please Review]
Post by: SaOk on 22 Jun 2009, 20:40:21
Seems like the filefront have deleted it.

Mission would be ready for reviewing now. I am not planning to update it anymore if there isnt something really wrong. Hopefully my mission projects in ArmA2 will be more flowing. This mission required endless fighting with AI problems and weird bugs. But I think it finally became quite enjoyable. Hopefully Sahrani will be converted soon to ArmA2 so I can port this to it.  :)





EDIT:removed link
Title: Re: [SP/AD] Fly Like An Eagle[Please Review]
Post by: mathias_eichinger on 29 Jun 2009, 20:22:42
Hi SaOk!

I am sorry to report, but the armaholic download does not work either.  :dunno:
Title: Re: [SP/AD] Fly Like An Eagle[Please Review]
Post by: SaOk on 29 Jun 2009, 21:03:27
Thank you for reporting it. :)






EDIT: Link is in the first post now
Title: Re: [SP/AD] Fly Like An Eagle[Please Review]
Post by: mathias_eichinger on 08 Jul 2009, 23:28:30
I took this up for review and encountered critical bugs.

The mission is perfect up to the point where you enter Eponia and begin killing enemies. You get a radio message that the SF team has been ambushed, and only one of them survives. I did not remember the location of the SF operator because I was in a firefight.

However, the Briefing was not updated. Also, when I was at the abandoned compound, nothing happened (I expected a cutscene about me handing over the Satchels to the engineer). I had no clear instructions as to WHAT I should blow up exactly, so I went to rig the truck and the ammo in the courtyard and got some distance to it.

The objective about blowing up Eponia did not tick off either. Afterwards, I went to the evac point, but unsurprisingly, nothing happened there as well.

Please look into it, this mission is absolutely stunning up to this point. Oh, and do you think you could provide me with some debug fix that lets me start right afterwards the POW camp?This would save time and nerves, since it is a long and hard mission that is perfect all the way up to that point.

Cheers

Mathias
Title: Re: [SP/AD] Fly Like An Eagle [Bugs preventing review, please see last post]
Post by: schuler on 09 Jul 2009, 15:04:38
i can run though this one, to help you and the Author. i will see if i can get the doppelganger;;;
its a good play
Title: Re: [SP/AD] Fly Like An Eagle [Bugs preventing review, please see last post]
Post by: SaOk on 18 Jul 2009, 10:08:15
hello mathias_eichinger,

sorry for late response - I just got back from holiday trip but you seem to have the old version. Newest version shouldnt have that radiochat for sf group and player dosent need to find satchels for engineer (SF visits the compound and set the charges). New version also have totally new forest cutscene with footage inside of tent if you saw that.
Where you downloaded the mission? or have I managed to upload the old one. :S

I will test the uploaded file and report back soon.
Title: Re: [SP/AD] Fly Like An Eagle [Bugs preventing review, please see last post]
Post by: savedbygrace on 18 Jul 2009, 12:15:44
I think the link on the first post was from the link you provided from armaholic. Theirs may have been the old version.
Title: Re: [SP/AD] Fly Like An Eagle [Bugs preventing review, please see last post]
Post by: mathias_eichinger on 18 Jul 2009, 13:47:55
Nope, the link in the first post leads to a Filefront download, but it is still version 1.65 as the current one.
Title: Re: [SP/AD] Fly Like An Eagle [Bugs preventing review, please see last post]
Post by: SaOk on 19 Jul 2009, 12:54:05
1.65 is the latest version. You can see to have it when difficulty selection is displayed when the mission (playable part) starts. I checked the download link and it seems to have the right file in it.
Title: Re: [SP/AD] Fly Like An Eagle [Review in Progress]
Post by: mathias_eichinger on 19 Jul 2009, 16:26:05
Hey SaOK!

I have discovered that the version in the first post is obviously outdated, whereas the one a few posts up from you answer it the current one. However, it is customary for OFPEC to always update the first post with the current version.

Right now I am impressed, and the only thing not working is the "prepare defenses" part, where you have to move the fences (or sandbags?) with the tractor, a feature that does not work.
This does not distract from the overall great experience anyway.

If you want, I can write a review very soon, else we can discuss the "tractor and fence" problem further.
Title: Re: [SP/AD] Fly Like An Eagle [Review in Progress]
Post by: SaOk on 19 Jul 2009, 17:04:32
First post link should lead to same file as my post since there isnt other versions of this mission in my filefront account (or filefront is bugging). However first post have had broken links sometimes - sorry for that.

Tractor should work quite good (for moving the wires) but it seems to bug sometimes (I have tried to make it more stable many times but something is still breaking easily). But it isnt a key feature and I dont want to fight with it anymore so I will leave it as it is now. ;)

I cant wait to read the review - Thank you for reviewing the mission. :)
Title: Re: [SP/AD] Fly Like An Eagle [Review in Progress]
Post by: schuler on 20 Jul 2009, 13:23:27
Quote
Tractor should work quite good (for moving the wires)
i hope you dont mind me saying i found it a bug too ,,,but only because its unclear and quick,  :scratch:
and i willl stay out of the subject as it can be overlooked ;) i will stay out of the beta testing, this ones up for review :)
Title: Re: [SP/AD] Fly Like An Eagle [Review in Progress]
Post by: mathias_eichinger on 29 Jul 2009, 11:10:11
The mission has been reviewed and can be seen in the MD.
Title: Re: [SP/AD] Fly Like An Eagle [Review complete]
Post by: SaOk on 29 Jul 2009, 14:31:39
Thank you for the great review. :D

I am glad that we finally got this mission ready after endless tweaking and fixing. But I cant wait to create something this big to arma2 too. I have already managed to run this mission in it but there is some problems with SF squads that needs still work.
Title: Re: (Review completed)[SP/AD] Fly Like An Eagle
Post by: schuler on 30 Jul 2009, 03:13:00
cheers great work, thanks for the mission  :)
Title: Re: (Review completed)[SP/AD] Fly Like An Eagle
Post by: Gielovic on 30 Jul 2009, 12:48:32
Hey guys,

awesome job :D
good to see your work is rewarded with a 'one of the best missions ever'  ;)
can't wait to see and play it in ArmA 2  :yes:

see you