OFPEC Forum
Addons & Mods Depot => OFP - Addons & Mods General => Topic started by: Garcia on 18 Apr 2003, 11:00:33
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hmm, ok, messy said he had an untextured model of a flight tower...but, it was made in milkshape...so, what I need to know is...how can I change it from mlod to odol, or the other way :P so I can open it in O2?
Garcia
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Make it a .3ds file.. then use anim8or
www.anim8or.com
to add the "dummy KData" needed then you can import into O2 ;)
open your 3ds model in anim8or and look for the debug menu there should be a place where you can check off "Dummy 3DS Kdata" (or something close to that anyways ;) )
then save the model... and you should be able to import ;)
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With what you change the p3d file to 3ds ???
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To the best of my knowledge BoneCollector once a model is in .p3d format.. that's the way it's going to stay ;)
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lol, well, thanks...but I got a little problem if I don't know how to change it to 3ds :-\
But, thanks ;D
Garcia
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hmm....
I looked at Anim8or again and it can import
.obj
.lwo
.3ds
I've never used milkshape.... what formats does it output?
if you can export as .obj or .lwo from Milkshape
then you could import that into anim8or and export as .3ds
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With what you change the p3d file to 3ds ???
if you have a mlod.p3d and want to export it to 3ds.
triangulate your model and send it as a .asc file to a location on your pc.
import it with a program called "med"(model editor),this can be found
by downloading the gs5 gamestudio trial version.search on google for it.
after importing the .asc file,then export it and save frame as .3ds
then open in max\milkshape or other progs.
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oke thanks for the help :)
But, at milkshapes (http://www.swissquake.ch/chumbalum-soft/ms3d/index.html) page it says it supports autodesk 3DS format, both import and export. So I guess I can just open the model in milkshape and then do what kaliyuga said...
Garcia
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You could actually just use an old program used for .p3d editing called P3D2Obj which changes a p3d into about 10-15 obj files (depending on how many lod's the model has) it also keeps the mapping, then just import that into milkshape/3ds max.
Also when trying to get a milkshape 3ds into O2 you cant just go directly as milkshape doesnt output a 'proper' 3ds, it needs to go through a program like 3ds max or i think anim8or which can then be imported in o2, importing without doing this will crash your o2.
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oke, thanks
guess this topic is solved now ;D
Garcia