OFPEC Forum

Addons & Mods Depot => OFP - Addons & Mods General => Topic started by: At.St_Walker on 01 May 2003, 01:55:16

Title: Tracks problem
Post by: At.St_Walker on 01 May 2003, 01:55:16
Hi all,
I have a problem about my Sd.Kfz 302 Goliath..

the tracks of my Goliath turn inversely !  :'(

The "tank" run ok but not the tracks..  ???

(http://www.storiamilitare.org/be45/germanpanzer/screen_goliath_problem.jpg)


Any solution ? Tnx a lot,


At St Walker (http://www.storiamilitare.org/forum/images/smilies/robot.gif)
Title: Re:Tracks problem
Post by: BoNeCoLLeCToR on 01 May 2003, 02:37:48
your model looks like upside down look at the antenna ;D
Title: Re:Tracks problem
Post by: At.St_Walker on 01 May 2003, 03:23:00
(http://www.storiamilitare.org/forum/images//smilies/loool.gif) ??? I don't understand.. :-\

At (http://www.storiamilitare.org/forum/images/smilies/denti.gif)

Title: Re:Tracks problem
Post by: At.St_Walker on 01 May 2003, 03:28:06
The problem is the trucks animation, not the "tanks"  :'(
Title: Re:Tracks problem
Post by: BoNeCoLLeCToR on 01 May 2003, 03:40:23
in O2 take the tracks and turn them 180 degrees
Title: Re:Tracks problem
Post by: At.St_Walker on 01 May 2003, 19:24:23
And i must retexturing the tracks ??  :o

Tnx a lot  :)
Title: Re:Tracks problem
Post by: ScouseJedi on 01 May 2003, 19:52:35
1. You track texture must run from top to bottom of texture, not side to side.

2. Make a white mark on the top of the track so you know which way is up.

2. Select Front vertical face of the front vertical section of track

a. Go to 'Look at face' window.
b. Select the other side of this section of track

3. With the track 'up' texture as normal.

4. Now move down the track towards the floor. Keep the 'up' side of the track facing towards the section you textured last. A some point in O2 you will have to invert vertical the track to keep the 'up' side pointing at the previous texture.

Keep doing this and it should work fine. When you are finished reedit your texture to remover the 'up' marker.

Its a pain in the bum btw.  
Title: Re:Tracks problem
Post by: swift88 on 05 May 2003, 14:45:22
did u model it in 3dsmax?
Title: Re:Tracks problem
Post by: At.St_Walker on 05 May 2003, 22:25:05
No, Oxygen only  :)
Title: Re:Tracks problem
Post by: swift88 on 06 May 2003, 18:03:08
have u added land contacts and a thing called podkolop which is mainly the bottom of the tanks wheels which touch the ground? as well as the right czech names ie koloP1 for the wheels?
Title: Re:Tracks problem
Post by: At.St_Walker on 07 May 2003, 08:54:32
Yes i add this selection.. is too small this "go-kart" for use tracks animation?? (I think : yes)  ???  :-[

Tnx,
At