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Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: AUS_Viper on 11 Sep 2004, 13:34:20

Title: Hunting Tower from Res objects
Post by: AUS_Viper on 11 Sep 2004, 13:34:20
I downloaded the object addon for Resistance and have placed a "tree with hunting tower" into a mission.

Whats the secret to placing enemy AI in these towers?

I have tried both placement on the map and a GET IN waypoint, but neither seem to work.

Is there an easy way around this or is it not possible
Title: Re:Hunting Tower from Res objects
Post by: Planck on 11 Sep 2004, 13:43:21
Just place your unit on the map.

Then put something akin to this in his init field:

hunter setpos [getpos tower select 0, getpos tower select 1, (getpos tower select 2) +5]

hunter would be the name you give the unit, tower would be the name you give the tower, change them to the correct names you have used.

The '+5' you might have to experiment with this till you get it right, it is the height.

Syntax almost quaranteed.


Planck
Title: Re:Hunting Tower from Res objects
Post by: macguba on 13 Sep 2004, 15:26:33
Depending on exactly what you want, you might find some of the following commands useful:

disableMove
disableTarget
doStop
doWatch
setUnitPos