OFPEC Forum

Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: Kaliyuga on 09 Aug 2003, 02:01:37

Title: And like that...... he's gone
Post by: Kaliyuga on 09 Aug 2003, 02:01:37
 OK..  in theory isn't it possible to have a unit totally disappear to the AI for a short period of time?

a looping script that causes a  knowsabout 0 condition for all other units on the map? and that can be initiated and terminated multiple times?

 if so... what do you guys think would be a good path to take towards making said script...


LCD is in cuba for a month so  :help:  ;D
Title: Re:And like that...... he's gone
Post by: Sui on 09 Aug 2003, 05:40:10
Sure...

unit setcaptive true

;)
That's effectively what the setcaptive command does as far as I know...
Title: Re:And like that...... he's gone
Post by: Kaliyuga on 09 Aug 2003, 09:35:09
 sometimes the simplest answers are the best ones...  

I think this may work for my problem ;)
:cheers: