OFPEC Forum
Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting Multiplayer => Topic started by: insanesniper on 20 Aug 2002, 14:06:32
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when i host, and my m8 goes leader of our group......the chopper will not pick us up. Works fine when i lead. Would running the mission on a dedicated server fix this prob.....or another way mayb....???
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We need more info to help you solve your problem. Is the helicopter on a waypoint? or scripted? triggered? or what?
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ahh.....good point
heli is triggered to move to 'load' waypoint when all east in village are dead.
no scripts yet.......still a very basic mission.
oh yea........the chopper will still arive when someone other than host is leader, but it won't land.
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if its on a load waypoint verify that all the group is assignascargo if not it will just leave after being landed for a second, or it may not even land.
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you will need to force the heli to land with HELICOPTER land mode "Get out". (correct syntax is in the comref), When i do this i usually set flyinheight to 0, dont know if it helps, but i dont have probs. Then to release from land mode, simply set flyinheight to 50 and it will take off. So you dont need to sync it. (its a mp chopper problem). The load / getin Way points will work with AI teams though. to know when to release the chopper, i use a team in chopper script, which is started when group leader is in said vehicle, then is complete when all team is in vehicle, so can trig the flyinheight 50 trigger.
Hope it makes sense, its late and i need to go to bed.
Cheers
GC
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Can the flyinheigth command be used while playing? Or are there any other ways to make a AI controlled chopper to land without having him jumping out when landed? I want him to hover 1-2 feet over the ground so my crew can enter.
By the way, I'm calling the chopper via radio, so I don't use waypoints at all.
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I've never put helicoptor landings in that were not scripts but I'll give it a shot here...
In the waypoint just before the Load waypoint put:
MoveForward
in the condition box...then in the radio activation box put:
MoveForward=tue
in the Load waypoint put:
FlyAway
and in another Radio command put:
FlyAway=true
that way anyone with a radio can call the chopper and order it off....if you have trouble with the helicoptor arriving but not landing all that needs to be done is whoever is leader at the time to order everyone into the chopper. (this assigns everyone as cargo or you can assigncargo everyone via commands in the radio command that calls the chopper)