OFPEC Forum

Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: SkyQuake on 07 May 2003, 04:19:34

Title: Custom sound as TriggerClass sound, possible?
Post by: SkyQuake on 07 May 2003, 04:19:34
Hey people.

I have a trigger thats placed far away from the player area. I want it to play a custom sound. Its a canonfireing sound. Problem is its only selectable as a Anonymus or Voice-class sound in the trigger. The result is that it sounds like its fired from inside your head and not from far away. I want to be able to select it in the trigger-class under effects, so i can get the same direction/fade effect from the ingame AK-47-sound.

My question basicly is, how do i define the sound in the description.ext so its selectable under Trigger-sound in the effects window? Is it possible or is there another way to do this?

Thanx in advance

SkyQuake
Title: Re:Custom sound as TriggerClass sound, possible?
Post by: Black_Feather on 07 May 2003, 19:47:15
:-\ you need cfgsfx in your description.ext it goes like this


class CfgSfx
{
        class example
        {
        sounds[]={"sound1"};
        name="example";
        sound1[]={"soundname",db+0,1, 1};
        empty[]={"0"};
        };
};

I think it only works with .wss files though so look in the editors depot for the converter.
Title: Re:Custom sound as TriggerClass sound, possible?
Post by: SkyQuake on 08 May 2003, 08:30:36
Thanks very much. Ill try work it from your advice.

SkyQuake