OFPEC Forum
Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting Multiplayer => Topic started by: BARO on 28 May 2003, 04:11:34
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I did searches on this on this site and others, but can't find a clear step by step instruction on how to make players respawn at set respawn points in a multiplayer map. I want to learn how to make a simple capture the flag or "king of the hill" cityconflict style map, but all I can find is info on advanced additional scripting things.
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I do not know how to do this (I make SP missions), but I suggest you move this to the multiplayer section ;)
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Ok here goes.
place a marker on the map
name: Respawn_side (east,west,etc)
icon: empty
then in your description put this line:
respawn="respawn type";
types of respawn are:
(not sure on all this correct me if I am wrong anyone)
NONE
BIRD (seagull)
INSTANT (place of death)
BASE (At the respawnmarker)
GROUP (next member in your group)
so if you want respawn at base in deachmatch or whatever,
have two markers at the starting point on each side,
respawn_west and respawn_east for example,
then put in you description:
respawn="base";
once again, I dont use it often and there may be other ways or I might have got something wrong, if that is the case I am sure someone will come along to correct me.
hope this helps
MadFred
btw this indeed belongs in the Editing/Scripting: Multiplayer section.....
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ummm not quite that way here is an example of a respawn in a marker zone destcription.ext file
1. Place a marker on the map (not a icon marker ::))
2.Name that Marker Respawn_West
or East
or Resistance
or Civilian
then this is what the discription.ext will look like for the one in marker
onLoadIntro="Mission Name" <-------DUH
onLoadMission="Mission Name By" <-------DUH
showCompass=1 <--------------0 would not show this
showGPS=1 <--------------0 would not show this
showMap=1
showNotepad=1 <--------------0 would not show this
showWatch=1 <--------------0 would not show this
debriefing=1 <--------------0 would not show this
respawn=3<--------1=seagull,2=instant,3=marker,4=group w/delay,5=group
respawndelay=20 <-----------how much time before respawn
Ok I hope that helped you some