1., SetUnitPos "UP" doesn't work. (I used this command in first mission, but the soldiers go down prone)
2., setBehaviour "SAFE" work different: no weapon on shoulder.
Yes, but as I said, putting them into careless mode works to keep them standing.
mountain soldiers hymn sounds like sarcasm to me.
Author and version info is missing in campaign overview.
Could you just use stationary cameras for scenes like this?
and then they try to grab something it's trunk...
Maybe you could use it to make the civilians move around in the cities.
Don't forget some autosaves in combat missions.
There were way too many barking dogs
So maybe you have to shorten the campaign picture for some text?
"cannot load texture ca\data\data\vlajka.paa."
Keep the angle the same, and move the camera horizontally.
and I couldn't see any occupation where the marker was
I think a global 'Aware' combat mode trigger should be activated once I've been detected
Also, the guys in the towers didn't seem to smart.
'Brainwashing camp' sounds a bit odd to me.
It might be more realistic to have the player take pictures of the labels on the barrels
Quoteand I couldn't see any occupation where the marker was
Sorry, I don't understand what do you think. Can you detail it?
Quote'Brainwashing camp' sounds a bit odd to me.
You mean the expression is strange or what you said later "he player would have seen enough"?
I accept the second one and I will rewrite it. But if you mean the first, please tell me how the English call these camps? (eg. in China there are camps where "live" people who don't like Mao-ze Dong, and finally when they leave the camp, they really (and seriously) love Mao and communism) In Hungarian language we call it "overteaching" camps and I really interested how do you say it in English.
this addmagazine "15Rnd_9x19_M9";
I had the same problem, and that's how I fixed it.Thanks! I'll fix it!
but BIS says that will be fixed in the next patch.Yeah, I head that.
This is such a small detail, it may not be worth the trouble.I always welcome these tiny tricks! Great!
Did too many enemy soldiers in Pita have PKs? Seemed like alot of PKs...OK. I'll change them to AK.
I think cannon soldiers should dismount and fight like infantry, but it was fun as is.Great idea! I'll try script them...
That would make them completely blind!Funny, I'll remove these Goggles.
Why was there tanks and helicopters in Pita with no pilots or crew?Well... It's personal. ;) When I was kid I saw a lot of not-really-abandoned, but not working military stuff (helicopters, BMPs...) in military bases. This image is so communist-feeling for me.
QuoteWhy was there tanks and helicopters in Pita with no pilots or crew?
Well... It's personal. Wink When I was kid I saw a lot of not-really-abandoned, but not working military stuff (helicopters, BMPs...) in military bases. This image is so communist-feeling for me.
Plus, since the 505 version of the game was released, my performance settings have dropped even lower, with me on very low for everything, and still getting about 15FPS in an open field.
@greg147, johnnyboy: Are you busy with the changeing to EU version? (Me too... Smiley ) But if you have a little time, please test the the last two missions. It's funny, because nobody arrive to these missions. First time I thought Stop for a minute mission is so laggy, and all tester stop there. But greg could finish it. Wink
the artillery sounds a bit too denseOK. Here is not so important like in Ghosts, so I'll soften up.
After a while I get radio traffic telling me that I'm almost at Ixel, but I find myself pretty far away from Ixel when I look at the map, oops wrong turn.I'll check it! I think I triggered the attack and the radio woth same trigger. And I must triggered the attack if you come any direction... Because you can arrive to Ixel and there is no emergency situation.
happened in Masbete, couldn't find a medicIn Masbete (and in Ixel) created RACS squads to support the defence and all squad have medic. But thanks for idea, I'll insert Field Hospital in both village.
Damn, I want backup, I'd like a few men from the Ixel guards under my controlA few RACS squad (fewer than SLA) arrive to Ixel to support. Or they must be arrive. There was no these support? (not your control, of course)
What a waste of rounds, there are no enemies left:) I want kill the rest of the enemy and sign somehow the end of the battle.
Oh, seems like you have a script to clean up dead SLA bodies, good for reducing lag I think.I really fear from Mikero. :) Do you how he is? When he try the ArmA down there...?
when trying to get as close to the fence as possible for the satchel I crawl through it.WOOOW! Typical checz-bug: in the Hidden and Dangerous series I used this bug to shortcut some mission ;)
Now something is going wrong with the radio, seems like I triggered two radio conversations at onceYeah... probably. I didn't expect brute force entry with satchel... But thanks! I'll fix it somehow.
objectives not ticked off??? Interesting! When I tested it (and Stop for a minute too) the objectives was ticked. I'll check it...
"I" don't carry the weapon I used.I cant send information from mission to outro. But I'll change the outro weapon to SD MP5. It's not the perfect solution, because the player can choose other SD weapon in the begining...
I did not quite get why the Americans are in need of Gomez to investigate the facilityThe CIA didn!t want sacrafice any agent... ;)
I tried to exit the compound via the hole you mentioned, but I found none at the point marked on the mapIt's not a really hole, but there is NO fence. I destroyed (with script) the fence on this point. Are you sure there is an intact fence there?
Very funny twist with the "beer factory", but should'nt it be a brewery?Thanks! I'm not a well English speaker. But I usually like play with economy/tycoon games and I guess you're right! (Nobody can be more expert about beer, like a German! ;) )
A very interesting mission that adds much to an already good campaign.Thank you!
Maybe your script destroys the fence as I close in from the east and outside?Not script destroy fence in the begining of mission, but I'll check it! Thanks for note me.
...at least not since 1945.I have an oldie turist information book titled: Wien, Deutcheland... :D
Very funny twist with the "beer factory", but should'nt it be a brewery?OK. I'll fix it!
Well, it was just a normal parachute flight...I know what did you feel. Sorry. But: I must insert the player to the right place is very difficult with a real halo. But a normal parajump from plane will alarm the outpost and other hostile forces, so I must explain why they are careless. And if you can imagine, this normal para flight is the end phase of a HALO. ;)
Here I had to wait quite some time, but in the end the convoy appeared.I must create the convoy in a non-forrest place to the AI. And this place is a little bit far. But now the player get time to place a perfect ambush with pipebomb or mine...
A full enemy squad plus BMP right in front of me on my way to the extraction point.In my first try of this mission, when you attack the convoy a very heavy enemy force (with tanks) come up from the village behind the Pass. And it could be realistic. But it was very slow. The player have a lot of time to extract.
I see where you want to go with this, but I would like to suggest to have some pure infantry force helicoptered in to take a look at the outpost.I'm affraid the helicopters will fight with each other and BH will not land for extraction...
But I need this BMP to shoot to BH.The BMP and the enemy squad appeared in a little forest patch between the crossroad and the outpost. In fact, I never saw the BMP. It just killed many of my men before one of my AT guys disposed it with a rocket. Keep in mind that your blocking force was some distance BEFORE the EP, I think I did not make this clear in my report.
I'm affraid if I'll relocate this squad, they will not arrive in time and the player will bore.Hmm...what if you base the helicopter with the blocking squad for the outpost nearby and start it as soon as the first vehicle or soldier of the convoy is down? The player is still busy with fighting the rest of the convoy and kidnapping the truck afterwards as he hears the menacing sound of a Mi-17 that flies to the outpost, drops off a squad and flies off long before the player can trigger the BH arrival...
Sorry to sound so harsh here, but this mission simply is not as enjoyable as the others...
Please take a look into the Bug that does not led me set my soldiers to "don't fire"If your soldier denied your order, then it's an ArmA bug, IMHO.
set a minimum range for enemy artillery employmentOK. I'll try it!
make enemy artillery less acurate and own artillery more accurateAre you sure? I ask it again... Because there is no difference between the two fireing method.
And please, leave the disposal of damaged enemy artillery to the engineers.Oh, I forgot: there is a lot of ammo boxes on the highland, so you have nearly infinit stachels.
I miss the NVGoggles as default equipementGive you NVG as default for whole squad?
It feels as if there is a too long timout before the radio kicksThere is a timeout for eliminate the outpost. If you can clear it before times run, you will be not punished; but if times run and the outpost is not clear, a hostile squad come for revive the outpost and waste your time for ambush.
The problem is, there was no truck in the convoy. Only one BRDM and a Machine Gun UAZ.Ops! ??? Maybe stucked somewhere in the forest? The convoy is: UAZ, BRDM, Ural, BRDM.
I have to wait about 5 minutes, that's too long in my opinion.Yes, I know. I used 4x time.
Anyway, the UAZ and BRDM pass and I wait for more to come. Yes, finally there is the truck I'm after.Lucky bastard! :) When I tested it, I must fight with the whole convoy...
Lucky illegitimate person!??? Thats funny! I love the forum engine!!! I wrote 'lucky b@startd'...
Couldn't follow the intro? The US soldiers escape?Yeah, I finished it in the v0.47... No escape. ;)
What happens with the US CIA guys?In mission #8 he will return.
If they would've used HE ammo instead of SABOT (I think they used that) we would've been wiped out completely.Nope. They used HE... the D30 guns have only HE ammo = 30Rnd_122mmHE_D30, Sh_122_HE
There are some grenades exploding and I don't know who's shooting at me, are there mines or somethingNo mines. Maybe SLA GL soldier?
The backup still hasn't arrivedThey come from the base where you get out from truck. And AI have a little problem with slopes, so it's take a little time when they can follow you. (Exactly they never join you, but follow you).
Once I arrived there I was shocked to see four soldiers insideI saw it too.. :D The enemy AI use the hospital. These soldiers was hitted by my arty support and they go there to heal, but I don1t know why they didn't return to their position...
Well done, I don't have to destroy all of the guns / nestsMaybe it's not crear from the briefing: you must destroy only the guns, not the MG-nests.
It could be that the accuracy of the enemy guns is a misconception of mine.I made a contact with Mr Murray (autor of this arty script). And I will modify the enemy's accuracy. And he will work on your idea (distance 50m).
are you sure that it is an ArmA bug?No. I'm not sure. But I didn't use any script on player's squad.
The ammo boxesOK. Now I understand. I'll check it...
IMO, the mission should end when all the cannons can't fire anymore (gunners are dead)It's a good idea. But I'm affraid the player fight through the slope and want FINISH this mission as a man :) And the mission ends very soon.
Are you going to change the intro or is the intro I saw final?In v0.47 there is the final. But I think you played with an earlier... I remember I upload a version with a very short and not completed intro.
Do you know by the way, that the correct English is "Nicest" ?Yes. I changed it too in v0.47... :) But thanks...
Good, I want to kill that CIA guy. No.. no I have something far worse for him in my mindSpoiler... :D You will.
The reinforcements might have been the squad attacking with me. Is there a radio mesage telling me that they are near me?There are two other squad who follow you on flanks. They moving under the whole advance. And when you reach half of the slope, there is a trigger (with radio chat) and a new squad start to follow you, but from the base (far). And they need time to close up.
Don't try to do something to fix the hospital thing with SLA soldiers.OK. I love to see them, when I call arty and they wounded and start going to hospital... ;)
Was I supposed to retrieve something important from the base in mission Ghosts?
Don't know what "semper fi" is, it's a line displayed towards the end.
Don't know what "semper fi" is, it's a line displayed towards the end."Semper Fidel(ity?)" It's a USMC warcry. But I will replace it, because I could extract the Mickey Mouse Club song from the Full Metal Jacket movie. And I want insert it into the marsh of USMC.
weird that instead of taking the APC the communist leader takes the jeepWell. If I think for a communist leader, I imagine a fat boy. The fatboys hate the APCs... :)
Don't like the length, for me the camera moved too slow when it moved towards the summit.I want protect the player to climb up the hill with stupid AI and I made this intro... Thanks your suggestion, I will shorten it.
Some special ops are moving into action, suspicious...SpecOps are the Pajaro's bodyguards...
Oh, the conversation with the officer should kick ina bit later, right now I can't read it as it's on the background of the radio chatter.My problem is: I must stop the action until cutscene (chat and briefing change). I disableAI to all enemy and friendly units and I slow down the time (0.7) to gain time to expiant he player what happened. So I have short time. And I couldn't explain enough the 'house where rose died' tricky positioning codeword, because the time shortage.
they all get out but are an easy prey for my SAW. Only 20 bullets left after killing all of them though.Well, so it was not a challange... :(
The RACS Sniper model without a helmet would better fit this stealth mission.Great idea! I'll do it!
I couldn't finish the mission because I was injured/crawling and couldn't board the boat.If I will a timer sript (if player not in boat in 1 minute after he arrived the extraction area, 'player moveInCargo boat' happen), it could help or it's too violent?
Ibanez is the only one with a rifle in the tent, that looks strange.I found only two talk animation: one without weapon (I used it for Wolfsteiner) and other one with weapon (I used it for Ibanez). In the campaign outro, I used the same talk anim for two person and it was strange...
For me the "small attack" on the enemy base before extraction is unlogical.I know, I did not explain it in the briefing, but: RACS have no blackhawk and they couldn't extract heavy cretes by LittleBird, so they choose the boat extraction... Finally the CIA goy 'handle' an american extraction with BH. (and this and the heavy counter-attack cancelled the boat extraction). I thought this, but I will thinking about a better way. BTW, I packed the first relased version (1.0), so I will do this change only in 1.01.
I don't know if there are always enough cargo places in the Black Hawk, but I would place a third crewmen on the copilot seat to block it for infantry.Thanks! I did it in the Long Knife, but forgot here... Thanks!
Delta Team wasn't much of a help.They follow you to everywhere. (But AI can't climb in the slope and they are very slow). They didn't go where you call tham, but follow you until they reach the highland (fortress), then they stop (they can shoot the enemy) and they replace your squad (eg. if you lose 3 men, they give you 3 men).
is it possible that there are no grenades in the gear selection over the whole campaign?Is it possible. Usualy the soldiers bring their original equipment with grenades and I didn't give the player additional grenades. Should I?
All cutscenes (mountain, black hawk) were to dark to see without nightvision.Mountain OK, I'll. But Blackhawk... I used NVG for this cutscene, but you can't see the half of this cutscene, because the NVG starting process (blind) it happened for a long time (becuse I slow down the real time for get enough time to explain what happened).
Could you reduce the execution to three or four shots or at least one magazine? It looked overacted.I'm affraid not. If I give him only one clip, he will run for ammo to the jeep.
Really a campaign like it should have shipped with ArmA.:D Thank you very much!!!
A blackout-ending when the boat reached the coast would be less violent.QuoteI couldn't finish the mission because I was injured/crawling and couldn't board the boat.If I will a timer sript (if player not in boat in 1 minute after he arrived the extraction area, 'player moveInCargo boat' happen), it could help or it's too violent?
Looks good to me now, all these explanations just have to be added to the briefing.QuoteFor me the "small attack" on the enemy base before extraction is unlogical.I know, I did not explain it in the briefing, but: RACS have no blackhawk and they couldn't extract heavy cretes by LittleBird, so they choose the boat extraction... Finally the CIA goy 'handle' an american extraction with BH. (and this and the heavy counter-attack cancelled the boat extraction). I thought this, but I will thinking about a better way. BTW, I packed the first relased version (1.0), so I will do this change only in 1.01.QuoteDelta Team wasn't much of a help.They follow you to everywhere. (But AI can't climb in the slope and they are very slow). They didn't go where you call tham, but follow you until they reach the highland (fortress), then they stop (they can shoot the enemy) and they replace your squad (eg. if you lose 3 men, they give you 3 men).
Yes, as the player never had grenades in his equipment IIRC and they are a common weapon. At least three times in the campaign I would have liked to have on without looting enemies.Quoteis it possible that there are no grenades in the gear selection over the whole campaign?Is it possible. Usualy the soldiers bring their original equipment with grenades and I didn't give the player additional grenades. Should I?
First I thought about the eventhandler fired in combination with removing all magazines from Ibanez and setdammage Ninja 1. But getdamage ninja >= 1 or eventhandler killed should be more realistic.QuoteCould you reduce the execution to three or four shots or at least one magazine? It looked overacted.I'm affraid not. If I give him only one clip, he will run for ammo to the jeep.
I just use doFire command and it cause this. The command 'fire' do nothing here...
Have you any other suggestion? (I think you are better in scripting, like me)
Looks good to me now, all these explanations just have to be added to the briefing.There is no place :( I found some bug in ArmA: If I wrote a long briefing, there is no arrow link to the 'next page'. The additional text vanished.
I took an APC and a 4WD, and headed toward ambush point.WOW! I'll lock them... I want the player walk... :D
I love the placement of guards on high ground above the enemy base.I want prevent the player attack the base.
Good intro with many enemy, which builds expectations for a big fight.Had you 'downloadable component missing' error in the intro?
(http://www.ofpec.com/images/OFPEC_mission_arma.jpg) |
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As for the ranks, you are a Lieutenant in command of nine Sergeants which is unrealistic and should have been avoided.Agreed. I hoped the AI soldiers will be smarter if I rank them as sergeant.
What was lacking from the selection were pistols, usefull in some situations.Sorry, I didn't understand this. You wanted to get pistol from the weapon selection?
Sometimes I missed additional AI squads to help me out on objectives.I always try to add friendly AI groups, because I don't like the Rambo-like missions. But I agrred, I missed it eg. in the first battle for Ixel. But later only in the Spec Ops mission there was no friendly support teams.