OFPEC Forum

Addons & Mods Depot => OFP - Addons & Mods Beta Testing => Topic started by: DeadActionMan on 12 Jan 2006, 14:24:10

Title: CH47 Can't Float
Post by: DeadActionMan on 12 Jan 2006, 14:24:10
I've just been playing with the config.cpp file that comes with the CH47 and I noticed that the "canfloat" variable is set to true!

I tested this feature by slowly landing on water...  Quite quickly the damage bar indicated I was not as bouyant as the config would suggest.

Anyone else noticed this variable, or even has a reason why the copter won't float? After all, real Chinooks can float!

Cheers,
deadactionman.
Title: Re:CH47 Can't Float
Post by: Pilot on 12 Jan 2006, 14:50:19
I have a feeling that this is a game limitation.  The only vehicle class, besides boats, that I know of that can float is tanks.  I didn't think that helicopters had that ability.

-Pilot
Title: Re:CH47 Can't Float
Post by: DeadActionMan on 12 Jan 2006, 15:01:55
I found this web site...

http://www.chinook-helicopter.com/history/history.html

I guess the only way to make an in-game helicopter float is by the clever use of scripts. Was there not a Bell JetRanger or a Coast Guard addon that had such a feature?

Title: Re:CH47 Can't Float
Post by: Pilot on 12 Jan 2006, 15:09:00
Yes, I belive those helicopters used floats that were classed as boats and then attached to the helicopter either by scripts or as proxies.

-Pilot
Title: Re:CH47 Can't Float
Post by: Planck on 12 Jan 2006, 15:28:32
Hmmm....I've looked at the config for the chinook and nowhere does it state:

canfloat=1

or

canfloat=true

This would explain why you keep sinking.

It would be interesting to see where you are getting the canfloat =true from.

The only vehicles with canfloat=1 are the M113 and the BMP.


Planck
Title: Re:CH47 Can't Float
Post by: DeadActionMan on 12 Jan 2006, 15:39:12
Just checked mine and it does indeed include the "canfloat=true" entry.

To the best of my knowledge, I'm running 1.96b and none of the original config has been changed. I've got plenty of addons but unless ch47.pbo has been overwritten by a 3rd party addon (doubt it) it appears I have a different chinook to everyone else ?

Thanks anyway!

Planck... you forgot the BRDM :)
Title: Re:CH47 Can't Float
Post by: Planck on 12 Jan 2006, 15:47:52
Ahhh, yes.....silly me.

It has it also, but, that is ALL, unless I missed another one. ::)


Planck
Title: Re:CH47 Can't Float
Post by: DeadActionMan on 12 Jan 2006, 15:49:13
LST, Boat, PBR... but now I'm being picky!
Title: Re:CH47 Can't Float
Post by: Planck on 12 Jan 2006, 15:53:42
Hehehhe, they don't have that property I think floating is hard coded. ;)


Planck
Title: Re:CH47 Can't Float
Post by: Pilot on 12 Jan 2006, 16:27:37
My CH47 pbo didn't have that value, either.  However, I put it in and nothing changed.  I don't think the helicopter class of vehicle is affected by canfloat.

-Pilot
Title: Re:CH47 Can't Float
Post by: Igor Drukov on 12 Jan 2006, 18:27:51
There's a baby (http://ww2ec.3dactionplanet.gamespy.com/download.php?view.65) that floats and flies, by the same author.