OFPEC Forum

Addons & Mods Depot => OFP - Addons & Mods Beta Testing => Topic started by: Tigershark on 17 Sep 2002, 06:04:49

Title: What's up with Ballistic Addon Studios
Post by: Tigershark on 17 Sep 2002, 06:04:49
Since we lost our site we have been in a period of transition....and communcation between team members hasn't been great (my fault!!!)....but here is the deal.

We are alive...and truly throwing ourselves into our projects.
We have 2 streams happening at the moment....appropriately named by Vixer a while back.

The first stream is the Marines Helo Project...which has Vixer and Eviscerator driving things. They are churning out some truly incredible stuff.....the problems we are having at the moment relate to the creation of the interiors for these helos. And making lower LODS (levels of detail) for them to help with performance. These models are around 4000 polys at their highest LOD....which means your machine wont like more than 2-3 of these things. Not usually a problem.

The other project is the Special Ops Choppers.
This is where the Littlebird and DAP are coming from. I'm mainly working here with Scorpio and Fliper. The LB is rapidly approaching finishing stages. With Flipers help it looks like we have the beginnings of a AH-6 as well.

Nagual is our official mission maker. With every addon we will ship a mission(s) that showcases the unit...kinda like a promotional video...his work is truly brilliant and his gift with the camera is good.

Frandsen is immense help with the creation of character models for new pilots and such.

SelectThis is helping out with various technical issues.

Jellybelly hasn't been in touch for a while...but was working on the Pavehawk for a while.

I'm hoping Vixer and Eviscerator post in here to add other progress reports...but I can definitely report on the LB.

The LB is maybe 75% complete. It is missing some crucial components which will be added soon:-

Latest improvements include:
-Customised rotor sound sounding pretty damn close to the real helo
-Textures are coming along nicely. Photo realistic textures are being applied. The cockpit glass is now a nice transparency and the upper windows are smoked black like the real thing.
I have spent a lot of time pulling the model to pieces in O2 and labelling parts to help make the textures as nice as possible.
We now have a interior back wall texture, floor textures, exhaust pipe textures and side fuselage textures.

-Clan marking proxies for the helo so people logos appear when in mulitplayer.
-Reworking the planks to look more like the real thing.
-Tweaking of the model physics giving an very high speed and maneuverable helo. It really does perform nicely.
-The incorporation of a new interior (cockpit view) model.
-Raised the console up a little to make it a little more realistic
-Collective controls added in external view as well as interior view.
-External lights added for night time operations.

Planned additions.....fire extinguisher....details to the skids and cockpit (commo cords, etc.)

Work will continue on the AH-6.

Guys....it's easy to bang out an aircraft....much harder to do it right. We are not compromising anything here. It's been slow and I am largely responsible for that....from Oct. 1st I will no longer be working and will have lots of time to devote to Ballistic....expect great things in October.

I am concious that we have not released anything...but your patience will be rewarded with very high quality addons.

Forgot to mention that Fliper and Messiah have teamed up on a Predator UAV project as well for Ballistic.

Scorpio also has an H-53 in the works.....lotsa stuff happening.......and slowly we're getting our heads around it.

Keep the interest coming guys...it's your interest that fuels fire.

Go Ballistic!


OH...and I forgot to mention...new site (well the beginnings of it) is at:

http://www.concept-5.com/ballistic
Title: Re:What's up with Ballistic Addon Studios
Post by: Bosniarat on 17 Sep 2002, 06:16:48
HOOOOOOOOOOOAAAAAAAAH!
Title: Re:What's up with Ballistic Addon Studios
Post by: Coporal_Punishment on 17 Sep 2002, 08:07:25
CHEERS M8

i'l cuck a beer on ice for u guyz  ;)

About the pilots what weapons are u going to give them because i was under the impression that chopper pilots and air-craft pilots only carry hand guns and another thing WILL YOU BE MAKING HELICOPTERS FOR OTHER COUNTIRES ???
Title: Re:What's up with Ballistic Addon Studios
Post by: Tigershark on 17 Sep 2002, 08:12:41
I forgot some additions.

- Internal Auxillary fuel tank to be added
- Fire geometry needs tweaking to shoot pilots and be able to shoot through the open doors.
Title: Re:What's up with Ballistic Addon Studios
Post by: Tigershark on 17 Sep 2002, 08:15:36
@Corporal....pilots will carry unsilenced MP5's

No plans for helos from other countries at this stage.
Title: Re:What's up with Ballistic Addon Studios
Post by: Vixer on 17 Sep 2002, 15:41:14
as tiger said i have to report about the Marines helicopter pack

UH1N: Outside skins are for 80% done and added to the 4000 poly model to see how they fit

CH46: Outside skins done (only the markings have to be made) and waiting for the model

AH1W: Waiting for FlipeRs tool to convert the AH1 BIS cockpit to AH1W and edit the cockpit also then it need some reskins

for myself i worked hard on school so this week i have much time left to work on this pack people!

Title: Re:What's up with Ballistic Addon Studios
Post by: Skaven on 17 Sep 2002, 15:54:06
It's nice to see you guys on the run again, and specialy full of projects, when it comes to chopters no doubts in my mind you guys make some of the best  ;)
Title: Re:What's up with Ballistic Addon Studios
Post by: Messiah on 17 Sep 2002, 19:08:21
Predator UAV - Initial model created by me and fliper seperatly - now brought together to create the most realistic and accurate model.

Fliper and I both have other commitments atm, but we will try and get this baby out asap - plus ive just got hold of O2 - need to learn how to use this damn thing.  ::)
Title: Re:What's up with Ballistic Addon Studios
Post by: Eviscerator on 17 Sep 2002, 21:18:01
well ive just completely remade the CH-46 (a hell of a lot of work) so it actually now looks pretty good, im just waiting for a program to come into my hands that should hopefully solve all the lod issues and then we can get moving quickly...
Title: Re:What's up with Ballistic Addon Studios
Post by: PunkerSXDX on 17 Sep 2002, 22:11:25
Hey you should make Black Hawks with Crew Cheifs, and a Crew Cheif with an M16, because Crew Cheifs Carry M16s, Like in the MG version Put a Guy in the co Pilot Seat as well as the Guy on the Gun, same with the Choonk.

P.S. I d/l the old MH47 Very Nice!, I'm Diggin' the Symbol on the wall.
Title: Re:What's up with Ballistic Addon Studios
Post by: CrunchyFrog on 17 Sep 2002, 22:57:27
50UND5 1337
Title: Re:What's up with Ballistic Addon Studios
Post by: Monkey Lib Front on 18 Sep 2002, 00:11:01
Plz dont use the Bis textures for the seats they just dont look right, btw keep it up guys i love you Retextured Helos and the Spec op Huey which im using to create missions with, just take your time and dont rush it.

-Edit-

Forgot to mention your addons are the only thing that keeps me playing Opflash atm.
Title: Re:What's up with Ballistic Addon Studios
Post by: Messiah on 18 Sep 2002, 01:57:34
spec op huey was by STT  ;)
Title: Re:What's up with Ballistic Addon Studios
Post by: Ferret Fangs on 18 Sep 2002, 06:27:17
I have a simple request for you guys...
Well it's simple for me to suggest, should be simple for you to do. I've been a big fan of yours since I D/L'd your SOAR addons. What I've been really wanting is some USAF SPECPS units, namely a Para-Rescue Jumper and a Combat Control Tecnician, both of which are very common on SPECOPs helos. You've already got a great model in the SOAR pilot, it just needs to be tweaked in the .CPP to allow a PJ to heal, and a Combat Controller to carry a Laser Designator and some heaver firepower.
Whatcha think?
Title: Re:What's up with Ballistic Addon Studios
Post by: Tigershark on 18 Sep 2002, 06:48:38
Ferret...great feedback...and yes....it is something we are working on with Frandsen's help.
Title: Re:What's up with Ballistic Addon Studios
Post by: Ferret Fangs on 18 Sep 2002, 07:02:23
Right on!
Title: Re:What's up with Ballistic Addon Studios
Post by: DeadMeatXM2 on 18 Sep 2002, 13:18:19
lookin good, guys, glad to see you'r back on the road!
Title: Re:What's up with Ballistic Addon Studios
Post by: Tigershark on 19 Sep 2002, 07:03:54
Deadmeat..please PM me.
Title: Re:What's up with Ballistic Addon Studios
Post by: DeadMeatXM2 on 19 Sep 2002, 11:10:32
check your PM's Tiger  ;)
Title: Re:What's up with Ballistic Addon Studios
Post by: Monkey Lib Front on 21 Sep 2002, 17:20:12
Will u also be doing some of the colour schemes for each helo that u have put on your info page?
Title: Re:What's up with Ballistic Addon Studios
Post by: silent_64 on 21 Sep 2002, 21:08:40
are you guys going to replace the the 50.cal with a reel minigun???
Title: Re:What's up with Ballistic Addon Studios
Post by: DeadMeatXM2 on 21 Sep 2002, 21:34:14
I have allready (standard UH-60), check the Addons: Beta Testing threads.

And from a Ballistic point of view, Yes we are.  ;)
Title: Re:What's up with Ballistic Addon Studios
Post by: Eviscerator on 21 Sep 2002, 21:58:45
you're on the ballistics team?
Title: Re:What's up with Ballistic Addon Studios
Post by: DeadMeatXM2 on 21 Sep 2002, 22:04:48
Yup, Tiger has asked me if i wanted to help, and there you go.
Title: Re:What's up with Ballistic Addon Studios
Post by: Vixer on 21 Sep 2002, 22:20:25
@monkey

if you click a project on thr site and there are photos with more camos we will do them also for the game  :)
Title: Re:What's up with Ballistic Addon Studios
Post by: Eviscerator on 21 Sep 2002, 22:22:44
welcome to the team :)
Title: Re:What's up with Ballistic Addon Studios
Post by: Monkey Lib Front on 21 Sep 2002, 22:26:52
@monkey

if you click a project on thr site and there are photos with more camos we will do them also for the game  :)

Yea i thats what i was asking so u gonna do the Cobra in all those Como schemes shweeet
Title: Re:What's up with Ballistic Addon Studios
Post by: DeadMeatXM2 on 22 Sep 2002, 12:34:26
cheers evis, check your Pm's mate
Title: Re:What's up with Ballistic Addon Studios
Post by: Scorpio on 23 Sep 2002, 17:52:21
Deadmeat....looking forward to your missions mate :)

Oh, and another thing, ill be starting on a new MH-53E for BAS, nearly finished textures and its approx. 3000 polys.
Title: Re:What's up with Ballistic Addon Studios
Post by: DeadMeatXM2 on 24 Sep 2002, 13:19:53
hey cheers Scorpio, but I make models, i mess around with missions, but there nothin special ;)
Title: Re:What's up with Ballistic Addon Studios
Post by: Vixer on 24 Sep 2002, 21:07:20
Go to the Ballistic site for some cool shots of the littlebird! with NEW textures


www.concept-5.com/ballistic
Title: Re:What's up with Ballistic Addon Studios
Post by: Schoeler on 25 Sep 2002, 03:48:58
Oh boy! Oh boy! (Wipes tears from eyes) An MH53!  All we need now is a Wasp class LHD and we can put a Marine Expeditionary Unit in the game.  Ballistic just gets better and better all the time.
Title: Re:What's up with Ballistic Addon Studios
Post by: Noon416 on 25 Sep 2002, 04:55:52
[:-O


Now how about releasing it and not teasing us with it.....
;) ;D :-*


...kidding. Very nice work, guys. Keep it up! :thumbsup:
Title: Re:What's up with Ballistic Addon Studios
Post by: Vixer on 25 Sep 2002, 07:46:26
Ahh yes the Wasp Carrier

We have a 4 LOD model of it but we did not start on coding or skinning yet first we will d\finish the running project
i cant release any pics of the Wasp carrier maybe later when more projects are done   :)

(http://www.naval-technology.com/projects/wasp/images/wasp1A.jpg)
Title: Re:What's up with Ballistic Addon Studios
Post by: Vera_Krieg on 25 Sep 2002, 08:48:24
Man you rock, you f'n rock.  I want that carrier
Title: Re:What's up with Ballistic Addon Studios
Post by: Scorpio on 25 Sep 2002, 18:24:06
hey cheers Scorpio, but I make models, i mess around with missions, but there nothin special ;)
OOOh.....i must of mistaken you for somebody else. ;D
Title: Re:What's up with Ballistic Addon Studios
Post by: DeadMeatXM2 on 25 Sep 2002, 19:10:50
That's no problem mate, but it's nice to be noticed ;)
Title: Re:What's up with Ballistic Addon Studios
Post by: Eviscerator on 26 Sep 2002, 05:58:23
i need some help guys :), ill be making a new UH-60 model so that all the ballistics addons can then be based off of that instead of using the UH-60 model from the demo which is pretty poor quality, but to make it i need blueprints, and the ones i have arent good enough i need higher res and more clearer windows...so as i said i need your help :) these are what i have at the minute:

(http://fas.org/man/dod-101/sys/ac/uh-60a.gif)

so anyone wanting to see some decent M/S/C/UH-60's HELP ME :)
Title: Re:What's up with Ballistic Addon Studios
Post by: DeadMeatXM2 on 26 Sep 2002, 11:25:00
Yeah, that would help a great deal, i've scoured the web for about 6 hours trying to find decent pics/bluprints of the blackhawk, and there just aren't any out there :(

At the moment i'm working off of Airfix plans to make the MH-60L, and their just not good enough :(

If anybody, and i mean anybody has some decent 3-view plans of a UH-60, or even better an MH-60, i would be greatful.

Otherwise, we may have to invest in some actual plans/maintanence manuals at about $60 a hit :(

Cheers
Title: Re:What's up with Ballistic Addon Studios
Post by: PunkerSXDX on 27 Sep 2002, 05:34:57
I'm Sure www.janes.com has some thing that might help  ;)
Title: Re:What's up with Ballistic Addon Studios
Post by: SelectThis on 27 Sep 2002, 10:42:22


[attachment deleted by admin]
Title: Re:What's up with Ballistic Addon Studios
Post by: Skaven on 27 Sep 2002, 10:59:41
It looks impressive, great work guys  ;)
Title: Re:What's up with Ballistic Addon Studios
Post by: Duff on 27 Sep 2002, 11:21:44


[attachment deleted by admin]
Title: Re:What's up with Ballistic Addon Studios
Post by: STEELE on 27 Sep 2002, 15:20:04
Excellent work BAS team
Really glad u made the Hellfire armed variant 8)
Title: Re:What's up with Ballistic Addon Studios
Post by: PV on 27 Sep 2002, 19:34:54
Excellent work BAS team
Really glad u made the Hellfire armed variant 8)

why does the hellfire variant still have FFAR pods?
Title: Re:What's up with Ballistic Addon Studios
Post by: Eviscerator on 27 Sep 2002, 20:20:17
i dont think it has ffar launchers, just two big hellfire racks per side
Title: Re:What's up with Ballistic Addon Studios
Post by: Vixer on 27 Sep 2002, 22:51:11
(http://afbase.com/gif/air/main/Helicopter/oh-6/oh6-3d-3.jpg)
Title: Re:What's up with Ballistic Addon Studios
Post by: PunkerSXDX on 28 Sep 2002, 00:58:40
Right On! I got some Little Birds already, that are Great I cant Stop Going on about them. You Guys Make them look like Tub Toys. Right On!  ;D
Title: Re:What's up with Ballistic Addon Studios
Post by: ofpeditor on 28 Sep 2002, 02:29:20
In reference to the LB and to address a question...

Duff - the seating position of the troops on the planks is not a set value. In training, we disembarked directly off the sides of the bird, not forward. Why? Dangers from the skids catching equipment in rapid insertions and dragging an operative. What you see in movies may not be entirely true, mate. Yes, the delta boys may position themselves forward to provide cover, but considering the limits of the game and other factors, what BAS is doing is correct. Thanks for your concern, though...

Cheers mates
Any other questions, I'd be happy to address, Just drop me a line

Title: Re:What's up with Ballistic Addon Studios
Post by: Duff on 28 Sep 2002, 08:21:58
I understand that they deploy off the side. Every thing i've read and seen support that. I was refering to the postion while in transit. From what i've seen, just before touch down they swing their leg over and deploy as you mentioned.
Title: Re:What's up with Ballistic Addon Studios
Post by: PunkerSXDX on 28 Sep 2002, 20:21:24
Also the picture you provided was from a Movie, and Hollywood has a bad habit of makeing things... Look Good rather than Real, so I dobut they Ride like that. But How do they stay on? are there Seat Belts, or do they just Hang On Really Tightly?
Title: Re:What's up with Ballistic Addon Studios
Post by: Monkey Lib Front on 28 Sep 2002, 23:19:40
hm i would say BHD is accurate to a certain degree when it shows them riding the helo's.
Title: Re:What's up with Ballistic Addon Studios
Post by: DeadMeatXM2 on 29 Sep 2002, 00:55:54
The makers of BHD did go to extreem lengths to make the film as accurate as possible; however, the direction that you sit in the seat is up to you IRL, so they can sit anywhere, looking at anything and aiming at anything, however due to the limits in ofp the proxy can only be placed in one position, so the BAS members on the H-6 team have chosen the best looking position for the soldiers to sit in for this mod.

Cheers
Title: Re:What's up with Ballistic Addon Studios
Post by: Ferret Fangs on 29 Sep 2002, 02:37:25
I was also wondering about what method is used to secure the operators to the plank seats? In the movie there appeared to be some sort of cable/bracket assembly mounted on the aircraft's sides above the operators... did anyone else see this or did I imagine it?
Title: Re:What's up with Ballistic Addon Studios
Post by: Duff on 29 Sep 2002, 03:11:10


[attachment deleted by admin]
Title: Re:What's up with Ballistic Addon Studios
Post by: Ferret Fangs on 29 Sep 2002, 03:47:26
Hey, thanks Duff! That pic helps answer part of my question, there is some kind of gear mounted on the helo. Is this for fast roping or hoisting? I've read that there are mounts for carrying external loads, and/or dirtbikes... is that the purpose of these mounts? The position looks to be a fast rope anchor point...?
Title: Re:What's up with Ballistic Addon Studios
Post by: SelectThis on 29 Sep 2002, 04:27:06
Re Seating position.

As ofpeditor said, the most realistic position for getting off the heli is to the sides, to avoid problems if the heli is still skidding forward on landing. Looks like the makers of BHD got it wrong in that shot.

OFP only gives one exit point anyway, so all the cargo looks like they exit from one point rather from the sides :/

We will be leaving the cargo facing outwards.

The bits you see above the seats are fast roping attachements. I believe that the riders hooked up to a ring that is located on the seat mount to prevent them falling off.

SelectThis
Title: Re:What's up with Ballistic Addon Studios
Post by: futurehornetdriver on 29 Sep 2002, 05:18:22


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Title: Re:What's up with Ballistic Addon Studios
Post by: Ferret Fangs on 29 Sep 2002, 06:10:57
 ;D
Naw, that just muddies the waters further for the rest of us!
And what's with the legs sticking out thing? I've seen this in several photos? Seems like that would be the natural thing to do, kinda like being on a swing...
or is there another reason?
Title: Re:What's up with Ballistic Addon Studios
Post by: futurehornetdriver on 29 Sep 2002, 06:33:01
I think the thing to remember is that those photos we all see are the guys who do it for REAL not on a computer of video game...our opinion on the matter means jack sh$t.  If you've seen a bunch of photos of guys sitting on the skids a certain way..thas probally because thas the preferred method.  BTW..their legs are probally stickin out because the picture is of an MH-6 inserting a team as the caption  I copied the photo from said so my guess is the guys are gettin ready to run off...Someone said ..I won't mention any names (Select..cough..This..cough :-) ) said the BHD guys had it wrong..well, you prob haven't seen the makin of the movie those were REAL rangers doing the helo insertions on the movie and I'm think they might know a tad bit more about how to insert off of a littlebird than you or any of us...my 2 cents.
Title: Re:What's up with Ballistic Addon Studios
Post by: ofpeditor on 29 Sep 2002, 07:01:10
To answer the inquiries...

FerretFangs -
What you see above each of the cargo doors are the fast roping struts. If a situation arises where it's unsafe to touch down, and the need to repel into the IZ is necessary, they'll throw the ropes from those points. They're also used in rapid extractions, where touching down would spend too much time in a combat zone. A looprope will be attached to each strut, thrown out at the EP and each operative will clip himself to the rope. Fast, easy, effective, but extremely unsafe, and therefore, very rare to see.

That moves me onto the other subject - What keeps us in place? Depends who you operate with and what equipment is provided, but it is all the same general device - a modified caribiner with quick release.

Last thing to touch on - the legs out on landing. FerretFang, you made an alright comparison with the "swing" comment. It does help to have a little momentum to slide off the plank. Also, when you step off of something, you want a fluid motion. The last thing you need to think about is your feet when you're landing in a hot zone. You want to have your mind on your environment, and not on where to put your feet. Imagine if you had your feet tucked under the plank and slid off to step down on a skid. If that skid lifts, you're fucked, and you're compromised. In easiest terms - do it to be safe. You dont want things to go SNAFU by not doing things the correct way and making a wrong move.

I hope that answered a few questions - Anything else, I'll be happy to address.
Cheers mates
ofpeditor

btw Tiger - the report's coming along great - ill be done tonight.
Title: Re:What's up with Ballistic Addon Studios
Post by: Ferret Fangs on 29 Sep 2002, 17:58:28
Thanks for the info, sir!
And Thank You to the team, for doing the deed.
Title: Re:What's up with Ballistic Addon Studios
Post by: Monkey Lib Front on 29 Sep 2002, 19:54:56
With u lot making Navy units will u be shipping inf units or will be depending upon us to use other ones for our missions?
Title: Re:What's up with Ballistic Addon Studios
Post by: DeadMeatXM2 on 29 Sep 2002, 22:05:47
well, having spoken to Evis, he and i feel the same, there are enough Marines out there e.g. Tales Of War, so we will not be making our own Marines.

We will be making our (BAS) pilots for the Marine Helicopter project, but that will be it on the infantry side.
Title: Re:What's up with Ballistic Addon Studios
Post by: STEELE on 29 Sep 2002, 22:56:11
Has anyone checked http://lostbrothers.ofpmatch.com/ (http://lostbrothers.ofpmatch.com/) site lately, Vipersheart is doing another HKPack with Rangers, Marines, SAS & Delta operators in multipul camos :o
FREAKING COOL!!!!! ;D
If its as definitive as the KSK units I dont think anyone will need any other US infantry addons again! IMHO.
Title: Re:What's up with Ballistic Addon Studios
Post by: PunkerSXDX on 29 Sep 2002, 23:01:00
Hey I got a Question about the MH6 Addon, I know there are the Bench Seats that Hold Six Operators, then there are two in the Back, in the Chopper Behind the Pilots, will thoes seats, be Use able Because the Ones I have Don't and You guys will be on my Cool List For ever if you do that for me. ;)
Title: Re:What's up with Ballistic Addon Studios
Post by: ofpeditor on 29 Sep 2002, 23:33:23
PunkerSXDX

LittleBirds, all variants, except recon OH-6, do not have seats behind the pilot. That space is for auxilary fuel (and in the case of the AH6, ammunition for the m134s). The LB is a rapid insertion helo, and having troops dismount from inside the helo is unfeasable - takes too long, and too much of a chance to get hung up or delayed.
While specifications say there are 3 operatives per plank, never will you find that being done. Three troops per plank is cramped. When you land, you need to be in position. With three men on a plank its overcroweded and you cannot correctly dismount.
What BAS is doing is correctly portraying the realistic side of the LittleBird. Sorry Punker!

But if you've got any other questions/concerns about the LB, just let me know, i'll see what i can do to address it.

Cheers mates
ofpeditor

Title: Re:What's up with Ballistic Addon Studios
Post by: ofpeditor on 29 Sep 2002, 23:40:48


[attachment deleted by admin]
Title: Re:What's up with Ballistic Addon Studios
Post by: Ferret Fangs on 30 Sep 2002, 00:59:34
Looks like there might be room for a casualty lying horizantally behind the front seats...?
Title: Re:What's up with Ballistic Addon Studios
Post by: Chomps on 30 Sep 2002, 02:06:57
The littlebirds look great.  ;D

Okay, so I know it would be impossible to have the soldiers sitting on the side holding their weapons ready, because there is no animation for it.

However, did you try playing with any of the other animations, like some of the sitting-in-chair ones?  They look okay as they are now, just the fact that they are resting the butts of their weapons on thin air bothered me.  Well, I don't know.  They look great either way, though.
Title: Re:What's up with Ballistic Addon Studios
Post by: PunkerSXDX on 01 Oct 2002, 01:35:50
Would it Be Possible, to Fuse animations together, so You Have the Normal soldier Holing the Gun and the, Sitting Position Mixed like the Top and Bottoms Cut off and Mixed?
Title: Re:What's up with Ballistic Addon Studios
Post by: Maffel on 01 Oct 2002, 02:13:47
another question: What happened to your V-22 Osprey?
I was just wondering if itÂ's going to be released with your other Marines-Helos because itÂ's not mentioned on your site.


Ps: Sorry for my bad english ;)
Title: Re:What's up with Ballistic Addon Studios
Post by: Vixer on 01 Oct 2002, 16:02:11
The V22 is a slow progress addon

our first objective is to finish the Spec op and marines helo after that we shall see what we will do then *Cough* Wasp *couch* ?maybe
Title: Re:What's up with Ballistic Addon Studios
Post by: Chomps on 02 Oct 2002, 00:09:15
Would it Be Possible, to Fuse animations together, so You Have the Normal soldier Holing the Gun and the, Sitting Position Mixed like the Top and Bottoms Cut off and Mixed?

Yesterday I would have said that this was impossible, but once again FliPeR has to change the rules of OFP-editing.... he has made a way to create new animations, check natosoldier.com for more.
Title: Re:What's up with Ballistic Addon Studios
Post by: PunkerSXDX on 02 Oct 2002, 04:10:26
FlipeR is GOOOOOOD! :o
Title: Re:What's up with Ballistic Addon Studios
Post by: TYsiEK on 09 Oct 2002, 22:53:02
I making V-22 Osprey :)
http://www.ofp.klubwww.pl/V-222.JPG
But i can't make some script to simulate VTOL :(
Title: Re:What's up with Ballistic Addon Studios
Post by: BoNeCoLLeCToR on 09 Oct 2002, 23:12:25
Great model tysiek ask selectthis maybe he can help he is good
Title: Re:What's up with Ballistic Addon Studios
Post by: Vixer on 10 Oct 2002, 08:00:08
Ballistic has also a V22 model with all lods on it

it only needs some skins and VTOL
Title: Re:What's up with Ballistic Addon Studios
Post by: BoNeCoLLeCToR on 11 Oct 2002, 01:26:14
Vixer m8 isn't that V-22 not from ballistic studios?
If not well it looks great nice job Tysiek
Vixer can you show a picture of the ballistic one?
Title: Re:What's up with Ballistic Addon Studios
Post by: TYsiEK on 11 Oct 2002, 17:49:38
It's not from Ballistic Addon Studios. It's only my model. SelectThis hasn't send me reply from question about VTOL script. Now i making some better textures and cargo area.
Some new screenshots: (here is a pic from cocpit).
http://www.ofp.klubwww.pl/V-221.JPG
http://www.ofp.klubwww.pl/V-223.JPG
http://www.ofp.klubwww.pl/V-224.JPG
http://www.ofp.klubwww.pl/V-225.JPG
http://www.ofp.klubwww.pl/V-226.JPG
Title: Re:What's up with Ballistic Addon Studios
Post by: Vixer on 11 Oct 2002, 19:22:32
ill see if i can get a shot but we did not work on it, we want to have our current projects done first

so it does not have skins yet
Title: Re:What's up with Ballistic Addon Studios
Post by: BoNeCoLLeCToR on 12 Oct 2002, 02:57:32
just a question Tysiek when the V22 is released do you have to make it work with a script ???
Isn't it possible to include your script in the pbo file ???
Title: Re:What's up with Ballistic Addon Studios
Post by: TYsiEK on 12 Oct 2002, 11:56:53
It depends on next patch 1.85. Script in pbo ? No. I'll be making new group in the mission editor. This group is include some triggers for sqs script. I have sent e-mail to SelectThis about sqs but he didn't reply to me.
Title: Re:What's up with Ballistic Addon Studios
Post by: Vixer on 12 Oct 2002, 11:59:12
hmm as STT is on Ballistic team and ballistic is also making a V22 why should he support other V22 makers as Ballistic is already making a V22?  :)
Title: Re:What's up with Ballistic Addon Studios
Post by: TYsiEK on 12 Oct 2002, 12:18:36
Just i must know it is possible to make some VTOL script.
Title: Re:What's up with Ballistic Addon Studios
Post by: Messiah on 12 Oct 2002, 14:07:35
well vixer - i was making a Predator UAV - BAS are also making one, so fliper and tigershakr asked me to join forces - so they arent out to beat off all other competition (although their quality does)

@BAS - guys, you are the best, certainly ive befriended many of you over that last year, but without prejudice, i can certainly say this choppers are rocking.

as for the other stuff - put it this way, dont get involved in tooo many projects at once - concentrate on those littlebirds and also the blackhawks.

hope stt can get some nice new units for you to carry - some deltas maybe?

and ofpeditor - great to see a guy with knowledge on the team - any1 can make a model using blurprints - but its the guys who have in depth knowledge and how the real guys use the birds and not how SOP state they shud be used. Just interested, but what section are u in? Rangers? - im kinda curious... the info you give is great to read.

all the best guys - my latest mission is gonna use your littlebirds... as soon as they are out.

oh, tigershark, u still gonna let me test them? or have i reminded you too late?  :P

:thumbsup:
Title: Re:What's up with Ballistic Addon Studios
Post by: ofpeditor on 13 Oct 2002, 07:18:52
messiah -
thanks mate for the refreshing message on my return...i actually just got back from what should be my last two week trip out of the country for a while, so it's nice to read up on what's going on here when I get back...
to fill you in mate about what i do - i work for an HR firm out of the US, and work exclusively in ASAR (airborne search and rescue). i work alongside former rangers and special op mates, but i never myself was involved in a branch of the services, however i spent time doing co-op training with majesty's men, special air services in england and also with the hrt in quantico.
I've spent a lot of time in the majority of these birds, from LBs, Blackhawks, Hueys, to PaveLows. im just hoping i can help out with whatever i can in relation to these helos and help out my fellow BAS staffers and anyone else with answers to questions.

questions, concerns, comments - i'll do my best to help you out
cheers mate
ofpeditor
Title: Re:What's up with Ballistic Addon Studios
Post by: Messiah on 13 Oct 2002, 11:22:34
aaaah.... cool, so youve been amongst the best. Sounds like you are a great resource for every1 here  ;)

*starts to think of new mission ideas*

:thumbsup:
Title: Re:What's up with Ballistic Addon Studios
Post by: Dkraver on 23 Oct 2002, 11:29:26
With the coming release of the LB's i was wondering are you making a BAS folder for the two project you making (specop and marine choppers).Or maybe one for each, something like
BAS Special Forcers Helicopters.
BAS Marine Helicopters.
I really hope you are and that way keep the team tag on the folder and not on the ingame models, since it looks much better when playing.
Title: Re:What's up with Ballistic Addon Studios
Post by: DeadMeatXM2 on 23 Oct 2002, 12:20:37
In answer to your question Dkraver:

Yes we will be making a new class in the editor's drop down menu - so the aircraft will be known as AH-6J Little Bird or MH-60L Black Hawk without the BAS tag at the beginning of the ingame name :D

The LB's are very near to completion, and the MH-60 is coming along nicely - hopefully they will be out in the next week or so...
Title: Re:What's up with Ballistic Addon Studios
Post by: Messiah on 23 Oct 2002, 18:59:02
and just when i leave on holiday  :P
Title: Re:What's up with Ballistic Addon Studios
Post by: Mr.ThunderMakeR on 25 Oct 2002, 05:53:43
Tiger, can you post some pics of the fixed MP5 please?  Im wondering about this idea, but I would like to see some pics to make a better judgement  :)

P.S. What ever happened to Jellybelly?
Title: Re:What's up with Ballistic Addon Studios
Post by: Tigershark on 25 Oct 2002, 08:55:16
Thunder...no pics yet..>ST is still developing it.

How I hope it will work is that you will not see it in any external views....but if you go to 1st person you'll have effectively a .50cal type movement a la UH60 but firing an MP5.

As for Jelly...I really don't know...I tried emailing him recently but never replied....he just kinda dropped off. :-(
Title: Re:What's up with Ballistic Addon Studios
Post by: mattmayhem on 25 Oct 2002, 18:15:41
Personnaly Im really excited about the Mp5 in the Mh-6 I think it will be alot of fun ! What version of the Mp5 are you using?
Title: Re:What's up with Ballistic Addon Studios
Post by: The Edge on 25 Oct 2002, 21:03:25
Personnaly Im really excited about the Mp5 in the Mh-6 I think it will be alot of fun ! What version of the Mp5 are you using?
Somehow I doubt it really matters, since apparently you won't be able to SEE the MP5 from outside.

"How I hope it will work is that you will not see it in any external views....but if you go to 1st person you'll have effectively a .50cal type movement a la UH60 but firing an MP5."
Title: Re:What's up with Ballistic Addon Studios
Post by: Eviscerator on 26 Oct 2002, 21:32:33
you can see it from the outside, it just looks like an mp5 next to the co-pilot very good for missions though
Title: Re:What's up with Ballistic Addon Studios
Post by: NavySeal on 26 Oct 2002, 21:45:26
when are you guys releaing the lil birds, and black hawkss?
Title: Re:What's up with Ballistic Addon Studios
Post by: Eviscerator on 26 Oct 2002, 22:03:52
the littlebirds are finished, and uploaded to the website, you just need to wait for tigershark to come online and release them :)
Title: Re:What's up with Ballistic Addon Studios
Post by: NavySeal on 26 Oct 2002, 22:16:55
so they dcan be released today?
Title: Re:What's up with Ballistic Addon Studios
Post by: Eviscerator on 26 Oct 2002, 22:23:35
yep
Title: Re:What's up with Ballistic Addon Studios
Post by: NavySeal on 26 Oct 2002, 22:36:05
same with the black hawks?
Title: Re:What's up with Ballistic Addon Studios
Post by: Eviscerator on 26 Oct 2002, 22:57:18
nope
Title: Re:What's up with Ballistic Addon Studios
Post by: DeadMeatXM2 on 27 Oct 2002, 01:40:32
Here is the official word on the Black Hawks (its official cos im in charge of the M/AH-60 project :p)

I have been working hard on the models, and they are now about 95% done. The versions I have made are:

MH-60L - A "Standard" MH-60L Black Hawk, armed with 2 (1 useable) M134 7.62mm Miniguns, and the standard FLIR, IRWR and Radar fit of the MH-60L

MH-60L with Refueling Probe - as above, but fitted with an in-flight re-fueling probe.

AH-60L Direct Air Penetrator (DAP) - A standard MH-60L armed with 2 M134 Miniguns locked in the forward firing position, a 20mm Chain gun, and 2 19 rocket FFAR pods.

AH-60L DAP with Refueling Probe - as above with re-fueling probe.

As I have said, the models are very nearly finished, and Tigershark is putting the last few textures onto the new sections.

Other than that the BAS M/AH-60L's are ready for release.

I can say that the current ETA for release is the end of this week - Sunday the 3rd of November
Title: Re:What's up with Ballistic Addon Studios
Post by: NavySeal on 27 Oct 2002, 08:49:34
alrighty, sounds excellent
Title: Re:What's up with Ballistic Addon Studios
Post by: Chomps on 27 Oct 2002, 19:56:18
GIMMIE LITTLEBIRDS I WANT THEM NOW!!!  :noo:
Title: Re:What's up with Ballistic Addon Studios
Post by: NavySeal on 27 Oct 2002, 20:20:23
TigershArk release them mofo's!!::Tears::

Are the cockpits better than cpt moores. cause his were poor. and really lame.
Title: Re:What's up with Ballistic Addon Studios
Post by: JohnSpartan117 on 27 Oct 2002, 20:31:40
NavySeal,
     Maybe you should be a tad bit more respectful to Cpt. Moore. I'm sure he used a great deal of his own time to get those things out to people like you or me. So next time how about not only thinking about yourself, ok?

On a another note, I really cant wait for the LBs and blackhawks!
Title: Re:What's up with Ballistic Addon Studios
Post by: DeadMeatXM2 on 27 Oct 2002, 22:14:56
I can safely say that the cocpits in the LB's is 100% quality - absolutly naffin excellent...:D Photo and 3d realistic...

The LB's will be released when Tiger has chance to update the site - he's a busy man, and hes in South East Asia, so he's in a very different time zone, i should imagine that he will update the site sometime tonight, or tomorrow morning...

youre just gonna have to be patient.

As someone said, somewhere - Patience is a virtue....

cheers
Title: Re:What's up with Ballistic Addon Studios
Post by: NavySeal on 27 Oct 2002, 23:36:47
Im sry if my opinion to capt moores littlebirds sux. thats my respect to him, he made em, other ppl like em, i hate em. so thats it end of story.
Title: Re:What's up with Ballistic Addon Studios
Post by: Tigershark on 28 Oct 2002, 03:04:20
Final Release Candidate being beta tested now...due for release on Tuesday...includes new pilot as well.

This will be a stable release...ie.....as bug free as we can make it. However....it will be version 1 and I expect a version 2 will be release eventually with more improvments and bug fixes.


Blackhawks coming along nicely.....we MAY...and I mean MAY...get a version 1 of the MH-60L out by this weekend. They will contain a version with and without fuel probe.
Title: Re:What's up with Ballistic Addon Studios
Post by: Chomps on 28 Oct 2002, 03:24:24
See, whine and cry enough, and I can get my way.

That is great news.  Incidently, Bibmi said he may be able to release some of his US Special Forces units soon.
Title: Re:What's up with Ballistic Addon Studios
Post by: Frandsen on 29 Oct 2002, 19:06:11
here is some progres on the delta force units im making for BAS


[img removed]BAS_Delta_Force.jpg[/img]
Title: Re:What's up with Ballistic Addon Studios
Post by: Monkey Lib Front on 30 Oct 2002, 01:58:28
yummy.
Title: Re:What's up with Ballistic Addon Studios
Post by: BoNeCoLLeCToR on 30 Oct 2002, 03:08:46
Frandsen m8 can't you make the model of the Delta's just like in BHD and the Rangers please in Desert Camo
Title: Re:What's up with Ballistic Addon Studios
Post by: Chomps on 30 Oct 2002, 03:16:34
Wait, did anyone ever contact Bibmi?
Title: Re:What's up with Ballistic Addon Studios
Post by: bugkill on 30 Oct 2002, 08:48:26
frandsen,

          how about some leg holsters for the delta operators and maybe nvg's mounted on the helmet (if possible)?
Title: Re:What's up with Ballistic Addon Studios
Post by: The Edge on 30 Oct 2002, 10:03:40
I would like to point out that although those skins are very nice, current issue body armor is not black in color, but woodland.

(Black, incidentally, is not a naturally occurring color. It always amuses me to see the "black ops" guys decked out as ninjas. Night camoflauge wear should be whatever you would wear during the daytime. Woodland BDU's daytime? Woodland BDU's nighttime. Any gear that's "black" usually gets spray painted over.)

The body armor currently in use by SF (most of them, anyway) is the SPEAR BALCS -- Special Operations Forces Equipment Advanced Requirements Body Armor/Load Carriage System.

http://www.sbccom.army.mil/products/cie/SPEAR_BALCS.htm

You can see pics of guys wearing this here: http://www4.aixgaming.com/opend/

However you will see some guys still wearing modified Interceptor vests (current issue to non-SF infantry).

As a sidenote for those of you who are infatuated with the Rangers: the RBA (Ranger Body Armor) seen in BHD is no longer in use, they've mostly moved on to the Interceptor vest or even possibly a later-generation RBA (most likely a modified Interceptor). The original RBA was *very* heavy, which is why some of them decided to remove the back plate.
Title: Re:What's up with Ballistic Addon Studios
Post by: Frandsen on 30 Oct 2002, 19:45:14
well there will be several versions of them but atm this is what is in pack

 :o

[img removed]BAS_Delta_Force_a.jpg[/img]
Title: Re:What's up with Ballistic Addon Studios
Post by: Chomps on 31 Oct 2002, 02:15:01
They look great, except for those packs in the front.  Maybe it is the texture, or the shape, or the size, they look a little odd.  Now I do not know much about military vests and whatnot, so if that is accurate, just ignore me.  The rest of the black vest looks very nice, though.
Title: Re:What's up with Ballistic Addon Studios
Post by: Ferret Fangs on 31 Oct 2002, 02:59:38
I have to agree with Chomps, no offense Frandsen. I've seen pictures of Delta wearing all-black load bearing vests. There are large packs on the sides, to the front and back, for a total of four. They look like they could pack an M-60 or M-249 box mag in each.
Title: Re:What's up with Ballistic Addon Studios
Post by: contraz0rz on 31 Oct 2002, 04:23:25
I love those so much Frandsen, good job;D
Title: Re:What's up with Ballistic Addon Studios
Post by: bugkill on 31 Oct 2002, 11:37:42
actually, frandsen is going in the right direction. those look like our ammo pouches that are part of our lbe (load bearing equipment). what you are seeing is just the ammo pouches, but it is still in development. you should be able to see more ammo pouches, a butt-pack, two canteens, and harness straps in the final version. spec ops have worn these and so do most of our army (even though, the load bearing vest is being used more today). we wear the lbe over our body armor (for easier access to ammo, grenades, etc.), when we conduct operations. some guys still prefer the old lbe instead of the vest and vice versa, personally i liked the old lbe better (very light and easy to adjust to the way i want it to be). since all you guys love BHD, pop in your dvd and take a good look at how they wear their gear or watch news clips of afghanistan, that is the gear that we wear in todays army. so, frandsen keep plugging away and if you need a beta tester, i'm available. also, the color of the load bearing vest does not matter. they used od green, camo, or black at any given time, the color of the vest is not that important.
Title: Re:What's up with Ballistic Addon Studios
Post by: The Edge on 31 Oct 2002, 13:46:48
And if you take a look at SF in Afghanistan and talk to SF operators, MANY of them are opting for chest harnesses.

Guys from 5th SFG have recently purchased a customized SO-Tech modular "Hellcat" chest harness. PALS webbing all over, QR fastex buckles on the shoulder straps, and it splits open in the middle via velcro/snap closure -- for when you've got to the ditch and run.

This is what the original "Hellcat" (SO-Tech has their own name for it, but the retailer I bought it from coined it the Hellcat for marketing purposes) looks like, and this is my own personal rig: http://www.edgie.com/images/hellcat2.jpg

Do some guys still prefer the LC-2 setup? Maybe, but I can tell you that you can only *hold so much* and many, if not all, have switched over to custom LBV/chest harness systems. The infamous Newsweek cover guy, that vest he's wearing? Made by Eagle Industries. That vest is custom order only and runs over $300 USD (get enough people and you can put an order in with Eagle). And it was originally made specifically for that unit.
Title: Re:What's up with Ballistic Addon Studios
Post by: bugkill on 31 Oct 2002, 16:21:55
ok, let me put this into perspective for you. the mission dictates what is best suited for wear when going on a op. when i did recon, i prefered the lbe. it was light and i carried my ammo pouches around my waist on the pistol belt. i did'nt need all the extra pouches that a lbv gives you, plus when i get in the prone, i did'nt find it comfortable when some of my equipment, that are stuffed in some of the front pouches of the lbv, is pushing into my chest (no body armor when conducting recon). now, when conducting mount or urban exercises, the lbv is definitely the better of the two. you have a crap load of different variations of vests out there, so i'm just sticking to the basic lbv. it came in handy during mount because you are doing quick assaults and it gave you more room for smoke or flashbang grenades, extra ammo, etc. it made you get to needed equipment in a hurry, because in urban warfare you have to be fast and your equipment needs to be in a position to where you can get to it quickly. that is the advantage of the lbv over the lbe, it is better suited for urban operations, while i prefered the lbe in the field.
Title: Re:What's up with Ballistic Addon Studios
Post by: mattmayhem on 31 Oct 2002, 17:58:06
Personnaly i love those delta operators with the black vest and LBE !! I hope that you still release those guys and makes other versions aswell. The LBE works perfect for an older mabey late 80's or early 90's delta uniform because alot of the newer load bearing gears were not invented yet. So these guys would fit in good with the game's time frame.
Title: Re:What's up with Ballistic Addon Studios
Post by: Architeuthis on 02 Nov 2002, 11:19:49
To the BAS people:

Could you please add a co pilot and an extra gunner tho the uh-60 series? I know that this has been discussed before, but i just wanted to know if its possible to add to extra cargo seat. On for the co-pilot and one for the extra gunner. Maybe you can change something in the config file. Maybe you could have those two slots occupied by two extra pilots. So when you place a chopper in the editor, those cargo slots are occupied and thus any addition cargo would go in the back.

Well, hope you consider my idea!

 
Title: Re:What's up with Ballistic Addon Studios
Post by: DeadMeatXM2 on 02 Nov 2002, 13:05:05
@Architeuthis - unfortunately - (we have tried it) it is impossible to include the extra gunner, and co-pilot if the heli is to be placed in the editor with them in :(

We could leave 2 cargo spaces for them, but the units would have to be "moveincargo"'d every time - and a lot of people wouldn't bother to do this - so in the aim of reality we have left these spaces with no proxy...

If you set the co-pilot as commander the helicopter goes spare, and circles around on the spot, it is because the ai is not written to cope with these extra units...

so sorry man, but its just not possible...:(
Title: Re:What's up with Ballistic Addon Studios
Post by: Dkraver on 02 Nov 2002, 16:09:38
Would it be much extra work to make double version with those seat open, to those who would choose to add those extra men in the editor??
Title: Re:What's up with Ballistic Addon Studios
Post by: DeadMeatXM2 on 02 Nov 2002, 16:39:05
Its not so much a case of work - the extra proxy's are a case of copy/paste and then defining them, its more a case of size - the Little Bird pack - with 5 versions is allready 5/6 megs, which for 56k users is a bit of a push, so any more versions will increase the size of the pack even more :(

So what we are trying to do is kepp a happy medium, with the pack size, and the versions available...
Title: Re:What's up with Ballistic Addon Studios
Post by: PV on 02 Nov 2002, 21:25:50
Are those supposed to be light green camelbaks on the delta operators backs?
Title: Re:What's up with Ballistic Addon Studios
Post by: registered_fugitiv on 02 Nov 2002, 23:31:06
could u at all think about a blackhawk where the gunner had a M21 and sat more towards the open doors rather then the minigun
and he could sniper out from the helo like wat u guys did with the little bird but an M21 insteed of a Mp5
Title: Re:What's up with Ballistic Addon Studios
Post by: Vixer on 02 Nov 2002, 23:40:08
you cant hit anything with a snipegun from a helo if you ask me
Title: Re:What's up with Ballistic Addon Studios
Post by: PunkerSXDX on 03 Nov 2002, 00:15:02
The LBE looks Great, Delta Uses what ever they want, but the "official Issue" LBE is OD Green, so, I'd stick with that, I dobut it Realy matters what color Delta's Flack Jacket is, cause they're kind of like the Army's SWAT team, and are esentaly the Ultament Terrorist, because to Fight a Terrorist you must Become a Terrorist, so Frandsen, Keep it Up Buddy I'm a Big fan of your Work!  ;D But I think you should Add a Radio Mic to them and set the Faces to Random not Cammo, especialy the Covered Faces, but that's just what I think, but if these are like your Marines They should Be Badass!
Title: Re:What's up with Ballistic Addon Studios
Post by: registered_fugitiv on 03 Nov 2002, 01:55:27
well i wasnt asking u....

naa jks
its hard but its possible
and its even more possible with semi-auto capabilities
the helo just has 2 be crusing at bout 30 kph and ull be sweet
Title: Re:What's up with Ballistic Addon Studios
Post by: Ferret Fangs on 03 Nov 2002, 03:53:51
This is correct... US SPECOPS units, particularly ISA, Delta and DEVGRU, use helo snipers in urban operations. Look at BHD, ( Perhaps partly fictional in parts, but generally accurate. ) Sgts. Gordon and Shugart deployed from an orbiting MH-60, not from a sniper hide on a rooftop. It was specifically stated during the mission briefing that sniper fire support would be provided from airborne helo's. This is SOP for MOUT/urban conflicts. And the Blackhawk IS stable enough to allow precision fire.
BTW:This is also the most common way USN SEALs utilize sniper support when raiding ships and oilrigs out to sea.
Title: Re:What's up with Ballistic Addon Studios
Post by: registered_fugitiv on 03 Nov 2002, 06:16:39
yea see like that thanx for all that info...
 now will u guys at bas or sum 1 else make a helo that does this
Title: Re:What's up with Ballistic Addon Studios
Post by: DeadMeatXM2 on 03 Nov 2002, 20:04:17
well, i'll talk to the guys about it, if it is possible to simulate the inaccuracy caused by the vibrations of the helo, then we MAY, and i stress the MAY, make a helo like this...
Title: Re:What's up with Ballistic Addon Studios
Post by: PunkerSXDX on 03 Nov 2002, 20:56:44
The Chopper it's self with the Mguns Provides Sniper Cover too.
Title: Re:What's up with Ballistic Addon Studios
Post by: registered_fugitiv on 03 Nov 2002, 21:20:04
not the type of sniper cover im talkin bout but anyway
cool deadmeat thanx for that
Title: Re:What's up with Ballistic Addon Studios
Post by: mattmayhem on 04 Nov 2002, 01:48:11
Mabye the XMS or a scoped M16A2 would be a better choice for an airborne sniper due to the higher ROF and bigger mag, i find the M21 may be a bit too slow.
Title: Re:What's up with Ballistic Addon Studios
Post by: registered_fugitiv on 04 Nov 2002, 05:05:27
well i dont really tend to find a scoped m16a2 or a xms to be a sniper rifle to low caliber and well a much shorter range
Title: Re:What's up with Ballistic Addon Studios
Post by: Ferret Fangs on 04 Nov 2002, 05:22:22
The video I saw of an SEAL team exercise taking down an oilrig showed a scoped M-14 from an SH-60, it looked like a custom weapon in my opinion. The team raiding party had used inflatables to approach the rig in the early morning. when they were ready to attack the upper decks, they called in two Seahawks, armed with MG and carrying a team sniper in each chopper. At the last moment they popped up to just above the rig, and slowly circled at opposite positions. The snipers were there to cover the doors of the berthing sections and the main control center.  
 
Title: Re:What's up with Ballistic Addon Studios
Post by: registered_fugitiv on 04 Nov 2002, 08:10:21
what video is this???
sounds cool
Title: Re:What's up with Ballistic Addon Studios
Post by: FivefiftysixNATO on 04 Nov 2002, 23:58:05
I like the characters (pilots) but could you change the weapons because I hate it when the weapon (Mp5) is not compatible with the original (HK). Just a suggestion.
Title: Re:What's up with Ballistic Addon Studios
Post by: Ferret Fangs on 05 Nov 2002, 01:06:24
It was on a two-hour Discovery Special about the USN SEALs and their training called "The Teams", IIRC. It's been on several times in the last few years.
Title: Re:What's up with Ballistic Addon Studios
Post by: Tigershark on 05 Nov 2002, 04:14:00
Guys..this will?@not be a priority....sorry...maybe in a future patch. It's hard enough getting regular helos out without having to worry about beta testing sniper versions of the helo.

We all need to start thinking practical......in how many situations would a chopper like this be used in game? (and just tell me...in my mission it would).

Do you think the AI will be able to handle it? (personally I dont think so..at the moment they dont even know how to use the AH60 in our tests.

This will be a nice to have for the future...sorry.
Title: Re:What's up with Ballistic Addon Studios
Post by: PunkerSXDX on 05 Nov 2002, 05:18:53
Well, if you want my Opinion, the Sniper Cover from the Choppers would be nice, but like Tigershark said it would be difficult and impractical, BAS is one of the Best Addon Teams out there if not the Best, and if they would have trouble with it it would probly be an Engine thing, but I thought people made some Scripts that would work? actualy, some thing like with the MH6 with the MP5 on it would work, not too well, but It'd work for me.
Title: Re:What's up with Ballistic Addon Studios
Post by: Ferret Fangs on 05 Nov 2002, 05:40:51
I gotta agree with Tigershark also... I'd just be happy to get the helos that have been planned and started on.
We'll just have to chalk this one up to inadequate game engine capabilities.  
Title: Re:What's up with Ballistic Addon Studios
Post by: registered_fugitiv on 05 Nov 2002, 07:23:45
ok fair enough
i guess it was a long shot anyway :-\
Title: Re:What's up with Ballistic Addon Studios
Post by: jahallo on 07 Nov 2002, 13:36:37
He BAS guys, how are you doing? How is the mh-60 project? will you release is before the upcoming weekend? I sure hope so, it looks badass! Anywayz, will it feature new cockpit textures, to repesent the highly sophisticated 'dashboard' of the mh-60 (new heads up displays and stuff like that). Well hope you release it soon! By the way, you said something about a new blackhawk model, does this mean that this isn't the final version of the mh-60? I think it was Evis who said such a thing.


Arch.
Title: Re:What's up with Ballistic Addon Studios
Post by: DeadMeatXM2 on 07 Nov 2002, 14:03:50
Hopefully the mh-60 will be released in the next week or 2, we are just trying to get the ai to use the ah-60 properly, and it will be done.

The "new model mh-60" will be released in a few months - somewhen in the early parts of next year (i know it sounds like a long time, but its only 2 months and we've got to do the whole model, as the BIS one just osnt good enough)

For the time-being we're releasing the a/mh-60l using the demo model, with new textures, and lots of model additions, so 2 weeks hopefully and you can have it :)

regarding the cockpit - yes we will be including the "new" modernised cockpit, with multi-function displays, but not in this release, we may even include active mfd's similar to the hud of the dkm bronco (with the working "digital" gagues)

but to keep you guys happy, we're gonna do a version using the demo model (which wont be half as good as our final version) which should be out in the next few weeks :)
Title: Re:What's up with Ballistic Addon Studios
Post by: monkeyking on 08 Nov 2002, 06:07:50
To the BAS crew, great work on the Littlebirds, big mad props going out to you all. Looking foward to more of your stuff.

I dont know if you are taking request or suggestions too seriously but I have one for you, I don't know how hard it will be, or if you can be bothered, but here it is anyway.

I know that you stock your helo's with extra wepons and equipment for troops to grab, but what I was thinking about was the ablity to pilot a  helo, and when hovering low, to  deploy/drop ammo-crates/medi-crates to the ground to resuppy troops.

Just a thought anyway.

Keep up the cool work.

monkeyking out
 
Title: Re:What's up with Ballistic Addon Studios
Post by: PunkerSXDX on 09 Nov 2002, 20:56:21
How are the Delta Force Guys that Frandsen was working on going? I haven't heard much about them Lately  ???
Title: Re:What's up with Ballistic Addon Studios
Post by: Frandsen on 10 Nov 2002, 00:05:05
ive been spending some time at my 2nd work (where im earning me $$) but they are going well and pic will come

here is one


BAS DELTA FORCE "WE MAKE YOUR DAY"

[img removed]BAS_Delta_Force_We_make_your_day_2.jpg[/img]
Title: Re:What's up with Ballistic Addon Studios
Post by: registered_fugitiv on 10 Nov 2002, 03:16:08
they look awesome ;D ;D ;D
is there a estimated date for realease?
Title: Re:What's up with Ballistic Addon Studios
Post by: PunkerSXDX on 10 Nov 2002, 05:47:37
is there a estimated date for realease?

Oh Oh Oh! Let Me guess... "When it's Done" Right?  ;)
Thanks Frandsen, I appreciate the Screen Shot,  :D
Title: Re:What's up with Ballistic Addon Studios
Post by: BoNeCoLLeCToR on 10 Nov 2002, 08:38:22
Well I hope they are ready and will be released with the MH-60L ;)
Oh Frandsen can you make another version with open face ???
Title: Re:What's up with Ballistic Addon Studios
Post by: futurehornetdriver on 11 Nov 2002, 03:03:48
Just checked out the BAS site...those guys are really rolling now..their Littlebird pack has become my fav addon there was supposed to be a littlebird at our military alumni flyin on campus the weekend but it never showed up :-( anyways keep up the good work on the MH60's and HH-60. oh btw have yall ever thought about rearming the orignal BIS blackhawk with an m60 like they are in real life...I've been hoping someone would eventually would with no avail....
Title: Re:What's up with Ballistic Addon Studios
Post by: Vixer on 11 Nov 2002, 07:09:08
at this moment we work on the spec op helo project that has no normal Blackhawks like UH60  :)

2 new shots of the Blackhawks
(http://www.concept-5.com/ballistic/images/mh60l/mh60lflir.jpg)
(http://www.concept-5.com/ballistic/images/Pavehawk/hh60g-ingame.jpg)
Title: Re:What's up with Ballistic Addon Studios
Post by: Monkey Lib Front on 12 Nov 2002, 01:42:50
whats the camo on the right called, i know it was on the originals but i never figured what the camo is called, the closest i came was the 'European I' camo but this dont have no grey in it,

(http://www.concept-5.com/ballistic/images/Pavehawk/pavehawk_lizard.jpg)
Title: Re:What's up with Ballistic Addon Studios
Post by: Tigershark on 12 Nov 2002, 03:13:02
Looks like Monkey man is color blind :)
There is gray on the nose...all the green in the photo is deceiving your eyes.

It is known as European I "Lizard" scheme. Also used on A-10 Thunderbolts anmd some early F-16s a test scheme.

They are painted Dark Green (FS34102), Medium Green (FS34022), and Gray (36231)
Title: Re:What's up with Ballistic Addon Studios
Post by: PunkerSXDX on 12 Nov 2002, 06:09:46
Don't wory my Monkeyish Friend, Most Men are a little Color Blind, (if you're a woman then only like 5% are Color Blind) but yeah the Grey is a little hard to Distinguish from the Green, it took me a minute too  ;)
Title: Re:What's up with Ballistic Addon Studios
Post by: DeLiltMon on 12 Nov 2002, 11:41:26
I thought it was all blck at first glance :-[ but then again it is before 10am and I havent had any coffee yet  ;D
Looking good though  :thumbsup:

--Edit--
That should read all black, dammit I need a new keyboard, one that isn't full of dried Coke!
Title: Re:What's up with Ballistic Addon Studios
Post by: Monkey Lib Front on 13 Nov 2002, 01:31:08
well i suppose i am and i trust you Tiger, but to me i see a little too much Grey on the one in OFP but thats just mho, because if u see that one it has 2 green tones on the tail were your version has grey on the tail. i dunno if it just me but all i see on ur version is one type of green and the grey, but im not having a go i still use them over any other type of Blackhawk out there atm.

never said it in the 1st Post Great Work.
Title: Re:What's up with Ballistic Addon Studios
Post by: Tigershark on 13 Nov 2002, 03:32:06
Hey Monk...no problem man....thanks for the compliments.

Just for your interest sake....here another clear pic of that side of the Pavie from my archives ;)

Nice and hi res....its big..I warned ya.

http://www.concept-5.com/ballistic/images/Pavehawk/011004_01.jpg (http://www.concept-5.com/ballistic/images/Pavehawk/011004_01.jpg)
Title: Re:What's up with Ballistic Addon Studios
Post by: registered_fugitiv on 13 Nov 2002, 04:57:00
hey your guys blackhawks noses stick out a bit to much....
just a bit
anyway looking good
Title: Re:What's up with Ballistic Addon Studios
Post by: PunkerSXDX on 13 Nov 2002, 04:58:37
Wow when as that Pic was Loading I thought It was your Bird and I was like Damn! then when it finished (10 minutes later, 56k with AOL... Bad Mix  ;D) I was Blown away with how accurate the Model actualy was, Gnarly Dude! Right On!  :D
Title: Re:What's up with Ballistic Addon Studios
Post by: Chomps on 13 Nov 2002, 05:16:32
hey your guys blackhawks noses stick out a bit to much....
just a bit
anyway looking good

Well, they are working with the demo model for this version, any error like that should be cleared up when they produce a new blackhawk model from scratch.
Title: Re:What's up with Ballistic Addon Studios
Post by: Eviscerator on 13 Nov 2002, 05:25:38
hey your guys blackhawks noses stick out a bit to much....
just a bit
anyway looking good

its using the demo model from BIS, which is pretty inaccurate in the shape of the nose/engines, so until we get round to making a brand new model, it looks like we are stuck with it (although we are updating the model a little, with new engines and new rotors)


[edit: chomps beat me  :P]
Title: Re:What's up with Ballistic Addon Studios
Post by: registered_fugitiv on 13 Nov 2002, 10:24:38
ok thats cool i didnt realise u guys were doin it from the demo model
Title: Re:What's up with Ballistic Addon Studios
Post by: PunkerSXDX on 14 Nov 2002, 00:09:23
Yeah Me too, the Model Sux Bad BIS Bad!  ;D
Title: Re:What's up with Ballistic Addon Studios
Post by: Monkey Lib Front on 14 Nov 2002, 02:50:35
Chz Tiger, clears it up alot dman eyes

/ pokes eyes while muttering "work damn u work"

anyway Tiger were do u get all these screenshots from? im always looking in my spare time for descent Screenshots but alas i never do.

P.S
Any US militray Aircraft not just the Blackhawk
Title: Re:What's up with Ballistic Addon Studios
Post by: Tigershark on 14 Nov 2002, 03:22:11
Monkey....years of research :-)

The scale modelling community usually has a lot of pics of all kinds of aircraft. Try and hook up with one of those sites and you'll find a shitload of pics.

I also regularly check the Navy and USAF sites for pics.

Also...some of the contacts I've made in the military also share some of their personal pics sometimes.

It takes effort to find them my man. I have an extensive library of around 1000+ images of all kinds of helos and military aircraft collected over about 2-3 years.
Title: Re:What's up with Ballistic Addon Studios
Post by: Mr.ThunderMakeR on 14 Nov 2002, 05:20:51
I love going throught the pics on the Air Force and Navys' websites, Marines too.  They deffinitely have the best quality and collection of pics.  Anyone else notice that the Army's website totally sucks ass though?
Title: Re:What's up with Ballistic Addon Studios
Post by: registered_fugitiv on 15 Nov 2002, 11:58:23
i think its because they never update it proply man ive gone to that site like since i herd of it 2 years ago and it always looks the same.....
Title: Re:What's up with Ballistic Addon Studios
Post by: Eviscerator on 15 Nov 2002, 21:29:05
the MH-60 has had some major changes, delaying the release a little, but now we have completely replaced the BIS rotors/engines/tail rotor making it much more detailed and a lot better looking, this is the most we could do with the demo model and keep the release date on track(or not far off), but it should end up looking a lot better
Title: Re:What's up with Ballistic Addon Studios
Post by: registered_fugitiv on 15 Nov 2002, 22:18:58
yea looks gnarly
Title: Re:What's up with Ballistic Addon Studios
Post by: Eviscerator on 15 Nov 2002, 22:29:49
[edit: oops had no idea they were shown on the site :P]
Title: Re:What's up with Ballistic Addon Studios
Post by: Monkey Lib Front on 16 Nov 2002, 01:22:38
Will you been retexturing the seats in the Blackhawks, cause the ones that bis did are fugly.
Title: Re:What's up with Ballistic Addon Studios
Post by: Eviscerator on 16 Nov 2002, 02:18:58
i dont think the M/AH-60L's have seats...
Title: Re:What's up with Ballistic Addon Studios
Post by: PunkerSXDX on 16 Nov 2002, 02:20:18
I haven't been in a Black Hawk in a long time, but the last time I got to sit in one that's about what the Seats looked like.
Title: Re:What's up with Ballistic Addon Studios
Post by: Monkey Lib Front on 16 Nov 2002, 03:39:13
i dont think the M/AH-60L's have seats...

talking about if u ever the blackhawks with seats. and also the pilot seat.
Title: Re:What's up with Ballistic Addon Studios
Post by: Eviscerator on 16 Nov 2002, 03:45:19
we'll probably add some proper framework, just basic detail adding, the pilot seat? ive never noticed anything majorly wrong with that
Title: Re:What's up with Ballistic Addon Studios
Post by: DeadMeatXM2 on 16 Nov 2002, 13:14:03
The A/MH-60's DON'T have "passenger" seats at all (the pilot, co-pilot, and 2 gunners have seats) but any "passengers in the helo have to make themselves comfy on the floor of the helo.

Why no seats? - So that the cargo can get in/out quickly without getting hung up/caught on the seats as they do...

The pilots seat will be geting an overhaul, along with the cockpit, before any kind of release, so you're gonna have to be patient...

cheers
Title: Re:What's up with Ballistic Addon Studios
Post by: Tigershark on 18 Nov 2002, 09:09:44
OK guys....regarding seats.

This is tough.....and I'm gonna make a design decision here.

One thing about making addons is learning to be creative to match real life expectations with the limitation of the OFP engine.

For example, with the LB's we gave you a MP5 armed variant to simulate firing from the copilot seat as seen in BH Down.

With the MH-60 we have a problem. We cannot fit more than 2 troops on either doorway without them merging with each other...which looks like crap.

So this means only 2 plus 2 plus 1 co-gunner seat. This means only 5 seats plus the co pilot seat. So 6 seats plus 2 crew.

I know this aint gonna make you happy....BUT...before everyone bitches, one of BAS' "consultants" gave me another idea.

If we simply added guys to the floor of the helo we have a choice of 2 proxies
1) sitting in a seat animation (which would make them look they were taking a dump
or
2) sitting cross legged on the floor (which makes them look like they are comteplating the zen way to enlightenment when they should be sliding around like a mofo)

So the challenge is to provide a seating animation without adding seats to the helo.

Enter...ammo crates.

How about we line up some ammo crates going along the center of the BH from front to back and have the soldiers sit on this....they is semi realistic...the helo could be carrying extra ammo in non urban ops...and it solves our seating problem.

Opinions?
Title: Re:What's up with Ballistic Addon Studios
Post by: Wires on 18 Nov 2002, 09:42:29
I like the idea, a good balance b/w realism and engine limitations. Once again a bit of BAS brilliance  ;D
Title: Re:What's up with Ballistic Addon Studios
Post by: registered_fugitiv on 18 Nov 2002, 11:00:47
yea well at least it would look a hole lot better and yea it would have the partial relism
go with the ammocrates
Title: Re:What's up with Ballistic Addon Studios
Post by: DeadMeatXM2 on 18 Nov 2002, 11:31:04
Yo Tiger - I've allready made a work around of this, and got 3 more people into the helo (if they were sat on ammo boxes, with their feet on the floor their heads would be hidden in the roof...

The cargo count is 2+2+1 (spare gunner seat) + 3 on the floor in various poses, I may be able to squeeze one more in too ;)

So in my count thats 8 or 9... which is what we'd get if they were on ammo boxes...

I will post a pic of this when i get home...
Title: Re:What's up with Ballistic Addon Studios
Post by: mattmayhem on 18 Nov 2002, 15:13:53
So thats 2 in each door and 3 inbetween the guys in the doors? Or did you have to take them out of the door?
Title: Re:What's up with Ballistic Addon Studios
Post by: NeRo on 18 Nov 2002, 17:52:47
2) sitting cross legged on the floor (which makes them look like they are comteplating the zen way to enlightenment when they should be sliding around like a mofo)

I like this idea best!  :)
Title: Re:What's up with Ballistic Addon Studios
Post by: DeadMeatXM2 on 18 Nov 2002, 19:54:16
well as i promised, hers a pic for ya...

[img removed]mh60_cargo.jpg[/img]
Title: Re:What's up with Ballistic Addon Studios
Post by: KevBaz on 18 Nov 2002, 20:28:08
Now i look at this and think thank god it aint brit squaddies, why u ask well basically if it was then number 3 has no chance coz as soon as number 4 farts everyone else can bail out  :P
Title: Re:What's up with Ballistic Addon Studios
Post by: Marsuitor on 18 Nov 2002, 21:54:29
How about if you guys do something of the same that's done with the jeep animation addon, making an entirely new sitting pose with one hand "hanging" on to something and the other one holding the weapon muzzle-down, and legs stretched out?
AFAIK everything regarding the new pose was stored within the .pbo which should make it quite possible to do "easily" (seen through my very limited experience)

It was a person named Teacup who did the jeep addon i believe, so if you talked to him he could perhaps give you some inputs on the how-bit... and maybe even do it for you (if he's a nice guy with some spare time that is... ;D)
Title: Re:What's up with Ballistic Addon Studios
Post by: DeadMeatXM2 on 18 Nov 2002, 22:57:23
Well Marsuitor, we would if we had 3 things:

1. Maya, which costs £1000's.

2. The expertise to do this (it is quite hard to make anims...)

3. The time to do this...

Hopefully with the next version, which will use Evis' new h-60 model, we MAY, and I emphasise the MAY part of that, release some new anims, however, the likelyhood of that is very slim...

@KevBaz, ROFL m8, very funny, and very true... ;D
Title: Re:What's up with Ballistic Addon Studios
Post by: Marsuitor on 18 Nov 2002, 23:27:43
Well, well, a quite stiff pricetag...
I get your point(s)... I think i was referring to the totally new model version of the chopper... Yeah, i was 8) ;)
Title: Re:What's up with Ballistic Addon Studios
Post by: Wires on 19 Nov 2002, 00:40:14
Very cool DeadMeat.
One thing 8's arm seems to be sticking through 1's head, does this happen because of movement in the anim? could 8 maybe be moved back a bit?
Title: Re:What's up with Ballistic Addon Studios
Post by: registered_fugitiv on 19 Nov 2002, 01:12:05
well it dosnt look to bad and how many people are they really spose to fit in these things with full gear but i dont really care as long as u release them ill be happy ;D
Title: Re:What's up with Ballistic Addon Studios
Post by: contraz0rz on 19 Nov 2002, 02:44:40
wow that screenie is awesome!
Title: Re:What's up with Ballistic Addon Studios
Post by: PunkerSXDX on 19 Nov 2002, 05:48:10
Select This's Huey Had Guys sitting on the Side I think there was more than 2 on each side, I think he fit 4 but I'm not sure? :-\
Title: Re:What's up with Ballistic Addon Studios
Post by: mattmayhem on 19 Nov 2002, 16:40:23
How much does the real MH-60 carry? 12-14 guys?
Title: Re:What's up with Ballistic Addon Studios
Post by: DeadMeatXM2 on 19 Nov 2002, 17:14:13
well, in real life you can get up to 14 people into a blackhawk, but, irl pepole twist and bend to fit into the space better, unfortunatley atm we are limited to using the BIS animations for our cargo, which limits the number of people we can realistically squeeze in, due to the fact that they are all of the same size/shape, and are quite wide (look how broad their shoulders are in the screenshot...)

If we do make new cargo anims the number will be increased up to 12, but, that is only if we make new anims...and there is definately NO promise there....
Title: Re:What's up with Ballistic Addon Studios
Post by: Mr.ThunderMakeR on 19 Nov 2002, 21:54:37
well as i promised, hers a pic for ya...

[img removed]mh60_cargo.jpg[/img]

Its hard to tell how much space is left in this pic but it looks like you could move #6 over a little bit and fit another on the floor in the middle.  Also, could you squeeze one in on the floor between the two gunner seats?  It looks like there is some extra space there.
Title: Re:What's up with Ballistic Addon Studios
Post by: PunkerSXDX on 20 Nov 2002, 04:50:04
Well Realilsticly you can Squeeze as many People, as you really need in a Black Hawk, I know the Coast Guard's Record for a Jay Hawk (maybe a little bigger but Not much) is somewhere around 25 people, but they didn't have Gear, Gunners, or Guns... soo. But you guys should try for 12 people, because a real Squad or Ranger Chalk is 12 men, but if it just Don't work out, well we under stand, but try the Ammo Crate Idea, that should work.
Title: Re:What's up with Ballistic Addon Studios
Post by: mattmayhem on 20 Nov 2002, 04:56:59
8 is a good number, thats the standard OFP squad anyways.
Title: Re:What's up with Ballistic Addon Studios
Post by: mattmayhem on 20 Nov 2002, 06:48:57
I noticed that in the movie black hawk down and in pictures the rear bulkhead of the blackhawk cabin extends about 2 feet into the rear, unlike your model which is equal to the door, I read somewhere that that space is used by fuel tanks on the MH-60 so i geuss thats what youre trying to reproduce , but if you did away with that it would open that extra space for more guys.
Title: Re:What's up with Ballistic Addon Studios
Post by: Eviscerator on 20 Nov 2002, 07:06:37
yeah, there is an auxillary fuel tank there, i dont think it will be removed, from what ive seen its normally there for a journey of any reasonable length, the blackhawks in blackhawk down only had to travel a couple of km didnt they? (ive never seen the film)
Title: Re:What's up with Ballistic Addon Studios
Post by: mattmayhem on 20 Nov 2002, 07:23:59
Yea, It was only like 3 miles from their base to the target area so fuel obviously was not a probelm.
 Thanks for clearing that up about that space, i figured thats what it was.  ;)
Title: Re:What's up with Ballistic Addon Studios
Post by: DeadMeatXM2 on 20 Nov 2002, 14:37:19
yeah, the fuel tank will stay, without the fuel tank, the helo has a time range of 1 and a half hours out to target, a 30 min loiter time, and then 1 hour 30 back...

With the fuel tank the time in and out are increased to 3 hours... so you can see why it will be needed, i appreciate that the ofp islands are only small, but for the purpose of ofp, you want the longest loiter time possible...

as for the ammo boxes, they would not make any difference to the total no of people the helo is able carry, this is for the reason, that to have the proxies placed so that the units dont overlap (look in the bis uh-60, and the guys in the back, their shoulders are all merged into one and it looks crappy...)
we can still only have 2 people per side, and that would give us a maximum of 9 people anyway, so there is no real advantage to add these extra polys, pushing the count up and up (it is 4200 atm)
Title: Re:What's up with Ballistic Addon Studios
Post by: mattmayhem on 20 Nov 2002, 15:03:49
yeah, the fuel tank will stay, without the fuel tank, the helo has a time range of 1 and a half hours out to target, a 30 min loiter time, and then 1 hour 30 back...

Just for arguments sake I would like to point out that that is more than enough fuel for OFP's needs, I mean I've never run out of fuel playing that game with any chopper ever and they (at least the UH-60 mg ) seem to have normal fuel tanks... With the MH-60 you guys are making the more pressing problem seems to be troop capacity...I for one am not concerned about the fuel.
Mabey you could remove the tanks on the model that does not have the refuel probe and leave them on the one that does. That was we could use the one without the tanks for short range assaults and the other for long range insertion...

Either way i know you guys will do a great job,  8 people is enough capacity so don't listen to my early morning ramblings   ;).
BTW is there enough room between 2 and 3 to have another guy kneeling mabey?
Title: Re:What's up with Ballistic Addon Studios
Post by: DeadMeatXM2 on 20 Nov 2002, 19:28:20
Just for arguments sake I would like to point out that that is more than enough fuel for OFP's needs, I mean I've never run out of fuel playing that game with any chopper ever and they (at least the UH-60 mg ) seem to have normal fuel tanks..

Thats actually where you are wrong m8, the BIS UH-60's have far too much fuel... in the official config you will find that the bis helo has a fuelcapacity of 1000, that gives you 17 hours of flying time...

Our MH-60's have fuelcapacity of 210 (with the extra fuel tank), which gives you 3 hours flying time...I do like your idea about the with/without tanks, I will speak to the guys and see what they say.

Regarding the cargo, I am currently looking at ways to "Squash" more men in, without it looking crap...
Title: Re:What's up with Ballistic Addon Studios
Post by: Ferret Fangs on 20 Nov 2002, 20:08:04
I do appreciate the attention to detail, and the excellence that BAS strives to acheive- but in real life, if you can seat 12 men in a MH-60, then I want 12 men in the bird.
I'm not ranting here... I just want realism.
It does make a big difference, in mission design.
Title: Re:What's up with Ballistic Addon Studios
Post by: Wires on 21 Nov 2002, 00:35:36
I thought it was 10 not 12 men. I suppose it all depends on configuration and the kit the troops are carryin'

http://www.army.gov.au/equipment/blackhawk.htm

Says 10 there anyway but that's the Aussie version so it may differ.

Wires
Title: Re:What's up with Ballistic Addon Studios
Post by: PunkerSXDX on 21 Nov 2002, 02:35:45
Well that is how many guys are designed to fit in there but you could fit more, I know Ranger Chalks are 12 man teams the name Chalk comes from writing the Squad's number on the Chopper with Chalk, and Regular US Infantry Squads are 12 man as well, it's like a Car, "Can comfortably seat 7 full sized adults" when for example the Chevy Suburban you could fit hundreds of people in there cause they are HUGE!!! but the comercials say 7, but that's just my 2 cents  ;)
Title: Re:What's up with Ballistic Addon Studios
Post by: max on 22 Nov 2002, 18:51:48
A DAP has room for 6 soldiers (not counting the crew).
Title: Re:What's up with Ballistic Addon Studios
Post by: DeadMeatXM2 on 22 Nov 2002, 19:02:31
yup, thats true max, and i have managed to get the cargo number up to 10, but until we make new anims (IF we make new anims, that is all your gonna get, but it still does the work of 2 and a half Littlebirds....
Title: Re:What's up with Ballistic Addon Studios
Post by: max on 22 Nov 2002, 19:47:21
Too bad I didn't get involved in this thread earlier since I have a contact that...err...knows lots about 160th SOAR and its choppers...Too bad he's on vacation right now... And when he returns he will go away again too...err... I've probably said too much already :-X
Title: Re:What's up with Ballistic Addon Studios
Post by: registered_fugitiv on 29 Nov 2002, 12:36:28
hey how did u guys get the guy to sit on the side of the halo like that and the motobikes comming out of it???
Title: Re:What's up with Ballistic Addon Studios
Post by: DeadMeatXM2 on 29 Nov 2002, 16:15:43
well, we've included some custom animations, as well as a new roadway lod, and some simple srcipting...

basically you can get in the back of the heli, and run around, simply by walking up the ramp (when its open...)

the script simply keeps you in the heli when it takes off and flies around...

so hold on a week or 2 and you WILL be able to play around with this... ;D
Title: Re:What's up with Ballistic Addon Studios
Post by: registered_fugitiv on 29 Nov 2002, 20:58:21
OH SWEET
so then it is gona be semi possible to sniper out of halos ;D ;D ;D ;D ;D

u guys rock
Title: Re:What's up with Ballistic Addon Studios
Post by: DeadMeatXM2 on 30 Nov 2002, 12:30:41
not semi, FULLY[/u] able to snipe out of the heli ;D
Title: Re:What's up with Ballistic Addon Studios
Post by: registered_fugitiv on 30 Nov 2002, 12:39:33
awesome ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D
Title: Re:What's up with Ballistic Addon Studios
Post by: PunkerSXDX on 30 Nov 2002, 22:35:08
Oi Oi Oi  :D
Title: Re:What's up with Ballistic Addon Studios
Post by: Chomps on 01 Dec 2002, 02:04:30
Would I be able to, let's say, drive a small jeep into the back of the Chinook, close the ramp and have the Chinook pick me up and fly me somewhere?
Title: Re:What's up with Ballistic Addon Studios
Post by: BoNeCoLLeCToR on 01 Dec 2002, 03:14:27
Yeah would it be possible what chomps said I would to know too ???
Title: Re:What's up with Ballistic Addon Studios
Post by: registered_fugitiv on 01 Dec 2002, 04:27:26
look at the moto x bikes on thier site it looks as if  it has enough room for a jeep
http://www.concept-5.com/ballistic/default.asp
Title: Re:What's up with Ballistic Addon Studios
Post by: Chomps on 01 Dec 2002, 04:57:52
I know it will fit.  I can drive a jeep into the Nam pack version. The question is if it will fly correctly.
Title: Re:What's up with Ballistic Addon Studios
Post by: BoNeCoLLeCToR on 01 Dec 2002, 05:15:05
I have read something on TOW forum is this true ???Here is the link http://home.no.net/ofpno/Forum/cgi-bin/ikonboard.cgi?s=3de95ed90d34ffff;act=ST;f=4;t=10;st=10
Title: Re:What's up with Ballistic Addon Studios
Post by: The Edge on 01 Dec 2002, 05:23:59
I don't see how people leaving one group to work for another has anything to do with the end user -- like you and me.

Everyone makes their own decisions...
Title: Re:What's up with Ballistic Addon Studios
Post by: PunkerSXDX on 01 Dec 2002, 05:27:42
I don't See what that Really Has to do with any thing.
Title: Re:What's up with Ballistic Addon Studios
Post by: DeadMeatXM2 on 01 Dec 2002, 15:24:57
Your right, no one signed a contract, they offered their services without making any commitment.

We did not "Steal" Frandsen ans Skaven from TOW, they chose to switchto BAS, as we seemed to be making more progress than TOW...

As for spreading rumors... whats the point...

Anyway, back on topic, yes you will be able to fit a jeep into the MH-47, and with Naguals script you will be able to be taken elsewhere on the map, and dropped off...

As for a Hummer - NO CHANCE, they don't fit in real life, so they wont fit in the game... (Thats why the Americans use Landrovers as they fito int the back of their helos...)
Title: Re:What's up with Ballistic Addon Studios
Post by: Mr_Shady on 01 Dec 2002, 18:59:18
DeadMeat was making a Scorpion tank for my mod but now he's working on the MH-60 for BAS. Do I really mind? No, not really. If I paid him to work for me, then I'd mind. But I don't and therefore it's no big deal. Besides, it's up to the individual where he works, and if he finished a project. They have no obligation to release their addons either. So when people start whinging about people changing teams and stopping development of addons, I get angry. And when I get angry, I smash things.... Kooky no like.... Kooky smash!








*ahem*
Title: Re:What's up with Ballistic Addon Studios
Post by: BoNeCoLLeCToR on 01 Dec 2002, 19:54:50
Will the script file in the pbo file or will it be apart
Title: Re:What's up with Ballistic Addon Studios
Post by: Tracer on 01 Dec 2002, 20:25:05
Your right, no one signed a contract, they offered their services without making any commitment.

We did not "Steal" Frandsen ans Skaven from TOW, they chose to switchto BAS, as we seemed to be making more progress than TOW...

As for spreading rumors... whats the point...

Deadmeat... if you got absolutely no idea what is going on... then just keep your mouth shut.  :)

You are now saying things which are absolutely not true... Skaven never worked for TOW and Frandsen is working for TOW on a freelance base.

"As for spreading rumors... whats the point..." <-- as for this... you just started a new rumor!
Title: Re:What's up with Ballistic Addon Studios
Post by: Chomps on 01 Dec 2002, 21:42:29
Will the script file in the pbo file or will it be apart

Fill me in here... it is possible to put scripts into .pbo's?

So as long as you have the addon, you can just call the script from the editor without including additional script files?

That would be pretty nifty, I do not like having to deal with all those .sqs files if the addon is required for the mission anyway.
Title: Re:What's up with Ballistic Addon Studios
Post by: DeadMeatXM2 on 01 Dec 2002, 23:59:24
Sorry, Tracer, i did not mean to start any further rumors - i was countering what someone else had said. But could you have told me in a nicer fashion, after all we are all aiming for the same goal here: to make high quality addons for the game, ourselves and the community.

However I do not want to get into a flame war - we are supposed to be "on the same side" and I will get this topic locked if it continues...

As for the script, i'm not 100% sure yet, the probability of it being in the pbo is slim, as i do not believe that the in-pbo script handling has been resolved...

However it will only be 1 sqs file, which will be included in a demo mission for you. And to use it will be simple anyway, as all it will require is to be put into the mission file, and thats it.
Title: Re:What's up with Ballistic Addon Studios
Post by: BoNeCoLLeCToR on 02 Dec 2002, 00:04:46
Suma told that it is possible to include your script in the pbo file
Title: Re:What's up with Ballistic Addon Studios
Post by: Vixer on 02 Dec 2002, 00:10:44
we will try to find out how to get it in the pbo file, if we cant get it in the pbo file we will release the script seperated with a readme file how to use and install the script in OF
Title: Re:What's up with Ballistic Addon Studios
Post by: PunkerSXDX on 02 Dec 2002, 02:39:27
Slightly off topic but no really: Could The Script for the MH47 be used for that huge LSD from TOW?
Title: Re:What's up with Ballistic Addon Studios
Post by: rainman on 02 Dec 2002, 03:52:44
There is a  movie on the BAS website showing a guy walking round inside the mh-47e and firing out the doors... BAS: sweet as hell you guys do great work
Title: Re:What's up with Ballistic Addon Studios
Post by: Ferret Fangs on 02 Dec 2002, 06:22:06
That's absolutely fantastic.

Somewhat on subject, has anyone seen the new Pauk Fast Patrol Boat addon? It has a script that allows a seperate armor addon, modelled as a one man-operated 30mm gatling gun, to be used as a second turret. I've tried it, it works very well indeed. Could a similar set up be used to add the second door gunner to the helo's? I think it might also be the answer to adding the sideways firing guns on the AC-130 Spectre that have been sorely missed in OFP...
Anyone know what I'm talking about here?
Title: Re:What's up with Ballistic Addon Studios
Post by: registered_fugitiv on 02 Dec 2002, 07:27:36
wow that would be so awesome for this ;D
Title: Re:What's up with Ballistic Addon Studios
Post by: PunkerSXDX on 02 Dec 2002, 09:30:23
We just Need Spectre Gun Ships! Some how any how! but That would be an excelent Idea, and a great project for someone *cough*  ;)
Title: Re:What's up with Ballistic Addon Studios
Post by: DeadMeatXM2 on 02 Dec 2002, 12:09:28
Hehe, we are NOT taking on any more projects atm, we are focusing on finishing the 8 or 9 we have atm....

The script may allow you to have the whole squad wandering around the chopper, however it will cause slow down (as the processor will have to cope with running this script for all the cargo) so it is suggested that you still "Get in" the helo as cargo, then "Get out" on the ground (which will put you inside the helo), then run off...

this script is designed for 1 or 2 blackops so that they can assist the gunner, and leap out the back (as in the video)
Title: Re:What's up with Ballistic Addon Studios
Post by: registered_fugitiv on 02 Dec 2002, 12:13:27
hey would it be possible to use this script or 1 similar on the blackhawks so u could sniper or as u say assist the gunner
Title: Re:What's up with Ballistic Addon Studios
Post by: DeadMeatXM2 on 02 Dec 2002, 12:26:14
possibly, we are discussing it atm...

it will not however be integrated into the a/mh-60 pack, so if you do want to use it you will have to d/l the mh-47 too...
Title: Re:What's up with Ballistic Addon Studios
Post by: registered_fugitiv on 02 Dec 2002, 13:35:48
I was gona do that anyway ;D
im gona download all your guys stuff because their so awesome
Title: Re:What's up with Ballistic Addon Studios
Post by: KTottE on 02 Dec 2002, 15:57:45
Okay, everyone associated with BAS not working with the MH-47E, drop what you are doing. If I don't get that Chinook soon, I will bust an artery. I need iiiit!!!

Loved the vid. of the guy parachuting from it.
Title: Re:What's up with Ballistic Addon Studios
Post by: DeadMeatXM2 on 02 Dec 2002, 18:18:57
LOL KToTTE, thats why we are not taking on any more projects... we want to get these ones finished first  ;D

as they say:
Quote
"Patience is a virtue"
Title: Re:What's up with Ballistic Addon Studios
Post by: WTFonslaught on 03 Dec 2002, 06:39:18
With regards to troops being able to move about inside the chopper..

Does this mean that medics inside a medevac designated  Blackhawks could move around healing injured soldiers? Or are those actions not possible becuase they normally result in a lying down animation?

cheers
onsl.
Title: Re:What's up with Ballistic Addon Studios
Post by: registered_fugitiv on 03 Dec 2002, 12:43:17
um by the looks of things it looks as if it will be possible
i mean they can do just about any thing else to do with walking around from wat ive seen
Title: Re:What's up with Ballistic Addon Studios
Post by: DeadMeatXM2 on 03 Dec 2002, 14:50:31
if you used the script correctly then yes they would... but i really don't see any advantage from having 100's of people wandering around in the back of aircraft, causing lag (as the script has to process every person it is to keep in the helos)...

So we will not be implementing it into our releases, but if you want to play around with it, feel free....

@wtfonslaught - there will be no designated medivac version of the blackhawk, and it will not have the roadway lod in it allowing you to walk around inside it... the helo is too small to facilitate the extra work of introducing the roadway lod, and all the necessary scripts and memory points that would be needed to make it work....

E.g. If there was to be a roadway lod in the blackhawk all you would be able to do is climb through the helo and get straight out the other side....
Title: Re:What's up with Ballistic Addon Studios
Post by: Vyper on 03 Dec 2002, 21:49:29
Anyway you can have the exit point (in the MH-47E) inside the chopper so you can get out in flight and walk around then sit back down?

Vyper
Title: Re:What's up with Ballistic Addon Studios
Post by: DeadMeatXM2 on 04 Dec 2002, 12:14:27
this has been talked about, and there is a get in/out point inside the helo, however - it is randomly chosen as to which point you get in/out from, so it probably won't work...

(We have to keep the outside get in/out point as otherwise paradrops dont work...)
Title: Re:What's up with Ballistic Addon Studios
Post by: Mr.ThunderMakeR on 04 Dec 2002, 21:48:39
Hows the Marine helos project coming along?

I hope you havent forgotten about them. Those pics of the CH-53 on BAS' site looked excellent and im still waiting for that UH-1N that Eviscerator and Vixer almost finished a long, long timea ago ;D
Title: Re:What's up with Ballistic Addon Studios
Post by: DeadMeatXM2 on 05 Dec 2002, 13:47:57
There being done m8, don't worry...

Is it me or is it only 20 days 'till Christmas  ;) ;D
Title: Re:What's up with Ballistic Addon Studios
Post by: The Edge on 07 Dec 2002, 14:36:34
What happened to the BAS site?

I made a post about this in the general addon forum, but apparently it got deleted.

www.concept-5.com is completely down?
Title: Re:What's up with Ballistic Addon Studios
Post by: DeadMeatXM2 on 07 Dec 2002, 16:15:36
its still there, i'm on it now...

[edit]OK, it seems that this is a problem that has been moving around the globe slowly.

I still had access to the site until 22:00 GMT yesterday, and the site is going down further along the chain.

I'm sure that Tigershark will get concept-5 back online now that he's back from business in the USA.

[/edit]
Title: Re:What's up with Ballistic Addon Studios
Post by: The Edge on 07 Dec 2002, 17:42:54
Hmm.

Well, I've been meta refreshing, and it's still coming up as page cannot be displayed. Worked fine yesterday morning.

Weird.

Deleted cookies, as well.

EDIT: Tried it on a diff computer, same network -- getting DNS error.
Title: Re:What's up with Ballistic Addon Studios
Post by: PunkerSXDX on 08 Dec 2002, 00:16:24
I got the same problem, I'll just wait a bit, it's probly just the Concept-5 thing, that has nothing to do with BAS  ;)
Title: Re:What's up with Ballistic Addon Studios
Post by: Scorpio on 08 Dec 2002, 14:38:03
I think its working now. It didnt work yesterday, but it works now.
Title: Re:What's up with Ballistic Addon Studios
Post by: PunkerSXDX on 08 Dec 2002, 22:48:48
No go man, it's still down >:( yell at Concept-5 it's probly their fault >:(
Title: Re:What's up with Ballistic Addon Studios
Post by: BoNeCoLLeCToR on 09 Dec 2002, 00:17:24
It is down
Title: Re:What's up with Ballistic Addon Studios
Post by: registered_fugitiv on 09 Dec 2002, 04:54:46
aahhhhhh!!!! i need these helos and operators aahhhhhh!!!!!
Title: Re:What's up with Ballistic Addon Studios
Post by: DeadMeatXM2 on 09 Dec 2002, 18:58:52
Even if the BAS site was up, you still wouldn't have any of our addons... yet...

*looks at calender*

hmm... only 15 days 'till christmas.....  ;)
Title: Re:What's up with Ballistic Addon Studios
Post by: Chomps on 09 Dec 2002, 23:14:35
Even if the BAS site was up, you still wouldn't have any of our addons... yet...

*looks at calender*

hmm... only 15 days 'till christmas.....  ;)

Nope, I'm still not getting the hint...
Title: Re:What's up with Ballistic Addon Studios
Post by: DeadMeatXM2 on 09 Dec 2002, 23:36:01
lol, i suppose that does come from the guy that has A is for Apple in his sig..... ;D
Title: Re:What's up with Ballistic Addon Studios
Post by: Chomps on 09 Dec 2002, 23:43:52
Yeah, I am a kid at heart.  A curious one in fact.  One of those kids that always finds where his parents hides the presents.  Let us say I found the presents for me, how many "boxes" would I see?  ;)
Title: Re:What's up with Ballistic Addon Studios
Post by: Mr.ThunderMakeR on 10 Dec 2002, 02:00:29
Quote
A is for Apple

Are you insane??? A is for Apache DUH!!!!

I think both me and Chomps are hoping for a lot of presents this year lol
Title: Re:What's up with Ballistic Addon Studios
Post by: PunkerSXDX on 10 Dec 2002, 05:42:25
I'm Gettin' a DVD player!  ;D
Title: Re:What's up with Ballistic Addon Studios
Post by: registered_fugitiv on 10 Dec 2002, 06:32:34
im getting ADSL  ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D
Title: Re:What's up with Ballistic Addon Studios
Post by: Mr.ThunderMakeR on 10 Dec 2002, 07:24:43
theyre clueless.... ;D
Title: Re:What's up with Ballistic Addon Studios
Post by: DeadMeatXM2 on 10 Dec 2002, 13:45:28
Let's say that there will be at least 4 "boxes" under the tree ;)
Title: Re:What's up with Ballistic Addon Studios
Post by: DeLiltMon on 10 Dec 2002, 14:18:20
Quote
I'm Gettin' a DVD player!  
Quote
im getting ADSL            
I'm getting drunk and watching The Great Escape!  ;D :cheers: ;D

I think I know what DeadMeat is hinting at and I can't wait!
Title: Re:What's up with Ballistic Addon Studios
Post by: Vixer on 10 Dec 2002, 14:53:57
lol A for apache hmm dont think so i have not seen a apache getting worked on
Title: Re:What's up with Ballistic Addon Studios
Post by: Scorpio on 10 Dec 2002, 19:08:04
No go man, it's still down >:( yell at Concept-5 it's probly their fault >:(

Ehhh....Concept-5 is Tigershark's  ;)

/me marks 25th as a day to remember.
Title: Re:What's up with Ballistic Addon Studios
Post by: BoNeCoLLeCToR on 10 Dec 2002, 21:12:42
I mark 25th on my calender RED so at least 4 presents is there a possibility for more presents maybe 5/6 ::)
Title: Re:What's up with Ballistic Addon Studios
Post by: Tigershark on 11 Dec 2002, 04:12:19
Guys....found out the problem with Concept-5.
The server is OK but my domain name registration ran out. gotta renew it.
Title: Re:What's up with Ballistic Addon Studios
Post by: Chomps on 11 Dec 2002, 06:34:27
Let's say that there will be at least 4 "boxes" under the tree ;)

Thanks, Santa!

On another note, it will be fun playing with those presents with the Christmas tree easter egg if it reappears in OFP.
Title: Re:What's up with Ballistic Addon Studios
Post by: DeadMeatXM2 on 11 Dec 2002, 18:55:12
Yes the Christmas Easter egg does appear again (nice one BIS)

and you'll have fun playing with our "toys" whatever...

Oh, and as Tigershark said the site is definately back on-line :D
Title: Re:What's up with Ballistic Addon Studios
Post by: Messiah on 11 Dec 2002, 23:21:43
lol - sites up with Tigers hate message to the world:

Quote
Aaaaargh, bugger off the lotta u

 ;D
Title: Re:What's up with Ballistic Addon Studios
Post by: Vyper on 12 Dec 2002, 22:56:16
Oooooo.....i look at ofp.gamezone.cz and i see some pics of BAS delta and some tasty looking weapons....i see only four screens......i then see this post with mentioning of 4 possible presents.....its time to kick some ass ass ass ass ass!!!!!

Whats the christmas easter egg (sounds wrong doesn't it?!)? I missed it last year

Vyper
Title: Re:What's up with Ballistic Addon Studios
Post by: Vixer on 13 Dec 2002, 00:30:00
well the deltas will be in one box so you still got 3 boxes left  :P
Title: Re:What's up with Ballistic Addon Studios
Post by: Chomps on 13 Dec 2002, 00:46:15
Well, you do not have to confirm or deny any of it, I am just guessing...

Delta Pack
Blackhawk
Chinook
Pavehawk

Oh, and Vyper, yeah Christmas easter egg sounds a little odd, I did not notice that.  I would tell you what it is, but that would ruin the surprise.  (Besides, if you really wanted to know, you could find out pretty easily.)
Title: Re:What's up with Ballistic Addon Studios
Post by: DeadMeatXM2 on 13 Dec 2002, 01:12:37
3 out of 4 ain't bad Chomps, I'm gonna leave you guessing which ones they are tho :p

btw: the site is getting some new content, so keep your eyes peeled ;D

(for the easter egg, set your PC clock to 24 december, and play any of the standard BIS maps - not nogojev tho :( )
Title: Re:What's up with Ballistic Addon Studios
Post by: Maffel on 13 Dec 2002, 01:53:16
hmm let me guess....
the 4th is..... AH-1W?
Title: Re:What's up with Ballistic Addon Studios
Post by: Vixer on 13 Dec 2002, 02:11:07
wrong
Title: Re:What's up with Ballistic Addon Studios
Post by: BoNeCoLLeCToR on 13 Dec 2002, 02:32:47
Is it is it the the the CH-53 :D
If that's the one yipiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii ;D
Sorry for the yelling guys ::)

Or is it the SANTA :P
Title: Re:What's up with Ballistic Addon Studios
Post by: Chomps on 13 Dec 2002, 02:50:37
Well, I am going to say that the Delta Pack, Chinook, and Blackhawk are my correct ones (of course, I could still be very wrong) becuase from the shots on the site, those seem to be done.  I just said Pavehawk because it is very similar to the Blackhawk, so I figured if the Blackhawk is done, so would the Pavehawk, but I could very well be mistaken.

Hmmm... what could that fourth be?

Does an update to the Littlebird package count?

The suspense is almost too much.  ;D
Title: Re:What's up with Ballistic Addon Studios
Post by: registered_fugitiv on 13 Dec 2002, 02:54:10
well maybe its some secret weapon thats a secret that their trying to keep a secret from us and were not spose to know bout it ahhhh im on to  u BAS ur going down :gunman: :beat:
Title: Re:What's up with Ballistic Addon Studios
Post by: Chomps on 13 Dec 2002, 02:58:03
On another note, do you guys intend to make a .50 calibre  rifle of some type?
Title: Re:What's up with Ballistic Addon Studios
Post by: Mr.ThunderMakeR on 13 Dec 2002, 03:28:42
Well, you do not have to confirm or deny any of it, I am just guessing...

Delta Pack
Blackhawk
Chinook
Pavehawk

Well im guessing the first 3 are right and its the 4th one thats wrong. Oooooo I love surprsises! :D

I hope its one of those Marine choppers, preferabbly the uh-1n or ch-53.
Title: Re:What's up with Ballistic Addon Studios
Post by: Tigershark on 13 Dec 2002, 06:34:13
Well...there is no pleasing everyone....there will be some things released before Xmas that peeps will say cool whilst others will say "big deal"

There maybe a small update to the Littlebird pack as well.
Title: Re:What's up with Ballistic Addon Studios
Post by: BoNeCoLLeCToR on 13 Dec 2002, 07:07:31
I really hope that the 4th present will CH-46, MH-53 or CH-53 ;)
Title: Re:What's up with Ballistic Addon Studios
Post by: WTFonslaught on 13 Dec 2002, 07:59:03
Can i ask BAS if the blackhawks (and other choppers) will have a crew complement of 4 (pilot/copilot, and 2 gunners/loadmasters)? Or will the copilots seat remain empty as with BIS's choppers?

oh. I just did ask :)
Title: Re:What's up with Ballistic Addon Studios
Post by: Tigershark on 13 Dec 2002, 08:29:52
Copilots seat will remain empty due to some engine issues with assigning someone to the other seat....the AI does weird stuff when specifying in the PBO file that the copilot should be in there.

Sorry...but it's an engine thing.
Title: Re:What's up with Ballistic Addon Studios
Post by: Vixer on 13 Dec 2002, 10:31:09
well maybe its some secret weapon thats a secret that their trying to keep a secret from us and were not spose to know bout it ahhhh im on to  u BAS ur going down :gunman: :beat:

yep, thats the 4th box but it will be kept secret untill release  :P
Title: Re:What's up with Ballistic Addon Studios
Post by: DeadMeatXM2 on 13 Dec 2002, 13:39:45
cor you guys get excited don't ya....

well your just gonna have to wait...
Title: Re:What's up with Ballistic Addon Studios
Post by: Chomps on 13 Dec 2002, 17:58:51
That is good, I like surprises!!  ;D

Keep up the good work, BAS.
Title: Re:What's up with Ballistic Addon Studios
Post by: Messiah on 13 Dec 2002, 19:50:30
hmmm - one thing - all the pics i see of the Deltas, are desert camo..

now not wanting to sound anxious, but im making a mission atm which is set in the jungle - and desert camo doesnt really hack it - are we getting different camos?
Title: Re:What's up with Ballistic Addon Studios
Post by: Chomps on 13 Dec 2002, 20:00:42
Yes the Woodland is finneshed, the Desert still needs some improovements. ;D

(from the BAS Delta thread)
Title: Re:What's up with Ballistic Addon Studios
Post by: BoNeCoLLeCToR on 13 Dec 2002, 21:16:51
Now I know what the 4th present is it is a Landrover with a machinegun DeadMeatXM2 has told in official forums 2 weeks ago that the BAS team release a Landrover with machinegun before X-Mas ;D
Hehehehehe DeadMeatXM2 now you can't say wrong cause I now it hehehehehehehe :P
Title: Re:What's up with Ballistic Addon Studios
Post by: Scorpio on 13 Dec 2002, 21:30:16
it's definitely not the H-53...only one of us is working on it.
Title: Re:What's up with Ballistic Addon Studios
Post by: Vixer on 13 Dec 2002, 22:13:46
Now I know what the 4th present is it is a Landrover with a machinegun DeadMeatXM2 has told in official forums 2 weeks ago that the BAS team release a Landrover with machinegun before X-Mas ;D
Hehehehehe DeadMeatXM2 now you can't say wrong cause I now it hehehehehehehe :P

again wrong, Dm told me yesterday the Rover isnt gone make the big release so its something else :)
Title: Re:What's up with Ballistic Addon Studios
Post by: Chomps on 13 Dec 2002, 22:43:42
Is it the Kiowa Warrior?  ;D
Title: Re:What's up with Ballistic Addon Studios
Post by: Vixer on 13 Dec 2002, 23:05:10
yep its the Kiowa Warrior pack
Title: Re:What's up with Ballistic Addon Studios
Post by: Vyper on 13 Dec 2002, 23:54:23
mmmmmmmmmmmmmmm, OH-58D Kiowa!!!

I can....don't we already have a Kiowa? I'm not saying don't do it but coudl you say what your changing? Part from weapons load outs ofcourse

Vyper
Title: Re:What's up with Ballistic Addon Studios
Post by: Mr.ThunderMakeR on 13 Dec 2002, 23:58:23
So much for surprises Vixer  :(

Really though, the Kiowa pack seems pretty cool.  One question though, will you be changing anything other than weapon loadouts, such as textures??

Im sad to hear that theres only one person working on that H-53 though, get Scorpio some help! We NEED some Marine choppers ;D
Title: Re:What's up with Ballistic Addon Studios
Post by: Vixer on 14 Dec 2002, 02:00:30
we have also other textures and other loadout

check out the ballistic site www.concept-5.com/ballistic
Title: Re:What's up with Ballistic Addon Studios
Post by: DeadMeatXM2 on 14 Dec 2002, 02:01:53
As soon as the current spec ops helo's (the MH-60, the MH-47, and the DELTAS, and OH-58 are done, all of our attention will be focused on getting the Marines helo's done, that is a promise.
Title: Re:What's up with Ballistic Addon Studios
Post by: Ferret Fangs on 14 Dec 2002, 02:10:32
 ::)Bah! "Jarheads"... I'm sure you must mean the "M"H-53J, an Air Force chopper...sigh. < ;D >
Title: Re:What's up with Ballistic Addon Studios
Post by: PunkerSXDX on 14 Dec 2002, 02:20:25
Hmmm..... Well I think I'm a little Late  :-\ But I thought the MH53 was used but the Marines, too, infact I'm sure it is, the USAF can only use Choppers for Observation and Transportation, the Army does the Attack Choppers, and the Navy.

But in the read Me from the LB pack, it said BAS was doing a Presidential Blackhawk, is this a project that was Scraped, or just Not Started yet?
Title: Re:What's up with Ballistic Addon Studios
Post by: Mr.ThunderMakeR on 14 Dec 2002, 02:58:14
::)Bah! "Jarheads"... I'm sure you must mean the "M"H-53J, an Air Force chopper...sigh. < ;D >

By H-53 I was referring to both the Air Force's MH-53 Pavelow and the Marines CH-53 Sea Stallion. And Deadmeat im gonna hold you to your promise!
Title: Re:What's up with Ballistic Addon Studios
Post by: Dkraver on 14 Dec 2002, 03:12:05
About the kiowa warrior pack. Dont know how much work it will be but when i where in bosnia under nato i saw it with 2 hellfires and the 50 cal. could you include this?? its not in your list.
Title: Re:What's up with Ballistic Addon Studios
Post by: Ferret Fangs on 14 Dec 2002, 04:12:18
For PunkerSXDX: The only Mh-53's are the Sea Dragon, "E" model, used by the USN as a flying mine sweeper; And the Pave Low III, "J" model flown by AFSOC in support of US SOCOM missions. The USMC ( Uncle Sam's Misguided Children ) ride the CH-53E Sea Stallion, which they use primarily as a heavy lift chopper, used to carry artillery pieces and lightly armored vehicles into forward positions.
The Pave Low III is considered to be the most complex and advanced helo in the world. They are used only for the most intense and secretive air insertions deep in enemy territory. Indeed, a pair of MH-53J's led a flight of Apaches on the first attack of Desert Storm to clear a path for the Strike Eagles to go "Down town" into Bagdad. Were it not for the Pave Low's strike mission, the Iraqi's would have had about twenty-five-thirty minutes notice that the first wave of Eagles were inbound. As it was, the Iraqi command structure was taken completely by surprise, and was totally devastated from the very beginning. They of course, never recovered from the initial attack.

And Mr.ThunderMakeR: Sorry mate, we Air Force brats refer to the MH-53, as the "Pave Low". I thought you meant the Sea Stallion. My bad.
Title: Re:What's up with Ballistic Addon Studios
Post by: registered_fugitiv on 14 Dec 2002, 04:40:08
i was right ahhhhhhh!!!! what is this world coming to
hmmmm kiowa warriors wernt sumthing i was expecting
look quite nice tho
Title: Re:What's up with Ballistic Addon Studios
Post by: BoNeCoLLeCToR on 14 Dec 2002, 08:39:36
OH-58 cooool :-\
But I really hoped too on the CH-53 or the MH-53 or the CH-46 or the Landrover with machinegun :-[
Hope the next four presents end January will that four addons ;)
And I readed that Fliper is back in BAS Team is it right ???
Hope so  ;D
If he is back in the Team will the BAS Team also work on Flipers AC(Aircraft Carrier) ???
It would be very cool when the H-53 or the CH-46 is released with a AC than we can make some cool missions ;)
Title: Re:What's up with Ballistic Addon Studios
Post by: Vixer on 14 Dec 2002, 11:03:19
Quote
And I readed that Fliper is back in BAS Team is it right

did he ever leave then?  ;)
Title: Re:What's up with Ballistic Addon Studios
Post by: BoNeCoLLeCToR on 14 Dec 2002, 11:30:38
Fliper told a while back and with a while I mean 4/5 months ago that he quit OFP community but if he returned back that is great news oh and vixer could answer my question
Quote
OH-58 cooool
But I really hoped too on the CH-53 or the MH-53 or the CH-46 or the Landrover with machinegun
Hope the next four presents end January will that four addons
And I readed that Fliper is back in BAS Team is it right
Hope so  
If he is back in the Team will the BAS Team also work on Flipers AC(Aircraft Carrier)
It would be very cool when the H-53 or the CH-46 is released with a AC than we can make some cool missions  
Title: Re:What's up with Ballistic Addon Studios
Post by: DeadMeatXM2 on 14 Dec 2002, 13:11:30
I'm sorry guys, but due to some unforseen problems the Special Ops landrovers WILL NOT be ready for XMas  :'(

but they should be ready soon after, as will many other projects...
Title: Re:What's up with Ballistic Addon Studios
Post by: Scorpio on 14 Dec 2002, 15:00:40
The CH-53E just needs a few more updates on the interior and some other bits and bobs, and it'll be ready for release...who knows, maybe it'll be ready by xmas  :) But i never make a promise though lol :P
Title: Re:What's up with Ballistic Addon Studios
Post by: Coporal_Punishment on 14 Dec 2002, 16:10:03
I really want to see the CH-53E to counter balance the various MI-26s being made I reakon it'll be an awsome addon if its done right ;) ;) ;) and BAS do everything right
Title: Re:What's up with Ballistic Addon Studios
Post by: DeadMeatXM2 on 14 Dec 2002, 17:04:20
well as you guys may have noticed, a lot more content is going onto the BAS site, so what are you waiting for: check it out!!! www.concept-5.com/ballistic (http://www.concept-5.com/ballistic)
Title: Re:What's up with Ballistic Addon Studios
Post by: BoNeCoLLeCToR on 14 Dec 2002, 18:50:29
Hey BAS don't begin on new US projects  ;)
Why you guys don't make some Russian vehicles  ;)
Finnish all US projects what you have now and than some Russian stuff will be great guys what you think 8)
Title: Re:What's up with Ballistic Addon Studios
Post by: DeadMeatXM2 on 14 Dec 2002, 19:07:15
that was the plan Bonecollector, as soon as these projects are finnished we will move onto other projects... of our choosing...
Title: Re:What's up with Ballistic Addon Studios
Post by: Mr.ThunderMakeR on 14 Dec 2002, 19:09:57
I like the Army project idea, I was gonna suggest something like this. ;D

Though I was thinking more you should do realistic/modernized versions of the UH-60L and CH-47D since you already have the modified models for the SOAR choppers.
Title: Re:What's up with Ballistic Addon Studios
Post by: BoNeCoLLeCToR on 14 Dec 2002, 21:19:43
DeadMeatXM2 m8 but make your choses please russian cause otherwise we will have too much US stuff ;)
Title: Re:What's up with Ballistic Addon Studios
Post by: Ferret Fangs on 14 Dec 2002, 22:38:39
To be fair, I'd say the Russians were fairly well represented... There's already an alarming number of Spetsnaz and small-arm packs in game. They've practically got a Navy now, and the most comprehensive MBT's in game to date, and there are quite a few Russian helo's as well. I suppose they could use some more fixed-wing aircraft... But I know that NAA US Marine and Deadsoldier are working on a Mig-29 that should raise the standard for OFP planes. I think they had originally intended to do an Su-34 Platypus, but have decided on the Fulcrum instead, unfortunately. And I'm sure others are coming along...
Title: Re:What's up with Ballistic Addon Studios
Post by: DeadMeatXM2 on 14 Dec 2002, 22:51:57
well your just gonna have to wait and see what were gonna do...
Title: Re:What's up with Ballistic Addon Studios
Post by: PunkerSXDX on 15 Dec 2002, 08:07:16
No Presidential Black Hawk?  ???
Title: Re:What's up with Ballistic Addon Studios
Post by: Scorpio on 15 Dec 2002, 13:55:38
No Presidential Black Hawk?  ???
That was Jellybelly's project...unfortunately, we havn't seen any sign of Jellybelly lately. :(
Title: Re:What's up with Ballistic Addon Studios
Post by: PunkerSXDX on 16 Dec 2002, 00:25:42
That Really Bites  :(, oh well it's like they say only the good die young  :-\
Title: Re:What's up with Ballistic Addon Studios
Post by: suchey on 16 Dec 2002, 08:40:41
Some high quality Russian Troops would be a welcome addition...the delat team is looking top notch and it will make the Russians look that much worse.  There is a serious lack of Russian infantry of very good quality.  There are plenty of reskins, but nothing done from the ground up or anything that matches the quality of the Delta team.  
Title: Re:What's up with Ballistic Addon Studios
Post by: Monkey Lib Front on 16 Dec 2002, 11:50:32
and there is also no basic US/UK troops ou there that have new models.
Title: Re:What's up with Ballistic Addon Studios
Post by: Skaven on 16 Dec 2002, 11:59:31
We have a Russian Project also  ;D
It will have a lot of Russian troops as well as new Russian Hellos and Armoured Vehicles, to be honest we already have textures for the entire Russian Army, also the BMD-2 is finneshed (model by Evis)  ;D But first thing first, after the Delta, which are almost done, we'll have the Seals  ;)
Title: Re:What's up with Ballistic Addon Studios
Post by: Dkraver on 16 Dec 2002, 12:12:12
About the kiowa warrior pack. Dont know how much work it will be but when i where in bosnia under nato i saw it with 2 hellfires and the 50 cal. could you include this?? its not in your list.
Didnt get a reply on this, but found some pictures to show that it is somthing being used and not just a made up weapon combo  :)
http://www.clubhyper.com/reference/images/warriorbosniafw_1.jpg (http://www.clubhyper.com/reference/images/warriorbosniafw_1.jpg)
http://www.globalsecurity.org/military/systems/aircraft/images/oh-58d_002.jpg (http://www.globalsecurity.org/military/systems/aircraft/images/oh-58d_002.jpg)
First picture doesnt have the hell fires on, but its the weapons mount for the hellfires. Second picture have both Hellfire's and 50cal pod. For infomation this was the most seen configuration along with the 50cal + FFAR pods in bosnia.

Also found a movie about the Kiowa warrior at this link.
http://www.usma.edu/dmi/MT/Branches/AV/Oh-58.mpg

And last just a another question. Are you going to have the pod on top of the rotors follow the gunners sight??
Title: Re:What's up with Ballistic Addon Studios
Post by: DeadMeatXM2 on 16 Dec 2002, 12:39:27
yes the optical mast does track the gunners sight, but, we wont be having the Hellfire/50cal combo for a few reasons...

and regarding the next projects you'll just have to WAIT AND SEE  ;)
Title: Re:What's up with Ballistic Addon Studios
Post by: Dkraver on 16 Dec 2002, 12:47:17
yes the optical mast does track the gunners sight, but, we wont be having the Hellfire/50cal combo for a few reasons...

and regarding the next projects you'll just have to WAIT AND SEE  ;)
Mind telling the reasons??
Title: Re:What's up with Ballistic Addon Studios
Post by: DeadMeatXM2 on 16 Dec 2002, 13:13:06
there are a few:

pack size
work load
game play

concentrating on other projects which will be "embraced" by you guys... not just: "oh more Americans...."
Title: Re:What's up with Ballistic Addon Studios
Post by: DeLiltMon on 16 Dec 2002, 13:31:44
Quality stuff and only 8 days till Crimbo!  :D
Maybe I'll forgo watching It's a Wonderful Life and The Great Escape to play with BAS's latest toys  ;)
What's all this talk of a BAS Landrover? Are you doing an SAS pinkie or the US Marines version? Or is it a secret?  ;)
Title: Re:What's up with Ballistic Addon Studios
Post by: DeadMeatXM2 on 16 Dec 2002, 13:36:01
A bit of everything m8...

no, seriously its a secret...  :P
Title: Re:What's up with Ballistic Addon Studios
Post by: DeLiltMon on 16 Dec 2002, 14:03:09
Fair enough  :)
Title: Re:What's up with Ballistic Addon Studios
Post by: Dkraver on 16 Dec 2002, 14:27:03
there are a few:

pack size
work load
game play
Pack size
The littlebird pack had 5 choppers and where a little less than 6 Meg. The current Kiowa pack have 5 choppers according to your list so how much bigger can the kiowa pack be vs the LB pack and how much more space would one more chopper use.

Work load
Well it would use some time making but wouldnt be that much i would think. You already have the weapons and the chopper models, so wouldnt it just be a Copy & paste job more or less?? And the same thing with the config since i would think they where made out aswell??

Game play
Hmmm this isnt really a reason is it?? If it is there in real life there's also room for it in the game. Also since this is your mission
Quote
To make realistic, high quality, highly accurate and highly detailed addons
i see a even bigger reason to see it in game. Also with the LB pack you didnt just make the versions with minigun/FFAR and the one with outside seats, but you also made the 2 Hellfire/FFAR/minigun and the MD500D TOW versions.  ;)

Just thought of something that could make me unpopular with some since it would delay the Kiowa pack. But here goes. You should only have one unarmed chopper as a base model. Then have it so you could add the weapon mounts you want that have the ammo included. Just like this.
Weapon mounts:
Duel Hellfire mount (with two hellfire's)
FFAR Pod (with 7 rockets)
Duel Stinger Mount (with 2 stinger's)
50cal Pod (with the ammount of shots one of these have  :) )
And then either some ammocrates or a support vehicle that you could place near a helipad or where you want it to land and rearm.
Reasons for this would be realism. The Real Life version have two weapon arms that can attach these four weapon mounts. It doesnt need new arms for each weapon since the attachment for these weapons are the same. So basicly you could make what version you want, and change it in a mission if needed.
I would rather see something like this and wait for it, if it can be done.
Title: Re:What's up with Ballistic Addon Studios
Post by: Vixer on 16 Dec 2002, 16:06:21
about the loadouts the Kiowa can only carry 2 types of weapons not like 2 stingers 2 hellfire 1 50cal etc

this are the posible loadouts
(http://members.home.nl/vixer.o2/Database/OH58%20Kiowa/loadout-1.gif)
(http://members.home.nl/vixer.o2/Database/OH58%20Kiowa/loadout-2.gif)

the Pack size at this moment is 1.34mb

and we are gone discuss if we will first make more weapon loadouts before releasing because we have to release a OH58 model in mlod with it otherwise we are not allowed to release (BIS told us)
Title: Re:What's up with Ballistic Addon Studios
Post by: BoNeCoLLeCToR on 16 Dec 2002, 16:10:31
Maybe if we have luck BAS make all landrover a medic, open version with mg, Landy without gun, the 6 or 8 wheel landy 8)
Title: Re:What's up with Ballistic Addon Studios
Post by: Dkraver on 16 Dec 2002, 16:55:40
To Vixer.
Thx for showing that drawing with weapon loadouts, show exacly what i mean. But i think you might have misunderstod me about the weapons selection i surgested. What i said is NOT to have two weapon on one side or more, but just to be able to change between the weapon (50cal, duel Tow launcher, duel stinger launcher and the FFAR pod (by duel i mean that the weapon mount have two missiles/rockets in it))thats on the weapons pylon/arm. About the MLOD thing. Im not really into it but does it do that you cant change a weapon loadout with "removeallweapon this" and so on?? Otherwise the surgestion i made would work out fine. Since you would be able to choose between which weapon you want on left side and which weapon you want on right side. And if you only have one weapon point on each side you cant have more weapons there.

What i surgested is that the weapon could be replaced or rearmed, when selecting a new weapon at a place where you could rearm (vehicle/weapons crates) just like you rearm the apache or a abrams at the ammo truck. Only difference would be that you would be able to change to a new weapons mount when doing so and the weapon on the chopper would change aswell when doing so. Only problem i see is that the 50 cal pod might be able to be on both sides. Unless that the weapons point can be configured only to have it on the left side.

Otherwise here is how it would work:
From start you place the unarmed chopper in you editor. Then you write which two weapons you want on it with the
this addweapon "50calgunpod"; this addweapon "ffarpod";
then at some point on the map you add a object called (example) Kiowa Weapon's cache's. When you hover near it or land beside it you will get the following at the lower right side popup menu:
Rearm 50cal gun pod
Change 50cal gun pod to FFAR pod
Change 50cal gun pod to Hellfire weapons mount
Change 50cal gun pod to Stinger weapons mount
rearm FFAR pod
Change FFAR pod to Hellfire weapons mount
Change FFAR pod to Stinger weapons mount

When you change weapon type the new weapon will show on the chopper and when you choose rearm it will have ammo reloaded like a normal ammo truck.
Title: Re:What's up with Ballistic Addon Studios
Post by: Skaven on 16 Dec 2002, 17:20:34
I think the reason for making different helicopters with different loadouts, is exactely to avoid people to have to type all of that, I think all we want is to be pratical  ;D
Tell me, is it easier to make 1 helicopter, or 5 with different loadouts, and models  ;D
As you know the only way of changing the loadout in an helicopter, is only possible with scripts, there's is no way, you can change loadouts automaticaly.
Also let's say, you want to have 5 different helicopters, all with different loadouts, just look at the amount of things you had to type  ;D
We just want to make things easier and pratical for people to use. If we follow your idea, than we'll have one Delta Soldier only, we'll just change the loadouts for him, depending on what kind of mission we want  ;D
As you know you'll turn your game into a typing machine rather than a pratical and nice game to play  ;)
Also your idea of making a rearm point is possible, but that will change the weapons, not the models, which means that for example, you'll have an Hellfire firing a Machinegun  ;D
In BAS we bet mainely in realism, which means that you'll have exactely the right models for the right weapons. And if we make it as we make, is because we've already thought on everything being the you the first one,the player  ;)
Title: Re:What's up with Ballistic Addon Studios
Post by: DeadMeatXM2 on 16 Dec 2002, 18:37:33
thankyou Skaven, that is exactly the problem...

each different loadout requires a different model, and as each *.p3d file runs to about 1.5 mb, you can see how having more and more loadouts will increase the pack size. So for the efforts of balancing gameplay and having mercy on the 56k users we have chosen the best variations of loadouts, depending on the mission specialisation.

For that reason we will not be adding more models to the pack.

And Dkraver - although that is a good idea, as Skaven said, that will only change the weapon and not the model, so how unrealistic will that be...  :-\ think about it...
Title: Re:What's up with Ballistic Addon Studios
Post by: Dkraver on 16 Dec 2002, 19:03:35
Well it wouldnt really be that much typing, but ok your are the ones making them. And also there's a big difference between one chopper and a platoon of men. Also i would think that its possible to change the weapon model ingame. Example look at the HK pack there are weapons with multiple kind of mags. Another one is the panzerfaust from BW mod it have different kinds of ammo with differnt forms/looks. and another one if you start with a m16 you can change to a ak that also a weapons change  :) . Only problem that would prevent this is that you propebly wouldnt be able to have stinger and hellfires at the same time because of the animation.
Quote
In BAS we bet mainely in realism, which means that you'll have exactely the right models for the right weapons. And if we make it as we make, is because we've already thought on everything being the you the first one,the player  
Hmmm what do you think is a more realistic loadout for a scout chopper.
This.
4 hellfires
2 hellfires + FFAR
4 stingers
2 stingers + FFAR
50Cal + FFAR
or this
50Cal + FFAR
50Cal + 2 Hellfires
50Cal + 2 Stingers
FFAR + FFAR
4 Hellfires
Believe me or not. I visited the american base in tuzla when i where in bosnia. From one of the entrances into the base theres is/where about 20+ helipads with Kiowa warriors and apaches (if you been there you know which entrance im talking about, and feel free to agree with me  :) ) I would say 40% of them had 50 Cal + FFAR and another 40% had 50 Cal + 2 hellfires, last 20% was a mix of other configurations but mostly 2 x FFAR and 4 Hellfires. In all i would think i saw around 50-60 KW in six months which the above % is made from. So maybe your point on what would be a realistic load is, isnt that realistic and well thought about ;) :P
Title: Re:What's up with Ballistic Addon Studios
Post by: Vyper on 16 Dec 2002, 21:04:16
Mmmmmmmmm, kiowa's!

Give me more pics of the other planned releases


Vyper
Title: Re:What's up with Ballistic Addon Studios
Post by: DeadMeatXM2 on 16 Dec 2002, 21:38:58
No pic's yet we want to get them perfect, so we are concentrating on doing that...

Dkraver - it is not possible to realistically change the weapon models in that way - trust me, if it was possible we would have done it...

all you can do is change what weapon appears in place of the proxy - e.g. Sole's human missile addon. and if you did something similar with guns you would not be able to fire it, as it would be a seperate vehicle...

The way the Lostbrothers have their different magazine models, is via special models which replace the standard one when you change mags...

other than that it IS NOT POSSIBLE
Title: Re:What's up with Ballistic Addon Studios
Post by: Dkraver on 17 Dec 2002, 01:51:27
ok  :(
But you should still consider making other weapon loadouts. The ones you have at this point is the mostly the less used combo's.
over and out  :)
Title: Re:What's up with Ballistic Addon Studios
Post by: NavySeal on 17 Dec 2002, 05:29:20
so how are those blackhawks going?
Title: Re:What's up with Ballistic Addon Studios
Post by: BoNeCoLLeCToR on 17 Dec 2002, 05:37:49
The Blackhawks are going to be released before xmas  ;)
But what I wan't to know is is the rappeling script included ???
And than is it in the pbo file for easy use ???
If you say it is impossible to put the script file into the pbo go and ask Col Klink it is possible  ;)
Title: Re:What's up with Ballistic Addon Studios
Post by: DeadMeatXM2 on 17 Dec 2002, 16:05:26
yes, hopefully the Blackhawks will be released at Xmas. No Promise on the rappel script tho, wait and see
Title: Re:What's up with Ballistic Addon Studios
Post by: Vixer on 17 Dec 2002, 16:06:14
ok  :(
But you should still consider making other weapon loadouts. The ones you have at this point is the mostly the less used combo's.
over and out  :)

we will make the other loadouts we didnt make yet but not on this version of the addon, this will be version #1 and when we got time we will make version #2 but atm im working on smething else so no time yet
Title: Re:What's up with Ballistic Addon Studios
Post by: BoNeCoLLeCToR on 17 Dec 2002, 19:21:02
BAS & SEB Team ROCKS  ;)
Best Addons comes from these guys 8)
Title: Re:What's up with Ballistic Addon Studios
Post by: Eviscerator on 17 Dec 2002, 20:18:53
2/3 of the SEB team are on ballistics :)
Title: Re:What's up with Ballistic Addon Studios
Post by: Vyper on 17 Dec 2002, 23:33:33
why not join! and become the almighty:

SEBBAS!!!!!!!!!!!!!!!!!!!

Almost like Sea Bass....you could name yourself after a fish!!!

Vyper
Title: Re:What's up with Ballistic Addon Studios
Post by: PunkerSXDX on 19 Dec 2002, 01:45:34
Sea Bass? i'll tempered Sea Bass I hope  ;)
Title: Re:What's up with Ballistic Addon Studios
Post by: Tigershark on 19 Dec 2002, 09:16:01
I really don't see any value in continuing this thread...or perhaps I'm just in a bad mood....either way.....


sayonara BAS thread. Timne to make specific threads about projects instead of wading through a 24 page thread to find bits and pieces all over the place.