OFPEC Forum
Editors Depot - Mission Editing and Scripting => ArmA - Editing/Scripting General => Topic started by: dhall99 on 09 Apr 2007, 18:07:58
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Hello ,
I would like to beach an assault boat but the AI seems to stop in ARMA before it reaches I have used a
setVelocity [x,x,x] command to beach the assault boat but this gives me a unrealistic acceleration , anyone have any good scripts to make the AI complete a realistic beach landing.
Thanks.
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as far as i *know...this was a constant problem in OFP - and I put my money on it being around for a while :(
Seems bis thought it'd be better to have em land 30feet upshore than 30ft offshore! :blink:
Maybe sumone can elaborate?!
*I know nothing really.
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This is what I did...
I have a boat that I wanted to stay on the beach. I named it boat1.
I made a trigger I made it 50x10 rectangle and placed it just off the shoreline. In the act field I put:
boat1 setfuel 0.
I then group the trigger to the boat. I supposed I didn't have to do this but I wanted to be sure the boat was going to remain on the beach. :)
I purposely did this so my friends wouldn't run away when there was danger nearby. :P
Maybe this can work for you.
TCM