OFPEC Forum
Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: headshot_snipe on 18 May 2003, 17:28:36
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i wanted to know how to make a mortar from the invasion44 demo (i guess it could be any heavy gun) stop fireing once the halftrack has been disabled, cause i wanted the player to start in the half and then would have to get out without been vaporised by the mortar fire still shooting at the d**n half.
anyideas?
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I don't know the mortar particularly, but somewhere in the mortar script you need a line something like this
? not (canMove halftrack1): exit
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tnx mac, i'll try that right away! :D
i always say the same thing :P