OFPEC Forum
Editors Depot - Mission Editing and Scripting => ArmA - Editing/Scripting Resources Beta Testing & Submission => Topic started by: Zombie on 10 Feb 2007, 22:00:52
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The attached file contains updates to 2 OFP scripts, real_HALO.xsqs and cratefall.sqs, that I have updated for use in ArmA v1.02.
Real_HALO.sqs was originally developed by toadlife, and cratefall.sqs was originally developed by Tyger.
Real_HALO.sqs will enable you to perform a realistic HALO jump, and can even be used by AI.
cratefall.sqs will send an ammocrate to the player via parachute, upon a radio call.
Both scripts have been playtested in single player and multiplayer
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yeah, gd stuff
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Hi;
Is there a way to activate the whole HALO thing when direct starting in air? not in a vehicle*
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sort of...you have to fake it...
I started everyone in a parachute, then setpos'd the chute way up high so I would have a long freefall time:
make an empty parachute, give it a name like p1, and put this in the init:
this flyInHeight 5500;this setpos [getpos this select 0,getpos this select 1, 5500]
then take a unit, name it, and put this in it's init:
w1 moveInDriver p1
make sure to put this in your init.sqs:
_units = ["w1","w2","w3","w4","w5","w6","w7","w8","w9","w10","w11","w12","w13"]
{[_x,150,20,500] exec "realhalo.sqs"} foreach _units
The scripts work, but not always very well. Arma dedi server seems to be a lot different than arma hosted, and I have gotten rather disappointing results on a dedi...so if anyone can help with that..... :dunno:
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I'm making a mission with this addon and for some reason the "deploy chute" command almost never shows up. I can still deploy the chute by scrolling off the action menu...One time the deploy chute action popped up correctly, but it didn't work before or since and I havn't changed anything. Any ideas?
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Are you trying it on a dedicated server or local host? I cannot get it to function on a dedicated myself,but it works when locally hosted. I am still trying to get that bug hammered out. The deploy action should only show when you scroll the action menu, but it should come up every time.
I hope to have this issued hammered out for dedi's soon, because it is really killing one of my missions. I wish toadlife were still around, it is his script, and he understands it better than anyone
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No, I'm not on a dedicated server, I'm testing it through the mission editor and MP. The action just doesn't pop up. It did once, but that was the only time.