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Missions Depot => Mission Discussion => OFP - Reviewed Missions => Topic started by: Jezuro on 29 May 2005, 16:22:26

Title: (Review Please) Three Kings v1.06
Post by: Jezuro on 29 May 2005, 16:22:26
THREE KINGS

http://andrew.nf/ofp/missions/
(OFPEC beta mission site, many thanks to Mikero!)

Author : Jezuro

Required version : 1.91

Island : Malden (orig)

Side : West

Type : Singleplayer mission

Size : 14.7 MB

Addons needed:

 BAS Delta/Ranger units  http://www.gotf.net/download.asp?dl=25

 BAS Blackhawks pack  http://www.gotf.net/download.asp?dl=78

 BAS JAM2                 http://www.gotf.net/download.asp?dl=72

   StreetLamp         -packed with the mission-

This mission was already released in Czech Republic, but I'd like to make it accessable to the whole community. Above all I need help with correcting english grammar mistakes  :-\

Downloadable is version 1.04.
Here's a link for patch to the latest version 1.05: http://2dmm.wz.cz/Files/TK_ENG_patch_104_to_105.zip


Thanks all for playing!


Edit: Version 1.06 is available from the Missions Depot (http://www.ofpec.com/missions_depot/index.php?action=details&id=103).
Title: Re:Three kings
Post by: Jezuro on 29 May 2005, 16:27:26
Oops, forgot to add some changes. You can download the patch 1.03 (this version is available for download in the first post):

Link removed - patch obsolete

Doesn't need patch 1.02 ;)
Title: Re:Three kings
Post by: macguba on 29 May 2005, 16:37:44
Sounds good, Jezuro.   :)

If you need to add something to your post, or edit it, you can use the (http://www.ofpec.com/yabbse/YaBBImages/modify.gif) button in the top right hand corner of the post.   Saves making a second post and keeps the thread cleaner and easy to follow.    ;)
Title: Re:Three kings
Post by: Jezuro on 29 May 2005, 18:35:52
If you need to add something to your post, or edit it, you can use the (http://www.ofpec.com/yabbse/YaBBImages/modify.gif) button in the top right hand corner of the post.   Saves making a second post and keeps the thread cleaner and easy to follow.    ;)

Well, I know that of course. But someone could read the first post only once and then not look back. The later patch is much more important, so I wanted to make it as visible as possible. Will be more rigorous, though ;)
Title: Re:Three kings
Post by: AHMzzz on 29 May 2005, 18:42:00
I would like to try your mission. But your patch 103 link doesnt work. :(
Title: Re:Three kings
Post by: greg147 on 29 May 2005, 19:27:29
I'm having trouble with all of the links. The 2 patche links don't work for me, and the main one gets to about 3% before saying the server connection has failed and it closes down.  :(
Title: Re:Three kings
Post by: MachoMan on 29 May 2005, 20:25:55
Plz try to repack all the files into one pbo Jezuro, that way you'll get more beta-testers.
Title: Re:Three kings
Post by: Mikero on 29 May 2005, 22:17:14
Hi Jezuro

I don't want to discourage you so please hang in there....

the 14meg initial download is a big ask when the patches themselves can't be accesssed.

the names are incorrect
http://2dmm.wz.cz/Files/TK_pach-103.zip
=
http://2dmm.wz.cz/Files/TK_patch-103.zip

your server mostly times out and finally when i do get them, they are corrupt (which is a server issue, not the files themselves)

Suggest you re-organise this and patch the file yourself then re-submit it as a single download please.

 :-\
Title: Re:Three kings
Post by: Jezuro on 30 May 2005, 19:30:30
Oh, gosh! No bugs found and I've already put myself in shame! ;D Sorry for all that chaos I made here :P

Sure it should be TK_patch-102.zip and TK_patch-103.zip

But you're right there, I will pack it into one pbo and resend. However, my internet connection is slower than an old lady in her bed (with no wheels) and it would be simply impossible for me to upload it again and again after every fix. But I can send a version 1.03, which is hopefully bug-free and so it solves the problem ;)

Link : http://2dmm.wz.cz/Files/TK_v103_ENG.abel.pbo

 - the first post was modified, too -
Title: Re:Three kings
Post by: macguba on 30 May 2005, 21:04:43
Jezuro, I'm assuming that the size is due to picture or sound files.   If so, and assuming also that they haven't changed with each version, then when you upload a new version make it complete apart from the large files.     That way the tester can just drop the new version in without having to worry about details.   It's easier than worrying about which scripts have changed or whatever.

Let's not forget I'm just a British wanker!
Title: Re:Three kings
Post by: Mikero on 31 May 2005, 00:45:05
@Jezuro

wow, that was a tuff one, grabbing from the host site, several resumes required. Is that site on a modem by any chance? the download took ages!!

btw, please read the article  here  (http://www.ofpec.com/yabbse/index.php?board=23;action=display;threadid=19875)

on how to post missions. Your's is *only* a pbo with no accompanying readme. I zipped it up and it compressed a further 3 MEG!!! (your pbo contains uncompressed sound (ogg) files )

will have a scratch and peck at the mission itself now.

modbreak: URL fixed.

(thanks)
edit:
streetlamp. pbo (included in the original post but not now) has been uploaded to the  beta missions site  (http://andrew.nf/ofp/addons) along with (of course) all the bas stuff

Title: Re:Three kings
Post by: Mikero on 31 May 2005, 14:10:03
OFP1.96, vetmode, bench 5895, no super ai

Overview:

Interesting pic, and a nice text

2nd page advertorial might be too much for some, but I like this approach very much. If advertising is going to be done, this is, the way to do it.

version number is missing.

Intro:

Beautifully, beautifully done. You couldn't make this intro more perfect for me. Sound, perfect, music, perfect, use of titletext, perfect. Use of teletype , perfect. Length of black out, perfect. Movement and scene's, perfect.

I got the storyline instantly, and that, is the purpose of a good intro. I think, that's what intro means !!! I'm ready to play this interesting mission on the Intro alone.

Some minorest of typos and English gramattica which can be mentioned on a 2nd review

I won't spoil this intro for others, they can look for themselves.

Briefing:

excellent of course. Concise objectives and to the point. An immediate thought is that you should NOT have the other objectives listed until the 1st is met. I dont see their purpose now, you should put them in progressively. You do so for other things, you should do so for the entire thing.

Gear and selection.

considered and properly thought out

Group:

missing, I always like to see who i am. It appears later, when I play the mission, this is a bug.

Plan:

typos

will be started= we'll be starting
this villages = these villages
the Bravo = Bravo x 2
enemy's = enemy
enogh
woman names = women's names

Notes:

well, this is your preference of course, but I'm used to seeing real, personalised notes rather than a rehash of the plan: I consider this a wasted opportunity.

Mission:

Loved that selection panel.

I cannot tolerate crap AI, especially my side, so i chose 50% me, 100% them, which is the best I can do. Having now played the mission, I am severely dissapointed with my incredibly stupid team members. For what you ask of me as a player, this, is a mistake. There is no point giving me dumbed down troops, and, expect me to protect them when they attack. This spoiled the mission for me, big time, and became very frustrating with many retries because, you effectively, blamed me with failure for their stupidity. You will get hate mail.

Instantly loved the chatter, frankly, I would NOT attempt to use English voice overs, this is highly authentic, lovely stuff, as it is. Keep it, do not touch. Do NOT translate to English voiceover, it is entirely, totally, unnecessary. Change the storyline slightly, to allow me to be a czech speaking spec op.

cutscene boatride
again, and almost, beautfiully done. Music, beautiful. Not happy with the author advertising, that was overdone.

grammatica:

enjoy it = Enjoy Yourself.

Througout the mission there are occaisional gramatic errors, they annoy, but are not important enough to list now.

hint.
not happy. Get rid of it. it's noisy and removes the atmosphere, bringing player back to reality, not good. Having played this, the hints are bloody awful, you're immersed in the game, then this splatter comes in and breaks your concentration, they do not need to be anywhere near as verbose, nor, as repetitive. I am not 6 years old.

Retry position

perfect

Of course, I went straight to village and missed my contact, but both scenes played out fine when I found the dead civilian. Great both ways.

Loved the time transition, loved the savegame count.

Drove right thru squads, figured I'd take the hint and behave like a russian officer. Because I didn't stop and get out, I figure loons took no notice of me.

Cutscene and time transistion.

Brilliant plot, disguised Russian.

Have no problem being US special forces and speaking in czech, I am, US 'special' forces. Do NOT use English voiceovers, this will destroy the theme.

another savegame. Excellent.

bzzt insect, brilliant.

bzzt radio, why? I'm one meter away from him what on earth was that for?

excellent action from russian to stop truck.

a little unclear when troops get in truck if they're ours or theirs. You don't explain well that we will use truck to pick up more of us. Your briefing is over the top noisy, it's not necessary, and not desirable, for you to be so specific as to how this game will play and what the objectives are, let me discover the objectives by playing. As it stands, you have confused me with far too much, elaborate, information.

cutscene at Riviere excellent

got to pow camp and then it went muddy.

BUG

got ejected from truck and because I had pistol in hand, fight started. I can do nothing about this, the game 'sets' me with pistol in hand.

retry

Dropped to ground, told to go to tents. Had time to put pistol on back walked into tents

someone shouted now, mission failed

retry, stood outside entrance, drew pistol shot 2 mission failed

retry shot 2 + officer mission failed

retry shot 2 and my guys shot others. mission ok

this is not good, you have to do something here. This was a mess.

Buggish the freed prisoners don't collect weapons, that is odd to extraordinary that resistance would not collect everything they could, and, they are unarmed and this is the first thing any prisoner would do. Not good.

cutscene fadeout
great
music great
titletext great

2nd cutscene to forest and etc's ditto

BUG

very difficult to follow the resistance leader, I need to be in his team not to lose him I am trying to watch him and radio trafiic at same time. Not good. I can't see him or others in the forest. I must be part of that team.

BUG

Destroy Shilka and clear road?

rubbish.

Clear road, and destroy shilka.

BUG

I have no means of knowing where or which forest I am in (other than use gps), you should have put a new target marker on map at this point. You have already confused me that I have to attack shilka first, and I assume I am north, not south. Not good.

BUG get rid of those damn hints.

great use of fade in cutscenes ingeneral.

BUG

The attack was messy. First I am not part of this team and had great difficulty following them and finding them, then, magically, you decide to make me their leader. This is poor, too too cute. Make me the 12th member to start with.

The enemy ai was savage (good), my people were pathetic. At best, 3 of them survived. This is wholly unrealistic.

BUG
somehow, someway, the resistance have to defend their base. In the meantime. i magically lose my 3 remaining squad (good, coz I'm sick to death of them) and they simply stay standing exactly where they are. Later, they vaporise with a de-spawn. Terrible.

The attack on vigny was 'ok' to good.

Another cutscene and I am enjoying this fade out technique you're using.

Final Goisse

In a word. Crap.

Firstly there's no suggestion and no indication i should get in truck, I couldn't even see it.

Second, the magic sniper rifle you force onto me is attrocious, it can't hit the side of a house.

Third, you arm me with so little ammunition I have almost no chance of taking out all the enemy, and you wont let me use Bravo to do it because you know they'll get killed.

4) Bravo are so dumb, it's inevitable they die, and you, tell me, I failed. This, is very poor.

Ok, so I struggle thru and take Goisse.

Bug

no end brieifng

Bug

a jarred music change at end mission to something nice in the outro cutscene. The end mission music is awful, get rid of it and use the nice stuff from the outro.

Outro
a nice credit list with nice picture postcard.

Overall:

Initially, I was prepared to rave about this mission. It was and has the beginings of one of the best out there. It really is clever. It is destroyed by some very poor friendly ai and a sense of hopelessness continuing with them.

The forced choice of a crap sniper rifle with next to no ammunition made me nearly -endmission there and then.

Also, I am deeply unhappy at your use of a yeardate (1986) this is extremely crass. You took away, stole, a players imagination here by not allowing her to 'imagine' some other time that suited her better, suited how the player felt the mission was. Get rid of it, it is entirely over the top stupid to use one.

Rating:

Basically a 4 because of the bugs present at the graveyard. A 6 if this and the poor La Pesagne were fixed up and a 7 if the ai were improved to tolerable levels with no player punishment for failing.

This is and can be an excellent mission, one of the best,  if the ai is dramatically improved and the flow of fighting considerably tightened up. The storyline and theme are potentially great but are destroyed by these poor battle sequences.
Title: Re:Three kings
Post by: Jezuro on 31 May 2005, 19:35:10
Mother of God! And i thought it was bug-free and almost perfect! I really appreciate your critique, one of the most constructive I've ever read. Thanks. I'm gonna remake some of the "crappy" moments. However, there are some things I'd like to argue about :)

 - radio before the "truck action"; it is radio check, they've got time to try out if they hear each other via radio. Important.

 - the fight on the graveyard shouldn't start when you got ejected from the truck, but actually after you making first shot. The engine can't detect drawing a weapon, so I had to check only player's firing. I know it's confusing, but every time I played it, after the ejection my Glock was in its sheath. Will revise it. This stage is supposed to be tough.

 - I can't simple join the player to officers team because there are radio codes to save game, heal yourself etc. It's good enogh if you press W key and simultaneously read radio messages ;)

 - I never had problems taking La Pessagne, I just blown up that BMP and the following explosion took out most of soviet troops.

 - guerilla team is not de-spawned, but there's a V3S coming to pick them up. It arrives, they get in and go to defend their camp.

 - there's a note in briefing about that truck waiting for you after taking Vigny.

 - None of people who played it so far haven't had any problems with that sniper rifle

 - the credits music is NOT awful! ;)

 - I don't consier no debriefing to be a bug
Title: Re:Three kings
Post by: Mikero on 01 Jun 2005, 01:49:21
>Mother of God!

 8) looks like i did my job well.

Thank you for your considered reply, I am not known for being 'nice'

>radio before the "truck action";

the problem here is a lack of jargon-english. Too formal perhaps. The instant impression was my radio was deliberately intended to give away my position to the enemy, as in I thought you had cleverly made me go hide, only to be 'discovered', because the radio went off.

You need to make it abundantly clear that the Resistance Russian is doing a check out, the wording does not convey that, EVEN though it says so !!! I would add a second line from me telling the Russian to shut the F up. I now understand, and am saying to you it is not obvious, and should be, because it is a piece of immersive detail. Ie something you didn't need to do but made the game richer by doing so. Play it up, bigtime.

>The engine can't detect drawing a weapon

then you need to change the wording about doing so. Just be subtle and msg that "we'll start shooting when you do".  There is something going on here that you aren't aware of engine wise because at one point I simply waited at the tents and "now" happened. Ah yes I KNOW this is the 'blue on blue' bug with ai. They will attack each other, no matter what. When, is the only question. I copped it immediately, followed by a little later. This is an engine bug.

>This stage is supposed to be tough

accepted. However, because at best, we are 50% vs 100% the nasties draw their weapons faster than my idiots do, making it that much tougher.

>I just blown up that BMP

me too (acutally I blew the ammo truck, kept the bmp and was going to use it against the tank), it was locked, damnit.

The fighting sequence for me was fine to excellent, the dissapointment came from my crappy ai. Nearly all of them died around the mash tent and god only knows how they got that far.

The change to losing Marek was clever as hell, it was, again, the dissapointment at being given these idiots that ruined that part of the mission.

>there's a V3S coming to pick them up

my error. However, they shouldn't have, or you shouldn't have, triggered this sequence while nasties were still firing at me. The effect was, these idiots stood up and were ignored for rest of game play. A good idea (tm) would be to waypoint them out of the town, as in fleeing, sorry, we have to go. Gasp. Abandoned.

This *is* what you intended, but didn't carry through properly because, they did NOT abandon me, just stood there. Duh!

>there's a note in briefing

there's too much note in the briefing !!!

If you have to, put these 'hints' (such as the W key) in the notes proper, and reduce, severely reduce, the briefing. You have that typical problem of many others describing how you designed the mission rather than describing how the game will play.
No one but you is interested in how you placed a truck 'there', we just want the magic to happen with look and feel. A typical problem of this over the top briefing is with sniper, because I had to digest so much (where as I did not need to digest a single thing in this mission, it would have all flowed) I misunderstood the briefing and took a sniper from the ammo crate in the forest.

>any problems with that sniper rifle

that's self evident nonsense. There's not enough ammo at 5 rounds per and a fully loaded reinforcement truck.

>the credits music is NOT awful!

It's bloody great!!. You misunderstood me. The music just before the credits jarred very badly against it.

>- I don't consier no debriefing to be a bug

Oh that's an interesting take. I accept that comment. What you did (clever bugger) is make sure we saw the outro. Well done.
Title: Re:Three kings
Post by: Jezuro on 01 Jun 2005, 18:39:40
OK, I understand what you mean now, I'm gonna start fixing. Thanks again.

*EDIT : I almost forgot to mention one more thing:

That "Now!" on the graveyard happens if you don't start showtime in a specific time (30 secs), because it's weird that the escort stands there and still looks at that bastard they caught, even if the should say something to that officer and get out of there to get a bottle of vodka :) It would be queer if they just stood there let's say half an hour, don't you think?
Title: Re:Three kings
Post by: Mikero on 02 Jun 2005, 01:39:42
>if they just stood there let's say half an hour

umm, no, i dont in this case, although I do agree with you in principle.

This game of yours is immersive, you've built a lot of theme into the interactive cutscenes, what I call a sui-style, and it's a natural for me to go exploring. You're in a rock and a hard place because you've put all the little and most important details in, like tents and blah, and yet can't, as it stands, allow the player to go sniffing about looking at all the clever positioning <grin>

Overall, what I think doesn't matter because the whole snapshot is properly done, it flows, it's 'obvious', it 'makes sense'. You do however have the engine bug of blue on blue, those ai WILL attack each other when it suits them, BEFORE you let them. I do not know how you fix this other than make the attack happen as rapidly as possible to defeat the chances of the bug occuring.

Just one more time:

I was savage in my review of La Passagne, and Goisse, because of the poor ai. This exagerated all other comment by me and you can dilute my opinions because of it.

Title: Re:Three kings
Post by: Jezuro on 02 Jun 2005, 18:40:08
I was savage in my review of La Passagne, and Goisse, because of the poor ai. This exagerated all other comment by me and you can dilute my opinions because of it.

Ah, gotcha !!! MUAHAHAHA !!! The mighty Mikero is humbled, humbled by me, the great Jezuro! Come on, man, accept your defeat and say loud "Jezuro's better than me..."!

Just awkwardly kidding, of course. I appreciate your help and remarks to the mission, I just don't want you to become too 'nice'  :)
Title: Re:Three kings
Post by: 456820 on 03 Jun 2005, 13:04:14
okay i think i shall have a test on this.
i think ive got the right version anyway also please post the .pbo in .zip format

Okay i open up flashpoint go to select the mission and it says
data error read file overview.html
ill have a nother go

and again the same problem
Title: Re:Three kings
Post by: Jezuro on 03 Jun 2005, 16:03:01
okay i think i shall have a test on this.
i think ive got the right version anyway also please post the .pbo in .zip format

Okay i open up flashpoint go to select the mission and it says
data error read file overview.html
ill have a nother go

and again the same problem

 ??? Strange... Haven't met that problem yet.
Title: Re:Three kings
Post by: 456820 on 03 Jun 2005, 17:54:29
ill reinstall all the addons and have another go some time
Title: Re:Three kings
Post by: Mikero on 04 Jun 2005, 10:41:18
@456
>data error read file overview.html

just use unpbo, or winpbo or even my own addonscanner2 to check the pbo isn't corrupt
Title: Re:Three kings
Post by: Peter_Bullet on 04 Jun 2005, 13:05:25
The Pbo has some problems. Won't unpack with UNPBO, it just crashes. And it complains about That "Data read error overview.html"
Title: Re:Three kings
Post by: Mikero on 04 Jun 2005, 16:49:12
Hmm, that's odd. I had no trouble with the so called tk_103_eng pbo at top of first post

Perhaps Jezuro has been naughty and updated it silently, thinking it would be 'ok'

correct file size is 16,717,965

crc32 is BE65077D

Ordinarily I'd post it to the beta site but 17meg is a big ask for a temporary file that will have alterations.


@Jezuro

check your pbo and zip it then repost the top topic. Zipped, it comes in at 13meg

@all.

this mission is worth the pain folks, hang in there.

Title: Re:Three kings
Post by: Jezuro on 20 Jul 2005, 19:40:11
Version 1.04 ENG (14.7 megs):

http://andrew.nf/ofp/missions/

<OFPEC beta hosting site, many thanks to Mikero!>

First post updated as well. Sorry for forcing you to download the whole mission again; I've made some changes that I don't want to pack into patches. Well, at least it finally goes zipped ;)

PS: There's also a little surprise hidden somewhere on the map - since this is the betatesting board and in the name of good betatest, I'll tell you where it is. For those who don't wanna know it, I'll better write it a bit less visible. Others can simply highlight it. There it is:

It's a table with a mysterious drug called Psycho, hidden in one of the three houses in "Jane" camp.
Title: Re:Three kings
Post by: MachoMan on 20 Jul 2005, 20:13:47
Version 1.04 ENG. First post updated as well. Sorry for forcing you to download the whole mission again; I've made some changes that I don't want to pack into patches. Well, at least it finally goes zipped ;)

Hey m8, that's excaclty what this board is for! ;)
Title: Re:Three kings
Post by: Mikero on 23 Jul 2005, 15:04:05
Would have preffered the zip at least, if not the pbo to have a version number.

Intro

Backed by the music, this intro remains one of my favorites. A best. black out goes on too long

if it remains this length, I would put occaisional flashes of battlescene in.

opening dead soldier is startling, very Doom ][ . Opening comment about Houdan is not good.

You needed a camera shot to the Houdan town sign, or title text. Only you know it's Houdan.

Mission:

perfect use of opening credits, with perfect retry point, perfect, no nonsense eject from boat and goodbye.

THE Member of = A member of

The font used is too garish (loud) for me, but many others will like it. It is too original to get rid of.

Much better position of 'contact'.

of course I immediately got shot by 2 soldiers as I ran down road <sigh>

next go, took everyone out silently and got shot by officer hiding behind uaz <sigh>

got keys, off I go. Just as a finishing touch, would have preferred either an action to unlock vehicle, or an animation and sound of keys rattling as the unlockthe thing.

nice transition to next point. Very nice interraction on that cutscene, great use of vehicle moving into bushes to stop.

Used my retry save at this point. Again, a great way of giving player the option instead of forcing a retry. Well thought out.

got shot by patrol which were a LONG way from my start point.<sigh>

BUG

used retry and got

ponaca= (list selnica) + (list selnica1)  ......

very long error text, could not see what it said at end (too long)


went back to a savegame, got cutscene again.

saved a retry and did a cheatsave

BUG
this time retry was OK, but cheatsave brought above error.

started from retry


did not see any soldiers until campfire. I was expected a 4 man patrol near or around where the uaz stopped. There were a total of 5 soldiers, I was expecting 4 and am confused.

i should have been able to use 2nd uaz

rest went ok up to prisoner camp. Not really impressed with the very strong language, it's not necessary.

Could not and cannot get out of that damn truck alive. I am immediately shot each time every time.

this section remains buggy as before, and in this case is worse than before. (i unloaded my rifle, but took back my nvg and binoculars)

stopping here because of the above scripting bug, and the futile attempts on my part for getting out of truck. I suspect that if I started again from an earlier savegame I _could_ get out of truck, and the fight would start a bit later, but, start it would. This has to be fixed, it is far to buggy and random.  The player must be able to get into the walls of the prison camp each time every time. You haven't done enough here to fix this or warrant further testing. It was the only major flaw of the first version and hasn't been corrected.
Title: Re:Three kings
Post by: Jezuro on 23 Jul 2005, 17:25:28
@ Intro :
Strange changing of your mind (I'm reffering to your first review)  :)

@ Stealing UAZ :
The position of the contact hasn't changed at all  ;). Unlocking UAZ - good idea, thanks!

@ Undercover ride :
Yeah, there's basically a 4-men patrol. But there's also their commander who is just pissing around in the camp (tent + radio + campfire + UAZ) and "guarding" their car. One member of the patrol is momentally with him - why, that's a question with an unspoken answer...
I know about that long error output - it happens after loading game that was saved during the ride - and don't know how to get rid of it :( I will try again, though.

@ Graveyard action :
The point is that you must NOT have ANY equipment excluding your handgun. That's why you heard that strong language by the oficer there. He normally says just "Get in the tent, American." but if he sees you having your equipment (binoculars hanging on your neck, NV goggs on your head, machinegun in your hand, ...) he gets very very angry. We Slavs are generally quite a vulgar folk when we're forced to, including Russians :)
Title: Re:Three kings
Post by: 456820 on 28 Jul 2005, 15:04:19
i cant find a link that works the one on the first page gets some sort of error half way thorugh download the others say file not found
Title: Re:Three kings
Post by: Jezuro on 28 Jul 2005, 18:57:33
i cant find a link that works the one on the first page gets some sort of error half way thorugh download the others say file not found

 :-\ That's odd. Both links for version 1.04 work well for me and it seems that for Mikero too (?)
Title: Re:Three kings
Post by: 456820 on 28 Jul 2005, 19:39:39
v 1.04 ayyy i could only find 1.03 where can i find 1.04oh wait never mind turns out the link was 1.04 but still wont work says error header something continue so i click yes and the files not shown so i cant extract it
Title: Re:Three kings
Post by: Mikero on 29 Jul 2005, 03:07:21
@Jezuro

>Intro change of mind...

I should have just used the words 'suggested' to make the blackout a little less. It's good as is, I think that brief flashes of 'action' would be better.

>The position of the contact hasn't changed at all

hmm, i missed him 1st version because i was (rightly) focussing on that lighthouse area. You have to watch for players doing the unpredictable, ie everything else EXCEPT what you want them too, we aren't dumb, we are cunning. 2nd version, I was looking for him, so I suspect this is an 'author thing' we're you're so used to him being 'there', it aint obvious. It sure is obvious when you look. If you look. Perhaps changing the car to a brighter color might be better (tm)



ditto comment on graveyard buisiness, we WILL arm ourselves if we can, no matter what you say, we should do, or hint to do. It's because ofp itself allows us to be wide open in our game play. It might be 'obvious' to attack from the south because we're closer eg. Many players will circle round and attack a target from the north instead, simply, because we can.

Although you've initially disarmed me, I would additionally, delete the items and restore them after the sequence. I didn;t think or assume eg, that rearming with binoculars would have caused me so much grief. If you say I can only have my handgun, make sure I only can. Get my fake russian eg to disarm me with a voiceover, makes whole thing more authentic.

>4 man patrol

First version had these people, or 4 anyway, very close to where the jeep stops. I drove past them and they ignored me.

this version, they were'nt there, and I assume 'they' are now at the tent area, which is a VERY long way from the stop position. I am very unlikely to drive that road, unless I'm dead stupid. So the walk, was long and boring. We need another bunch of them where they originally were for this part of the mission to be 'agreeable'.

>download
no problem here, obviously, but the general confusion could be sorted out by making sure you always version, the zip file at least.

This mission of yours remains one of my favorites.:cheers:

Title: Re:Three kings
Post by: Jezuro on 29 Jul 2005, 15:14:48
Yes, I assume that players could and will take something of their equipment back and therefore I made the officer to get furious and start shooting. That's how I wanted it to be done. To make the player think: "Will they shoot me if I take it back?" or "Did Jezuro suppose that I take something back? I'll give it a try..." and so on.

The position of the patrol is random (5 alternatives) for replayability without player knowing where to wake up and be careful, but their camp is still on the same place.

I will pay some more attention to the intro as well  ;)
Title: Re:Three kings
Post by: Cheetah on 31 Jul 2005, 00:14:53
Just to notify you:
- the 1.04 version stops downloading at around 5% and becomes corrupted
- the 1.03 version freezes at 8%

Any others links couldn't be found and gave an error.
I do also get a low download speed, around 10 kb/s.
Could you do something about this, I'd like to play the mission.
Title: Re:Three kings
Post by: Jezuro on 31 Jul 2005, 20:25:09
Just to notify you:
- the 1.04 version stops downloading at around 5% and becomes corrupted
- the 1.03 version freezes at 8%

Any others links couldn't be found and gave an error.
I do also get a low download speed, around 10 kb/s.
Could you do something about this, I'd like to play the mission.

I just downloaded complete version 1.04 8) Problems with downloading are probably caused by my not-very-reliable czech server, but I'm not able to upload it anywhere else :-[
Title: Re:Three kings
Post by: MrN on 01 Aug 2005, 19:42:29
*cough*
http://www.rapidshare.de

http://www.yousendit.com

I'm getting a very unreliable 6-9Kb on a 1.5mb connection.  ???
 
Title: Re:Three kings
Post by: action man on 02 Aug 2005, 20:27:54
Okey Dokey here i go! I have been reading this forum and visiting ofpec from day one,I have never felt the need to register, that is until this "three kings" download fuckup!I have been trying to download it for a couple of month's. Your'e server/site whatever is a total fuckin joke,i.e everytime i try to download my download speed goes to just above fuckin zero,and last night after an hour just when i thought to myself"great got it this time" the bastard download stops!My advice take the link off the forum untill you sort it out! Or are you goin to tell me it was all a fuckin joke to wind us all up. EDIT sorry now that i have calmed down and read my post it seems a tad harsh,however i hope you get the point
Title: Re:Three kings
Post by: 456820 on 02 Aug 2005, 20:43:40
just use a link from what MrN posted when ive had troubles with my site then i turn to you send it and thats allways seems to work
Title: Re:Three kings
Post by: Artak on 02 Aug 2005, 20:52:26
Hey action man,

And welcome to OFPEC Forums!

I'm glad you finally registered. Now I can tell you what you can and what you can't do at OFPEC.

Your post above is something you're not allowed to do. The tone of it to be more precise.
What you can do is give people constructive, helpful and polite comments in the 'beta testing' -board.

So, you'll understand yourself that your stay here with us didn't exactly start off too good. However, we want to believe that people learn as they go (as you yourself also noticed that your post was "a bit harsh") and so you get off with a warning.

Please remember that these are usermade missions. Nobody is forcing you to download them and like it. This fact takes away the right to go ballistic when something is wrong.  ;)

Have a more pleasant stay in the future action man.  :)
Title: Re:Three kings
Post by: action man on 02 Aug 2005, 20:54:32
Message received and understood ;D P.S My angry post was aimed at Jezuro and his site ,not the excellent OFPEC's
Title: Re:Three kings
Post by: MrN on 02 Aug 2005, 22:49:37
Benchmark 6410, ECP 1.085, Vet mode, no super AI

Typo's noted:

Desorganised = disorganised

Malden Airport

Reqiem for a Dream OST = requiem (in description.ext) good choice btw  :)

During the attack on US headquarters was killed colonel Henry Blake the commander of allied forces on the island.
This doesn't sound quite right. Something like:
The commander of the allied forces was killed during the attack on the US headquarters.

Plan of quick counterattacks

Overview:
Fine

Intro:
Nicely done, it's an interesting style and it works well. Really liked the text.

This is as far as I got. "Early in the morning…etc"

Try as I might I couldn't progress any further. I tried 2 different versions of ECP, no ECP, checked my other BAS missions worked, checked the streetlamp addon, tried in the editor. Every time a crash to desktop.

Bit stuck now… :P
Title: Re:Three kings
Post by: action man on 03 Aug 2005, 12:06:29
MrN,were did you manage to download the mission from?
Title: Re:Three kings
Post by: 456820 on 03 Aug 2005, 12:08:54
right click the link and save target as works for me and i had no problems ill do a review some other time
Title: Re:Three kings
Post by: MrN on 03 Aug 2005, 12:25:52
The link in the first post. Used a download manager and left it to do its job.
 :)
Title: Re:Three kings
Post by: Jezuro on 03 Aug 2005, 20:57:54
Try as I might I couldn't progress any further. I tried 2 different versions of ECP, no ECP, checked my other BAS missions worked, checked the streetlamp addon, tried in the editor. Every time a crash to desktop.

Bit stuck now… :P


Oh boy... This problem is the worst a mission can cause  :-\ Try to activate only addons needed for this mission and don't run it under any mod ; it was neither designed nor tested under any.
And thanks a lot for playing so far!

@ Action man : There's no point getting angry, you see how buggy this mission is  :)
Title: Re:Three kings
Post by: Mikero on 04 Aug 2005, 13:19:02
ThreeKings version 4 is being made available on the beta hosting site (http://andrew.nf/ofp/missions/)

Although this mission has some 'undocumented features' it is way past average in mission theme, content and playability. Well worth a struggle folks. Size 15meg

eta 1 hour
Title: Re:Three kings
Post by: Jezuro on 04 Aug 2005, 18:21:51
ThreeKings version 4 is being made available on the beta hosting site (http://andrew.nf/ofp/missions/)

Although this mission has some 'undocumented features' it is way past average in mission theme, content and playability. Well worth a struggle folks. Size 15meg

eta 1 hour


You're all sooooo kind. I'm getting a little misty-eyed  :'( ... :)

Thanks a LOT, Mikero!

*edit : I'm glad there's someone else here who knows this film and it's music, MrN!
BTW, it's almost unbeliavable how deep you go through all that definitions to find something ;D
Title: Re:Three kings
Post by: action man on 05 Aug 2005, 13:19:18
Well my plan worked perfectly ;D i.e complain ,rant and rave ect.And now a result,i finely get to download the mission ;D Perhaps now i can be excused for being rude :P (only joking,i am sorry)
Title: Re:Three kings
Post by: MrN on 05 Aug 2005, 14:21:42
Quote
BTW, it's almost unbeliavable how deep you go through all that definitions to find something

I try to be thorough. ;) I was trying to find the text rather than watching the intro again and again to get the grammar/ spelling errors.

I also de-pbo'd it to try and get it working in the editor.
Title: Re:Three kings
Post by: Jezuro on 05 Aug 2005, 18:40:01
I also de-pbo'd it to try and get it working in the editor.

Like I said, I think it will work if you activate only necessary addons and disable all mods. It works fine for me that way.
Title: Re:Three kings
Post by: Cheetah on 05 Aug 2005, 22:52:31
With everyone trying this mission I tried downloading from the new location and I was finally able to play it.

Overview: Nothing wrong with..

Intro: The intro was pretty neat, well made! Liked it, I liked the face of the soldier, the sounds after that and the text coming on the screen slowly.
Well made! You did a good job.

Mission: Okay I started the mission a nice intro showing me in the boat and I'm coming on shore. Nice radio messages, they're all timed right.
I choose 99% enemy, 50% my soldiers. And get to my contact, he's dead so I go to the camp and kill all of the soldiers after some retries. Nice system of adding savegames! I liked the sound of getting the keys, but an animation of opening the car, or at least a sound when opening the car would be better. Not the replace the sound when you get the keys, just an extra thing.

Got in the UAZ and drove to the contact point, nice scenes showing me in my car, with some radio chat. Nice graphic display, I really liked it, made me feel like a SF guy. I got to my contact person and things went okay from here. I take the guy out in the Ural (nice insect, didn't know why I had that radio chat? I though the resistance dude was a veteran?)

Got in the Ural and we headed to the prisoner camp. We stopped on the road and he ordered me to hide so I got out and hid in the bushes. "Not too far", so I waited and waited, 4x speed waited.. nothing happened. I figured out I had maybe done the wrong thing and walked back up the road, found the ural there and got in. Yeah, the conversation continued, finally after some waiting.

We drove to the prisoner camp and I had only my pistol left. We disembarked and everything went fine. Wait, uhm nothing happening.. okay "Now!" on my screen I get my pistol and fire. Damn, the mission ends I'm discovered. I'm thinking something went wrong, another try.. nothing a few more tries nothing.. I get out again (saved here) and follow the patrol, I could follow them without they shooting me (a bit strange isn't it?). When the "Now" came on the screen I got my pistol ready, but no it failed again. Figured out I had to do it faster, not let them call the enemy maybe. I try again and kill them ASAP after the "Now". Finally! It works out and we get freed and we get away into the woods. I get an RPG Launcher and I press "Continue" (did you make it clear to the player that he had to press it? I walked around but nothing happened before I figured out what I had to do)

We walk to La Pessagne, but I can't keep an eye on the officer and don't know there he is. Maybe you could make it so that I know where he goes? Or at least which route he follows or where we meet after the woods? I wait for him between the woods and the town and finally he arrives. We get  to the town, I shoot the enemy officer and bullet start flying around. I kill most of the soldiers.. before I'm killed I was in a bush and didn't know who killed me. Strange, but okay. I didn't continue playing because I had other things to do (I write this about a day later).

Outro: Didn't accomplish the mission, so didn't see it.

Overall: A really good mission, but the later part of the mission needs to be polished a bit more. Why? Because the player is a bit frustrated if he needs many retries or if he doesn't know what to do.

I don't have many things to add, many things have already been commented on. I really like the feeling of the mission, but please, those small things. Fix them, they might ruin this great mission.
Title: Re:Three kings
Post by: Jezuro on 06 Aug 2005, 19:52:34
Thanks for playing, Cheetah!

@ Ural ambush

The partisan is no war veteran, just a tough guy ;) Your task in this part is to shoot the driver when he gets out of the truck, your friend pretends he's a lost soviet troop.

@ Graveyard action:

"Now" happens when you start firing or do nothing too long. I will revise this part, but basically, all you have to do is start shooting as the first :)

@ Continue button

There was a hint there, but I removed it after some feedbacks (bad influence for replayability). Maybe I will give it back, don't know yet.

@ Rest of the mission?

Just an ordinary shooting range and credits :)
Title: Re:Three kings
Post by: Jezuro on 12 Aug 2005, 19:53:31
Patch to version 1.05 available, please see the first post:

http://www.ofpec.com/yabbse/index.php?board=23;action=display;threadid=23920
Title: Re:Three kings
Post by: Jezuro on 17 Aug 2005, 18:34:59
Well, that's it. I've played TK several times again and am satisfied. I hope I'll manage to release version 1.05 tomorrow here at OFPEC. Thanks everobody who played my mission again!

Edit: Version 1.06 is available from the Missions Depot (http://www.ofpec.com/missions_depot/index.php?action=details&id=103).