OFPEC Forum

Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: fragsta on 06 May 2003, 22:00:06

Title: RA2 GI ASAP GONE AWOL?
Post by: fragsta on 06 May 2003, 22:00:06
I was thinkin that sumone should make an RA2 Mod. I thought of a way for a GI to deploy. First I thought mayb a soldier could just have an action available for "Deploy" and then there would be a
Code: [Select]
this setpos [getpos this select 0, getpos this select 1,-1]or sumthin like that.
But then I thought....no, that would look stupid. Why now make his go in a crouch position and spawn sandbags around him?! And then I thought, because I'm not really that good at scripting... So then I thought, hey I'm thinkin alot 2day.....then I thought i would ask sum1 out there 2 help me, I think it would be quite interestin to have an RA2 mod.
Title: Re:RA2 GI ASAP GONE AWOL?
Post by: mccallum1992 on 31 Dec 2003, 20:16:58
Yeah it wud be gud
Quote
S**t happens.
Title: Re:RA2 GI ASAP GONE AWOL?
Post by: Homefry31464 on 02 Jan 2004, 05:24:37
Just get the position of the player, add a M2 machinegun, then a couple of sandbags, then move the player into the gun as gunner.
Title: Re:RA2 GI ASAP GONE AWOL?
Post by: m21man on 02 Jan 2004, 08:18:32
Hmm, RA2 sells for $10 ;) .
Title: Re:RA2 GI ASAP GONE AWOL?
Post by: HuNtA on 06 Jan 2004, 18:16:22
LOL, that was random :)
Title: Re:RA2 GI ASAP GONE AWOL?
Post by: General Barron on 12 Jan 2004, 06:57:10
What's RA2?
Title: Re:RA2 GI ASAP GONE AWOL?
Post by: GrimMonkey on 12 Jan 2004, 16:30:17
Command & Conquer: Red Alert 2
AND
Command & Conquer: Red Alert 2: Yuri's Revenge


Beware the GrimMonkey
Title: Re:RA2 GI ASAP GONE AWOL?
Post by: Bluelikeu on 20 Jun 2004, 20:06:22
Ill try to do this, and submit what I got, if i finish.
Title: Re:RA2 GI ASAP GONE AWOL?
Post by: Homefry31464 on 22 Jun 2004, 21:36:49
How do you plan to go about it?
Title: Re:RA2 GI ASAP GONE AWOL?
Post by: Bluelikeu on 23 Jun 2004, 13:05:53
Well, I just finished the script about a day ago. I'm still testing it, to make sure that there are no problems. So, far it is activated by addaction. It will create, create a small bunker around the unit by slowing raising it out of the ground. An MG will then appear, and the unit will be placed inside. Leaving the MG will cause the bunker to disappear.