OFPEC Forum
Addons & Mods Depot => OFP - Addons & Mods General => Topic started by: Iwesshome on 07 Apr 2003, 21:39:48
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I know this question was aked awhile back but I didn't understand the answer... I know it must be possible because people or creating maps with the objects but I can't find them in WRP Edit.
:help:
IW
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Look for another topic calle "How to GET RESISTANCE OBJECTS INTO WRPEDIT" or something...
Garcia
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First u make a copy of the file 0.pbo (located in \operationflashpoint\res\addons\). Make sure u make the copy in a different folder. After this u open the file in a HexEditor, and remove the first 46 typings, (replace theese with "space")
After this is done u save the file and put it in to your \operationflashpoint\dta\ folder. Then run WRPEdit and all res objects are awailable. Remember to remove the 0.pbo file frm the DTA directory before running OFP.
There is a tool outhere that can do the hex trick but, I cant make it work on my system, so I did the the hexeditor way :)
If u need further info, u can private message me, or mail me at jones@21vikings.dk
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You can avoid the O.pbo conflicting with your game by installing another copy of the game on your harddrive. the thing to remember is that wrpedit will use the directories of the most recent installation of the game. I used partition magic to create a partition for my other copy and then put the o.pbo in the DTA folder for my wrpedit. My playing copy is on my regular drive.
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There is a tool outhere that can do the hex trick but, I cant make it work on my system, so I did the the hexeditor way :)
what hexeditor do u use then?
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Hey its me Taasinge, yes i changed my nickname :)
I use HDD Hex Editor since its free, and it has allmost all the features a HexEditor shouldt have :)
Jones Out!
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First u make a copy of the file 0.pbo (located in \operationflashpoint\res\addons\). Make sure u make the copy in a different folder. After this u open the file in a HexEditor, and remove the first 46 typings, (replace theese with "space")
Are you editing the original or copy?
After this is done u save the file and put it in to your \operationflashpoint\dta\ folder. Then run WRPEdit and all res objects are awailable. Remember to remove the 0.pbo file frm the DTA directory before running OFP. There is a tool outhere that can do the hex trick but, I cant make it work on my system, so I did the the hexeditor way
If u need further info, u can private message me, or mail me at jones@21vikings.dk
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I make a copy of the 0.pbo file located in the res\addons folder and edit that version (the copy), then I place the "edited" 0.pbo file in the dta folder.
Maby this screenie can help?
(http://ga.21vikings.dk/hextrick.jpg)
Jones Out!
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guys, i used cutpbo.....
i got the objects now, but i cant select them(choose emm from the pb manager ) you guys knoow whats te prob? ???
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Did you place the new 0.pbo file in the \operationflashpoint\dta\ folder?
and not in the \operationflashpoint\res\dta\ folder
If not try to move it to the correct folder and then i shouldt work.
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yep, i placed it in operationflashpoint\dta folder
:-\
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So everything highlighted goes... well I can handle that ;D
Is this a good Hex Editor?
http://www.sf-soft.de/hex-editor.html (http://www.sf-soft.de/hex-editor.html)
IW
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It will do the job :)
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Well I will go try it tonight... thanks, so far for all your help guys. :toocool:
IW
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Ok... problems
I downloaded the Hex Editor I put a link on in the above post and everyhting goes good except to save it... it is not free so it will not save the changes.
Please help
IW
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This one works perfectly, its the one I use...
http://www.hhdsoftware.com/hexeditor.html
Jones Out!
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Will give it a shot... thanks.
IW
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Yep... that worked.
Thanks for the help,
IW ;D