OFPEC Forum

Missions Depot => Mission Discussion => Topic started by: dmakatra on 16 Oct 2003, 18:39:55

Title: Adventure OFP
Post by: dmakatra on 16 Oct 2003, 18:39:55
What about making some kinda adventure game in OFP? I'm no fan of the genre but I think it would be cool. Any thoughts?

:beat: *Gets Shot* :beat:
Title: Re:Adventure OFP
Post by: General Barron on 16 Oct 2003, 23:04:29
It's been tried before, but I haven't seen any finished product. I'm sure you could find someone working on something like that right now if you loooked.

I'm assuming that by "adventure game" you mean a swords and sorcery type game, right? Of course it could be done in OFP, but that doesn't exactly mean that it should. I think the OFP engine is best suited for what it was created for: modern combat. I'd say early 20th century combat, at the very earliest.
Title: Re:Adventure OFP
Post by: m21man on 16 Oct 2003, 23:13:40
An action game could simply be OFP without any of the tactics/teamwork used in standard OFP missions. You'd need a vastly increased armor level to survive in that environment, though...
Title: Re:Adventure OFP
Post by: General Barron on 17 Oct 2003, 00:24:05
I think he was talking about "dungeons and dragons" type adventure. Am I right or wrong, Armstrong? I'm not sure what you mean by an action game, m21man, but it sounds like you are sort of refering to most black-op style missions. Or do you mean more quake/halo type fights, where there is tons of shooting, no hiding or taking cover, and you can take tons of damage? That too could work in OFP, but I think that works better on a smaller scale, with smaller maps, such as CS or quake or whatever.
Title: Re:Adventure OFP
Post by: Josef on 17 Oct 2003, 09:50:06
er..

Why not just get Dark Age of Camelot?
Title: Re:Adventure OFP
Post by: dmakatra on 17 Oct 2003, 16:00:36
What I meant was Adventure Game. Like Broken Sword, Syberia, etc. etc.

:beat: *Gets Shot* :beat:
Title: Re:Adventure OFP
Post by: m21man on 17 Oct 2003, 19:35:34
Here's a suggestion: Go out and buy one of these games instead. OFP is designed for tactical warfare, and while it could theorectically be modified to play like one of these games, I don't think there are enough people out there who want to spend months/years creating what would basically be a crappy rip-off of something they could have bought in a store.
Title: Re:Adventure OFP
Post by: dmakatra on 17 Oct 2003, 20:35:29
So when you play NPD you actually should buy [insert police-game here]? ::)

:beat: *Gets Shot* :beat:
Title: Re:Adventure OFP
Post by: m21man on 17 Oct 2003, 20:39:06
Any S.W.A.T. game, any Rainbow 6 game (I've got Raven Shield), and I'd need to give 3dgamers a quick glance to find some more :P .
Title: Re:Adventure OFP
Post by: m21man on 17 Oct 2003, 20:46:03
Maybe R6 isn't a good example, but S.W.A.T. is. Besides, if you don't work the more assault-minded aspects of the police into the game, then it just won't sell. Here's a good idea of what your average police mission would be like:
1. Wake up.
2. Groan, stumble downstairs, drink 2 cups of coffee.
3. Put on uniform and badge, adjust them for 15 minutes.
4. Go to the station, on the way pick up no less than 3 dozen donuts.
5. Distribute donuts to other policemen at station, repeat steps 4 and 5 until every officer doesn't fit into his uniform.
6. Drive your patrol car around neighboroods for 4/5 hours, respond to a few prank calls, and a few small robberies. You don't see a perp during this time.
7. Get shot at by some maniac, barely escape. Perp escapes.
8. Go home, go to sleep.
9. Reset to step 1.
Title: Re:Adventure OFP
Post by: General Barron on 17 Oct 2003, 21:09:58
Quote
So when you play NPD you actually should buy [insert police-game here]?

   First off, NPD still uses guns and cars, which are fundamental parts of OFP. But it doesn't take advantage of many of the other parts of OFP, such as commanding troops and performing combined arms operations. It is nice to play a different sort of mission every once in a while (like NPD), but if I really wanted to play a close quarters, urban-combat style game, I would buy something other than OFP.

While NPD works fairly well with the OFP engine, an "adventure game" would not. You would basically have to overhaul everything about OFP except the basic functions that ALL 3d games have. AI would need to be changed in order to work with swords, tons of addons would need to be made, new animations would need creating, and on and on. Like I said before, it could be done, but it still wouldn't be as good as games that are made just for that purpose.
Title: Re:Adventure OFP
Post by: Captain Winters on 17 Oct 2003, 21:21:59
yo yo main slice! what the problem is?

Check out dis bizotch cAlLed 'Fairy Island' (http://www.ofpec.com/missions_depot/index.php?ID=637). Holla 2 ya bois dats wat ur lookin 4. I almost guarantee it holme dog!  8)

Tanks!  8)
Title: Re:Adventure OFP
Post by: BronzeEagle on 17 Oct 2003, 23:38:56
If you want adventure ideas, just go back to those old ww2 movies in color still when they went on long voyages to kill hitler or rescue some P.O.W.s all alone.  Enemy patrols everywhere.  They're always popping out the jungle, etc.  If you can make it so that the trees are the most safest place on the map and have nice fortified towns along the way that'd be a perfect adventure.  You know once the shooting starts its going to get pretty hairy.  You could say their on a mission to set someone free or on a sabotage mission to destroy a scud aimed at a town.  Even to locate that scud would be decent and have it positioned at variable places on the map.  Have your guys parachute in with the backpack addon and let her rip.  Oh and use Rangers as opposed to Deltas.    
Title: Re:Adventure OFP
Post by: PBA12511 on 18 Oct 2003, 00:19:00
1. Wake up.
2. Groan, stumble downstairs, drink 2 cups of coffee.
3. Put on uniform and badge, adjust them for 15 minutes.
4. Go to the station, on the way pick up no less than 3 dozen donuts.
5. Distribute donuts to other policemen at station, repeat steps 4 and 5 until every officer doesn't fit into his uniform.
6. Drive your patrol car around neighboroods for 4/5 hours, respond to a few prank calls, and a few small robberies. You don't see a perp during this time.
7. Get shot at by some maniac, barely escape. Perp escapes.
8. Go home, go to sleep.
9. Reset to step 1.

Ok, question one. When you buy modern military games you automatically skip 3 months of basic, another 5 years a least of AIT if you want to do something SFish, deal with all sorts of crap fomr you officers and paper work, leave your house and storing all of your stuf when you go to war, get there, sit around for 1 month, trail along with everyone else etc.

Why dont they make you do that in military games, but in a cop game they would make you do this??

1. Wake up.
2. Groan, stumble downstairs, drink 2 cups of coffee.
3. Put on uniform and badge, adjust them for 15 minutes.
4. Go to the station, on the way pick up no less than 3 dozen donuts.
5. Distribute donuts to other policemen at station, repeat steps 4 and 5 until every officer doesn't fit into his uniform.
6. Drive your patrol car around neighboroods for 4/5 hours, respond to a few prank calls, and a few small robberies. You don't see a perp during this time.
7. Get shot at by some maniac, barely escape. Perp escapes.
8. Go home, go to sleep.
9. Reset to step 1.
Title: Re:Adventure OFP
Post by: BronzeEagle on 18 Oct 2003, 00:44:47
Most cop games for ofp would be cooler if they were out of uniform like on the movies.  
Title: Re:Adventure OFP
Post by: dmakatra on 18 Oct 2003, 11:20:18
Who said anything about swords and guns? It can be done! OK, let's take NPD as an example again. When you try to disarm the bomb, THAT is the adventure side in OFP. Brain challanges. Of course, the bomb in NPD is so bloody simple to figure out but you get the picture? OFP supports all that, we got dialoges, a very good camera, the action menu, big enviroments, etc, etc. And if you really wanna shoot, go ahead, you can add a small firefight in the middle of the game, just to make it exceting, but I don't think it should be a mayor part of the mission. That's what I think.

But why make something revelutionary? No! Let's all stick with the old combined arms assaults and SF missions. If there were'nt any revelutionary ideas we would all stick to this stuff, sure we would've missions like Facile Ground a lot more often since we were so good at making just combined arms assaults, but wouldn't that be boring? Just look at the Chain of Command Mod! It brings OFP in to a whole new genre, are you against that too just because OFP wasn't made to be a RTS?

:beat: *Gets Shot* :beat:
Title: Re:Adventure OFP
Post by: General Barron on 18 Oct 2003, 23:31:59
No, I'm not against CoC. I think that it is a very good mod for OFP, because it builds upon what OFP naturally does well; having lots of units of different types duking it out at once. CoC works with the OFP engine, not against it like a swords and sorcery type mod would.
    I was under the mistaken idea that by "adventure" you meant "swords and sorcery" style adventure. Now I sort of see what you mean. It would have been better for you to include some more detail in your original post  :P. No, I agree with what you seem to be saying. Actually, I'm working on a mission sort of like that right now. Anyone ever played an RPG called Shadowrun? I'm trying to make a good shadowrun-style mission.
Title: Re:Adventure OFP
Post by: BronzeEagle on 28 Oct 2003, 01:52:57
thats why i make missions that enable the player to walk distances and see unusual things like farmers doing their job, etc.  If you really want a good adventure try mimicking a ww2 movie onto ofp.