OFPEC Forum

Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: Bedlam on 16 Apr 2003, 21:09:39

Title: enviroment sounds
Post by: Bedlam on 16 Apr 2003, 21:09:39
hi im wondering how u make a sound enviromental  fixed to a specific location

i can only make an anonymous sound  but it sounds so bad when its suposed to be at a specific location

i bet that a bunch of ppl will think im a noob...  and ure right.. otherwise i wouldnt ask u guys
Title: Re:enviroment sounds
Post by: unkie on 21 May 2003, 12:32:35
i have been wondering about this too. specifically for purposes such as having a general combat ambience, and for ppl having a conversation that when you walk away their voices slowly fade...if this is in a tute, pls point in right direction  :)
Title: Re:enviroment sounds
Post by: punisher on 21 May 2003, 21:12:44
try not doing it in anonymus and in voice.
Then possible it may originate from the centre of the trigger
Title: Re:enviroment sounds
Post by: Knut Erik on 21 May 2003, 22:26:59
There are a lot of sounds under
\empty\sounds
in the units list!

You can use them  ;D