OFPEC Forum

Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting Resources Beta Testing & Submission => Topic started by: beowulf2014 on 12 Jun 2003, 22:16:51

Title: My Vehicle Respawn Script/Addon
Post by: beowulf2014 on 12 Jun 2003, 22:16:51
This is a Script Addon  by Neo_Wulf.
It is unofficial so use at your own risk!
Neo_Respawn.pbo v1.0
Contact me at: neo_wulf@stogroup.net

****************************************************
This script is comprised from various scripts from
the members of the OFP Community. They are:
Doolittle
Karrilion
TakeOffTim
Vektorboson
Neowulf
DETLA
Badblood
Black_Bird
Babalon
Goose
PowerTac
DeadShotScott
WkDavis

*****************************************************


INSTALTION:

Just put the NEO_Respawn into your OFP/Addons Folder.
******************************************************
WHAT IT DOES:

 This will add respawn to vehicles with some effects, including,
explosions,heli dust, damage smoke,fuel loss. At the bottom of this
readme is a list of all vehicles this will respawn at this point. I
am working on updating this list in the future. NOTE: THIS WILL
RESPAWN AMMO CRATES :)
******************************************************
HOW DO I USE THIS?:

Simple.

1. In your mission place a gamlogic called server.

2. In the init line of each vehicle put the following:

FOR TANKS PUT:
[this] exec "\NEO_Respawn\Tanks\tankrsp.sqs";this exec "\NEO_Respawn\Tanks\start.sqs"

FOR PLANES PUT:
[this] exec "\NEO_Respawn\Planes\planersp.sqs";this exec "\NEO_Respawn\Planes\start.sqs"

FOR HELOS PUT:
[this] exec "\NEO_Respawn\Helos\helorsp.sqs";this exec "\NEO_Respawn\Helos\start.sqs"

FOR ANYTHING ELSE PUT:
[this] exec "\NEO_Respawn\Tanks\tankrsp.sqs";this exec "\NEO_Respawn\Tanks\start.sqs"

3. THATS IT!!!!!
********************************************************

Vehicle list inside readme file  ;D
Title: Re:My Vehicle Respawn Script/Addon
Post by: beowulf2014 on 12 Jun 2003, 23:46:17
What I need to know is if this will pass on during MP play. I know it works in SP and that the vehicles respawn with the effects available. But I want to make sure everyone in MP can see the effects after respawn. Thanx ;D
Title: Re:My Vehicle Respawn Script/Addon
Post by: beowulf2014 on 13 Jun 2003, 03:57:44
Well here is the deal,
 I have tested it in MP and it needs a little global work. So our team is working on it and will have it fixed up. But it works perfectly in SP!

Will post again when fixed!
Title: Re:My Vehicle Respawn Script/Addon
Post by: Doolittle on 02 Jul 2003, 00:47:36
Will you need the addon in order for the scripts to work on a map?

Doolittle
Title: Re:My Vehicle Respawn Script/Addon
Post by: beowulf2014 on 08 Jul 2003, 06:22:27
Yes, but the idea will be for the community to actually have all the neat effects for each vehicle in one place and work when the vehicle respawns. ;D
Title: Re:My Vehicle Respawn Script/Addon
Post by: Commando on 04 Aug 2003, 03:50:23
does i work with custom buildings, ammo crates and boats? or do i have to edit that?
Title: Re:My Vehicle Respawn Script/Addon
Post by: PimpD on 17 Aug 2003, 16:48:35
Well here is the deal,
 I have tested it in MP and it needs a little global work. So our team is working on it and will have it fixed up. But it works perfectly in SP!

Will post again when fixed!


Can't wait  ;D