OFPEC Forum

Editors Depot - Mission Editing and Scripting => ArmA - Editing/Scripting General => Topic started by: dhall99 on 09 Apr 2007, 18:07:58

Title: Beaching an assault boat
Post by: dhall99 on 09 Apr 2007, 18:07:58
Hello ,

I would like to beach an assault boat but the AI seems to stop in ARMA before it reaches  I have used a

setVelocity [x,x,x] command  to beach the assault boat but this gives me a unrealistic acceleration , anyone have any good scripts to make the AI complete a realistic beach landing.

Thanks.
Title: Re: Beaching an assault boat
Post by: D_P_ on 11 Apr 2007, 02:54:26
as far as i *know...this was a constant problem in OFP - and I put my money on it being around for a while :(
Seems bis thought it'd be better to have em land 30feet upshore than 30ft offshore!  :blink:
Maybe sumone can elaborate?!

*I know nothing really.
Title: Re: Beaching an assault boat
Post by: Trash Can Man on 11 Apr 2007, 06:33:07
This is what I did...
I have a boat that I wanted to stay on the beach. I named it boat1.
I made a trigger I made it 50x10 rectangle and placed it just off the shoreline. In the act field I put:
boat1 setfuel 0.

I then group the trigger to the boat. I supposed I didn't have to do this but I wanted to be sure the boat was going to remain on the beach. :)

I purposely did this so my friends wouldn't run away when there was danger nearby.  :P

Maybe this can work for you.

TCM