OFPEC Forum

Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting Resources Beta Testing & Submission => Topic started by: Gun_Nut on 24 May 2003, 15:10:40

Title: Tank out of action script
Post by: Gun_Nut on 24 May 2003, 15:10:40
Well...I am not a good scripter but...try this anyway...

When the vehicle reach a certain dammage level, it will be
knocked out and smoke will start to burn, all crews would be
killed (Can't find any other way to make it realistic), the dammage
it takes to knock out the vegicle can be adjust....give me COMMENT!!!! PLZ!!
 
(Demo mission contain)

Check my site www.geocities.com/cold_war_crisis (http://www.geocities.com/cold_war_crisis)
it's still under construction thought :p
Title: Re:Tank out of action script
Post by: REEDKILLER on 22 Jun 2003, 18:33:00
well...um.....it workes but t be honest there are better scripts for tank destruction
Title: Re:Tank out of action script
Post by: FAB on 30 Jun 2003, 02:05:21
I'm making a disabled tank/vehicles script myself, but it's only supporting ww2 addons so far (cause that's a lot of work to implement it for all addons...).
The main points are :
- no more wrecked model from ofp
- fire on turret
- fire/steam on engine
- blowing ammo
- or burning ammo
etc...

more about it here :

http://invasion1944.operation-flashpoint.de/yabbse/index.php?board=6;action=display;threadid=605;start=45 (http://invasion1944.operation-flashpoint.de/yabbse/index.php?board=6;action=display;threadid=605;start=45)