OFPEC Forum
Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting Resources Beta Testing & Submission => Topic started by: beowulf2014 on 12 Jun 2003, 22:16:51
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This is a Script Addon by Neo_Wulf.
It is unofficial so use at your own risk!
Neo_Respawn.pbo v1.0
Contact me at: neo_wulf@stogroup.net
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This script is comprised from various scripts from
the members of the OFP Community. They are:
Doolittle
Karrilion
TakeOffTim
Vektorboson
Neowulf
DETLA
Badblood
Black_Bird
Babalon
Goose
PowerTac
DeadShotScott
WkDavis
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INSTALTION:
Just put the NEO_Respawn into your OFP/Addons Folder.
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WHAT IT DOES:
This will add respawn to vehicles with some effects, including,
explosions,heli dust, damage smoke,fuel loss. At the bottom of this
readme is a list of all vehicles this will respawn at this point. I
am working on updating this list in the future. NOTE: THIS WILL
RESPAWN AMMO CRATES :)
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HOW DO I USE THIS?:
Simple.
1. In your mission place a gamlogic called server.
2. In the init line of each vehicle put the following:
FOR TANKS PUT:
[this] exec "\NEO_Respawn\Tanks\tankrsp.sqs";this exec "\NEO_Respawn\Tanks\start.sqs"
FOR PLANES PUT:
[this] exec "\NEO_Respawn\Planes\planersp.sqs";this exec "\NEO_Respawn\Planes\start.sqs"
FOR HELOS PUT:
[this] exec "\NEO_Respawn\Helos\helorsp.sqs";this exec "\NEO_Respawn\Helos\start.sqs"
FOR ANYTHING ELSE PUT:
[this] exec "\NEO_Respawn\Tanks\tankrsp.sqs";this exec "\NEO_Respawn\Tanks\start.sqs"
3. THATS IT!!!!!
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Vehicle list inside readme file ;D
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What I need to know is if this will pass on during MP play. I know it works in SP and that the vehicles respawn with the effects available. But I want to make sure everyone in MP can see the effects after respawn. Thanx ;D
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Well here is the deal,
I have tested it in MP and it needs a little global work. So our team is working on it and will have it fixed up. But it works perfectly in SP!
Will post again when fixed!
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Will you need the addon in order for the scripts to work on a map?
Doolittle
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Yes, but the idea will be for the community to actually have all the neat effects for each vehicle in one place and work when the vehicle respawns. ;D
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does i work with custom buildings, ammo crates and boats? or do i have to edit that?
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Well here is the deal,
I have tested it in MP and it needs a little global work. So our team is working on it and will have it fixed up. But it works perfectly in SP!
Will post again when fixed!
Can't wait ;D