OFPEC Forum

Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: teeBore on 05 May 2003, 08:41:46

Title: Large scale damage effect
Post by: teeBore on 05 May 2003, 08:41:46
I'm trying to implement a bomb situated in a town that will destroy all the buildings in the town, flatten all trees and destroy all units within a specofied area.

Is this possible using scripting, or will i have to create a large amount of bombs to destroy everything in the area?
Title: Re:Large scale damage effect
Post by: Kaliyuga on 05 May 2003, 20:32:36
 You can setdammage to every object in the town via it's object ID

  I've used this method to make a couple of buildings destroyed from an earlier battle during a mission..

Title: Re:Large scale damage effect
Post by: Capt Ryan on 15 May 2003, 20:49:22
Hi

Try this great script/demo by Rubbel Maker -

Its very good and will flatten eveything around it , its done as a ammo truck but you can change it to a invisible helo H / Objects or anything else as long as it keeps the orginal name . If you know scripts its easy to add some more explosions or adjust it to your needs , but its pretty impressive as it is .

Its a big firework and boom and the go of is diffrent if you shoot at it or if you explode it  - jst try it  its very good . read me file and mission is in zip


Ryan