OFPEC Forum
Addons & Mods Depot => OFP - Addons & Mods Beta Testing => Topic started by: DeadMeatXM2 on 21 Apr 2003, 17:06:11
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As a preview, we are delighted to release the list of features and known issues.
As always we CANNOT GUARANTEE that this list is completely accurate, but it's a start.
Please take the time to read it, as it will enhance your game time when the MH47E is released.
MH47E /MH47E cargo New Feature list readme.
In order to enable the helicopters to be a more intuitive part of the players team, especially for single player missions, we have added several useful features. The use of these is explained below. Available features are in BOLD type.
For maximum playability, assign yourself as Team Leader, with an MH47E in your team.
Altitude 25M
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This will have your AI Pilot fly at 25m average height. Unfortunately it does not seem possible to get the Pilot to fly higher, so be aware that the 25m will remain through the rest of the mission. Once you have specified ALTITUDE 25M in conjunction with HOLD POSITION, more features will be available to you.
Hold Position
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The leader of the helicopters group, or the pilot, will have the option to hold the position of the helicopter. This feature will then enable other features once the helicopter has come to a complete halt.
As the enemy will engage the helicopter, use HOLD POSITION in a safe area.
Your door gunner will leave your group while this is activated, and rejoin you on release.
If the Pilot is a human player, they are required to bring the helicopter to a stop manually.
(Using Auto-hover and freelook together can help with this.)
Once HOLD POSITION is active, you will be able to use the following features;
Release Harness
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This feature will let you move around freely in the back of the helicopter, where you will be able to shoot, snipe, reload, or BAIL OUT from. (Bail out over 55m only).
This feature is safe as long as the helicopter is stationary. If the helicopter is going to move be sure to FASTEN HARNESS first.
(See also Notes below.)
Fast Rope
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When the helicopter is at a safe height (< 30m) you will have the option to FAST ROPE.
Enjoy :o)
Group Fast Rope
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Similar to above, but your AI team will fast rope from the helicopter. Other human players in your team must use the individual FAST ROPE option above.
Fast Insertion
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The Group leader will have the option to quickly insert the whole cargo crew of the MH47E, including any AI not in his group.
Land Helicopter
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The Group leader will have the option to order the immediate landing of the MH47E.
Extraction
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The Team leader will be able to use the action menu to call an MH47 on his team to his position and pick him up. There are two options DAYLIGHT EXTRACTION and NIGHT EXTRACTION. To use this feature, press the appropriate F-number key, then '6' for action, and then the desired action.
Group Bail
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Safer option to get the whole team to bail over a target.
Emergency Bail
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This will give the opportunity to bail out at a lower than 50m height. As in real life, very low insertion heights are fraught with danger, so there may be casualties & accidents.
Use Door Gun
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As it says. If your door gunner is a casualty you will be able to take his place.
To Pilot's Seat
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As it says, should your pilot take a fatal bullet, you will have the option to take his place.
Fast reactions are needed....
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CARGO HELICOPTER OPTIONS
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We are pleased to introduce a brand new feature with the MH47E Cargo.
The ability to properly transport other vehicles in the back of the helicopter.
At present you will be able to transport a Jeep, and a Jeep with Machine Gun, and the BAS KLR 250. We have several more vehicles planned for inclusion in the system very soon, including a small stowable boat.
Credit for the original idea goes to ROM. Big thanks to him for his input, and we wish him well with his Universal Cargo System, which you may like to check out in the near future.
To use this feature do the following.
Drive your jeep into the back of the CARGO version of the helicopter. When you are in the correct position you will have the option to LOCK DOWN CARGO. In the case of motorbikes, they will be stowed in a large crate, up to a maximum of 10 in the crate.
Any AI in the jeep will be automatically moved into one of the TEN available cargo seats. The player will have the option what position to take. Now the following options will present themselves.
Cargo Release
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Releases the cargo.
Cargo ParaDrop
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While it is preferable to land to release the cargo, you will at an appropriate height (50m) have the option to unload the jeep by parachute.
This option is included more for convenience than realism.
(See also Notes below.)
Cargo LAPE
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Similar to above, this will pull the jeep out of the back of the helicopter by parachute at low altitude (<25m) and speed (<50kmh)
This option is included more for convenience than realism.
(See also Notes below.)
Attach Cargo
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Both helicopter versions will have the ability to sling a vehicle underneath. You can activate this option by hovering very low over the intended slung load.
The option to ATTACH VEHICLE will appear.
The type of vehicles that can be slung are limited, and are only provided for convenience. The MH47E is a Special Operations helicopter, rather than a standard workhorse Chinook.
The following type of vehicle can be slung underneath.
Jeep, JeepMG, 5T Truck, 5T Open Truck, Humvee, 5T Ammo truck
Additionally, only vehicles LOCAL to the helicopter can be slung, which will mean in multiplayer games you may need to command your AI to enter the vehicle before you can lift it. Vehicles with other human players in will not be able to be slung. This is because the effect does not look good.
There is a speed limit with the cargo, it will be announced to the player at the time of attaching cargo. Breaking the speed limit will result in loss of the cargo.
(Thanks go to the 21VB team who did give permission to use their excellent set of cargo scripts, and although we decided not to, we appreciate the fact.)
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OTHER FEATURES
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There are several other features included for your playing pleasure.
These include a custom version of the rotorwash dust, exhaust fumes and damage effects, full destruction effects and other realistic effects and lighting options.
The MH47E has sophisticated defense equipment, we have simulated this to some extent, as no doubt you will see, or try shooting one down with an AA rocket..........or venture into shilka patrolled neighbourhoods.....
If you have ever crashed into the ground while map reading you may appreciate the vocal warning....
You will have a "LAND" option if you are team leader, which will cause the helicopter to land as soon as possible. If it is midway through a move command, it will pause for a second or two and then move on.
For mission makers we have also provided a "Crashed" model, available in the editor. This model illustrates a hard landing, and you may like to use it in some scenario's.
To prevent the annoyances caused by multiple guys "playing" with the ramp in mid air, and due to the fact that you can only safely half open the ramp at speed, the options to open the ramp will be limited to the crew and the leader of the helicopter. For any operations requiring an open ramp, it will be automatically operated.
(See also Notes below.)
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NOTES
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For mission makers.
To enable the range of effects in a MP game you can paste the following line into the INIT field of each MH47E that you add to the mission;
mpgame = true;[this, (PUT dust color HERE),2] exec "\BAS_MH47E_185\MPscripts\MProtorwash.sqs";[this] exec "\BAS_MH47E_185\MPscripts\MPPPE.sqs";[this] exec "\BAS_MH47E_185\MPscripts\MPfx.sqs";
[this] exec "\BAS_MH47E_185\MPscripts\MPfire.sqs"
Dust Colors
1 = Desert (lots of dust)
2 = Nogova / Malden / kolgujev (limited dust, suited to such Islands)
3 = Ia Drang / Vietnam (lots of red dust)
4 = Winter / Snowy maps (white snow clouds)
Other variables settable to alter the effects are;
NODUST = true
This will turn off the rotorwash dust effects
BAS_FREELOOK = true
This will disable free movement ability inside the stationery choppers for all units except the player local to the chopper. Our tests showed varying degrees of acceptability and appearance, and so this option allows the mission designer to choose. For more information contact TJ.
BAS_REALISM = true
This will disable the options to Paradrop the cargo from the helicopters, and the low altitude emergency jumps. These features are really meant for aeroplanes, and so discerning mission designers can disable these options. This will also give control of the ramp fully to the pilot, and he will need to open or close it as desired.
The whole of the ability to move cargo is wrapped up in the BAS_Cargo.PBO. It is quite feasible for others to add to the list of vehicles that can be slung underneath, or indeed placed inside the chopper, and that may be something you would like to do.
We have done it this way for our convenience in the future, and to allow the talented to add what they desire.
However, there are a few factors involved in the internal cargo models that are not immediately apparent.
Please note that we will not be able to provide support or help or advice or answer any questions relating to the adding of extra vehicles to the list from individuals. It requires advanced modelling and scripting techniques. Of course, in order to progress the OFP community, queries from serious and recognised Addon Teams and recognised individuals are welcomed.
We hope this is the start of a whole new element in OFP addon making, and are proud to be leading the way.
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KNOWN ISSUES
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Calling HOLD POSITION is better over flat terrain, as height detection depends on the terrain below. This may cause Fast Roping team mates to slip and fall.....
On the EXTRACTION, which can be called by the team leader, the AI Pilots sometimes decide to do their own thing....but I guess you know OFP by now...
And on the FAST INSERTION, the AI Pilot will occasionally lose patience....
The cargo sling is configured to only pick up local objects. This is due to the way it looks ingame. You can make an object local to your PC by getting an AI member of your team to board the vehicle. Human players cannot be used. It will also appear jumpy to remote players.
The EMERGENCY BAIL option is fraught with dangers, use it as a last resort...
MP missions not configured as described above may experience brief lag effects upon destruction of the helicopters, follow the readme to prevent this.
From time to time, the Jeep in cargo area may be displaced.
The motorbike first loaded into the Helicopter will determine what type is unpacked, so its best not to mix desert and woodland bikes in a mission.
Certain other hard to track down anomalies...
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Ok guys and gals... the BAS MH-47E version 1.1 is here for your ofp pleasure :D
Head on over to the BAS Site (http://www.concept-5.com/ballistic) and READ THE NEWS POST!!![/u]
Those who find the link (its really easy if you read the news post) please do not post it up... we want people to READ the readme, before using this addon....
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:o
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I'll second that!
:o
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Me too
:o :o
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;D
A hearty well done to the boys at BAS, keep up the truly excellent work.
Mav
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:o :o :o :o :o :o :o :o :o :o :o :o
Can't wait.
Allright I can be persuaded.
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I guess the RSF boys know what this means... fastrope time!
Dead, is it possible for a human to pilot, and have a human squad rope out? Maybe a dumb question, but I've been dying to do away with AI when I'm trying to make a fastrope mission with scripts.
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Yes kooky you can, but its more of the players responsibility to fast rope themselves... but the group fastrope should work
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This has gotta be one of the biggest hyped and most advanced addons ive ever witnessed the release of. Now for the aircraft carrier, then ill be really impressed. Nice work BAS!
BTW: Does it work with 1.90 cuz i dont have 1.91 yet its too big. It will probably work but if it doesnt does ne1 kno where i can find the patch inside a .rar archive cuz its smaller than the exe or a .zip!?
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Dammit sounds so awesome but i dont have 1.91 where i am
cant wait till i get home to download it
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The links on the site aren't working.
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Ill second that; the links to their host ofp.at is not working. Damn!!
And v1.2 is already out as well!
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yeah on the site it says version 1.91 in the readme it says 1.85 does it work with 1.85 /1.90 ???
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Well, I've got it. :D And I'd have to admit it's a work of art.
The cutscene in the third demo is the coolest thing I've ever seen in Flashpoint.
One big prop which is really spoiling my fun is the old OFP bug where you lose squad control to another squad member, which seems to be rife here (when you are the leader and you have a chinook in your squad - which is necessary to try many of the features). This has happened repeatedly in both of the provided demo missions that feature squad control. :( Am I just being dense... is there a way to regain control? I've tried all stop, return to formation etc. etc. but it don't solve this.
Oh well... I'll probably mainly use this to make co-op maps, anyway, which shouldn't be a problem.
Congrats guys.
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well the problem with ofp.at is that you almost never get to download the files hehe. I think they have a DL limit. Something like DL slots I think. It's always like this. Sometimes I get to DL a file. But thats pretty rare and 5 mins later I cant DL anymore *G
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Work of art. you guys at BAS deserve all the credit you can get.
its just so unbelievable.
I found some bugs well me kooky and woofer did. not taking the mick i guess you already know them but just so that people dont start moaning.. ie devil dog. >:( anyway here we go.
1. When you tranposrt a vechial sometimes if you dont do it right the jeep mite end up in the wrong position and mite hang out of the chopper at the side. so got to be careful when you put it in and where the people are siting. so be warned.
2.You have to be leader of group to tranpost vechial by rope. and cant go over speed of 70 kmh.
So people dont mention these again i am sure that BAS are aware of them and there is nothign there can be done. you got what you wanted and you can transport vechials.
Excellent again BAS
Supafly
P.S Can I have everbodys address that is with BAS so i can send you some [edit] B!+ches. :P
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the new BAS addon looks good of course yall...gonna host 1.2 on your own site so the rest of us can d/l it though...ofp.at almost never lets me d/l stuff. Am I right in guessin that the new nightstalkers will prob be with the 60? again great work!
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Try this mirror:
http://files.ogn.com.au/ftp1/ofp/update/BAS_MH47E1_2_for191.rar
Courtesy of Lt_Damage
Or here:
http://www.uvm.edu/~efisher/BAS_MH47E1_2_for191.zip
Courtesy of PitViper
both from the Official Flashpoint1985 forums.
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I'm Finally able to DL your Choppa I'll Check it out Tomarow, it's 2 am Here ;D wait, I suppose it technicaly would be later today, but who's counting eh? ;D
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Try this mirror:
http://files.ogn.com.au/ftp1/ofp/update/BAS_MH47E1_2_for191.rar
Courtesy of Lt_Damage
Or here:
http://www.uvm.edu/~efisher/BAS_MH47E1_2_for191.zip
Courtesy of PitViper
both from the Official Flashpoint1985 forums.
Thanks very much lads, our server is messing us around atm... so we are having problems getting files hosted... anyho... greatest thanks to you guys, muchos gracias! :P :-*
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I've got GOTY version and no need 2 brag 2 ne1 in the uk but i've got game.net 12 month subscription so i get 2 use their high speed server, and plus the goty patch 1.91 is 8.9 mb only so its faster no matter what server u use!
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HELP ME! apparently accordin 2 ofp i need an addon called Bas_soar! I dont have that addon where can I get it! It's not in the downloaded ch47!
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The SOAR addon comes with the Little Birds. If I remember right.
Hawkins
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Had a little play this morning (up till 2am (gf pissed with me)). Gonna play with the cargo underslung tonight.
V 8) BAS TX
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Hmmm, good addons no doubt, but there are a few issues.
Mainly it's due to having to be the group leader to access all the helicopters functions. I would like to see the AI being able to excute some of this stuff with careful scripting and also having the chopper in your group is a tad annoying when you want to do stuff.
Also if you like to play as a squaddie rather than the group leader there is very little you can do.
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where cool thing that chopper!! i like the Crashed version very much! I hope u will make a Crashed version of u r Blackhawk!!! plz u have to do that !!!! ;D ;)
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How do you make it take off once it's landed?
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The SOAR addon comes with the Little Birds. If I remember right.
Hawkins
it's the old version of the SOAR pilots they are still working on the new ones
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You can still use the old SOAR units (shipped with the Littlebirds) until the new ones are released....very soon.
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You can still use the old SOAR units (shipped with the Littlebirds) until the new ones are released....very soon.
Dangerously soon?
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What path did you put the addon files into, and which files did you put, to get this to work in OFP Resistance 1.91? It won't show up for me.
I tried installing this new addon to my OFP Resistance 1.91, but it fails to appear under the "BAS Special Ops - Vehicles" menu. I've tried following the readme.txt file's instructions first:
"INSTALLATION
============
There are 3 PBO files in the zip file. Installation files are different depending on which version of OFP you are running.
**** 1.91+ ****
Put the following in your addons folder:
BAS_MH47E.pbo
BAS_MH47E_185.pbo"
No mention of the BAS_Cargo.pbo in the INSTALLATION section. Presumably that goes in the same folder as the two above files--but why is there even a file named "..._185.pbo", since the addon isn't compatible with OFP Resistance version 1.85?
I tried leaving out the _185 file; still no show.
Tried putting the two files they listed into the Res/Addons folder; still no show.
I notice their zip file has paths associated with these files; I tried unzipping them with folder names, as the zip file is set up to do, first. No show. I tried moving them out of that folder into the actual "AddOns" folders, as described above, after trying them unzipped into the folder that the zip file specified.
Does anyone here have any suggestions? I can't imagine why the darn thing isn't showing up. If it's a path prob, can anyone please explain where each file should be, and whether all 3 files should be there, or only 2 of them, and if so, which two?
BTW, I popped into the BAS chat on their web page, but no one appeared to see my questions. I can't tell if anyone sees what I'm chatting or not--there was no indication that anyone knew I was there. I don't know what "voice" is, but it's apparent that I am not allowed to ask for it, whatever it is.
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It isnt in BAS Special Ops - Vehicles it should show up under BAS - Vehicles along with the bikes and kiowa's. The BAS Special Ops - Vehicles only contain the littlebirds I think from memory.
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It isnt in BAS Special Ops - Vehicles it should show up under BAS - Vehicles along with the bikes and kiowa's. The BAS Special Ops - Vehicles only contain the littlebirds I think from memory.
This will change with the Littlebird update, so that instead of using 3 different vehicle classes(Special Ops, Normal Vehicles, and Marines) we only use one.
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Thanks for the info.
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HELP ME! apparently accordin 2 ofp i need an addon called Bas_soar! I dont have that addon where can I get it! It's not in the downloaded ch47!
This should be mentioned at the very beggining of the readme. :-[
/me looks at his modem
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ermmmm
how come if i set myself as group leader of a squad which includes the chook, and make us all 'in cargo' via the unit menu and then set the chopper to flyinheight 20, does it spin around like mad?
only happens when im group leader - it just spins until u tell it to go somewhere.
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Because you are grouped it dont understand it does'nt need to form up in formation with you?
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hmmm... never had that problem before.... i'll try and give them no formation... lets see if that helps.
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hmmm.... no luck... still spins round like crazy.... ive got rangers in the back - im group leader - chook is lowest ranked - nothing else but that - spins around like crazy from the go.
also, i read the readme, no mention of this (that i could see) - but is it possible to start off with a slung jeep / in cargo or whatever?
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one last thing... was readin the readme (funny that) and saw u were talking about a possible zodiac to be added to the slung / in cargo list...
now, iw as wondering if it would be possible on BAS's side to be able to add a water entry option to the chook commands? as in the chopper will hover at the surface of the water (close enuff) and the men onboard are added into the zodiac which is then deployed into the water - or using the CoC swimming thing, let them deploy into the water and then get into the boat...
just a thought, since you do have some navy seals on the way or summit ;D
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Does anyone know how to make the AI pilot make it take off again without having to say "move to wotever place"?
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Messiah, i had a simmilar problem to your spinning thing, I just kinda delt with it, figureing it was some kind of holding pattern scripted into the addon, try telling the chopper to engage at will, that might help, I also like the idea of the zodiac being able to slide out the back over the water (like in the Navy recuting commercials) that'd be a good idea, what do ya say BAS, I think that would be killer if you could manage that ;)
I liked the chaff system when attacked by an AA missile, nice job with that, looks good too, I have one question, I didn't see anything in the readme about this but is it possible to enter in the on activation field commands to tell the AI pilot to hold position and to start the Fast rope, I assume there aren't cause you guys make pretty extensive Readmes (that I'm proud to say I've read every one ;) ) but I'm sure this is something you could figure up,
Something like
Chopper1 execute BASHoldPOS1.sqm or something of the like
I dunno, 5 of 5 stars fine job :thumbsup:
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one last thing... was readin the readme (funny that) and saw u were talking about a possible zodiac to be added to the slung / in cargo list...
now, iw as wondering if it would be possible on BAS's side to be able to add a water entry option to the chook commands? as in the chopper will hover at the surface of the water (close enuff) and the men onboard are added into the zodiac which is then deployed into the water - or using the CoC swimming thing, let them deploy into the water and then get into the boat...
just a thought, since you do have some navy seals on the way or summit ;D
You could probably enter a boat by hovering over the boat and using the Hold Position command.
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s not fair :'( da choper dont apear on ma comp (nd i do ave 1.91)
wen i dont instal da BAS_cargo file (cuz it doesnt say so in da readme) - it tels me dat it requires it nd dont apear nd wen its in it dont apear nyway :'(
wat shud i do ?
i reD/L it 3 times already (time 10 mins ago) nd tried every diff type of combination of files (leaven som out, getin em all in, etc) nythin dat i mised here ?
LCD OUT
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s not fair :'( da choper dont apear on ma comp (nd i do ave 1.91)
wen i dont instal da BAS_cargo file (cuz it doesnt say so in da readme) - it tels me dat it requires it nd dont apear nd wen its in it dont apear nyway :'(
wat shud i do ?
i reD/L it 3 times already (time 10 mins ago) nd tried every diff type of combination of files (leaven som out, getin em all in, etc) nythin dat i mised here ?
LCD OUT
Do you have the BAS_Soar185.pbo addon too in your folder?
If not dl the littlebirds addon too and than it should work otherwise it is a problem of your pathing ;)
Plus put all addons in addons folder not res folder ;)
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Thanky much. I see it now--that readme had me running in circles, but helpful folks like you straightened it out for me. Much obliged!
MoonCaine
It isnt in BAS Special Ops - Vehicles it should show up under BAS - Vehicles along with the bikes and kiowa's. The BAS Special Ops - Vehicles only contain the littlebirds I think from memory.
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HOW DO YOU MAKE THE AI PILOT TAKE OFF ONCE ITS LANDED!?!?!?!?!?! TELL ME PLEASE IVE BEEN ASKIN 4 AGES!!!!!!!!!!!!!!!!
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it works now - yay
kool ;D
@ fragsta - just tel him 2move somwere ;)
LCD OUT
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Thanky much. I see it now--that readme had me running in circles, but helpful folks like you straightened it out for me. Much obliged!
MoonCaine
No probs
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@ fragsta - just tel him 2move somwere ;)
Well i was hopin there was another way but i guess not! Thanks neway LCD!
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it works now - yay
kool ;D
@ fragsta - just tel him 2move somwere ;)
LCD OUT
What was now the problem just want to know ;)
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HOW DO YOU MAKE THE AI PILOT TAKE OFF ONCE ITS LANDED!?!?!?!?!?! TELL ME PLEASE IVE BEEN ASKIN 4 AGES!!!!!!!!!!!!!!!!
if you tell it to do a fast insertion then the heli flys off about half a km in some direction after unloading
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Hmmmm, I'm having trouble finding suitable words to describe this addon so I suppose "ABSOLUTELY BLOODY BRILLIANT" will have to do 8)
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:wow: I got this thing and it kicks total ass im still drooling
good job guys keep it up :thumbsup:
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::) I tried the new MH today.
.....
.....
.....
.....it's ...
[size=8]FANTASTIC[/size]
:thumbsup:
:D A bird of wonders indeed - LOADS of fun, and more to come.
The most astonishing part is that it practically haven't let me down yet,
even though I really try 2 push the avaliable options to their limits!! ;D 8)
THANK YOU, lads, for yer harda$$ labour :-*