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Missions Depot => Mission Discussion => Topic started by: penguinman on 03 Jan 2005, 05:45:15

Title: trapped on an tropical island
Post by: penguinman on 03 Jan 2005, 05:45:15
i dont know if its been done before so sry if it is but

island: one of the tropical vietnam island addons
time:present
situation: a flight of 10 c-130s is on route to Iraq filled with U.S army soldiers a long w/ support APC calvelry attaced to the infantry unit is heading over to iraq to fill in for another unit whos tour is up. they are heading west over the pacific to iraq from california or somthing. they are blown off course by a typhoon and head over the airspace of an island off the coast of southern china held by a renegade comunist chinese general and his forces(kiinda like guba) the c-130s are shot down by the chinese and crashland, some blow up but others land intact w/ the men inside still alive. The U.S forces then must fight the chinese units and try to make their way to a radio or somthing and contact The U.S to get rescued.

the player can be the only survivor of one of the C-130s and must fight his way through the forests and chinese troops to see if any other men have survived and when he meets up w/ the survivors they must fight their way to contact us forces and get rescued,

could be a whole campaign
Title: Re:trapped on an tropical island
Post by: greg147 on 03 Jan 2005, 10:55:44
Sounds good to me   :)

If you changed it so it was some other plane that crashed, you could use this
http://ofp.gamezone.cz/index.php?showthis=4183
(Extra Effect)  ;)

Title: Re:trapped on an tropical island
Post by: BronzeEagle on 03 Jan 2005, 12:59:52
Sounds good to me too.  There is an island called pacific island which would serve you well.  What kind of forces were on route?  Rangers?  What did they scavenge from the wreckage?  
Title: Re:trapped on an tropical island
Post by: penguinman on 07 Jan 2005, 02:20:50
sry for the double post, i was experincing bad lag and my internet went down rite after.

anyways

well, i was thinking of using ashau valley

and for the begining:

player somehow survives crash, he is inside the plane(which is heavyly dammaged, the planes front end is hanging over a cliff and starts to tilt back and forth, and if the player does not run out in time the plane will fall off the edge with him in it, it then slides down the steep hill and into a river. {{{I have gotten the plane to wobble then slide off and into the water through a small script that gives it a tiny push. and i know the perfect spot on the island this will work.}}} The player starts w/ only his pistol on his holster(his rifle is still in the plane) but he soon finds another from the wreakage that didnt fall off the cliff if he looks. from his starting point he can also see smoke coming through part of the forrest about click away.(if he dosent notice himself it will be pointed out to him like"I think i should head to where that smoke is"

when he gets there he finds another crashed c-130 and about 10 men who survived busy trying to do somthing.

Title: Re:trapped on an tropical island
Post by: greg147 on 07 Jan 2005, 08:46:43
That sounds good  :D

You could have, like, a trail of debree coming from the crashed planes, so it looks like they spilled their cargo on impact  ;)
Title: Re:trapped on an tropical island
Post by: DrStrangelove on 07 Jan 2005, 10:10:33
I like the idea. How about before the crash 2 parachutes with equipment have been dropped out of the plane, so the player also needs to find those 2 to get more ammo & better weapons.
Title: Re:trapped on an tropical island
Post by: greg147 on 07 Jan 2005, 17:27:17
Yeah  ;)

Or maybe you could have it so some of the guys bailed out before the crash, and if you find them, they join your team.
Title: Re:trapped on an tropical island
Post by: OFPfreak on 08 Jan 2005, 03:12:57
yep.. maybe if the place doesnt have enough trees you can place even more rocks, trees and other obstacles and objects.. Yea and maybe at extraction you have to call for helicopter extraction and the helicopter just stays on the ground for 30 seconds. and in that 30 seconds you should be gunning down infantry thats coming towards the helicopter :D that would be a good idea right?
Title: Re:trapped on an tropical island
Post by: penguinman on 08 Jan 2005, 04:07:45
ya except u dont have helos. your "trapped" u dont even have a squad until u find it at the other crash site. ;)

maby in the following missions u travel and find more crashes and more men until you have like 60, and then u can try attacking an enemy base
Title: Re:trapped on an tropical island
Post by: Triggerhappy on 08 Jan 2005, 05:23:00
one question, penguinman:
how do you plan to have the player in a dead plane? it wouldn't work very well....
Title: Re:trapped on an tropical island
Post by: penguinman on 08 Jan 2005, 06:17:51
i dont intend for it to be dead im just gona use setpos and bury it in the ground
Title: Re:trapped on an tropical island
Post by: OFPfreak on 08 Jan 2005, 09:34:47
it is possible when the plane has died and u use setdammage 0 command once it has been destroyed. It still look smokey and destroyed but you can get in again and shoot if its an army unit.
Title: Re:trapped on an tropical island
Post by: OrangeLeader on 10 Jan 2005, 14:31:46
Troops in the plane would not be able to bail out with out advanced warning. They would have to put on chutes and everything. I like the idea of dropping some equipment. Like in a cutscene show one plane that has engough time to reatc. the Pilot tell the guys to get the stuff ready to do a drop.

In the beginning there should only be light weapons. No RPGs, M60, or stuff like that. The player has to run if there is armour i nthe beginning, which is realistic if this was a actual situation. Those would be stored in crates when in transite. Have those drop somewhere or in some wreckage.

Another part of the mission could include saving some captured soldiers.
Title: Re:trapped on an tropical island
Post by: penguinman on 14 Jan 2005, 00:35:04
yes exactly thats what i mean

but insted of parachuting the cargo how about having it be sucked out through the hole in the plane made by the missle
Title: Re:trapped on an tropical island
Post by: OrangeLeader on 15 Jan 2005, 21:43:13
well as tough as military equipment is, they are not tough enough to be dropped several thousand feet without a chute. (My dad told me a story about when he saw an artilery piece being air drop and the chust did nto open. The barrel plowedc right into the ground. Lets just say it was not operational after that.) Parachuting a few things makes senes.

Also don't say that the planes accidently flew over the island. Say there had to travel near it and the Chinese do not believe in the interantion rules governing boundaries. The US was in international waters but that is not wah tthe Chinese believe so the shoot them down. The US does not "accidently" do anything with China.
Title: Re:trapped on an tropical island
Post by: Triggerhappy on 16 Jan 2005, 01:09:37
they could be doing a supply drop
Title: Re:trapped on an tropical island
Post by: greg147 on 16 Jan 2005, 10:41:05
OK, OK, so the idea at the moment has a few holes in it.  ;)

 Maybe we should try to think of a new way you can get 10 or so Hercs on the ground and unservicable (its not my mission, but we could really come up with something goo here if we tried).

Say, prehaps the aircraft were flying over the sea, away from the island, when the herc you're in has a fuel leak or something. Still being very far from any land except the island, the pilot attempts to make a crash landing there, so they can get picked up latter. And then something else happens and the rest of the hercs crash  ;)
Title: Re:trapped on an tropical island
Post by: penguinman on 16 Jan 2005, 21:29:01
well i had already figured that out earlier

the flight of them was blown off course by a typhoon.

quote from my first post
Quote
they are heading west over the pacific to iraq from california or somthing. they are blown off course by a typhoon and head over the airspace of an island off the coast of southern china
i think thats possible right?

also if the equiptment are in boxes w/ those packing peanuts
then the box would break open but the supplys would be untouched but scattered or maby some of the weapons could be broken

but i dont have any military experience so that is just my opinion
Title: Re:trapped on an tropical island
Post by: greg147 on 16 Jan 2005, 21:53:41
Ah, I missed that in your post  ;)

I still think, even if unrealistic, it would look good to have random equipment scattered over the island where the planes passed over.
Title: Re:trapped on an tropical island
Post by: Triggerhappy on 17 Jan 2005, 01:27:45
also if the equiptment are in boxes w/ those packing peanuts
then the box would break open but the supplys would be untouched but scattered or maby some of the weapons could be broken

but i dont have any military experience so that is just my opinion
that just sounds funny ;D.  I doubt those would help at all

here's a way that you could get stuff on the ground


The planes were going on a supply drop to....(somewhere.... anyway....) and got off course(blown off, storm, whatever). they drop a few boxes and suddenly come under heavy AA fire.  As the planes are going down a lot of their ammo gets sucked out the back (and lost/broken).  then the ammo inside the plane when it crashes scatters as it slides or slams into stuff. some stuff is broken and some isn't and its scattered all over. there are a few places where you can get really good weapons and ammo (the few ammo drops they got off)
Title: Re:trapped on an tropical island
Post by: greg147 on 17 Jan 2005, 09:01:01
Just a qustion on this in general. Is this going to be a single mission, or a campaign?

Personally, I think it would make a great campaign. Then you could add weapon pool to it, so you keep the weapons you had before.  ;)

That way, until you get to the big guns that got dropped, your source of ammo is the enemy. Convoys, ammo dumps, even simple patrols.
Title: Re:trapped on an tropical island
Post by: Triggerhappy on 17 Jan 2005, 22:08:06
I like the idea of making it a campaign
Title: Re:trapped on an tropical island
Post by: penguinman on 18 Jan 2005, 03:57:11
same here
Title: Re:trapped on an tropical island
Post by: penguinman on 20 Jan 2005, 03:14:15
i think  

the players first mission is to first get out of the c-130 before it goes over the cliff,

then to find other c-130s and the comanding officer of the birgade(division to big) that was going to iraq

make any comments you feel like.

i think that would make a good first mission, also the player could not be told or meet any enemys in the first mission,

he could just find his comrads dead and all shot up and somtimes he will hear gunfire in a certain direction and when he goes over to the place the gunfire sounds came from he will find nothing,(kinda like in the level on halo 1 where u first meet the flood; if anybody knows what im talking about) if he gets closer he could maby also see tracers coming from a certain spot but again just find nothing.

i think it should be a night mission and the player w/ no NVGs so as to add suspence as the player tries to find out who he is fighting and more importantly, where they are.

but that is IMO all of it

thanks
Title: Re:trapped on an tropical island
Post by: greg147 on 21 Jan 2005, 23:20:02
I think that would make a good first mission.

Also, I think that it would be good to make it so if the player does fire his weapon, 5-6 groups of enemy soldiers come down on him, so its a case of escape and evasion. Kinda.   :)

Also, if you want to make it so the player doesn't have access to many weapons at first, be careful what enemies you put down. The mission would be too easy if the player stumbled upon a RPG soldier and a sniper, sitting close together in safe mode, during the first level  ;)
Title: Re:trapped on an tropical island
Post by: penguinman on 22 Jan 2005, 00:25:38
ok so sounds good,

im me if u want to help


i think it should use these units

the chinese under the renagade general
http://ofp.gamezone.cz/index.php?showthis=7328 (http://ofp.gamezone.cz/index.php?showthis=7328)
the US forces
http://ofp.gamezone.cz/index.php?showthis=7461 (http://ofp.gamezone.cz/index.php?showthis=7461)
the c-130
http://ofp.gamezone.cz/index.php?showthis=4898 (http://ofp.gamezone.cz/index.php?showthis=4898)
and the infantry carriers that went with them as they are not dismounted
http://ofp.gamezone.cz/index.php?showthis=6849 (http://ofp.gamezone.cz/index.php?showthis=6849)


about the bradlys, i think they were just being transported in the c-130s so that they can transport the infantry once they arive.
and some of them could have survived the crash

but i dont know, it might not be a good idea,

Title: Re:trapped on an tropical island
Post by: greg147 on 22 Jan 2005, 00:37:20
Hmmmm....... :P

Thats at least 100MB added up + the mission. Some people can't really download that much (dial up users etc). This is just my opinion, but maybe...

Some other type of US infantry. Dunno. How much is BAS infantry in MBs  :P

Normal OFP bradleys instead of the combat! ones?

I dunno. Its not my mission to make, but it just seems abit much to download. Remember, the brads also need JAM2 and the APC crew pack, 15 MBs in total.  :-\
Title: Re:trapped on an tropical island
Post by: penguinman on 22 Jan 2005, 02:01:49
ya i started thinking bradlys are a bad idea.

just 3 addons not that much



ok so thts about 63 mb total, and thats all u need for a whole campaign,

i dont think thats that bad.

and i think alot of people already have hyk modern infantry and the c-130.

so, we got the fist mission,

any ideas for the second.

maby, at the end of the first mission u find another c-130 and the guys in that one tell you about some enemy guys who kill everybody at the crash except them because they hid.

then u can like, set up camp with your new men somwhere and the mission ends, then the next one starts as sombody wakes you up in the middle of the night and tells you that its your turn to stand gaurd. then  ur next mission is standing watch, and then a group of guys walks out of the bushes like 10 feet away and they are friendlys but the player does not know that because it is very dark. if he shoots them he either fails or is forced to give up his command by his own men so he then has to finish the campaign as a private insted of getting to comand stuff. and it can auto save right when the people are dead so the player can not restart and this time not shoot them.

it would also have to say in his briefing, make sure u know the target is an enemy before u shoot, there is alot of survivors of different crashes wandering around.

then it would be completely the players fault if he shot them and he would pay for being triggerhappy.

IMO







Title: Re:trapped on an tropical island
Post by: greg147 on 22 Jan 2005, 10:02:12
Yeah, i'm probably download 68 MBs for this campaign  ;)

So far, I like the ideas. Just one question. What island is this on? Sometime you can build missions around the terrain, like if the island was Everon, you'd know there would be something to do with the airport  ;)
Title: Re:trapped on an tropical island
Post by: Triggerhappy on 22 Jan 2005, 18:12:02
Quote
then it would be completely the players fault if he shot them and he would pay for being triggerhappy.
triggerhappy hmmm....? lol
Title: Re:trapped on an tropical island
Post by: greg147 on 22 Jan 2005, 18:19:43
I guess you better not play this campaign then?  ;D
Title: Re:trapped on an tropical island
Post by: penguinman on 22 Jan 2005, 18:30:43

Quote
So far, I like the ideas. Just one question. What island is this on?

ashau valley,

Quote
then it would be completely the players fault if he shot them and he would pay for being triggerhappy.
triggerhappy hmmm....? lol

yep i couldnt think of a better word :)
Title: Re:trapped on an tropical island
Post by: greg147 on 22 Jan 2005, 18:33:52
Ashau valley? OK, i'll download that one now, see what layout we have here  ;)
Title: Re:trapped on an tropical island
Post by: Commando on 03 Feb 2005, 11:15:24
i think there needs more missions that uses addons  :-\
people just say think about the 56-k'ers!!  :P
what about us DSL and broadband users then or people that want to play with other stuff than the old ofp original stuff  ::) kind of gets boring to hear the same m16, Ak47 sounds and looks and sights you know  ;)
i don't make a single mission anymore that doesn't use addons  :)

Oh yeah i like your ideas for the mission , campaign btw :D
this post made my day more intresting because im sitting in boring art history class at the moment  :( I'll download the PLA chinese mod when i get home  ;D
Title: Re:trapped on an tropical island
Post by: greg147 on 03 Feb 2005, 19:16:19
Going on OFPEC during an art lesson? I'll give that a try tomorrow  ;D

As for the PLA addons, I think most people would have seen this, but i'll put it here anyway

http://ofp.gamezone.cz/index.php?showthis=7864

Some of the effects in that pack could be useful. Flamethrower, flashbangs, and infantry building objects like camo nets.  ;)
Title: Re:trapped on an tropical island
Post by: penguinman on 04 Feb 2005, 01:51:54
lol just in time, new efects look great.


i was working on one of the final missions and i decided to use earl sucheys marines instead of the hykashu modern infantry.

the mission is just where the americans have found a radio outpost on top of a huge hill and are holding it while a distress call is being made by engineers. the player must help defend the outpost from chinese attack.

it involves a lota crazy chinese just charging up the hill and battering themselves against it. the bodys start to pile up enormosly after the first minute so im getting a script that will delete bodys or lag will be to high. but it is sad because the bodys pilingg up looks really good but even though it dosent on mine i think it might make some lag on other peoples pcs. il need another person to test it to see if it does.

at the moment it uses default bis soviets instead of chinese so few addons are needed.

also i need some more people to make missions.

if u wana help just PM me.

Also, do u want me to post the mission i was making, its in final stages?
thanks
Title: Re:trapped on an tropical island
Post by: greg147 on 04 Feb 2005, 09:00:10
Yeah, that would be good. :)

I could help make a few missions, but i still kinda suck. I havn't got custom voices in any of my missions (but I will soon), and I havn't got the hang of camcreate etc yet  :P

Title: Re:trapped on an tropical island
Post by: penguinman on 04 Feb 2005, 20:27:36
well if anybody wants to help but dosent want to do much work see this,
http://www.ofpec.com/yabbse/index.php?board=8;action=display;threadid=21834 (http://www.ofpec.com/yabbse/index.php?board=8;action=display;threadid=21834)
this is most essential to the mission

thanks
Title: Re:trapped on an tropical island
Post by: penguinman on 14 Feb 2005, 03:05:57
Ok i dont know if anybody cares anymore and if they dont il just put it in the missions depot but i finished the mission, i decided to not make it the last mission in the campaign and you will see why if you beat this mission.

the addons it needs are


SUCHusmc",        at  http://ofp.gamezone.cz/index.php?showthis=5544&selectlang=eng (http://ofp.gamezone.cz/index.php?showthis=5544&selectlang=eng)
"jam_magazines",   at  ftp://www.gamezone.cz:8021/ofpd/unofaddons2/OFPR_Addon_BAS_JAM2.zip (http://ftp://www.gamezone.cz:8021/ofpd/unofaddons2/OFPR_Addon_BAS_JAM2.zip)
"Baracken",  at       http://ofp.gamezone.cz/index.php?showthis=4216 (http://ofp.gamezone.cz/index.php?showthis=4216)
"bis_resistance" at you know where


so if anybody still wants to help me finish this campaign use this as encouragement ;).  as you know i havent switched it to using chinese units yet so right now it uses BIS soviets.


enjoy.

oh. the intro has a problem and it wont terminate when its finished so when nothing happens for a while just hit the space bar.

listen to instructions well because the objectives are not with the little checkmarks yet.

thanks



Title: Re:trapped on an tropical island
Post by: penguinman on 14 Feb 2005, 05:08:44
hmm, it seems to be too large to upload, AIM me if you wana play it.


i think ofpec should have 1 megabyte atachments, then we can actualy atch stuff.
Title: Re:trapped on an tropical island
Post by: MMFF on 02 Mar 2005, 11:13:46
Well... myself  IÂ'd say that if 100 MBs is too much for 56-kers, then what is 480 MBs FOR 44-KER... >:( !  I have tried that one...,,, (FDF mod 1.3) lol... :P
But anyway. In that point, where the player finds some of heÂ's comrades in the crash site, they could also have been passed out and the enemy would have thought them dead... IMO... It is good to see that this thingy has done this much discussion...

Mission Maker From Finland.