OFPEC Forum

Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: icarus_uk on 31 Aug 2002, 16:37:39

Title: Animations list
Post by: icarus_uk on 31 Aug 2002, 16:37:39
I know Ive seen this posted up as an attachment, but 4 searchs later and I still cant find it.  Does anyone have a list, or know where one is, of the animations?

Oh and also, is there a reason why someone cant host the unofficial command referanace temporarily until OFPEC is back up?  The official one sucks booty.
Title: Re:Animations list
Post by: Tomb on 31 Aug 2002, 16:48:29
Here's a list containing the RES upgr. anim's  :-*

(thx to pinnie btw.)



OFP RES - ANIMATIONS LIST :
------------------------------------------------------
reloadMagazine="HandGunCrouchReloadMagazine";
throwGrenade="HandGunStandThrowGrenade1";
lying="Lying";
civilLying="CivilLying";
crouch="Crouch";
combat="Combat";
stand="Stand";
civil="Civil";
die="HandGunCrouchDead";
handGunOn="HandGunCrouch";
weaponOn="Weapon";
binocOn="BinocHandGunCrouch";
binocOff="HandGunCrouch";
medic="HandGunMedic";
walkF="HandGunCrouchWalkF";
walkLF="HandGunCrouchWalkLF";
walkRF="HandGunCrouchWalkRF";
walkL="HandGunCrouchWalkL";
walkR="HandGunCrouchWalkR";
walkLB="HandGunCrouchWalkLB";
walkRB="HandGunCrouchWalkRB";
walkB="HandGunCrouchWalkB";
slowF="HandGunCrouchWalkF";
slowLF="HandGunCrouchWalkLF";
slowRF="HandGunCrouchWalkRF";
slowL="HandGunCrouchWalkL";
slowR="HandGunCrouchWalkR";
slowLB="HandGunCrouchWalkLB";
slowRB="HandGunCrouchWalkRB";
slowB="HandGunCrouchWalkB";
fastF="HandGunCrouchRunF";
fastLF="HandGunCrouchRunLF";
fastRF="HandGunCrouchRunRF";
fastL="HandGunCrouchRunL";
fastR="HandGunCrouchRunR";
fastLB="HandGunCrouchRunLB";
fastRB="HandGunCrouchRunRB";
fastB="HandGunCrouchRunB";
turnL="HandGunCrouchTurnL";
turnR="HandGunCrouchTurnR";
getInCar="HandGunGetInCar";
getOutCar="HandGunStand";
getInTank="HandGunGetInTank";
getOutTank="HandGunGetOutTank";
default="HandGunCrouch";
upDegree="ManPosHandGunCrouch"
stop="HandGunLying";
down="HandGunStand";
up="HandGunCrouch";
reloadMagazine="HandGunLyingReloadMagazine";
throwGrenade="HandGunLyingThrowGrenade1";
lying="Lying";
civilLying="CivilLying";
crouch="Crouch";
combat="Combat";
stand="Stand";
civil="Civil";
die="HandGunLyingDead";
handGunOn="HandGunLying";
weaponOn="Weapon";
binocOn="BinocHandGunLying";
binocOff="HandGunLying";
medic="HandGunMedic";
putDown="HandGunLyingPutDown";
takeFlag="HandGunStandToHandGunTakeFlag";
walkF="HandGunLyingCrawlF";
walkLF="HandGunLyingCrawlLF";
walkRF="HandGunLyingCrawlRF";
walkL="HandGunLyingCrawlL";
walkR="HandGunLyingCrawlR";
walkLB="HandGunLyingCrawlLB";
walkRB="HandGunLyingCrawlRB";
walkB="HandGunLyingCrawlB";
slowF="HandGunLyingCrawlF";
slowLF="HandGunLyingCrawlLF";
slowRF="HandGunLyingCrawlRF";
slowL="HandGunLyingCrawlL";
slowR="HandGunLyingCrawlR";
slowLB="HandGunLyingCrawlLB";
slowRB="HandGunLyingCrawlRB";
slowB="HandGunLyingCrawlB";
fastF="HandGunLyingFastCrawlF";
fastLF="HandGunLyingCrawlLF";
fastRF="HandGunLyingCrawlRF";
fastL="HandGunLyingCrawlL";
fastR="HandGunLyingCrawlR";
fastLB="HandGunLyingCrawlLB";
fastRB="HandGunLyingCrawlRB";
fastB="HandGunLyingCrawlB";
turnL="HandGunLyingTurnL";
turnR="HandGunLyingTurnR";
getInCar="HandGunGetInCar";
getOutCar="HandGunStand";
getInTank="HandGunGetInTank";
getOutTank="HandGunGetOutTank";
default="HandGunLying";
upDegree="ManPosHandGunLying";
stop="HandGunStand";
stopRelaxed="HandGunStandRelaxed";
down="HandGunLying";
up="HandGunCrouch";
reloadMagazine="HandGunStandReloadMagazine";
throwGrenade="HandGunStandThrowGrenade1";
lying="Lying";
civilLying="CivilLying";
crouch="Crouch";
combat="Combat";
stand="Stand";
civil="Civil";
die="HandGunStandDead";
handGunOn="HandGunStand";
weaponOn="Weapon";
binocOn="BinocHandGunStand";
binocOff="HandGunStand";
medic="HandGunMedic";
putDown="HandGunPutDown";
takeFlag="HandGunStandToHandGunTakeFlag";
walkF="HandGunStandWalkF";
walkLF="HandGunStandWalkLF";
walkRF="HandGunStandWalkRF";
walkL="HandGunStandWalkL";
walkR="HandGunStandWalkR";
walkLB="HandGunStandWalkLB";
walkRB="HandGunStandWalkRB";
walkB="HandGunStandWalkB";
slowF="HandGunStandWalkF";
slowLF="HandGunStandWalkLF";
slowRF="HandGunStandWalkRF";
slowL="HandGunStandWalkL";
slowR="HandGunStandWalkR";
slowLB="HandGunStandWalkLB";
slowRB="HandGunStandWalkRB";
slowB="HandGunStandWalkB";
fastF="HandGunStandRunF";
fastLF="HandGunStandRunLF";
fastRF="HandGunStandRunRF";
fastL="HandGunStandRunL";
fastR="HandGunStandRunR";
fastLB="HandGunStandRunLB";
fastRB="HandGunStandRunRB";
fastB="HandGunStandRunB";
turnL="HandGunStandTurnL";
turnR="HandGunStandTurnR";
turnLRelaxed="HandGunStandTurnLRelaxed";
turnRRelaxed="HandGunStandTurnRRelaxed";
getInCar="HandGunGetInCar";
getOutCar="HandGunStand";
getInTank="HandGunGetInTank";
getOutTank="HandGunGetOutTank";
default="HandGunStand";
upDegree="ManPosHandGunStand";
stop="HandGunTakeFlag";
default="HandGunTakeFlag
busDriverDying
busDriverDead
busCargo
busCargoV1
busCargoDying
busCargoDead
jawaCoDriver
jawaDriver
FXexecution
FXexecutionDead
FXdismay
FXToKneel
FXInKneel
FXFromKneel
FXshow1
FXshow2
FXshow3
FXshow4
FXshow5
FXCivilLookaround
FXCivilLookaround2
FXCivilLookback
FXCivilHandMouth
FXCivilFoldOnesArms
FXCivilArmsAkimboR
FXCivilArmsAkimboL
FXFromTable
FXToTable
FXSitLeftHandDown
FXSitRightHandDown
FXSitHandsOnTable
FXToHand
FXInHand
FXInHandStat
FXFromHand
FXNewcivil
FXWomanSur
Title: Re:Animations list
Post by: seanver on 31 Aug 2002, 16:49:19
I have the Unofficial Operation Flashpoint Command Reference Manual where you can find the list, but it is too big, i can't attach it here. If you wish I could send you it by e-mail.
Title: Re:Animations list
Post by: icarus_uk on 31 Aug 2002, 16:54:03
Seav, can you mail it to me please?  Then I can find a place to host it if people need.

icarus_uk@furryclan.net  :)
Title: Re:Animations list
Post by: icarus_uk on 01 Sep 2002, 18:59:15
Thankyou to EVERYONE who flooded my email space with comand referances.  Its was pretty funny.  I have now recieved the referance, and am quite content.

Problem Solved.