OFPEC Forum

Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: Goober on 01 Sep 2002, 19:40:19

Title: Triggers and waypoints?
Post by: Goober on 01 Sep 2002, 19:40:19
Hello, too bad the site is down, im sure I could find the answer to this easily, but anyway I'll ask here.

I have a helo full of men, and I want it to wait at a waypoint, untill my ground forces clear the airport of the enemy, so the helo wont get shot down.

I have a trigger to detect when all West units are not in the area, but I dont know how to make the helo wait at a waypoint, and what to put in the triggers activation field to make the helo continue to its next waypoint
Title: Re:Triggers and waypoints?
Post by: Chris Death on 01 Sep 2002, 19:53:42
Only a few minutes ago, i replied to the thread below
your's. (chopper problem).

There you will find a way, how to let the chopper wait until
it's time to take off.

here's the direct link to that thread:

http://www.ofpec.com/yabbse/index.php?board=6;action=display;threadid=892

If you want to know more detail on how to do that in your
case, just ask.

~S~ CD
Title: Re:Triggers and waypoints?
Post by: Goober on 01 Sep 2002, 20:03:57
thanks for the quick reply, that would normaly work, but i should have given more detail, the helo will be above water, waiting off the coast untill the coast is clear, no pun intended. So the helo has started in flight.
Title: Re:Triggers and waypoints?
Post by: Chris Death on 01 Sep 2002, 20:14:55
OK, then - create a waypoint for the chopper, where
he should hover and wait. Syncronize this waypoint with
your enemy_units nomore present trigger (press F5 and drag
a line from trigger to waypoint).
Followed by another waypoint for the chopper, to where
he should move after the airport is secure.

~S~ CD
Title: Re:Triggers and waypoints?
Post by: Goober on 01 Sep 2002, 20:59:49
thanks! worked like a charm