OFPEC Forum

Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: seanver on 31 Aug 2002, 02:09:26

Title: How to deactivate an alarm
Post by: seanver on 31 Aug 2002, 02:09:26
How do I deactivate the sound of alarm?
Title: Re:How to deactivate an alarm
Post by: Tomb on 31 Aug 2002, 03:27:27
Well m8, either move the trigger ( setpos ) to some corner of the map
or use the OTHER alarm sound, the one called "PLAY ALARM" which will only sound one time.

It's located in "effects" in one of the right drop-down menues  :-*


Title: Re:How to deactivate an alarm
Post by: GadZoo on 31 Aug 2002, 07:41:22
right tomby, or do like me (who has trouble with setpos) use the 1 time alarm, make numerous copies and delay each one by about 8 seconds. It will sound like one continuous alarm for as many times as triggers you make.
Title: Re:How to deactivate an alarm
Post by: CrashnBurn on 31 Aug 2002, 08:20:08
LOL...you guys are nuts. If you have a trigger that makes the alarm sound, with the condition alarm, all you need to do is set the alarm to go on with a detection trigger or whatever, and have another trigger with the condition alarm where the on activation has : alarm=false. Give it a delay of about 10-15 seconds and it will shut off. Make the trigger that has the alarm effects sound a repeating type so you can toggle it off.
Title: Re:How to deactivate an alarm
Post by: Tomb on 31 Aug 2002, 16:51:32
Off course we're "naddarz", crashy m8  ;D why make life easy  ??? ( ::) )  :joystick:
Title: Re:How to deactivate an alarm
Post by: seanver on 31 Aug 2002, 16:53:57
Hmmmm I've just thought in a better way. Just create another trigger with a countdown and deletevehicle alarmname.