OFPEC Forum

Addons & Mods Depot => OFP - Addons & Mods General => Topic started by: Thorne on 31 Aug 2002, 14:32:31

Title: about the heavy mg gunners stances
Post by: Thorne on 31 Aug 2002, 14:32:31
Is it a matter of .p3d or .cpp file?
Title: Re:about the heavy mg gunners stances
Post by: KTottE on 31 Aug 2002, 15:19:42
Not sure what you are getting at.
But here goes.

All the animations are hard coded into the game, and we have no way of changing them, or add new ones. So if you want to alter the animations for the stances you're all out of luck.

Are you wondering how you define the soldier as an MG gunner, it has to do with the config.cpp. I suggest you check out Addons: General for help with config.cpp.

Cheers, KTottE
Title: Re:about the heavy mg gunners stances
Post by: Chomps on 31 Aug 2002, 15:29:26
He may be talking about the gunners using the large stationary machine guns, and how you can define which animation they use.
Title: Re:about the heavy mg gunners stances
Post by: Thorne on 31 Aug 2002, 15:30:39
Well, I know how to define WHAT soldier the gunner is, if you meaned that, but I've seen this ags-17, and it's gunner is sitting. How ever I'm not sure if it's o2 made or not. It would be nice to have my maxim gunner be prone if it's possible.

edit:Any idea when rest of this site is open?
Title: Re:about the heavy mg gunners stances
Post by: KTottE on 31 Aug 2002, 15:37:13
Okay, the AGS was made by Kegetys, so I suggest asking him how he did it. He's not often on OFPEC, but Flashpoint1985 (http://www.flashpoint1985.com) see regular appearances from him ;D

It was O2 made. All new weapons has to be O2 made. But again, ask Kegetys how he did it.

Cheers, KTottE
Title: Re:about the heavy mg gunners stances
Post by: SelectThis on 31 Aug 2002, 17:13:21
The actual body posture used by the gunner is determined by this line...

gunnerAction="ManActM2Gunner";

just edit that to get a suitable posture.

SelectThis
Title: Re:about the heavy mg gunners stances
Post by: quakergamer on 31 Aug 2002, 19:09:46
The actual body posture used by the gunner is determined by this line...

gunnerAction="ManActM2Gunner";

just edit that to get a suitable posture.

SelectThis

And just decrypt the config.bin to config.cpp
and check there u have ALL THE ANIMATIONS possible :)
Title: Re:about the heavy mg gunners stances
Post by: Thorne on 31 Aug 2002, 21:19:06
Umm... Do I need some special utitly or do I just open it in text editor?
Title: Re:about the heavy mg gunners stances
Post by: KTottE on 31 Aug 2002, 21:27:58
You can download the decoded config.bin and resource.bin from Internal Editing (http://members.lycos.co.uk/internalediting/html/)

There are both 1.46 and 1.75 versions.

Cheers, KTottE
Title: Re:about the heavy mg gunners stances
Post by: Thorne on 01 Sep 2002, 21:34:54
Err... Could you guys help me solve this problem: my gunner is up side down

(sorry about messing)


Title: Re:about the heavy mg gunners stances
Post by: KTottE on 01 Sep 2002, 21:36:43
Er, what?
Title: Re:about the heavy mg gunners stances
Post by: FlipeR on 03 Sep 2002, 00:30:44
UHH???
Title: Re:about the heavy mg gunners stances
Post by: CrunchyFrog on 03 Sep 2002, 15:55:02
Don't do hard drugs...!
Title: Re:about the heavy mg gunners stances
Post by: Chomps on 03 Sep 2002, 16:03:08
Maybe your monitor upside down?  ???
Title: Re:about the heavy mg gunners stances
Post by: Thorne on 04 Sep 2002, 19:54:44
No, my screen is not upside down (unless some fricin commie has turned it). I would send you pic, but it can't be attached for it's too big even as .zip file. Anyway I'm looking forwards to solve this weird prob.