OFPEC Forum

Editors Depot - Mission Editing and Scripting => ArmA - Editing/Scripting Resources Beta Testing & Submission => Topic started by: Spooner on 04 Nov 2007, 23:03:55

Title: SPON Radar (ACCEPTED)
Post by: Spooner on 04 Nov 2007, 23:03:55
SPON Radar v0.1.0
- Released: 2007-11-04
- Install size: 367k (mostly an image of the console)+ SPON Core (http://www.ofpec.com/forum/index.php?topic=30274.0) (Core v0.1.2 used in demo)
- 100% scripts
- No addon dependencies
- See attached README.html for full details

Overview
Sweeping radar which displays detected aircraft as blips (type seen from the 1950s). The detection range for the radar can be set from 1 to 350 km. The mission-maker can also set how fast the radar beam rotates and whether to show an unrealistic wire-frame map with the radar image.

Note that this initial release is more about the aesthetics than being a fully working version. There are significant inadequacies in the simulation which probably make it unusable. Also be aware that the demo isn't supposed to be a realistic setup; normally, you should only allow the player to look at the radar console in certain vehicles or buildings, rather than just walking about!

This script pack requires that SPON Core (http://www.ofpec.com/forum/index.php?topic=30274.0) is installed.

Features
    * An "old-school" radar display that shows a sweeping beam and blips where aircraft are detected. The position of blips is not updated until the radar beam sweeps past the aircraft again.
    * Radar range can be set from 1 to 350km, with appropriate ranging rings being overlaid on the display to aid the user.
    * The radar beam sweeps around the display at a specified speed (user configures the period, in seconds, of a full revolution).
    * Optionally, the radar will display a wire-frame map. This is unrealistic for this type of radar, but the option is available since it greatly aids comprehension.

Limitations
    * Does not "see" any sort of missiles at the current time.
    * Aircraft that couldn't really be detected by a single radar are still seen (No line-of-sight calculations made / non-moving or perpendicularly moving objects can still be detected).

Known Bugs
    * Sometimes the blip for an aircraft is not displayed on a particular sweep. I'm not sure if this is because it is getting too low or whether my maths is bad. Still, I will look into it.

Plans
    * Allow nautical miles/knots as units (instead of the default km/kmph displayed).
    * Allow the user to choose bi-directional radar beams (so you get 2 sweeping lines on the display, rather than just one).
    * Correctly model line-of-sight for radar, to allow mountains and similar terrain features to block detection.
    * Since a single (non-arrayed) doppler radar, set to remove background (non-moving) elements, cannot detect perpendicularly moving, or stationary, targets, simulate this properly.
    * Allow smaller targets (e.g. MH-6 Littlebird) to be harder to detect than larger ones (e.g. UH-60 Blackhawk or aeroplanes), especially at longer ranges.
    * Allow user to alter the radar range within the dialog (limited to ranges that have been configured).
    * Make compatible with maps other than Sahrani (most of the script would work on any map, but some of the markers would be displayed at the wrong size).
    * Extend the script to simulate a variety of alternative radar types:
          o A more "modern" computerised display, showing each aircraft's velocity, height (ASL) and, for friendly aircraft, IFF information (like information on the type of aircraft and pilot name).
          o Nautical radar, which doesn't filter out non-moving "clutter".

Design Aims
    * Create a generally realistic simulation of radar, rather than the unrealistic, "gamey", radar currently available in the game.
    * Avoid addons, in favour of scripting, as far as possible. 100% scripts!

Credits
    * Original inspiration, testing, suggestions and console image provided by Myke13021.
    * Significant testing and feedback by members of the Regiment of Grenadier Guards [RGG] squad (http://www.rggsquad.co.uk). Thanks fellas!
    * Additional testing and suggestions by [seven].

Change Log
v0.1.0

First release.

Get SPON Radar (http://www.ofpec.com/ed_depot/index.php?action=details&id=577)
Title: Re: SPON Radar (DO NOT SUBMIT)
Post by: USM-CPT.Dyson on 01 Jul 2008, 21:05:59
Oh please make this into a modern day radar. Possibly make it so it can be used in conjunction with mando missiles for sir to air combat as well as a ground controller version :)
Title: Re: SPON Radar (ACCEPTED)
Post by: sk3pt on 16 Dec 2008, 16:17:15
I think this would work extremely well as a radar for ships.