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Addons & Mods Depot => OFP - Addons & Mods General => Topic started by: Schtuffiez on 02 Apr 2003, 13:41:52

Title: Custom bombs deactivate into Satchel Charges... :-/
Post by: Schtuffiez on 02 Apr 2003, 13:41:52
Hey there.

I modified the Pipebombs to suit my likings, but when I lay them then Deactivate them, they come back as plain old Satchel Charges.

Any way to fix this?


Thanks lots.

And btw:  Has Frandsen's US Marines ever been updated to include handguns?
Also about handguns, how do I make a soldier not use his handgun instead of his rifle??   ???  (Same situation with Pipebomb-type equipment.)
Title: Re:Custom bombs deactivate into Satchel Charges... :-/
Post by: qwertyuio on 02 Apr 2003, 17:54:21
There is a thing you can put in the init field of the soldier to make him not change weapons, I can't remember it but if you look in the official command reference it will tell you there.

In reply to the satchel charges, the way to get them to lay satchel charges is to put in a trigger unitname fire[''Put'', ''Pipebomb''] and have it activated by your side ie west or east or res.
Title: Re:Custom bombs deactivate into Satchel Charges... :-/
Post by: qwertyuio on 02 Apr 2003, 17:55:28

I don't know if this helped, maybe I misunderstood your question
Title: Re:Custom bombs deactivate into Satchel Charges... :-/
Post by: Messiah on 02 Apr 2003, 19:18:36
marines question - yup, they now have handguns  :)
Title: Re:Custom bombs deactivate into Satchel Charges... :-/
Post by: Schtuffiez on 03 Apr 2003, 03:11:25
Hey again.

Quote
There is a thing you can put in the init field of the soldier to make him not change weapons, I can't remember it but if you look in the official command reference it will tell you there.

But if I do that, then they won't use their grenades.   :-\


Quote
In reply to the satchel charges, the way to get them to lay satchel charges is to put in a trigger unitname fire[''Put'', ''Pipebomb''] and have it activated by your side ie west or east or res

 ;)
I meant that the addon I made, which is a modified Pipebomb, turns into a regular Satchel Charge when I lay it then Deactivate it.
This isn't much of a problem, since I hardly ever Deactivate them, but I'd like to get it fixed if possible.

Quote
marines question - yup, they now have handguns  

hey, where can I download it?  I thought v1.75 had it fixed, but it didn't.