OFPEC Forum
Addons & Mods Depot => OFP - Addons & Mods Beta Testing => Topic started by: veston pants on 28 Aug 2004, 19:21:05
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Does anyone know if there are troop units that'll do a roll left/right whilst in the lying position? It'd be much better than shimmying across the ground on their bellies like it is at the mo', and you'd cover ground a bit quicker aswell.
Also, does anyone know of addons that animate smokin' tabs whilst at ease? just for a bit of realism..
Cheers..
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Yeah, acctualy :)
You can make a new anim in OFPAnim, and replace the one in Anim.PBO (Or is it anims.pbo)
:D
- ben
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what?
*scratches head*
There are units that roll or units that smerk tabs?
or even units that roll their own *groans*
You'll ave to forgive me, I only bought OPF a month ago, and have not a clue what your on about... :)
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Onix is talking about making your own animations LOL. I've been addon editing for 2 years and OFP anim still scares the sh!t out of me :-\ :-[ :'(
AFAIK there are no units that can roll...i recall there being something about making idle soldiers have a sly fag though.....i'll try and find it....if it exists..... ::)
Welcome to the OFP community BTW. ;D
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Thanks :)
So as a addon creator do you think you'd possibly have a go at making, or even better altering the current official troop units in the game to roll Pathy/Onix/anypeep?
Being able to roll out from behind a wall and pick off a couple of guards then roll back into cover would be pretty top stuff.
Cheers.
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If you just want human players to roll, it's a lot more simple :)
You make up two anims, one rolling right, one left..
Then you make a config up (Simple enough)
And a script..
rolling.sqs
With something like this :
_unit = _this select 0
_way = _this select 1
?(_way == "left"): GOTO "rollleft"
?(_way == "right"):GOTO "rollright"
EXIT
#rollleft
_unit playmove rollleft
EXIT
#rollright
_unit playmove rollright
EXIT
Thats a more complicated way, but it only needs one script ;)
Then add this to the players INIT field :
this addaction ["Roll Left",{[this,"left"] exec "/rolling/rolling.sqs"}]; this addaction ["Roll Right",{[this,"right"] exec "/rolling/rolling.sqs"}];
Then all we have to do is check if the unit is prone (I'm still waiting on a function that does that... ;)), and if not, exit the script.. But it doesn't matter for a test
- Ben
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Not bad onix :) Downside is, it needs to be activated throught the action menu, and wont just happen when you try and move left or right while prone :)
Hmmm youd also have to get an animator to do the anims though :)
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There is one unit that has this built in, the Singapore Armed Forces soldiers automatically roll when you are prone and hit right or left.
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There is one unit that has this built in, the Singapore Armed Forces soldiers automatically roll when you are prone and hit right or left.
So could anyone possibly (or want to) modify the current units in OFP/Rez to do this?
I was thinking if in a prone position hittin L/R will cause the unit to shimmy, but if hitting L/R whilst holding the sprint key you could cause the unit to roll would be top notch.
I would look into modifying units myself but already have too much on board just learning how to mission build, takin on another tute at this mo' in time would cause my i's to bleed and brayyyn to implode...:)
Cheers to anyone who fancies havin a go at making these, hopefully summat like it will be incorporated in OFP2.
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You could do something that when ever you press the L and R buttons (I.E A and D)
You roll that way.. You just have to edit the Dta/Anim.pbo file with your new anim (You could edit the existing ones, acctualy)
But for the pressing Shft button and rolling.. Unless there is two sideways crawls (Different speed), like there is with the forward/backwards, it's pretty-much impossible :(
The rolling left/right via action menu would be a good start though ;)
Just need a animator, which is the hard part :P
- Ben
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OFPanim is actually very easy to use. It isn't the best, it is very time consuming, and it can be frustrating due to a lack of features, but it is a simple program.
But the hard part, really, is the config.cpp for the animations.....
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Really? I find the CPPs easy ::)
If I could just find the CPP that i had made up, it's really easy to edit..
Ugh, can't find it..
Anyway, if someone makes up the animation, I'd be more than happy to do the CPP for it ;)
Oh, theres an animation plugin for Maya that will give RTM files ;)
- Ben
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Really? I find the CPPs easy
Good, maybe you can help me where others have just ignored me or been unable to help. I'll send you a PM with my problem. :)
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..for simple anim cpps...
::)
I've replied to the PM, btw
And animators out there...?
Hmm, GB.. Can you make anims... :-*
;)
- Ben
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Arg! I thought you said you found CPPs easy!? :P Oh well, I don't think anyone truly understands anim configs like people understand addon configs. Yeah, I can use OFPanim OK, but the configs are the hard part....
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If you could make an anim for rolling left/right, I'll see what I can do with them ;)
Would be amazing if you could :-*
:P
- Ben