OFPEC Forum
Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: The-Architect on 10 Jan 2004, 15:25:48
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Hi, I have a problem with units who won't keep still.
How can i make a unit unable to move via the init field?
Something like > muppet1 canmove false <
cheers.
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Have you tried:
doStop muppet1
Planck
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Or if you never ever need them to move use
unitname disableai "move"
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or
unitname stop true
wich means dey wont move or shot :-X nd deyll keep lookin were u want em (in dostop theyll spin around and somtimes it wont work w/ group leaders i think)
nd 2 make em move n shot again do
unitname stop false
LCD OUT